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The Pub at MMORPG.COM  » All current MMOs should be banned and Oblivion-FCOM made mandatory gaming

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40 posts found
  invsblmn

Novice Member

Joined: 1/09/08
Posts: 39

 
11/18/08 9:09:17 PM#1

I played vanilla Oblivion when it first came out. It was fun, initially, but got stale quick and I never finished it. The leveling system and non-static world was a major facepalm for me and for a lot of other people.

Then I discovered WoW. Uh, yeah. Got hooked and became depressed at how addicted I was to something that was so pointless. It is the only game that I hate with a truly abiding passion. It's like after a break-up, when what you think is deep love and passion suddenly turns into fury and abiding hatred. Yeah, that was me and WoW.

Tried WAR for a bit. Hugely disappointing.

So I returned to Oblivion after discovering this FCOM mod that people were talking about. If you haven't heard about it, google it.

I've played a lot of games in my short life, but I think Oblivion-FCOM is the greatest of them all. In my opinion, it's a completely different monster from vanilla. It's almost as if vanilla Oblivion were a level editor and FCOM the game itself.

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.

In my book, the history of computer gaming began with Pong and reached its current heights with FCOM Beta 9.9.

(N.B. Let's pretend that GTA 4 doesn't exist and is not being released for PC on December 2 and that I won't be playing it. Uh, right).

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5123

11/18/08 9:16:00 PM#2

i currently have over 80 mods on my oblivion, LOVE that game, and the player made quests/stories....awesome.

  MuffinStump

Apprentice Member

Joined: 8/06/03
Posts: 420

11/20/08 12:32:02 PM#3

Neverwinter Nights and NWN2 become entirely different games with the right mods as well. Of course, the user created NW online realms can also be quite rewarding and inventive.

When you allow the community to actively participate in the evolution of a game you can really gain something special.

I can appreciate many of the things DDO tries to accomplish and I feel it is a much better title than people generally give it credit but if it had user created modules/adventures then it would quickly become my primary gaming stop.

I also have countless mods for Oblivion and I think there is something nice about being able to use the more powerful capabilities of my rig if I wish as well.

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/20/08 1:47:57 PM#4
Originally posted by invsblmn

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.


 

 

I want a MMORPG where grouping is important, and where players can work together to change the game world.

I"m not so sure that's what you are describing.

  Dark_Mage54

Novice Member

Joined: 5/19/04
Posts: 44

11/20/08 1:55:07 PM#5
Originally posted by Ihmotepp
Originally posted by invsblmn

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.


 

 

I want a MMORPG where grouping is important, and where players can work together to change the game world.

I"m not so sure that's what you are describing.

 

That would be great, in theory, but having played EQ in the early years when it was awesome. i dont think id like to spend 75% of my time looking for a qroup to get 15% of my level a day again. (i was a cleric too!)

-----------------------
To Kill or Be Killed?

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/20/08 2:01:54 PM#6
Originally posted by Dark_Mage54
Originally posted by Ihmotepp
Originally posted by invsblmn

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.


 

 

I want a MMORPG where grouping is important, and where players can work together to change the game world.

I"m not so sure that's what you are describing.

 

That would be great, in theory, but having played EQ in the early years when it was awesome. i dont think id like to spend 75% of my time looking for a qroup to get 15% of my level a day again. (i was a cleric too!)

 

Then we can just play Oblivion, and we don't need it to be online.

  Deathstiny

Apprentice Member

Joined: 2/15/07
Posts: 390

Vaya Con Tioz

11/20/08 2:06:15 PM#7

MMOrpg.com

  SignusM

Apprentice Member

Joined: 5/07/06
Posts: 2279

11/20/08 2:11:03 PM#8
Originally posted by invsblmn

I played vanilla Oblivion when it first came out. It was fun, initially, but got stale quick and I never finished it. The leveling system and non-static world was a major facepalm for me and for a lot of other people.

Then I discovered WoW. Uh, yeah. Got hooked and became depressed at how addicted I was to something that was so pointless. It is the only game that I hate with a truly abiding passion. It's like after a break-up, when what you think is deep love and passion suddenly turns into fury and abiding hatred. Yeah, that was me and WoW.

Tried WAR for a bit. Hugely disappointing.

So I returned to Oblivion after discovering this FCOM mod that people were talking about. If you haven't heard about it, google it.

I've played a lot of games in my short life, but I think Oblivion-FCOM is the greatest of them all. In my opinion, it's a completely different monster from vanilla. It's almost as if vanilla Oblivion were a level editor and FCOM the game itself.

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.

In my book, the history of computer gaming began with Pong and reached its current heights with FCOM Beta 9.9.

(N.B. Let's pretend that GTA 4 doesn't exist and is not being released for PC on December 2 and that I won't be playing it. Uh, right).

FCOM makes Oblivion more like Morrowind, which is why it rocks, but Morrowind + mods is still better than any Oblivion + mods. 

  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

11/20/08 2:24:22 PM#9
Originally posted by Deathstiny

MMOrpg.com


 

if they intergrated a yahoo messangers (or whatever the new hip chat room program people are using now) apparently thats all that is needed for it to be a MMORPG according to many on this forum.

 

  Deathstiny

Apprentice Member

Joined: 2/15/07
Posts: 390

Vaya Con Tioz

11/20/08 2:41:01 PM#10
Originally posted by Ravanos
Originally posted by Deathstiny

MMOrpg.com


 

if they intergrated a yahoo messangers (or whatever the new hip chat room program people are using now) apparently thats all that is needed for it to be a MMORPG according to many on this forum.

 


 

just gonna go with wiki on this one:

MMORPG: A massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world. The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, the game credited with popularizing the genre in 1997.

As in all RPGs, players assume the role of a fictional character (often in a fantasy world), and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player CRPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.

 

 

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

11/20/08 2:56:08 PM#11
Originally posted by Deathstiny
Originally posted by Ravanos
Originally posted by Deathstiny

MMOrpg.com


 

if they intergrated a yahoo messangers (or whatever the new hip chat room program people are using now) apparently thats all that is needed for it to be a MMORPG according to many on this forum.

 


 

just gonna go with wiki on this one:

MMORPG: A massively multiplayer online role-playing game (MMORPG) is a genre of computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world. The term MMORPG was coined by Richard Garriott, the creator of Ultima Online, the game credited with popularizing the genre in 1997.

As in all RPGs, players assume the role of a fictional character (often in a fantasy world), and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player CRPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.

 

 

 

Well, what did you expect? Someone says they want a game like Oblivion, and then someone else says, yes I want that too, but not if I have to wait on a group. I want to be able to solo the game.

Well, that's not LIKE Oblivion, that IS Oblivion, with a chat channel added.

  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

11/20/08 2:58:21 PM#12

people don't want persistant worlds they want theme parks, they want single player games where they can play by themselves while seeing chat scroll across thier screen.

  Ravanos

Apprentice Member

Joined: 3/10/07
Posts: 912

11/20/08 3:03:17 PM#13

take Oblvion/Fallout add an intergrated IRC channel and it will be the greatest MMO around according to the elite soloists.

  Caab

Apprentice Member

Joined: 1/15/07
Posts: 19

11/20/08 3:53:33 PM#14

 I just want a game where the goal isn't grind to max level as fast as possible and then wait in queues for the next two years until a better mmo to comes out.

I have never understood why mmo's refuse to have storylines.  Make leveling a fun experience like oblivion or Fallout 3.  Make me want to follow the story.  Make me enjoy my gametime.

Why do people enjoy a world like oblivion?  You are part of the world, you can change the world, you can be whoever you like.  

It doesn't matter that Oblivion isn't an mmo.  It matters that oblvion has created a world that is fun and enjoyable.  Can a game like oblivion ever be translated into an mmo?  Probably not but I think someone  could come close.  You wouldn't be able to have the same impact on the world that you can in oblivion but I don't see any problem with the other elements of oblivion being translated over.  Maybe if we all cross our fingers some modders will create oblivion the mmo some day.

  MuffinStump

Apprentice Member

Joined: 8/06/03
Posts: 420

11/20/08 4:46:45 PM#15

I'm not sure where all of the "grouping vs. soloing" talk is coming from actually. I thought the point of the post was to say that an open world with consequences would be a good starting point for an MMO and that user created content only enriches it.

Yes, Oblivion is single player but certain aspects of the gameplay can lend themselves to an mmorpg. shrug

Many seem to have their own agendas regarding the thousands of solo play threads :P

  Aeroangel

Novice Member

Joined: 11/10/08
Posts: 458

In the end it won't matter how many breaths you took, but how many moments took your breath away.

11/20/08 4:52:28 PM#16

If I wanted to play a single player game I would, and I'm enjoying the MMORPGs in my sig 

--------------------------
Playing:
Guild Wars!

  Rollotamasi

Apprentice Member

Joined: 12/20/06
Posts: 910

11/20/08 4:58:31 PM#17

While I think the last 2 elder scrolls games are pretty good one thing kept me from REALLY enjoying them.  I found the combat mind numblingly boring,

-Currently looking forward to FFXIV

-Currently playing EvE and Global Agenda

  Cavadus

Apprentice Member

Joined: 12/17/06
Posts: 689

Officium ante Proprium Bonum

11/20/08 6:26:11 PM#18
Originally posted by Rollotamasi

While I think the last 2 elder scrolls games are pretty good one thing kept me from REALLY enjoying them.  I found the combat mind numblingly boring,

LOL, that's because RPG combat blows.

  tvalentine

Apprentice Member

Joined: 4/01/06
Posts: 4231

“The things you own end up owning you.” -Tyler Durden

11/20/08 6:32:56 PM#19
Originally posted by lkavadas
Originally posted by Rollotamasi

While I think the last 2 elder scrolls games are pretty good one thing kept me from REALLY enjoying them.  I found the combat mind numblingly boring,

LOL, that's because ELDER SCROLL/OBLIVION combat blows.


 

fixed

Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -

  PatchDay

Novice Member

Joined: 8/13/08
Posts: 1645

11/20/08 7:14:26 PM#20

I loved Oblivion and put in a lot of time into it. I always played vanilla Oblivion with just 1 or 2 mods.

I'll give FCOM a try with a new character I guess

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