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Pappy13
Novice Member
Joined: 2/16/07
I dont need to |
11/17/08 1:54:14 PM#41
Originally posted by SignusM Prove me wrong. It is a very well known fact Warcraft was originally a Warhammer RTS, but they couldn't get the license for it. It's impossible to prove something DIDN'T happen. It may have happened and no one was aware of it, that's not proof it didn't happen. You must prove that it DID happen, which should be fairly easy if it did happen. Please show us your proof. What is well known is the rumor that this happened, however I have never seen any evidence and I've looked multiple times for it. |
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Pappy13
Novice Member
Joined: 2/16/07
I dont need to |
11/17/08 2:06:20 PM#42
Originally posted by Cabe2323 Each realm is actually more than 1 server. Just yesterday everyone on my server that was in Northrend was booted from the server and when they attempted to reconnect they got a message saying the world server was down, however I was in Azeroth and was unaffected.
I meant "Server" as in my server is Trollbane. Not "server" as in actual physical equipment.
What I was getting at is that concurrent user cap is actually more than just a hard number for the realm, it's actually based in part on the concurrent user cap for a server for that realm, would you agree? In other words when more of the people are in a particular area, Northrend for example, that would tend to max out the server cap for that area and keep more people from logging in whereas if the people are more spread out and spreading the load between all the servers for the realm, the realm cap might in fact be higher? |
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11/17/08 6:55:12 PM#43
Originally posted by valkerus
Great post this. The red sums up why all those uniquely "group" based MMO's are a no go for the general public. You want to group? Ok nice evening in a raid or dungeon or limited event, but for the rest of the time, video games are made for YOUR amusement. You know Markaros: it was the players fault that War didn't succeed as a RvR game. What a laugh ! For all those frustrated War fans overhere: well WotLK is a really good show and tonight I was in a MASSIVE fight in Lake Wintergrasp. The Keep of LW is about 10 times bigger then a War Keep and walls do fall :))) Incredible the difference between 200 million invested dollars and the amateurish trial of a company led by a lunatic like MJ who likes to enlist people even when they cancelled their subscription.. At 250K subs now the struggle will now begin to stay afloat for War. And not a sane person in the world will ever crawl back to the PvP of War when they've been to WotLK PvP. But of course, people who hate a game because it's too popular are they sane ?
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11/17/08 7:06:51 PM#44
Originally posted by Ikonic
who the F cares? seriusly do you rly think that no one should copy anything ? How would the games look like then? I hate when ppl say "omg the copy that" well i say "good for them, add more stuff do it better,make more features" Coz i wanna play the game that have the most fun stuffs to do and i DONT care were they came from or who made it.
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11/18/08 7:27:17 AM#45
Originally posted by Pappy13 Each realm is actually more than 1 server. Just yesterday everyone on my server that was in Northrend was booted from the server and when they attempted to reconnect they got a message saying the world server was down, however I was in Azeroth and was unaffected.
I meant "Server" as in my server is Trollbane. Not "server" as in actual physical equipment.
What I was getting at is that concurrent user cap is actually more than just a hard number for the realm, it's actually based in part on the concurrent user cap for a server for that realm, would you agree? In other words when more of the people are in a particular area, Northrend for example, that would tend to max out the server cap for that area and keep more people from logging in whereas if the people are more spread out and spreading the load between all the servers for the realm, the realm cap might in fact be higher?
Pappy, this whole server discussion is not needed really, My post was simply to say that the Death Knight population is at a ridiculous point. I don't really care how many players are on a particular server. All I was saying was, we will use percentages to make it easier, 70% of the three servers I sampled were Death Knight population. Which IMO is an extreme high, I really do not want to play wow with a 70% Death Knight population, it kinda takes away from the world. I like the new expansion and like the DK, I just think they maybe should have put a much harsh restriction on creating one. Examples, like instead of 55 on the server to create it make it 70. The way it is setup right now any noob who can afford a RaF account can make a death knight within 2 days. I don't know "shrugs" sometimes I just feel as though they should have put in some requirements making the DK harder to get access to. Maybe an epic 70 chain quest on your main to unlock it, that way lazy noob ass players wouldn't be able to complete it and wouldn't have access to one. I just hope this DK population levels out, I forsee it actually causing me to stop playing again if not checked soon. |
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11/18/08 7:32:51 AM#46
Originally posted by NotNiceDino
Very true... sadly (don't shoot me) I'm REALLY enjoying my Death Knight, if for no other reason than ZERO downtime... seriously, every class should use this mana system... I intend to keep playing mine, along with my other toons, but I believe again that you'll see this level off over the next couple of weeks. Both issues mentioned in this thread existed with TBC (then it was 5700 Horde Pallies and Ally Shammies) but they smoothed themselves out farily quickly.
WoW has never had any serious downtime. If one runs out of mana all the time they are not playing their class correctly. If they are playing correctly maybe after ten monsters you may sit for a bite to eat for about eight seconds. Is that what you are complaining about? Why have mana, energy etc if you want an endless supply of it? |
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11/18/08 7:38:04 AM#47
I am a Death Knight in RL, Blizzard copied me. |
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11/18/08 9:01:41 AM#48
Err.. they do. Its called "You can't be a DK unless you are level 55, then you must finish the questline after that." I think thats plenty of a requirement. Why would you want to make some crazy, incredibly difficult requirements (like Jedi in SWG) and discourage people just starting out to stick with the game, when the main box picture is a... DK. Or have returnees look at some nutty long supercrazy questline that requires half a year to get? Also, where are you getting your figures? You say just using percentages, then you throw out 70% like you researched it? Because it looks like to your naked eye there are 7 out of 10 DKs running around on a server doesn't make it so. Lots of other people post there are a lot of DKs, but not more of them than the other classes. (Which makes way more sense.. CAN'T be more DKs than anything, not this early in the release) But yeah, of course there are plenty of DKs because theres a lot of people already lev70 from before that automatically qualify. Coincidentally, these people are the TARGET audience Blizzard is trying to retain, so why in Odin's name would they make it HARDER to get them to resub and not play another game??? |
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11/18/08 10:44:12 AM#49
yea DAOC did this first but blizzard did a good job implementing it in their game. |
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11/18/08 10:47:36 AM#50
oh before i forget almost every class can have no downtime Warlocks dont, Rogues don't, Ret pallies definatly don't, DK (of course), druids.
yea some classes are more party orientated like a warrior but to say DK is overpowered is a gross overstatment though the unholy tree does need a nerf stick just a little |
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11/18/08 1:04:31 PM#51
Shadowpriests usually dont either.. don't forget the shadows! :) |
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Pappy13
Novice Member
Joined: 2/16/07
I dont need to |
11/18/08 1:55:01 PM#52
Originally posted by skydragonren
I meant "Server" as in my server is Trollbane. Not "server" as in actual physical equipment.
What I was getting at is that concurrent user cap is actually more than just a hard number for the realm, it's actually based in part on the concurrent user cap for a server for that realm, would you agree? In other words when more of the people are in a particular area, Northrend for example, that would tend to max out the server cap for that area and keep more people from logging in whereas if the people are more spread out and spreading the load between all the servers for the realm, the realm cap might in fact be higher? Pappy, this whole server discussion is not needed really, My post was simply to say that the Death Knight population is at a ridiculous point. Sorry Sky. I didn't mean to hijack the thread you hijacked from the OP. :) |