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News Discussion  » EVE Online: Fanfest: Walking In Stations

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30 posts found
  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

11/08/08 1:18:32 AM#21

Athmospheric flight has been put on hold a long time ago. Iirc, the dev who explained it wrote that other projects were deemed a lot more important, and thus athmospheric flight is still in prototype stage.
From what i know, it proved to be a lot more complicated to actually integrate it into eve in a meaningful way. Making a feature that has absolutely no effect on anything but visuals is wasted development time.

  Davod

Novice Member

Joined: 10/26/07
Posts: 36

11/08/08 6:45:40 AM#22

Cant see how training queues will be good for the game, would be far to easy to level and never loose a second of training. Just lame.

I my self and several of my friends sees Walking on stations as the perfect expansion, far better then anything else and more important.

Why? Because we think the game should have a more evolved social aspect, and more "mindless fun" in it.

  Minsc

Hard Core Member

Joined: 2/07/04
Posts: 1228

11/08/08 9:50:25 AM#23

Links to Higher qulity vids:

WiS1 : http://www.tentonhammer.com/node/47964

SecWars Demo: http://www.tentonhammer.com/node/47963

Enlighten Demo: http://www.tentonhammer.com/node/47962

Enjoy!

  Kravis

Novice Member

Joined: 3/03/07
Posts: 174

11/08/08 10:03:16 AM#24


Originally posted by batolemaeus
Athmospheric flight has been put on hold a long time ago. Iirc, the dev who explained it wrote that other projects were deemed a lot more important, and thus athmospheric flight is still in prototype stage.
From what i know, it proved to be a lot more complicated to actually integrate it into eve in a meaningful way. Making a feature that has absolutely no effect on anything but visuals is wasted development time.


LOL, they used resources to develop that demo and showed it at Fanfest 06' (I think) and they had NO clue of what gaming mechanics to make it useful for players? Talk about putting the cart before the horse. I am sure if they opened a dialog with the players on it's uses they would have received a plethora of thoughts on how to use the technology.

Atmospheric Flight was used as only one example of dev hyped vaporware, I do have more if you like. The Ambulation carrot is once again dangled and yet we have no release date or exactly what game mechanics they are trying to attain in it's initial release. Maybe we will get these details towards the end of FanFest but I have my doubts. What we have is yet another tech demo, which is dangerous. Dangerous for CCP that they could raise the expectation of Ambulation to levels that if/when they do release it will fail to meet the expectations THEY nurtured over the years. We already have people running around thinking Quantum Rise is the initial release.

I am ecstatic with some of the videos released by attendees, the SecWar video that CK put up looks really cool:
http://www.crazykinux.com/2008/11/walking-in-station-videos-eve-fanfest.html

However, so did the Atmospheric Flight demo and look where that ended up. The bottom line, they need to detail the goals of the initial release, right now it's anyone's guess. Finally, they need to talk target dates for Singularity testing and not "soon" or "it's coming in 09'".

My last thoughts, I promise. Last week CCP Zulupark opened this thread:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=905941
All questions regarding Ambulation were tabled for FanFest. I just hope the many questions people have can finally get answered and not end up in yet another blackhole of no information for months.

  Minsc

Hard Core Member

Joined: 2/07/04
Posts: 1228

11/08/08 1:38:37 PM#25
Originally posted by Kravis

 


Originally posted by batolemaeus
Athmospheric flight has been put on hold a long time ago. Iirc, the dev who explained it wrote that other projects were deemed a lot more important, and thus athmospheric flight is still in prototype stage.
From what i know, it proved to be a lot more complicated to actually integrate it into eve in a meaningful way. Making a feature that has absolutely no effect on anything but visuals is wasted development time.

 


LOL, they used resources to develop that demo and showed it at Fanfest 06' (I think) and they had NO clue of what gaming mechanics to make it useful for players? Talk about putting the cart before the horse. I am sure if they opened a dialog with the players on it's uses they would have received a plethora of thoughts on how to use the technology.

Atmospheric Flight was used as only one example of dev hyped vaporware, I do have more if you like. The Ambulation carrot is once again dangled and yet we have no release date or exactly what game mechanics they are trying to attain in it's initial release. Maybe we will get these details towards the end of FanFest but I have my doubts. What we have is yet another tech demo, which is dangerous. Dangerous for CCP that they could raise the expectation of Ambulation to levels that if/when they do release it will fail to meet the expectations THEY nurtured over the years. We already have people running around thinking Quantum Rise is the initial release.

I am ecstatic with some of the videos released by attendees, the SecWar video that CK put up looks really cool:
http://www.crazykinux.com/2008/11/walking-in-station-videos-eve-fanfest.html

However, so did the Atmospheric Flight demo and look where that ended up. The bottom line, they need to detail the goals of the initial release, right now it's anyone's guess. Finally, they need to talk target dates for Singularity testing and not "soon" or "it's coming in 09'".

My last thoughts, I promise. Last week CCP Zulupark opened this thread:
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=905941
All questions regarding Ambulation were tabled for FanFest. I just hope the many questions people have can finally get answered and not end up in yet another blackhole of no information for months.
 

The atmospheric flight demo was a proof-of-concept of something that they wanted to eventally put in game and still plan too. Ambulation is something that they ARE implementing and they have given concrete details of what will be in at launch. 3 different types of areas (captians quarters, promenades and player owned business 'pods' ) for launch which seems pretty specific to me. And seeing as CCP does 2 expansions a year and it's not going to be in the march one, a person of moderate intelligence could deduce that it will be in the fall/winter expansion.
 

  Flummoxed

Apprentice Member

Joined: 2/24/07
Posts: 592

Make a WORLD,
Not a Game.

11/09/08 12:27:27 PM#26

looks similar to the old EA/Westwood mmog Earth and Beyond.

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

11/09/08 1:51:58 PM#27
Originally posted by Davod

Cant see how training queues will be good for the game, would be far to easy to level and never loose a second of training. Just lame.

I my self and several of my friends sees Walking on stations as the perfect expansion, far better then anything else and more important.

Why? Because we think the game should have a more evolved social aspect, and more "mindless fun" in it.


 

Well you are a tiny minority in that opinion.  Training queues are the most asked for feature.  I don't get your point how it would not be good for the game.  Most of us have a life and can't always log into the game at all hours of the day just to advance training.  Perhaps you might think of how this affects others rather than just yourself.  Gets old reading posts from people who can't look at an issue farther than the tip of their nose.

  Davod

Novice Member

Joined: 10/26/07
Posts: 36

11/10/08 6:15:23 AM#28

Look who is saying it. Please sir, give me some hard evidence that the majority of the people have the same oppinion as you do? The majority of the people playing Eve like a hardcore sandbox game., how is training queues hardcore?

And besides, come on? How hard is it to log in for 30 sec and change once skills? Only way you can't do that is if you are in a foreign country and your eve online computer is not available - or if you are a retard and need an hour or more to do it. I my self work more then full time, I workout 6 days a week etc, and I calculate my skill training time to get the most out of it. It's a skill! you have to train to be able to train your skills in the most efficient way, just like everything else in eve and other mmorpgs.

 

  arcana666

Novice Member

Joined: 11/01/05
Posts: 53

11/11/08 2:46:36 AM#29
Originally posted by Ozmodan

While I think it is a good addtion to the game, it is really not a highly sought  feature.  I think the playerbase is more interested in new ships and areas.

 

While new ships and areas can only be a good thing, I disagree with that statement.  A lot of people can't get in to EVE Online because they have trouble associating themselves directly with a space ship rather than a person.  I think this will bring many new people in to the game.

  odragon

Novice Member

Joined: 4/06/07
Posts: 106

11/11/08 1:45:42 PM#30

When will avatars be possible in EVE? I have skimmed the video and such and I didnt hear a date or even expansion that it might be linked to?

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