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Age of Conan: Unchained

Age of Conan 

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29 posts found
  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

11/09/08 7:53:09 PM#21
Originally posted by noggy1980
Originally posted by OrionMan
Originally posted by noggy1980
Originally posted by Mithrandolir

 

 

 

Originally posted by Protus-AOC

Yes come back although most of the servers you will have to wait in line to log into its well worth the wait.

Originally posted by Unfinished

The servers are so empty, please bring some friends if you do come back, please!!


 

This is the kind of stuff that drives me bonkers. Who is BS'ing here?

 

 


 

Protus is lieing, it's probably the biggest lie I've seen on these forums to be honest.

There is about 5% of the activity on the servers that they had in June with the same ammount of servers, you can work out for yourself how empty that makes the servers feel.

There are 2 or 3 servers that have an acceptable population, these servers get around a quarter of the population they had early on, tyranny and cimmeria are 2 most populated, they get around 600 primetime at the weekend compared to around 3000 in June. Many of the servers struggle to break 100 people and are unplayable really.

If you want to play wait for server merges that should be coming before christmas.


 

Do you think no AoC players are hanging over here since you so very unconcerned blurp up all these 5%, 100, 600, 3000 numbers. You have to give some references to these numbers, being a AoC player myself I doubt you will be able to. AoC in US has a bunch of active PvP and PvE servers. Cimmeria, Deathwisper, Tyrrany, Scourge, Bluesteel, Dagoth, Set, Wiccana, Thog, and possible more that I don't remember from top of my head. Cimmaria, Deathwisper, Tyrrany, Set, Wicanna have high population, so this nonsens about it's not possible to find a good place to play is really redundant.

The 5% comes from the fact that xfire showed over 80000 hours at launch, now it ranges from 3500-5000 depending on the day of the week.
 

The 100 and 600 comes from people doing server count numbers and then adding 20% to account for people who are anon. These numbers were done around a month ago so I was being generous and not taking into account the fact that xfire suggests another 25% drop since then.

The 3000 came from using the search tool too at launch when you could take full population counts in a few seconds, once people started doing this and noticing the drop off funcom made it much harder to do and set all servers to show medium.

How could I possibly think no one who plays AoC hangs here, you have the entire misinformation squad posting in this thread, the most servers have ques comment from protus is the most rediculous statement any of you have ever made, even worse than those of you who continue to post the ammount of people playing as 415k.

Of those servers you listed

Scourge 72% think the server pop is low

Dagoth 49% think the server pop is low

Thog 51% think the server pop is low

Set 52% think the server pop is low

Bluesteel 80% think the server pop is low 

Leaving as I said 2 or 3 with acceptable populations.

 The most popular server Cimmaria only has 10% of people who think the server has a generally high pop

These numbers come from 6 weeks ago and were stickyed on the offical forums, xfire suggests at least a 25% drop since then.

 

 


 

Ingame serach does not work the way you want it to work. I know what you want it to tell you, but here is why yoor entire post on this is void. The number of people matching your search i.e increase with the amount of time you have been logged to the game, it is also different from person to person (this is very easy to test if you ever log on). The AoC guys keep making fun of this character called fluorAoC in the AoC forums. Fluor has posted numerous posts over and over again and I think there are some good explanations in his epic threads on why all his counts are off the wall wrong. Also for some reason he get really low numbers compared to everybody else. One last comment for the change of 3000 to 250-1000 range that is definitely due to less people on servers, but then again nobody dispute that AoC population has decreased 50%ish since launch.

With regards to Xfire, if you read my posting history you'll see that I have serious doubts about use of xfire as a measure of population. AoC i.e. used to have issues with Xfire performance wise, also the fact that users of Xfire tend to be young PvP players. Since Wexx's population survey caught your attention I suggest you have a look on the population age on the various servers. PvE servers biggest population is in fact +40 year olds (way to go oldtimers!!!), second largest population group is 30-34 followed by 35-39. Xfire naturally would not tell jack about these people, as they are old and only play PvE. If I really wanted to test your Xfire logic I could even say that population might even have increased in spite of xfire having a marginal downward trend. If your xfire trend tell anything, it tells us that PvP players reduced their activity and started to log less in exactly when WOW's patch came out. Does is surprice you that other MMOs see the effect of whats going on over in all mighty WOW. Anyway, after all this handwaving we are bound to get whenever Xfirenumbers are discussed, I'd like to say that I belive that dramatic changes in Xfire are tied to population changes. Saying anything else would be idiotic. xfire is a sample of a population no matter how bad of an sample it is. That's why i posted a post some time back where I show that WAR had like -25% activity drop pr week and like -70% in a month. When stuff like this happens, it's not because a game is doing well. AoC did over 2 times better than WAR in steepest Xfire decline after launch if that is a comfort to you or others. Another thing, I see you made sure to take the server poll numbers from low population times. Why did you think populationnumbers for off peaktime was the most relevant?

Last thing about that poll you refer to. Wexx also slipped in some very interesting questions about population development after the PvP patch (patch 2.0). I don't know why you left those out really as they are the most interesting numbers of them all. The best thing is that these results also are supported by more than 600 voters as opposed to in some cases 20 people for the numbers you refer to:

Has the population on your server increased since  the PvP patch (Sept. 17th)?

All PvE servers:

I think it decreased: 18%         About the same: 54%       It increased: 25%     It increased by alot: 3%

All PvP servers:

I think it decreased: 16%         About the same: 36%       It increased: 39%     It increased by alot: 10%

All RPvP servers:

I think it decreased: 13%         About the same: 37%       It increased: 45%     It increased by alot: 5%

 
Again these are the numbers from the AoC poll telling what people think about the population development. More than 600 people answered, now tell me why do you think more than 3 or 4 times as many people think population increased as opposed to decreased? If you look to both PvE, PvP, RPvP you can say that the majority think population is in a positive trend. So the survey you refer to tell me more than anything else that Craig with his team is moving in the right direction.

  Unfinished

Apprentice Member

Joined: 4/22/06
Posts: 957

11/09/08 9:13:12 PM#22
Originally posted by OrionMan

Ingame serach does not work the way you want it to work. I know what you want it to tell you, but here is why yoor entire post on this is void. The number of people matching your search i.e increase with the amount of time you have been logged to the game, it is also different from person to person (this is very easy to test if you ever log on). The AoC guys keep making fun of this character called fluorAoC in the AoC forums. Fluor has posted numerous posts over and over again and I think there are some good explanations in his epic threads on why all his counts are off the wall wrong. Also for some reason he get really low numbers compared to everybody else. One last comment for the change of 3000 to 250-1000 range that is definitely due to less people on servers, but then again nobody dispute that AoC population has decreased 50%ish since launch.

With regards to Xfire, if you read my posting history you'll see that I have serious doubts about use of xfire as a measure of population. AoC i.e. used to have issues with Xfire performance wise, also the fact that users of Xfire tend to be young PvP players. Since Wexx's population survey caught your attention I suggest you have a look on the population age on the various servers. PvE servers biggest population is in fact +40 year olds (way to go oldtimers!!!), second largest population group is 30-34 followed by 35-39. Xfire naturally would not tell jack about these people, as they are old and only play PvE. If I really wanted to test your Xfire logic I could even say that population might even have increased in spite of xfire having a marginal downward trend. If your xfire trend tell anything, it tells us that PvP players reduced their activity and started to log less in exactly when WOW's patch came out. Does is surprice you that other MMOs see the effect of whats going on over in all mighty WOW. Anyway, after all this handwaving we are bound to get whenever Xfirenumbers are discussed, I'd like to say that I belive that dramatic changes in Xfire are tied to population changes. Saying anything else would be idiotic. xfire is a sample of a population no matter how bad of an sample it is. That's why i posted a post some time back where I show that WAR had like -25% activity drop pr week and like -70% in a month. When stuff like this happens, it's not because a game is doing well. AoC did over 2 times better than WAR in steepest Xfire decline after launch if that is a comfort to you or others. Another thing, I see you made sure to take the server poll numbers from low population times. Why did you think populationnumbers for off peaktime was the most relevant?

Last thing about that poll you refer to. Wexx also slipped in some very interesting questions about population development after the PvP patch (patch 2.0). I don't know why you left those out really as they are the most interesting numbers of them all. The best thing is that these results also are supported by more than 600 voters as opposed to in some cases 20 people for the numbers you refer to:

Has the population on your server increased since  the PvP patch (Sept. 17th)?

All PvE servers:

I think it decreased: 18%         About the same: 54%       It increased: 25%     It increased by alot: 3%

All PvP servers:

I think it decreased: 16%         About the same: 36%       It increased: 39%     It increased by alot: 10%

All RPvP servers:

I think it decreased: 13%         About the same: 37%       It increased: 45%     It increased by alot: 5%

 
Again these are the numbers from the AoC poll telling what people think about the population development. More than 600 people answered, now tell me why do you think more than 3 or 4 times as many people think population increased as opposed to decreased? If you look to both PvE, PvP, RPvP you can say that the majority think population is in a positive trend. So the survey you refer to tell me more than anything else that Craig with his team is moving in the right direction.

In game search used to show total pops till FC disabled them, right around the same time they made their sever pop meters at login 'static' ( i.e. non-functional).

For anyone curious read entirety of the survey:

docs.google.com/View

As for the question of patch 2.0 in relation to server pop, it seems pretty moot, since the general consensus polled in that survey  is the majority of the servers are lacking players. And very, very few of the responders who answered the survey agrees with your claims that several have a 'high' population.

 

Originally posted by OrionMan   (see above)

"but then again nobody dispute that AoC population has decreased 50%ish since launch"

Do you still really want to try and pretend that AoC has 400,000 players??? That certainly doesn't jibe with the survey you are referencing. I think you just nuked your whole point.

 

  Dkevlar

Apprentice Member

Joined: 5/31/08
Posts: 310

11/09/08 9:37:58 PM#23

1.AOC population dropped a lot. If it was a drop of 40, 50 or 60% only FC can tell (and they will not).

2.Xfire data is interesting but most of the times will be simply interesting and few times conclusive.

3.Using old fashion empirism shows that  In europe there are some (not many) OK servers, that sustain a decent amount of population, and then there is the majority of the servers that have low population. I'd guess the same happens in the US servers.  

4, Protus-AOC tried to compete in the para olympic games, but missed a few dozens of IQ to be accepted.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

11/09/08 10:11:16 PM#24

If each region only had 5 severs each sever would be teetering on high population, but this is not the case. As such if you do decide to resub, then you should pick Tyranny for PvP, Wicaa (i think) or set for PvE, and Cimmeria for RP PvP.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  noggy1980

Novice Member

Joined: 4/04/05
Posts: 348

11/10/08 12:26:09 AM#25
Originally posted by OrionMan


 

Ingame serach does not work the way you want it to work. I know what you want it to tell you, but here is why yoor entire post on this is void. The number of people matching your search i.e increase with the amount of time you have been logged to the game, it is also different from person to person (this is very easy to test if you ever log on). The AoC guys keep making fun of this character called fluorAoC in the AoC forums. Fluor has posted numerous posts over and over again and I think there are some good explanations in his epic threads on why all his counts are off the wall wrong. Also for some reason he get really low numbers compared to everybody else.

I was using the numbers to show a drop since launch, if the search tool misses say 50% of people (which I don't belive at all) that doesn't change the ammount of drop at all, my post is still just as accurate it just means the actual pops on that server droped from 4500 to  900, instead of 3000 to 600.

You guys have always denied the search tool even though it matches very well with what we see in game. For the first month each zone used to have 5,6,7,8+ instances of it, had populations only droped say 50% we'd expect say 2 versions of every low and mid level zone and a massive number 10+ of the higher level zones. Instead on the majority of servers we see every single zone having just 1 instance. The couple of decentish pop servers manage a couple of keshettas and nothing else.

One last comment for the change of 3000 to 250-1000 range that is definitely due to less people on servers, but then again nobody dispute that AoC population has decreased 50%ish since launch.

Completly ludicrous to suggest pops have only droped by 50%, the offical numbers a quarter ago already showed they had droped by that much and we have seen large drops since then, Personally I think activity is at about 5% compared to launch and pops at around 10% so say 80k. Funcom gave their offical numbers last report but we already know they won't be giving the numbers this time, that should speak volumes. Despite that we will be able to use their revenue to work out a rough count of subscriptions at the end of september.

With regards to Xfire, if you read my posting history you'll see that I have serious doubts about use of xfire as a measure of population. AoC i.e. used to have issues with Xfire performance wise, also the fact that users of Xfire tend to be young PvP players. Since Wexx's population survey caught your attention I suggest you have a look on the population age on the various servers. PvE servers biggest population is in fact +40 year olds (way to go oldtimers!!!), second largest population group is 30-34 followed by 35-39. Xfire naturally would not tell jack about these people, as they are old and only play PvE. If I really wanted to test your Xfire logic I could even say that population might even have increased in spite of xfire having a marginal downward trend. If your xfire trend tell anything, it tells us that PvP players reduced their activity and started to log less in exactly when WOW's patch came out. Does is surprice you that other MMOs see the effect of whats going on over in all mighty WOW. Anyway, after all this handwaving we are bound to get whenever Xfirenumbers are discussed, I'd like to say that I belive that dramatic changes in Xfire are tied to population changes. Saying anything else would be idiotic. xfire is a sample of a population no matter how bad of an sample it is. That's why i posted a post some time back where I show that WAR had like -25% activity drop pr week and like -70% in a month. When stuff like this happens, it's not because a game is doing well. AoC did over 2 times better than WAR in steepest Xfire decline after launch if that is a comfort to you or others. Another thing, I see you made sure to take the server poll numbers from low population times. Why did you think populationnumbers for off peaktime was the most relevant?

Your comments on xfire are and have always been a mass of contridictions, you bring it up when it suits you and disregard it when it doesn't. xfire is a very good way to compare an mmo to itself and it has showed a drop from well over 80,000 hours to 3500-5000. You also started a thread on xfire when it showed a 10% increase over a week because of patch 2.0, that shows how completely unobjective you are when it comes to xfire.

Last thing about that poll you refer to. Wexx also slipped in some very interesting questions about population development after the PvP patch (patch 2.0). I don't know why you left those out really as they are the most interesting numbers of them all. The best thing is that these results also are supported by more than 600 voters as opposed to in some cases 20 people for the numbers you refer to:

Has the population on your server increased since  the PvP patch (Sept. 17th)?

All PvE servers:

I think it decreased: 18%         About the same: 54%       It increased: 25%     It increased by alot: 3%

All PvP servers:

I think it decreased: 16%         About the same: 36%       It increased: 39%     It increased by alot: 10%

All RPvP servers:

I think it decreased: 13%         About the same: 37%       It increased: 45%     It increased by alot: 5%

 
Again these are the numbers from the AoC poll telling what people think about the population development. More than 600 people answered, now tell me why do you think more than 3 or 4 times as many people think population increased as opposed to decreased? If you look to both PvE, PvP, RPvP you can say that the majority think population is in a positive trend. So the survey you refer to tell me more than anything else that Craig with his team is moving in the right direction.

Wow you sure know how to twist numbers. Firstly this question was done 10 daysish after patch 2.0, the patch that you said would bring a huge ammount of people back, it was the patch everyone had been waiting for. However despite this those numbers show that 58% (a majority) didn't notice any population increase at all. The vast majority of those left 36% of the total thought that while it had increased it had only done so by a little, I noticed you removed the word little to manipulate the numbers. Only 6% of people felt the surposed game saving patch increased activity by alot.

We all expected a rise in activity at this time for the pvp patch, the rise however was very short lived and much smaller than most people expected, it did little more than stabalise the population for 3 weeks or so, after that it went back to falling, ask people the same question now as to how they think pops have gone since patch 2.0 I bet the vast majority think they are lower.

Since you want to talk more about that survey how about talking about the fact it shows that 90% of people feel that server merges or transfers are needed and again that was 6 weeks+ ago we've had more big drops since then and are likely to drop further this week with the release of the WoW expansion.


 

  noggy1980

Novice Member

Joined: 4/04/05
Posts: 348

11/10/08 12:31:07 AM#26
Originally posted by xpiher

If each region only had 5 severs each sever would be teetering on high population, but this is not the case. As such if you do decide to resub, then you should pick Tyranny for PvP, Wicaa (i think) or set for PvE, and Cimmeria for RP PvP.


 

A merge down to 5 or 6 servers would bring populations back to how they were quite early on and would be a huge improvement to the game, finally there would be competion for the battlekeeps and seigeing would happen frequently again.

If they plan on giving out alot of free time and trials just after server merges then maybe 8 servers would be the way to go.

The current 25ish just means the vast majority of servers are ghost towns and certainly don't have ques like protus suggests.

  nakuma

Novice Member

Joined: 5/04/06
Posts: 1299

"then again I could be wrong, but that's just my opinion" -Dennis Miller

11/10/08 12:32:45 AM#27
Originally posted by Mithrandolir

 

 

 

Originally posted by Protus-AOC

Yes come back although most of the servers you will have to wait in line to log into its well worth the wait.

Originally posted by Unfinished

The servers are so empty, please bring some friends if you do come back, please!!


 

This is the kind of stuff that drives me bonkers. Who is BS'ing here?

 

 

Protus is bullshiting. there is no lines or server queues for logging in, if anything most of the servers are barely holding medium populations, if that. im on Deathwhisper and its getting worse by the week. there is never more than 20-30 people in khesh in any given time as of novemeber. most of the day its pretty empty with a few people here and there.
 

3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

11/10/08 9:01:49 PM#28
Originally posted by nakuma
Originally posted by Mithrandolir

 

 

 

Originally posted by Protus-AOC

Yes come back although most of the servers you will have to wait in line to log into its well worth the wait.

Originally posted by Unfinished

The servers are so empty, please bring some friends if you do come back, please!!


 

This is the kind of stuff that drives me bonkers. Who is BS'ing here?

 

 

Protus is bullshiting. there is no lines or server queues for logging in, if anything most of the servers are barely holding medium populations, if that. im on Deathwhisper and its getting worse by the week. there is never more than 20-30 people in khesh in any given time as of novemeber. most of the day its pretty empty with a few people here and there.
 

 

Well a lot of people quit Deathwhisper for a number of reasons. Most recent reason has been because of the PvP roll back and guards helping lock down kesh, which is really the players fault. Tryanny does not have the problem.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  Transporter

Novice Member

Joined: 10/23/08
Posts: 261

11/10/08 9:18:32 PM#29
Originally posted by xpiher
Originally posted by nakuma
Originally posted by Mithrandolir

 

 

 

Originally posted by Protus-AOC

Yes come back although most of the servers you will have to wait in line to log into its well worth the wait.

Originally posted by Unfinished

The servers are so empty, please bring some friends if you do come back, please!!


 

This is the kind of stuff that drives me bonkers. Who is BS'ing here?

 

 

Protus is bullshiting. there is no lines or server queues for logging in, if anything most of the servers are barely holding medium populations, if that. im on Deathwhisper and its getting worse by the week. there is never more than 20-30 people in khesh in any given time as of novemeber. most of the day its pretty empty with a few people here and there.
 

 

Well a lot of people quit Deathwhisper for a number of reasons. Most recent reason has been because of the PvP roll back and guards helping lock down kesh, which is really the players fault. Tryanny does not have the problem.


 

I visited Death today. I see little change in fact. Perhaps a bit more PvP other places, but all in all the same. What are you speaking about in more detail?

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