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RJCox
Novice Member
Joined: 9/28/03
"It''s OK... I''m a leaf on the wind! Watch how I soar!" |
We wanted to do a continuation of today's Dev Chat so I figured I'd gather up some community questions to send their way. So, post your questions here and I'll go through em and send off a bunch to the fine folks behind Runes of Magic and see what we can learn! Richard J. Cox |
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11/15/08 4:36:10 PM#2
will guilds get capes, tabards or cloaks to show there guild symbol? |
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11/15/08 4:37:15 PM#3
I have a couple of questions.
Is there talent trees in rom if so can you explain how they work if not how can you improve your skills? what kind of guild tools will there be ingame?will there be calendars so guild leaders can schedule raids,pvp etc in game? |
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11/15/08 5:04:05 PM#4
Are you going to support fansites and such? If so, how? |
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11/17/08 1:16:59 PM#5
Do you plan on improving the beginning of the game at all? I really like the "pioneer" storyline set-up, but right now, it doesn't amount to anything. You just get plopped into the world with no explanation. How about a new tutorial that takes place on a ship, on its way to the continent, or at least making a port near the Pioneer Colony and placing players at the docks as if they've just arrived, instead of plunking them down outside the pioneer colony with no reasoning behind it. For that matter, how about some sort of opening cut scene to explain things, and set the mood? These things would go a long way toward getting new players excited about starting their adventures. |
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11/27/08 6:59:46 AM#6
Hi everyone,
Let me start with some kind of good, old-fashioned apology... I know that many of my answers to your questions might sound a bit... thin and are not quite what people want to hear. I would really love to give you more concrete information, but there is a good reason I can't: Runes of Magic is still in the making - and we still take our community's feedback into consideration. In our case "Open Beta" is not simply a marketing stunt to hype the game, it's a statement that there a still rough edges and features that are being worked on. We are commited to making a game that appeals to the western players in terms of depths, gameplay, features and story and so we are really looking forward hearing your feedback. And here is what I can tell you so far.
Guild tools are not yet fully implemented - they are being worked on but we don't expect to have them ready when the open beta starts in early December. The mentioned calendar feature is on the to-do-list.
If any of you are running a fansite, please drop me a PM and let me know so I can get in touch with you. :)
Thanks a lot - I'll drop by much more often now. Kerensky Jörg "Kerensky" Koonen |
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12/01/08 11:53:48 PM#7
Hi! is World of Warcraft the same as Runes of Magic? |
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12/02/08 4:25:08 AM#8
Originally posted by mmorpgames
On your first question: Runes of Magic is a game of its own. :) Runewaker took a lot of good ideas from other successful games but they didn't simply "rip off" but used the inspiration and refined the ideas. The general idea was to have a game that runs on as many rigs as possible so the system specs are relatively low. On my provisional office machine (AMD 3800+ (single core) w/ GeForce 7500) I can run it without issues - it doesn't look as pretty as on my colleague's machine, but I can play the game well enough. (I hope the high-end box will arrive this side of christmas :) ) We have group quests and solo quests - e.g. instances are designed for full groups - while there are plenty of quests for solo players. A storyline? Of course. :) The maps are quite big - comparable to any full-sized MMORPG I know. I can't tell you if you like it or if you might think "it's any good" - but I assume that if you like Fantasy MMORPGs, you will find Runes of Magic measuring up to your standard. :)
Jörg "Kerensky" Koonen |
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12/04/08 5:36:57 AM#9
I'd like to know if the patching process will ever be friendlier to those with slower connections? Or even just friendlier to people who can't let something download for 10 hours in a row uninterupted. (Right now I'm not speed capped by my ISP and patching is still insanely slow to download) I want to try the closed beta (have a key and all), but can't patch it, because I can't do it in one sitting and it seems to start over at the begining every time. Most other MMORPGs I've played will update one file at a time, so if you stop, it merely continues at the last file. R.I.P. City of Heroes and my 17 characters there |
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12/05/08 5:25:34 AM#10
Originally posted by trancejeremy
We are working on tools that make downloading the initial game much simpler than it is now. But patching will always be an issue for some - which is - partially - attributed to the fact that there is a huge number of systems between our servers and our users home PC. But from time to time we have to get huge amounts of content to our users somehow. A resume-option for the patch-download is - in my opinion, too - an important feature. And although I am not aware if the patcher is high on any priority list but I am happy to pass that information on to our team. Thanks! Jörg "Kerensky" Koonen |
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12/05/08 8:16:05 PM#11
How many servers will there be for Open Beta? |
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12/07/08 11:42:03 PM#12
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12/08/08 10:11:39 PM#13
I had to use a torrent to download it myself (took about a week). Then sadly I found out I just couldn't patch it, since it starts over every time. I really don't know why companies spend so much on developing games (or even localizing), only to make them extremely difficult to download. Just about every free MMORPG is like that, they rely on dodgy file service places that spam you and don't offer resume. Never had a patcher this bad though. R.I.P. City of Heroes and my 17 characters there |
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12/09/08 7:23:54 PM#14
I finally fixed the problem! just had to click on a ''Other'' link to download on gamershell.com then all of a sudden 200+kbp and downloaded the game in 3hours ! Anyways try Defragging your computer. Use tuneups uitilies 09.You can get a free trail for 30days. |
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12/10/08 8:19:19 AM#15
Originally posted by HannahMontan
For the start we will have six servers ready - 2 English PvE, 1 English PvP, and the same for German.
We have additional servers on stand-by and can add more on short notice - the reasoning is that we don't want to fragment the playerbase across too many servers too early. Our hardware is exceptionally high-spec and - as the stresstest has proven - can cope with much more higher player number than we initially expected.
Downloading: We expect that we have a new, more recent client ready for the OB launch. So we strongly suggest that you check our site for an updated list of DL mirrors.
Thanks a lot! Jörg "Kerensky" Koonen |
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12/10/08 11:06:36 AM#16
May you please explain what the differences of the server ''PvP'' and ''PvE''? |
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12/10/08 4:33:27 PM#17
PvP is Player vs. Player, so more battleish type servers PvE is Player vs. Environment so more kill monsters and stuff and lvl (if im not mistaken, correct me if im wrong, just dont bash me) "Dream as if you'll live forever, live as if you'll die tomorrow" - James Dean |
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12/10/08 5:04:17 PM#18
So which one would you suggested for me? |
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12/11/08 8:03:15 AM#19
Im just like you, I like killing creatures and stuff, and also like some PVP, I usually go for the PVE Servers. But its all up to you. "Dream as if you'll live forever, live as if you'll die tomorrow" - James Dean |
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12/11/08 9:14:58 AM#20
Originally posted by mmorpgames
Our PvP server allows free-for-all open PvP. Starting at Lv. 15 you can flag yourself "PK" and start fighting other players. Of course apart from this tiny little difference, everything else is identical. It's just a bit more difficult at times because you don't have to worry about getting aggro'd by monster alone. ;D
In your case I'd suggest you'll join the PvE server which, I think, is the most popular server (don't tell the PvP players, I said that - their opinion usually differs. :) )
Jörg "Kerensky" Koonen |
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