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4/06/09 9:37:26 PM#41
AoC is not a failure and Warhammer is certainly not a failure. For someone claiming to be veteran gamer your predictions suck ass because you cant even tell present clearly. |
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Shreddi
Apprentice Member
Joined: 3/10/04
"The decisions you make today will effect the rest of your life" |
4/08/09 2:01:07 PM#42
What do you consider a faliure? I agree with OP's post on what the game should and should not be like. I can not comment on AoC and Warhammer being failures to the community but AoC failed my expectations. Warhammer I played and just stopped because it was too repititous so maybe it failed holding my attention. Aoc Is begging people to come back or join up. But who cares if ya digg it in your opinion it is not a failure. Anyway, I do hope Fallen Earth does its research and employs the best of all the top selling games success features. If not there are others comming out. Good Luck. This post is intentionally written not to make any sense what so ever. Thank You Very Much. |
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Shreddi
Apprentice Member
Joined: 3/10/04
"The decisions you make today will effect the rest of your life" |
4/08/09 2:08:00 PM#43
Originally posted by Crelm
While your head lays next to your body after being blown off.... I will reload my gun. Just kidding because knowing mmo's the guns use nerf bullets and will probably need a few clips to get the job done. Tabula Rasa did the gun thing right on, On blast from the shotgun sent the enemy blown back and outta commission (Dead). Even the sound effects were taken from the best sounding real guns from real life weapons. Oh TR actually did fail, but I really liked that game. This post is intentionally written not to make any sense what so ever. Thank You Very Much. |
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4/08/09 2:53:34 PM#44
Originally posted by Shreddi
While your head lays next to your body after being blown off.... I will reload my gun. Just kidding because knowing mmo's the guns use nerf bullets and will probably need a few clips to get the job done. Tabula Rasa did the gun thing right on, On blast from the shotgun sent the enemy blown back and outta commission (Dead). Even the sound effects were taken from the best sounding real guns from real life weapons. Oh TR actually did fail, but I really liked that game.
Well, blades do more damage then guns but if they are throwing 10 guys at you, then youd be better off firing 6 clips to kill em all rather then running in the middle and getting surrounded and raped. And if they are all using blades you might hardly even get hit. Make games you want to play. |
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4/08/09 2:58:51 PM#45
Originally posted by pencilrick
Neither AOC nor WAR are failures. They're simply not as huge of a success as WoW is. As a veteran gamer, you should have known better than to state that. "Skill has not cool downed!" |
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4/08/09 6:49:52 PM#46
very true. in fact if fallen earth has half the sales of WAR, it would no doubt be a success beyond what they hope for. never going to happen though.
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4/13/09 12:49:12 AM#47
There never be a WoW killer, imo. Players will slowly stop playing WoW but I dont think we will see that many subscribers to another game. Only games that had a shot were Lotro, AoC, and War; and Lotro is doing very well. Only game that has a shot in the near future imo is Star Wars Old Republic and/or Blizzards next full mmorpg. As far as this gaming being a success, we all know from Darkfall that getting alot of prerelease interest doesnt necessarily mean spending millions in ad revenue. I believe the typical mmorpg player of today will learn of the game rather easily, but the casual players that were just introduced to mmorpgs , like Wow, will come if the game has a good release. |
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4/13/09 3:59:37 AM#48
This 'Veteran Gamer' (Im old as F***, and have been playing since I got my first game on my Vic 20, so I think I can be considered a Veteran) doesnt care if it kills WoW or not. Each game needs to be judged by its own merit, and IF the developers do what they say they are doing, then It sounds like something I would enjoy. Ive been following the game for several years, and have read most of the offical information on their forums. The official Fiction works located on their forum, shows they have paid alot of attention to the backstory, to faction development, and overall storyline of the game. Reading the quality of the official fiction leads me to think there will be some great storylines behind the quests. I have been a game hopper for many years, searching for something/ anything that can challenge me enough to keep my attention. IMO, nothing has lived up to the pre-luclin days of EQ1. From the videos (official and unofficial leaked alpha) Ive seen on youtube, the game looks promising. If they do follow through with their origional statements of One world (and not seperate world per server) then the game can / will feel populated and alive, without the need for WoW numbers. It can be a niche game and still be successful. |
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
4/13/09 7:57:21 AM#49
Originally posted by Laserwolf
No...A good idea for a game with good gameplay will always conquer all, these days you can spend millions to millions of dollars and come out with a million dollar peice of crap that no one buys. I havn't come across one MMO as of yet to show any of these qualities, most of the problems today has to to do with how greedy and dumb most companies have gotten since the success of WoW. You want a good example, look at Mythic, they went from a pretty good game like Daoc to a making a brainless poor WoW clone like WAR....Why? Because they got greedy and took the idiot way out... |
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Darth_Osor
Advanced Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
4/13/09 1:42:47 PM#50
I was interested in this game until I heard it was a MMOFPS. If this game fails, a big reason will be FPS style combat. |
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4/13/09 2:08:53 PM#51
Originally posted by Darth_Osor
I like mmorpg's and fps' almost equally much. If they can pull off a way to combine the two and end up with an immersive fun to play game - I'll be sueing the makers of this game for making me an addict. |
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4/25/09 7:13:10 PM#52
Originally posted by pencilrick I agree totally. I fear that it will become like your second paragraph because if it does, i will move on and not even try the game and wait for mortal online. Im not sure since its been a long time ago, but i heard that they are more focus on pve and thats mean grinding for me. FE is not for me and too bad i wont be able to rp an other mad max. Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM |
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4/26/09 3:45:42 AM#53
It might do pretty well if they execute it right. It also depends on other upcoming sci-fi games.
Success, not anything like WoW, but if it makes it own back and some profit in 2-5 years it's decent. They aren't big boys around market, so they shouldn't aim to anything very high. |
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5/02/09 5:57:35 PM#54
Originally posted by Laserwolf
EVE Online Puzzle Pirates DOFUS
The list of successful MMOs that have broken both records and rules is mostly indie developers. "Absolutely fail" is a strong stance to take there. :) |
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5/03/09 6:47:06 AM#55
Originally posted by LynxJSA
EVE Online Puzzle Pirates DOFUS
The list of successful MMOs that have broken both records and rules is mostly indie developers. "Absolutely fail" is a strong stance to take there. :)
isnt wizard 101 an indie developed game as well? |
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5/08/09 7:50:10 PM#56
Originally posted by jimsmith08
isnt wizard 101 an indie developed game as well?
Actually, if you nice folks will just google Icarus Studios and have a long read and put a little thought into it....... I'm thinking you may conclude Icarus isn't exactly matching up with what one expects from the typical "indie" definition... You know, coupla guys and whoever they could scrape together... trying to do the mostly impossible. They've aparently been around a while... doing???? Hmmm.... They aren't too public about the work they have been doing. Just a bunch of "we did some commercial work, military work, etc. Seems like they have been busy in "non-entertainment" venues. And to me, it looks like they are doing things their way, as opposed to following the herd. So it's gonna be interesting to see how it all works out. I know I like what I am seeing. You just gotta remember what all the "pros" have been presenting us with these past few years... the same old crap! Over and over and over.... |
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5/09/09 10:22:26 PM#57
Everything i've seen so far seems to indicate that although it's an indie title that doesn't necessarily mean it's Darkfail or Dark and light.. Everything i hear is good. |
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5/12/09 6:32:08 AM#58
Everything I have seen so far of Fallen Earth points to a good successful game. That should not be mistaken for a massive game that would rival WoW's subscription numbers, rather I think this will be a game that starts ok, gets better over time, and is still growing five years from now. The difference between the big publishers and the true Indies is that the big publishers spend a fortune to get a game to market to hit a particular target audience, then it flies or bombs. The guys who made it typically walk away at or shortly after launch, handing over to a different team, and go on to working designing on the "next best thing." In contrast, some of the Indies pretty much are the game; they look like they put their heart and soul into it, and they will struggle to keep it flying no matter what. CCP made a board game to get the money to put EVE online; that's dedication! The sheer passion for the game also means that if they can keep it in the air, then they will, and if they can they will make it better over time, because of passion, not profit (although that obviously allows them have bigger wings). For them, success is not merely measured on return on development expenditure - it's measured on long-term player retention, and how good the game is. If I was working at EIDOS etc, I wouldn't bother trying to develop another "next big thing". I'd put down some chips in the Indie's corner, and spend the develpment on a cloud computing centre. The best game, as indicated by palyer demand, gets as many servers as they need, based on player numbers ... there would of course be a small service fee :) |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
5/12/09 7:31:36 AM#59
Originally posted by cukimunga
EVE right now is more popular than WAR, AOC or a half a dozen other games. And CCP has plans to provide avatars for those folks who couldn't enjoy the game without them. World domination is on the horizon. Fallen Earth could easily do the same thing and be considered a decent success, as long as people stop looking at WOW as the benchmark. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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5/12/09 11:49:36 AM#60
A lot of Eve's slow growing success could be attributed to the sandbox nature of the game. Does Fallen Earth have many sandbox features or is it another pure questing game? |
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