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11/13/08 6:18:39 PM#21
To the OP's topic: Yes. -------- The most awesomest after school special T-shirt: |
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11/13/08 6:31:08 PM#22
We're not impossible to please, you just can't please everyone. There need and should be games for various wants. The problem lately is, the MMOs coming out aren't "worlds", but merely games. Doesn't matter if it is themepark, sandbox, ffa, and whatever else floats your boat, just needs to be some immersion in it. Once the companies stop trying to follow a plan they think will make them the most money and throw crap down our throats, we'll see quality games and the companies will make more money because the games are good. The MMO companies just have to realize that its ok to have 200k sustained subs instead of trying for millions and ending up with 10k maybe. I'm starting to see a lot of games in development that aren't just cookie cutter games, and of varying playstyles, so hopefully some of them will succeed and more people can be happy. Darkfall probably isn't my type of game, but i hope it does come out and has good numbers. Hope other games like earthrise, fallen earth, aion, sw:tor produce quality games that different people like. Fallen Earth peaks my interest, but after so many years of disappointments, I just take the wait and see position. Bottom line, I just want something to come out soon and succeed, even if it is not my cup of tea. |
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11/13/08 7:37:40 PM#23
OP: Yes. And while you are whining and complaining you miss out on the biggest and best MMO expansion that came out since years from one of the best PC game designers btw. But don't let my play stop your whining. Please go on, because my queing times are already too long. Oh ... Who else have put 200 million dollars in MMO development over the last 3 years? If you find me another company, please email me, PERHAPS I could try it then. In the meantime this website already made me try about every other failed MMORPG in history and the only thing I got was a thinner wallet. Staying with the King. Done with Betas, pre releases and hype promoted by Jumping Jack Flash kind of guys and Game directors who think this MMORPG industry is a food chain. Heads shall roll :)))) |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
11/13/08 8:01:58 PM#24
Most MMOs are trying to please the same players. There are only that many players which will actually enjoy Raiding, PvPing, RvRing. They almost all have an endgame resolving around these 3 gameplays solely. If they are playing WoW, EQ2 or WAR, they are not playing the other games...and you won't magically turn the Anofalye or anyone without the affinities for these endgames into such a player! :P
The endgame is what will keep your game alive in the longterm, as it will make sure experienced players stick around and welcome new players in the game.
Devs are all rejecting grouping/soloing as the ultimate means of an endgame for some reason. I would just tease them and say it is just too hard for their little intellect! :P - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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11/13/08 8:08:30 PM#25
Originally posted by bodypass
The OP was not whining. He was expressing his thoughts. The game you are referring to has been designed to appeal to the average mainstream player.......in other words the type of player who has little imagination and will buy any old low quality product simply because he cannot see what a good mmo could actually be like. Because lots of people such as yourself (lots of "average" people that is) are voting with your money for the bog standard mediocre crap that passes for an mmo then games companies will continue to churn them out. Thats fine for you because you are easily pleased. There are however plenty of other people with decent imaginations that have their sights set a lot higher. Enjoy getting to level 80. |
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11/13/08 8:21:00 PM#26
bodypass wins d-nozzle of the night award. Millions in MMO Research? I think not. If they are doing any research at all, it's on how to get more "easy button" types to play their game. Hell, as if their game wasn't easy and mindless enough, they allow people to make mods that automate things further. If WoW is evolving toward anything, it's to a game that plays itself while morons pay $15 a month to watch it all happen on their screens. Listen, I played WoW through to 70, got my flying mount, and then bailed. I didn't have a horrible time playing the game, but I wasn't really engaged in it either. Mostly, I just listened to music, or watched movies on one of my other computers. It never drew me in, there simply wasn't anything that interesting going on. When I hit 70, I realized all I was doing was leveling, and the thought of rerolling sounded equal to gouging my own eyes out with an old, splintery wooden spoon. It's too bad I don't care for EVE. I would like to find a game with EVE's depth where I don't have to be a space ship. G A M I N G . O N L I N E . S I N C E |1995| |
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11/13/08 9:03:28 PM#27
I started to mature as a musician when my concept of music changed, and it was basically when I could feel my space within the piece of music I was playing. Music at the essence is just sound in time, and I wish that I could relate that to gaming. I like persistent worlds, but they all seem very out of phase. Others have mentioned that more realism could be built into the concept of what the world is trying to deliver to you, and I completely agree. I think that I lot of us here are frustrated with being spoon fed.. we want something a little more complex that allows us to grow into the world as we become better players, and as our knowledge of the game increases. I would really like a game that has seasons, events and quests that happen on a calendar cycle, and a dynamic world where a mob doesn't occupy the same 3x3 meter space for hours on end. I would like to follow up on rumors in towns, maybe stumble across events in the wilderness, and your understanding of local lore has rewards and consequences... basically is your quest log. I think that I'm just looking for meaningful gameplay, and a personal connection to a character that I can build over years.. almost like I felt a long time ago, in a galaxy far far away.
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11/13/08 9:21:45 PM#28
My answer is NO, imo we are not impossible to please but rather harder to please. |
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11/13/08 9:29:26 PM#29
Yes, impossible. Every MMO player has their vision of the perfect MMO and when a new release doesnt fit their standards they complain ....endlessly. |
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11/13/08 10:53:06 PM#30
All players don't know what they want in one way or another, and confuse both themselves and game developers. The key point is being specific about what you want out of a game. I'll actually make a post about it since it can be a bit long. I can write a whole research paper on it, but this is only a reply so this is where it ends. |
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11/13/08 10:55:21 PM#31
At this point, yes very much so. |
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11/14/08 1:39:48 AM#32
yes we are...Oh yes! complains bout this and that. |
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11/14/08 1:44:33 AM#33
I would happily play pre-cu SWG again. |
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11/14/08 1:55:08 AM#34
I think you're looking in the wrong places. try a Neverwinter Nights or NWN2 Persistent World instead of an MMO. You might just get the engaging experience you are looking for - or not! It depends if you are impossible to please or not |
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11/14/08 2:05:31 AM#35
Originally posted by Swiftblade13
I've been playing MMOs for nearly 10 years, and I have come to the conclusion that MMOs are like Heroine. They are addictive but never give you that first time high again. |
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