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11/12/08 5:23:15 PM#41
Originally posted by todeswulf
Thats a dream I can only hope for, heh. ^^
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lnfinity
Novice Member
Joined: 3/10/08
Playing: Last Chaos, DDO:Stormreach Played: Shaiya, Lineage: The Blood Pledge, Cronous |
11/12/08 9:51:16 PM#42
Originally posted by Torak
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11/13/08 11:42:43 AM#43
Tabula Rasa removed the serious grind |
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11/13/08 6:01:55 PM#44
Originally posted by Daffid011 You n00b, Richard G. helped DEFINE mmo Actually I suspect someone at NCSoft forced the Tabula Rasa project to change from a swords/magic/elf type game to that of a space alien FPS-style MMO.
Indeed so, just like OSI / EA ripped him off, NCSoft did the same thing - forced him to change his vision of the Ultimate mmo. Frankly at this stage of his life i kinda hope he moves beyond the rip-off commercial games industry and produces a series of indie films that explore his original vision expressed in the Avatar series. With the election of Obama we're at a crossroads culturally in where we go in the 21st century. Garriott has something important to contribute to this . |
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11/18/08 7:40:52 AM#45
Mr. Garriott, can I have your stuff? Just askin.. =P |
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11/18/08 1:06:51 PM#46
Richard Garriott aka Lord British is one of my heroes, even though I've never met him in real life I know he's a very cool guy full of inspiration, I've met him online in UO during the beta test 3 times, first was randomly at his castle second the same and the 3rd was when he was killed by Rainz at blackthorn's castle, anyway I've sent him completiton certificates from the Ultima series and he signed them and returned them that's how cool a guy he is, this was in 1999. Anyway I know he's the type of person that spends tons on halloween haunted houses just to make others happy, also I know he's the type of person that can't be tied down to a company he doesn't own and have full control of for too long, he's too talented and creative, and when he says he recieved inspiration in space he's not just using it as an excuse to leave NCsoft, he probably had a major vision of inspiration, hope he doesn't give up making one last great game, but if he does I'll still consider the Ultima series a greater trilogy than any, including books, I have almost every copy of the series, I'm missing Ultima II & III, but I consider the writing and depth in those games so great that they soar above such writings as lord of the rings or any other fantasy I've read, those that only know his Ultima series from UO I feel sad for, because they know virtually nothing of the Ultima lore which was so amazing that I'm inspired by them on a regular basis. I did get a chance to turn to the NASA channel and I missed his interview but I breifly saw him live in space, that was very cool to see. --- Razimus |
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11/18/08 2:22:25 PM#47
Originally posted by Torak
Garriott was a producer for the western release, he had nothing to do with the development of Lineage in Korea. |
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11/18/08 5:09:41 PM#48
Originally posted by Deathstrike2 Link please. ----------------------------------------------------------------------------------------------------------------------On the matter of TR game direction and studio issues, the link that explains it all is We might keep in mind that rarely is one person responsible or at fault for a good or bad game. It is a team, and if the team fails its usually due to a multitude of issues. If you take the time to read the link, you can see the incredible difficulties that the TR team faced during all of it's iterations. Nightmare. No wonder the game sits on a precipice. Also, for those of you speculating on Garriott's design abilities, keep in mind that producer, executive producer and executive manager are very different from design or lead design positions. It is a good idea to understand the various roles of team members before praising/attacking them. As a producer on Lineage Garriott would be involved in overseeing the game being brought to North American audiences, not designing or developing the actual game, but he was an executive producer which means he may have only given some suggestions or consulted. Its all speculation without hard facts. I for one have the utmost respect for Garriott and I look forward to any game he may attach his name to. Dev www.TXcomics.com "Your daily webcomics broadcast" |
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11/18/08 6:26:20 PM#49
Originally posted by lnfinity Not saying he did not have input, but that list is a load of nonsense if you think he was that big a contributer on most of those beyond UO. I think Ralph Koster would beg to differ with you about how much design he did on UO. Richard has been pretty much a figurehead since the first Ultima's, I don't think any of the following titles benefited from his insight at all. City of Heros/Villains was not even written by NCSoft, he most certainly was strictly a figurehead on those. Next time understand your topic before throwing out garbage. |
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11/18/08 6:57:52 PM#50
Gen. British and his squad changed it midstream after a bad review from a focus group The original concept was to conquer both American and Korean markets with a P2P MMO But it proved to be a more daunting task than could be accomplished in a reasonable amount of time I think it's quite great the way it is being all SciFi and such, was actually imho one of the more fun to play SciFi mmos out there. |
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11/18/08 7:04:30 PM#51
I really enjoyed this game. To bad it had to go south like it did. So much potential! I left with the rest of clan defiance on peg. Ohwell it was fun while it lasted.
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11/19/08 8:15:11 AM#52
Regarding the comment by Daffodi11, "Sure he got to fulfill a lifelong dream of going to space, kudos. Now he has to deal with the image he is left with after dealing with NCSoft." TheRedPill holds up one hand, palm up, in which lays an imaginary free pass to space. TheRedPill holds up her other hand, palm up, in which lays the imagined sum of her own reputation. TheRedPill laughs. "Is this a trick question?"
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11/19/08 9:10:59 AM#53
Originally posted by GamerAeon
Somehow I doubt that the a man who has 30 years invested in tolkein fantasy based games was so unerved by feedback from a focus group that he decided to scrap the entire concept and change the games vision to a space shooter. I am willing to bet he has had to do more than his fair share of fun factor redesigns in his previous games after some testing.
This is exactly the type of decision I can see some pencil pushing executive make in reaction to focus group testing.
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11/24/08 11:41:06 AM#54
Well I wish Richard Garriott the best of luck in his future interests. I just have to say, however, the perhaps if he focused more on developing his games rather than going up into space, TR may have survived longer. Not sure, but it seems to me he didn't give 100% effort to TR which was supposedly his pet project. |
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