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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Need some enlightenment from Pre-CU vets regarding crafting.

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29 posts found
  Squal'Zell

Advanced Member

Joined: 10/09/04
Posts: 1751

"Next time i log in SWG ill probably see elves and druids"

11/25/08 10:07:54 AM#21

and then you get that 1 in a million chance of critical failure and bam so many ressources and components poof gone!!

 

ahhh good times


  User Deleted
11/25/08 10:12:00 AM#22

I'd rather a critical failure than a speed slice:) I had about 10-15 krayt t-21's laying around because they didnt get the damage slice.

  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4588

Freedom is the will to be responsible to ourselves.

11/25/08 10:47:54 AM#23
Originally posted by Suvroc
Originally posted by Warmaker

The Pre-CU crafting system was insanely good for those that dived into it.

You could totally ignore every single aspect of having your character look for combat.  You could have that character totally dedicated to crafting, and you'd find more than enough things to do.


 

I spent the first 9 months in SWG as an Architect and finally gave it up because of the incesent /tells coming my way for structures. I simply couldn't keep up production, and couldn't get a rest from all of the requests  :P


 

hehe, well during pre-cu I couldn't get enough of the custom orders but like you said there where times I wanted to do something fun with the guild or with friends and time started to become very limited to do so as I was turly into my crafting profession and at the time felt I didn't wanted to lets anyone down...;) overall even that was still allot of fun to me

But the funny thing is when I returned for 8 months (last year) the same thing started to happen (custom orders), which in this case made me stop playing SWG, as with pre-cu I had some more time to play MMORPG's then I have since a few years and due to the limited time I had last year I simple had far to less time to devote myself to the massive custom orders I started to recieve, which suprises me as like most when looking visually at the population I would never have thought to even start getting custom order. And also basicly was hearing so many complaints that before I returned never would have thought to still find that GAME I enjoyed in pre-cu to be alive and kicking when I went back, I was also happy to see many new items where added, never went back into crafting after hte NGE so most new items where truly new to me, afocurse wished they would kept adding new items.

Everything else about crafting has been nicely explained in this topic and have nothing more to add ;)

 

 

 

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  Warmaker

Elite Member

Joined: 5/04/07
Posts: 2057

11/25/08 6:39:13 PM#24
Originally posted by SioBabble
Originally posted by Warmaker

Also, Azureal... were you on Ahazi?  I want to say you were since I recall buying a number of your blasters   I was one of those rare freaks in Pre-CU Ahazi server who walked around in 30% Stormtrooper Armor all the time.


 

Yes, Az was on Ahazi.

One of the premiere WS of the server before the Dark Times....before the NGE.

 

I figured so, aspecially seeing "Az" in his post / sig for SWG.  Yeah, I used to buy a bunch of his blasters.  Can't remember where his shop was located, but I'm taking my gut feeling in the valley North of Theed, Naboo.  There and the valley N/NW of Coronet, Corellia on Ahazi used to be home of alot of top notch Weaponsmiths on the server in the Pre-CU days.

Good days, they were.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Azureal

Apprentice Member

Joined: 9/26/06
Posts: 224

11/26/08 1:52:39 AM#25

To be remembered so many years after I quit is extremely humbling. Thats what SWGs crafting system allowed though, to be remembered for something different.

 

Thanks folks. Good times indeed.

 

P.S. Im pretty sure we were north-ish of Theed, at the base of a fairly large platuea. New Roseholme was the name of our player run city.

PAST: UO-SWG-DAOC-WOW-DDO-VG-AOC-WAR-FE-DFO-LOTRO-RIFT-SWG
PRESENT: Nada (sigh)
FUTURE: GW2-D3

  SioBabble

Novice Member

Joined: 6/10/07
Posts: 2823

11/26/08 12:35:59 PM#26
Originally posted by Azureal

To be remembered so many years after I quit is extremely humbling. Thats what SWGs crafting system allowed though, to be remembered for something different.

 

Thanks folks. Good times indeed.

 

P.S. Im pretty sure we were north-ish of Theed, at the base of a fairly large platuea. New Roseholme was the name of our player run city.


 

Yes, a fine city it was.  North of my own home in Lake Destiny.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

  Warmaker

Elite Member

Joined: 5/04/07
Posts: 2057

11/26/08 9:14:20 PM#27
Originally posted by Azureal

To be remembered so many years after I quit is extremely humbling. Thats what SWGs crafting system allowed though, to be remembered for something different.

 

Thanks folks. Good times indeed.

 

P.S. Im pretty sure we were north-ish of Theed, at the base of a fairly large platuea. New Roseholme was the name of our player run city.

 

Sounds about right.  That valley was the most I frequented for replacement equipment.  Can't recall the city name, but a whole lot of shops were lined up especially on the riverbanks along the way towards the delta in the North.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  KirinRahl

Novice Member

Joined: 7/05/04
Posts: 134

11/26/08 9:47:40 PM#28

I wonder if anyone rememebers picking up weapons from Imhotenka Vica'Roth on Gorath. :)

I loved this crafting system like it was my own child.  The next MMO I disappear into is going to have a system like this; I'd love to get into EVE's, but the crafting in that game is so high-level in general that it seems impossible to get production started.  Micro-oriented custom-crafted items were my favorites; I didn't even really keep a stock, I just sold customized weaponry whenever possible and put loads and loads of low-level CDEFs and things onto the Bazaar.  Early on, there was nothing like selling cheap CDEF weapons for the recursive XP.

God, I loved SWG pre-CU/NGE.  I miss it every time I start thinking about cool crafting systems.

  Warmaker

Elite Member

Joined: 5/04/07
Posts: 2057

11/30/08 2:23:23 AM#29
Originally posted by KirinRahl

I wonder if anyone rememebers picking up weapons from Imhotenka Vica'Roth on Gorath. :)

I loved this crafting system like it was my own child.  The next MMO I disappear into is going to have a system like this; I'd love to get into EVE's, but the crafting in that game is so high-level in general that it seems impossible to get production started.  Micro-oriented custom-crafted items were my favorites; I didn't even really keep a stock, I just sold customized weaponry whenever possible and put loads and loads of low-level CDEFs and things onto the Bazaar.  Early on, there was nothing like selling cheap CDEF weapons for the recursive XP.

God, I loved SWG pre-CU/NGE.  I miss it every time I start thinking about cool crafting systems.

 

You'll be very, very hard pressed to find a similiar (or better) crafting system than Pre-CU SWG's, even today.  After playing some of the later "big name" MMOs such as LotRO, AoC, and WAR, there's 2 disturbing trends towards crafting.

1) Crafting is overly simplistic.  The results always come to 1 result, maybe the chance of 1 improved result.  Between the 3 I mentioned, LotRO has a better crafting system, but it itself is like putting up a Coloring Book next to a painting by Picasso if compared to Pre-CU SWG crafting.

2) Crafting seems to be more tacked on.  As if the devs HAD to implement it, as if forced to.  Just look at the simple system and the unvaried, usually lame crafting results.  Not to mention a push for "raid gear" or loot drops trumping crafted products.

If anything, I predict the trend to continue with later MMOs and lame crafting systems.

Nobody has the balls for innovation or setting themselves apart from other MMOs anymore.  Yes, this includes The Old Republic, especially after reading a disturbing article on it in PC Gamer... felt like I was reading some statements from good 'ol Smed after reading that article.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

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