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Gravarg
Advanced Member
Joined: 8/24/06
"Wardens only port the people we need for a fellowship." |
11/14/08 7:19:31 PM#41
As long as I'm having fun while playing, then it's the perfect MMORPG at that particular time. My tastes change everyday lol. Sometimes I want to just sit around and talk. Other times I just want to sit around and craft. Sometimes I want to go pvp. etc etc. I guess that would mean, the Perfect MMORPG for me would have to have alot of different things I like to do and have fun doing at the same time.
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safwd
Apprentice Member
Joined: 4/23/06
"Dovie`andi se tovya sagain" "I`m a farmer, a gambler and I`m here to take over your army" |
11/14/08 8:29:39 PM#42
Originally posted by Swiftblade13 I pretty much agree with all of this, with a few minor tweeks and a couple additions. PVP- I like PVP to be faction based. Either you cannot fight your own faction (except duals, arenas or guild wars) or you can but with a heafty cost if you do. I like the going red and being catagorized as Murderer. I like city issued Wanted Posters, I like city issued bounties. Maps- I have no problem with no maps at all, i actually like it. But i would be fine with, city maps and surrounding areas sold in the city. I even like maps sold for dungeons, but the more you pay the better the map, if you go cheap it could really really suck. This could even open up a new trade of map maker. I am also ok with in game maps that are blacked out until you explore the area, but no minimaps. Travel- Very limited instant travel. I like boats, Airshps are ok i guess, Griffon rides are ok i guess but i would prefer not to have them or they are very limited. I do like certain "Jobs" to have the ability to port but it shoudl also be limited with not many ports locations. Must have Fishing and Brewing. That is just a personnal thing. Deity system- This is something i find very lacking in MMOs. EQ has a nice Deity base but it really didnt matter much what one you took, or if you took one at all. Your Deity choice should matter, perhaps the choice could increase or decrease certain spell types, or player stats. Perhaps a Deity choice would open up certain skills or spells only given to worshippers. Spells- I dont need new ones every level. I am fine with getting them every few levels. I also dont need them to automatically pop up as an option when i hit the appropriate level to use them. I dont mind going to a vendor or seeking them out. And i would also like spell components to reappear. Make me have bat wings if i want to cast levitate, or fish scales if i want to cast water breathing. I also like player created selling points vise game bazaars or vendors who sell your wares. Yes you have to actually stop getting exp for a bit if you want to sell your stuff but it really adds to the community. And if you dont want to take the time standing around in the EC Tunnel ( memories) then you get one of your guildmates/friends to sell your stuff and you give them a cut. AND PLEASE, make the game more about the trip from 1 to 50 and not just what happens after 50. |
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11/14/08 9:54:44 PM#43
LOTRO meets the majority of those requests OP. Reason its the best MMO on the market/. |
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Antaran
Apprentice Member
Joined: 6/16/07
The only thing required for the triumph of evil is for good men to do nothing. |
11/15/08 3:11:03 AM#44
I won't go deep into what classes as the perfect MMO for me as i'm tired due to being up all night, but i'll say one game that used to be perfect for me and no other game has even come close sinse.. Star Wars Galaxies Pre-NGE Not bothered about the theme (star wars in this case) but that game had it all for me. |
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11/15/08 4:59:43 AM#45
perfect mmo is where it's exciting to explore, where it has interesting group dynamics to discover, where the game will suck you into a compelling rpg instead of a none-too-subtle grindfest. (a grindfest that gets you running all over and killing x and y mobs not as a purpose of a rpg but as a purpose to eat up a player's time while satisfying by very small amounts) |
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11/15/08 5:06:13 AM#46
The perfect MMORPG would be one without: 1. WoW fanboi. 2. Propaganda flamers. 3. People without common sense. If the game is good however, I'd play even if the above people are present. |
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11/15/08 6:33:52 AM#47
I think we need a MMO with devs that drop us on a planet and gives us tools and just take a step back and watch the evolution of a world/universe. player created content with almost no involvement from devs except balancing and new tool additions. Player created cities, player run shops, houses, a total economic system fully ran by players. every Item in this game should be crafted and I mean everything from a battlecruiser to a bar to a NPC player owned bot that has dialog written by the owner and missions created by the player. A living breathing world only as limited as the players own imagination.... that's my perfect MMO and something I won't ever see in my lifetime.
Edit: sorry for the typos I'm rushing to work at the moment.
PLaying: EvE, Ryzom Waiting For: Earthrise, Perpetuum |
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11/25/08 11:21:44 PM#48
Metal,
I have something like this in mind, I'm working on it now. I'm excited about it and have several ideas about how it would evolve. I think this is the next level of MMO. I think this is where we go from here. give me a PM if you would like to talk specifics. |
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11/26/08 4:48:15 AM#49
Originally posted by Aeroangel
I do not expect to ever get all the features I desire in a MMO, so, I decided to develop The Perfect MMORPG myself Key Features of Techlord's MMORPG: 1. Real-Time First Person Shooter/Arcade/Puzzle Game Mechanics |
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Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by techlord
Sounds very interesting; I love some of the concepts! You are developing it yourself you say Lately I've been planning out my own MMO ... quite irksome just planning one and having to figure out all of the details -------------------------- |
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11/26/08 6:55:38 AM#51
Hmm. I would have to say: - No PvP. Balance issues are the bane of MMO's. - Crafting and professions with a much larger and more meaningful impact on the world. Crafted items being far superior to vendor items. Totally player-oriented economy. - Random mobs, items and encounters. Change according to world events. - Non-linear gameplay, but with a series of overarching quests that you complete at your descretion. They would be dynamic and change according to world events and your own actions. - Character alignments that change according to in-game actions. Physical features and NPC responses would reflect your alignment. - Living world. NPC's going about their daily lives, indepedant of the players. What the hell, where is the bread vendor?! He's sleeping at the moment. Give the guy a break...
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11/26/08 7:40:07 AM#52
Originally posted by Aeroangel
Sounds very interesting; I love some of the concepts! You are developing it yourself you say Lately I've been planning out my own MMO ... quite irksome just planning one and having to figure out all of the details
Planning is irksome! Programming + Drawing + Modelling + Orchestrating = |
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Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by techlord
Planning is irksome! Programming + Drawing + Modelling + Orchestrating =
I can't even begin to imagine But I wish you the best of luck -------------------------- |
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11/27/08 7:39:35 AM#54
Originally posted by Zayne3145
You mean Fable Online? lol Well Fable did have most of that in it... |
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11/28/08 5:12:00 PM#55
imo, remove all the little conveniences build into MMOs now(imo which WoW introduced) travel/trainer locations/ingame map/minimap/quest locations/penalty for death/trivial pve combat.... etc. .etc.
my2c
Does anyone know how to make a mmoRPG anymore? |
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