| 55 posts found | |
|---|---|
|
Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
I know the definiton is subjective, so in your opinion: What qualities are necessary for a perfect MMORPG? If you want go into detail for each quality that is necessary, and explain what should be avoided.
I think my perfect MMO would have: - More than just raiding or PvP. Like crafting, music, etc. You could have a character that only crafts, or one that only works on playing music, or you could have a character that does it all. - Immersive world. Little to no loading screens, polished and detailed. - Player creations. Players have a house somewhere in the world, guild forts, etc. Players could create their own items, or at least personalize their crafts. - A lot of mini games or puzzles. These would be for many of the quests (think about the zelda games or whatever). You would also be able to do most of them with other players. - Crafting: Could be done without ever having to fight, and you would be able to craft most things. Crafting would also have different mini games for each profession, and maybe even some games you could play with other people at the same time to craft. - Focus on the story! The MMO of my dreams would have a huge focus on the story from the beginning of the game and until the last possible quest. There would be a lot of in game cinematic type things, and you would feel immersed in the story and would want to keep progressing just to see the story unfold. - PvP: All PvP would be based on traditional groups (DPS, Healer, tank). You would have the option to progress by only doing PvP if you wanted, but it would be a little slower than PvE. There would also be mass PvP battles, and PvP area. - PvE: There would be many dungeons to explore, interesting quests, and epic raids. - Lots of emotes and player actions. There would be a lot of emotes in games or at least a few good ones, and there would be more than just walking around. Your character would be able to do things like dance, jump, crawl, etc. - Decent graphics. They would have to be 3D, and they wouldn't have to be spectacular but good enough to look at and become immersed in the game world. - Focus on community. There would be a reason for people to get together, and you wouldn't be losing out if you didn't get together, but you would be rewarded and possibly have more fun in groups. - Gear wouldn't be that important. Gear would only have a slight increase on your performance in PvE or PvP. You would also be able to do both PvE and PvP in the same type of gear (there wouldn't be PvE only and PvP only gear). The game would be more skill based than anything. Of course everything would have to be polished, and the combat system would have to be somewhat interesting. There would be more focus on just playing and having fun vs. getting bigger and better gear all of the time, and there would be a lot more then what I listed, and plenty of things to avoid but that would take me all day to write about
-------------------------- |
|
11/12/08 5:59:54 PM#2
That I enjoy the experience. |
|
|
Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by wjrasmussen
What would be required for that to happen? -------------------------- |
|
11/12/08 6:07:27 PM#4
Originally posted by Aeroangel
What would be required for that to happen?
lol Aeroangel.. I like you already! |
|
|
11/12/08 6:12:39 PM#5
Originally posted by Aeroangel
I never read any of the NPC dialog in an MMORPG if I can help it, and I never read any of the lore. It seems boring and pointless to me, since it doesnt' affect the game play. One of the few RPG's where the story has actually interested me, is KOTOR. But I wouldn't want to play that as a multiplayer game. I was enjoying watching the cut scenes, and listening to the NPC 's tell me the story. I wouldn't need anyone else around while I'm watching cut scenes. |
|
|
11/12/08 6:14:40 PM#6
I think open PvP where players could post bounties for players that just PKed them out of no where or something in which other, higher level players could take and get paid by the NPC based on the level difference if they succeed. I also think it'd be great if, while the type of gear wouldn't be THAT importaint, it did affect how you performed in battle (i.e. Leather Armor wouldn't absorb all that much damage but would allow you to move around faster while something like Plate Mail would absorb a lot more damage but you would barely be able to move.) and there would be weak spots that people could get through to do max damage (i.e. someone with a bow could aim for an exposed arm pit or other area not fully covered by plates and do critical damage) I also think... I'll just stop here with these two points before I spend forever typing something up... |
|
|
11/12/08 6:21:30 PM#7
Originally posted by Ihmotepp
I never read any of the NPC dialog in an MMORPG if I can help it, and I never read any of the lore. It seems boring and pointless to me, since it doesnt' affect the game play. One of the few RPG's where the story has actually interested me, is KOTOR. But I wouldn't want to play that as a multiplayer game. I was enjoying watching the cut scenes, and listening to the NPC 's tell me the story. I wouldn't need anyone else around while I'm watching cut scenes.
I think story is important in any game. But at the same time, I feel that the most important story of all should be the one you are living and the adventures you are experiencing in the game personally. Because after you complete the entire story of the game, and have visited each and every NPC down to the very last quest, you are still going to need something there to captivate your attention. And that is where your OWN adventure is important. I think that is why there are alot of Role-players in games these days. Not saying there is anything wrong with that, on the contrary, I have Role-played myself at times. |
|
|
Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by Ihmotepp
I never read any of the NPC dialog in an MMORPG if I can help it, and I never read any of the lore. It seems boring and pointless to me, since it doesnt' affect the game play. One of the few RPG's where the story has actually interested me, is KOTOR. But I wouldn't want to play that as a multiplayer game. I was enjoying watching the cut scenes, and listening to the NPC 's tell me the story. I wouldn't need anyone else around while I'm watching cut scenes. Well on the subject of dialog I'm thinking the quest givers and NPCs would actually talk to you (like from oblivion), and it wouldn't be long winded and boring. You would be able to skip through or avoid the dialog if you wanted. Like personally the one thing I enjoyed the most from WoTLK was the death knight quest line. It just felt epic to me, and it was almost like I was playing in a short movie or something. If you could make an entire game's quest line as interesting as that one I probably wouldn't mind doing the quests again And I think pets would have to be in the game as well -------------------------- |
|
11/12/08 6:24:47 PM#9
Originally posted by KyutaSyuko
It's an appealing idea, but no one's come up with a great bounty system. The problem seems to be exploiting the system. We are friends, and I let you kill me a million times, so you can collect the bounty, and we'll split the money, for example. It wasn't actually bounties because no one got paid, but the original Diablo had a lot of that. You could get killed by another player, and then go to the lobby chat room and ask someone high level to go find them and kill them, and bring you their ear. The ear was a drop you got when you killed someone, and it had their name attatched to it, like BigKillerJohn's Ear. That was fun. It couldnt' be exploited, because nobody got anything for it really, they just wanted something to do. You had to chase people over different instances, till you caught them and killed them down in a dungeon somewhere. |
|
|
11/12/08 6:33:43 PM#10
RUNESCAPE!!!!
lol Joking, Just having a good time. NOTHING is perfect. Waiting for Aion!! |
|
|
Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by Jadedfire
So you think people should be able to make their own quests in the game or what =O I'm curious about this! I also think it'd be great if, while the type of gear wouldn't be THAT importaint, it did affect how you performed in battle (i.e. Leather Armor wouldn't absorb all that much damage but would allow you to move around faster while something like Plate Mail would absorb a lot more damage but you would barely be able to move.) and there would be weak spots that people could get through to do max damage (i.e. someone with a bow could aim for an exposed arm pit or other area not fully covered by plates and do critical damage) I also think... I'll just stop here with these two points before I spend forever typing something up... I think that's an excellent idea! I love the idea about gear! I also love the idea that people who play ranged classes (caster, archer, etc.) would have to actually AIM in combat! Would definitely take a lot of skill, and now I need to think of something fun and skillful for healers, melee, and tanks -------------------------- |
|
Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by Ihmotepp
It's an appealing idea, but no one's come up with a great bounty system. The problem seems to be exploiting the system. We are friends, and I let you kill me a million times, so you can collect the bounty, and we'll split the money, for example. It wasn't actually bounties because no one got paid, but the original Diablo had a lot of that. You could get killed by another player, and then go to the lobby chat room and ask someone high level to go find them and kill them, and bring you their ear. The ear was a drop you got when you killed someone, and it had their name attatched to it, like BigKillerJohn's Ear. That was fun. It couldnt' be exploited, because nobody got anything for it really, they just wanted something to do. You had to chase people over different instances, till you caught them and killed them down in a dungeon somewhere.
I've never been big on the bounty idea, because when I or someone else got revenge that was satisfying enough for me. -------------------------- |
|
Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by lordoftheloo
Well there has got to be something that could at least be nearly perfect for you. I know there are games out there that I could give a 10/10 to. -------------------------- |
|
11/12/08 7:10:41 PM#14
Originally posted by Aeroangel
is.... REAL LIFE |
|
|
Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by darianle
is.... REAL LIFE
No wondrous tales or violence in my life. Unless you are saying that all hope for MMORPGs is lost, and I should just get my entertainment elsewhere. -------------------------- |
|
11/12/08 7:20:32 PM#16
Originally posted by Aeroangel
Aeroangel! glad you found your way to MMORPG.com
I think you will find that it's slightly more pleasent than the WoW Off-Topic Forums ---------------------------------------------------------------------------- |
|
|
Aeroangel
Novice Member
Joined: 11/10/08
In the end it won't matter how many breaths you took, but how many moments took your breath away. |
Originally posted by Capn23
I dunno I've met some rude customers already I've actually been lurking this site for years, but finally decided to start posting here -------------------------- |
|
11/12/08 7:39:55 PM#18
Originally posted by Aeroangel
I can agree with you more or less in all the other things, really i agree in most of them. But this one is what makes my true MMORPG. This is what i miss more on the games i have been playing recently. |
|
|
Swiftblade13
Novice Member
Joined: 2/02/06
"My days of not taking you seriously are certainly coming to a middle" - Firefly |
11/12/08 7:59:39 PM#19
Aero,
I already welcomed you to MMORPG.com on another thread, but in case you dont see it.... welcome! I've read several of your posts and appreciate them! Now on to your question! My perfect MMO would be very expensive to make! I dont ever expect it to happen. Vanguard tried and we know what happened there.
Take the following features from each of these games: EQ1- style death penalty, no in game maps, EQ style quests and epic quests, challenge! SWG- player housing and cities, crafting system, maybe SWG style character advancement L2- PvP rules (for one type of PvP server) also full loot PvP servers for those who want it. PvE servers for the carebears... SWG style consentual type PvP on PvE servers in case you want to pvp later. Nice open world that grows WoW- quality and polish, 5-6 man instanced dungeon content.... if conventional MMO then WoW type quest chains... I hope for some kind of brilliant breakthrough to replace this. NO INSTANCED PVP!!!!! world pvp only with objectives (keeps or castles ala DAOC or L2) Player owned and built ships and meaningful uses for them.. like Vanguard was supposed to have.
I got a little disorganized, but hopefully you get the gist of it =)
Grymm |
|
sonicwhip
Novice Member
Joined: 5/24/07
waiting on guild wars 2 and aion. |
11/12/08 8:06:05 PM#20
*ahem* guild wars 2 release: 2009/2010 better chance for a 2010 release. |