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11/10/08 10:19:38 AM#21
First off i don't really care what x-fire says. If every player was forced to use x-fire then i probably might. I'm not a troll thank you very much. The truth is that this week the 2nd billing cycle comes. I would bet 40% of the population will do like me and cancel. Remember this game is published by EA. If they don't have 1 million subs by the end of the first quarter expect the game to shut down. |
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11/10/08 10:33:31 AM#22
Originally posted by MrListerSir
Yes kill everyone that complains over something or have different opinions then yourself, such a great idea. It's a shame that it didn't work out in Afghanistan, but maybe next time it will! |
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11/10/08 10:50:36 AM#23
Originally posted by Wraith0
Its good game,it will get better over time.. But there are some issues that need to be fixed... - unite servers like.. 1 + 1 + 1 => 1 - make order "more atractive" (becouse on most servers - destro have more players) - some classes need more love (aka balancing) - I like PvP, but open RvR - still less xp and renow compared to scenarios
P.S. Joppari , thats becouse you think too much about SW:TOR (I do same thing) :)) |
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11/10/08 1:27:05 PM#24
Originally posted by Thearix I almost feel like asking where you're getting your "claims" from that "everyone is leaving", but I have a bad feeling you're one of those that will scream "XFIRE SAYS IT ALL!!!" so I won't really. I know the 3 servers I play on in EU is healthy enough to last throughout whatever happens. I'd wager and say 90% of the people who post on WAR forums here on MMORPG.com is people who quit the game where as the last 10% is people still playing it, and the simple reason for that is that the people who are playing it are sick and tired of reading and replying to retards who got nothing better to do than say how bad their game is. So all those that do enjoy WAR ain't posting here cause they know they will just get dirt thrown in their face. It's sad really, but probably very close to the truth. Most sad is though that most trolls think the game is going even worse cause the only people posting here is indeed those that share their view. So in truth all that MMORPG.com is good for with it's current direction is for people who want to read posts about how bad Game X and Y is. Quite sad for a website of this multitude that they allow trolls to scare away those who actually would use the forums for constructive purposes. Just my 2 cents.
I get my data from a guild of over 30 dedicated DAOC players (not characters) I have played with for over 3 years who switched over to WAR. Of those 30, who were serious fans of WAR in closed beta, 10 still have open accounts and at best we get 4 people on every night.
You might say that is not representative of the population, but as far as I am concerned, it is. Why? Because other guilds that I know from DAOC that switched to WAR are reporting the same thing. What is worse is that from what I can gather from the WoW guilds is that they are quiting at even a higher rate. And I am talking dedicated pvp guilds from DAOC and WoW that just don't like a game that is supposed to cater to: dedicated rvr players in the endgame. Something is failing in WAR. It is not living up to expectations, and regardless of the posts you see online, I don't think anyone really knows the answer. The worst news is that I don't believe the Devs at Mythic are any closer to an answer than the hundreds of trolls we see on forums. For the record, I am still playing WAR. I wish the facts as I see them were not so, but they are. |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
11/10/08 1:51:20 PM#25
Originally posted by zaylin
I think I just figured out a design choice - I think. So you get stat gear from RvR and Resistant gear from PvE..is that right? Trying to remember from in-game without actually looking. I bet the idea was that you had to rvr for one type of armor and pve for the other, giving incentive to explore both aspects of the game. They obviously need to tweek this if it were the idea, because it doesn't seem to be 'working as intended' if that was in fact the intent. But a good concept, I'll give them that. From my observations this week there has seemed to be a shift in the players to more balance between rvr, scenarios and pve/pq's - scenario's aren't popping every second, probably because I'm noticing more happening in the rvr areas - and in the scenario teams seem to be more organized at obtaining objectives - i think people are finally learning strategies instead of game mechanics. I finished 2 pq chapters in a row this morning (a monday), and not the same over and over, the warband moved to each of the different ones in a ch. We even did two extra to max 3 or 4 peoples influence. Afterwards, we went and took out a destr warband trying to take fangbreaka. Some of this may be attributibed to those that tried, didn't like and left, leaving the core player base who have enjoyed the game and are excited about exploring the whole game and playing WAR. But to be honest, I feel that population has been stable for about 3 weeks or so and if anything, I'm seeing more people than after the first months exodus. BUT.....1 players observations on 1 server over 1 weeks time doesn't constitute any kind of truth. Just my own personal experience. |
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SupderD
Novice Member
Joined: 11/10/08
Life, left untouched, rewards. Death, left untouched, kills |
11/10/08 1:52:58 PM#26
Originally posted by Joppari
Sadly, I agree with you. I haven't logged in over a week. The game does feel empty.. but the warcamps are full.. with people standing and waiting for the scene to pop up.
"Luckily I know that while you make nonsnese baiting threads that get locked....threads I make get sticked by the mods on this forum...." -imbant (greatest board warrior EVER) |
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11/10/08 1:57:18 PM#27
Originally posted by DocSpectrum
Your complaints are not new. They were made at least as early as the first few people let into beta. All I can say is that it is better now. There were two big problems most players had with WAR at its early stages - classes and world design/layout. The original classes were horrible. The only choice you had was when to take an ability, not if. That meant when you completed a tier, all players of class X had everything the same. I am still not thrilled with the final design, but it is a vast improvement of the original design. Unfortunately, no matter how much we complained they would not change the world design/layout. So one out of two things is better than nothing.
The result, for me, is a game that does not feel like an mmorpg, but something more like an FPS or sports game.
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11/10/08 5:03:08 PM#28
Originally posted by SupderD
Sadly, I agree with you. I haven't logged in over a week. The game does feel empty.. but the warcamps are full.. with people standing and waiting for the scene to pop up.
Yep turning in the Universal "Participate in this Scenario and come back to me" quest for extra XP. |
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madstoog
Novice Member
Joined: 8/31/08
There are no stupid questions, just stupid people. |
11/10/08 5:24:03 PM#29
Originally posted by popinjay
Lol piss off. You just threw your post in your face, idiot. |
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11/10/08 6:03:22 PM#30
err.. wha? lol I dont know about the mad part, but you sure are a stooge |
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11/10/08 6:27:26 PM#31
i agree, did the same thing wanted to love this game but cant... guess its just not for me.
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11/10/08 7:12:27 PM#32
I remember hearing a rumor of a server 'ruleset' where there would be no scenarios.
I would probably play on a server like that and my interest may be rekindled. |
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