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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Why the game is epic failing?

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58 posts found
  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

10/30/08 8:30:41 AM#21
Originally posted by erandur

 So, BW and sorcerers are the best classes? Maybe they should follow the tabletop game then, spells can deal serious damage, and they can fail, killing half of your own team. :}


 

Actually, the game does follow the lore and there is backlash dmg to the caster, so guess you can wipe this discussion off the table.

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

10/30/08 8:42:02 AM#22

to the OP Stop playing scenarios?  (i didnt' bother reading your entire post I admit i stopped at the word scenarios, and well your name because quite honestly if you hate the game that damn much you should quit and move on and leave us alone to discuss the game) 

I do think that the scenarios need to have something else besides a queue line to dictate who goes to a scenario I'm really damn tired of going against groups of 4 to 5 BW's they should allow a seperate 'no pug' option.  I'll wait longer for Scenarios in that  case.

Otherwise I don't think WAR is epically failing its a new game and in a niche market its doing fairly well considering.  Its playable and its fun thats the most I ask for from a game I don't need 11 Million assholes and I don't need a massive super option filled game thats loaded with bugs because it was to big to fully test I just need  a game and this one fits the need.   I dont understand how anyone can call it an epic failure when a decent population is all the devs wanted and tahts what they have just to many servers and thats why we get free transfers soon.

  Hrica

Advanced Member

Joined: 3/31/05
Posts: 1036

"Yesterday is history, Tomorrow a mystery, and today is a gift"

10/30/08 8:42:58 AM#23

I don't see this game epic failing at all. The game is Awsome. I have never seen 200-300 players ingauged in rvr or pvp in my life.

Everyone I know in real life who bought the game is still playing it.

And to bright wizzards, lol, I play a DoK and was doing a public quest that overlaped a Order public quest.

To make a long story short, There was a BW who kept turning his rvr on and so I did  the same. I killed him 4 times, even a time when he got the jump on me from a elevated postiion. He would snare me and I would use my break snare ability to get on him. I am spec'd dps and have my own snare that also causes DoT. After a few hits with my twin swords the BW was dead. The guy kept coming back till I just got tired of killing him and finished my quest

BW are one of my favorite targets in scenrio rvr aswell.  The ones I hate, is my counterpart the Warrior Priest. If we are even lvl, there is no winner, I can't kill him and he can't kill me. Also the Real threat to Destruction is the Elf Swordmaster who knows what he is doing. If he has a  constant  healer that some one can't get to, that Swordmaster will wipe a whole rvr team himself

Yes casters, BW, Socercess do high as heck damage they should be able to. If I get one on one with them...its over for them pretty quick.

Warhammer is a great game

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 1193

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

10/30/08 8:47:11 AM#24
Originally posted by Xtort

Mythic's pre-release claims were all pointing to the "class balance" issue... Time to Kill (TTK) was the most important thing for their calculations and balance. Yet, the balance failed big time. All because of RDPS, mostly BW and slightly Sorc issue.

NO Game can survive when a class can make 2x, 3x or sometimes 4x / 5x the damage of another DPS class. NO Game can survive when you give the same class an ability to kill any target every 30 seconds plus a few healers with that target. No game...

I am tired of all this BS. I am tired of seeing minimum 4-5 BWs every scenario, while they are topping the damage charts other classes can not do anything. Squishy my ass... You can not even go near those targets because you are wasted within 5 seconds yet alone all those CCs they have. This is the game's #1 issue and good luck to anyone who wants to stick around before they fix this crap. Roll a BW or die trying.

http://img266.imageshack.us/my.php?image=uberbw2dk0.jpg

http://img293.imageshack.us/my.php?image=uberbwcw4.jpg


 

Ever thought of hitting the BW's and Sorc's early? They are made of paper - the only way their dps is a problem is if you decide to let them live.

 

  erandur

Novice Member

Joined: 12/17/06
Posts: 728

10/30/08 9:23:36 AM#25
Originally posted by Zorgo
Originally posted by Xtort

Mythic's pre-release claims were all pointing to the "class balance" issue... Time to Kill (TTK) was the most important thing for their calculations and balance. Yet, the balance failed big time. All because of RDPS, mostly BW and slightly Sorc issue.

NO Game can survive when a class can make 2x, 3x or sometimes 4x / 5x the damage of another DPS class. NO Game can survive when you give the same class an ability to kill any target every 30 seconds plus a few healers with that target. No game...

I am tired of all this BS. I am tired of seeing minimum 4-5 BWs every scenario, while they are topping the damage charts other classes can not do anything. Squishy my ass... You can not even go near those targets because you are wasted within 5 seconds yet alone all those CCs they have. This is the game's #1 issue and good luck to anyone who wants to stick around before they fix this crap. Roll a BW or die trying.

http://img266.imageshack.us/my.php?image=uberbw2dk0.jpg

http://img293.imageshack.us/my.php?image=uberbwcw4.jpg


 

Ever thought of hitting the BW's and Sorc's early? They are made of paper - the only way their dps is a problem is if you decide to let them live.

 

Sht, they aren't supposed to figure that out yet. I don't play WAR, but I can imagine they go for the first player they see. It took about 2 months in Guild Wars before people started attacking monks (healers), and not just warriors, which were then die-hard tankers. 3-4 years later, people still attack the warriors first, and blame the game. Believe me, it won't ever change, they'll never admit it's their own fault.

You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  Frostbite05

Novice Member

Joined: 9/15/08
Posts: 1919

10/30/08 9:28:57 AM#26

destro side i play a disciple so im usually mid on damage and pretty high healing. I following the sorc around and most of the time they arent  taking damage or even being noticed. On order im a witch hunter who actually slaughters the sorc cause they literally die in 3 seconds. Thus im usually in the top 3 on damage. Very simple concept

  RadioMaryja

Novice Member

Joined: 1/02/05
Posts: 119

10/30/08 9:31:41 AM#27

i got an idea - dont play scenarios. in open rvr things work other way :) spmming spells while melee chars are blocking respawn point is easy way to get that much dmg :) maybe thats why i play very few scenarios.

  cashar

Novice Member

Joined: 4/17/06
Posts: 20

10/30/08 9:36:07 AM#28

class balance & non-stop cc  big issues of WAR. thats why i am close to cancel my acc

  Krayzjoel

Novice Member

Joined: 12/21/07
Posts: 913

10/30/08 9:39:54 AM#29

I agree with the OP only slighty....

Look you have to work with what you have. Play to to the advantage of what you have. People dont play thier classes correctly in rvr scenarioes and that why some ppl lose alot. It's almost evenly split between games that I win and lose in scenario play.

If there is an imbalance issue its the order knockbacks that need to be nerfed or give some knockbacks to destruction.

Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD

  susanto1228

Apprentice Member

Joined: 11/13/07
Posts: 206

10/30/08 10:27:49 AM#30

I know everyone has their own opinion about WAR, and ultimately individual opinions is what will let the player decide to resub or not.  For me I already quit--just the thought about login in towards the end felt like I was wasting my time with this game.  Seeing all the Posts on Warhammer Alliance forums about the failure of the Witching night event is just reminiscent of what's going on with War right now. 

War has announced server transfers, but they have announced server transfers from low servers to med servers, so if your one of those unfortunate ones to be stuck at a destro heavy server, then your SOL.

Once you reach higher levels 30 and above you start to realize that the best skills your class can obtain already happened at tier 3, you can just go to the trainer and see how many you have to go and what they are.  Guild Wars gives each class around 50 skills.... both core skills and "elite" skills, and you can multi-class.    I'm not saying that War needs to multi-class allI'm saying is that classes need more variety in their skillsets and more versatility.  How can you have a Utility class when your so hampered by your own abilities and practically forced into one area?

I hear the argument that WOW was also like this (by the way I have never played wow) in the beginning and now look at it.  When Wow was starting out it didn't really have a whole lot of competition except for EQ and maybe a couple others, but with the popularity of F2P games and the console market WAR is fighting an uphill battle.

You have LOTR, WOW, EQ2 major expansions coming out.

Guild Wars 2 coming out in 2009 for those of that don't know GW currently has over 5 mil accounts, just logged in yesterday and today, and there is literally thousands of people on right now.  Guild Wars fluid gameplay and excellent PVP is much much better than WAR and I can only imagine how good GUild Wars 2 sill be in PVP.  Arenanet has pretty much perfected the MMO PVP genre and more importantly its F2P. 

Maybe some DOAC fans are right, instead of wasting all this money on WAR Mythic should of focused on DOAC 2 I think I would of much rather played that than WAR.

Also, little advice for Mythic, if your gonna do PVE  just for the sake of people saying "see there is PVE they have instances"  atleast do it right, and make it grand, not boring and bugged.  Maybe in expansions they will include more PVE but as of right now its bla....

Mythic plans to release a huge patch in Dec 1.11 and IMO It's a bit too late, holiday season is upon us, Gears of War 2, Call of Duty world at War, Tom Clancy End War, Fall out 3, these are all "A" ratings title games, and I'de rather play these than WAR, hell i'de rather boot up KOTOR and play that over this garbage.....EPIC FAIL, maybe....sure looks like it's headed that way....

Mythic quit stalling by releasing broken live events and flying bats over Altdorf, and fix your game, if not for me do it for the fanbois.....you lose some everyday.

  Raiz1

Apprentice Member

Joined: 1/28/08
Posts: 181

10/30/08 10:32:48 AM#31

Dude BW is a paper canon in a rain storm.

You don't run @ 4-5 of anything and expect to live through it. You are talking about a straight dps ONLY class being able to dps. What you aren't saying is how they start folding after a few swings of a sword.

Don't admit quitting because there are a lot of BW. Admit quitting because you can't figure out how to send your dps to flank the opposition. Play with more intelligent people, or look at yourself and ask what you can do better.

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

10/30/08 11:13:52 AM#32

The OP is yet another clueless troll flamer.

Nothing to see here, move along folks. The other posters said pretty much everything that needed to be said. L2P or GTFO.

Lol, dubbing the game an "epic fail" because you personally lack the player skill or insight into the game's mechanics is just making you look really, really sad..

Sick and tired of those miserable scrub posts...

  neodavie

Novice Member

Joined: 8/01/07
Posts: 282

"Kill it, Frag it, Nuke it; I don't care just so long as it dies"

10/30/08 11:18:15 AM#33
Originally posted by Xtort

Mythic's pre-release claims were all pointing to the "class balance" issue... Time to Kill (TTK) was the most important thing for their calculations and balance. Yet, the balance failed big time. All because of RDPS, mostly BW and slightly Sorc issue.

NO Game can survive when a class can make 2x, 3x or sometimes 4x / 5x the damage of another DPS class. NO Game can survive when you give the same class an ability to kill any target every 30 seconds plus a few healers with that target. No game...

I am tired of all this BS. I am tired of seeing minimum 4-5 BWs every scenario, while they are topping the damage charts other classes can not do anything. Squishy my ass... You can not even go near those targets because you are wasted within 5 seconds yet alone all those CCs they have. This is the game's #1 issue and good luck to anyone who wants to stick around before they fix this crap. Roll a BW or die trying.

http://img266.imageshack.us/my.php?image=uberbw2dk0.jpg

http://img293.imageshack.us/my.php?image=uberbwcw4.jpg


 

Hmm for all the trolls I've killed in all the MMO's I've played it never ceases to amaze me how they can keep getting onto forums and posting.

Originally posted by GTwander:

How are you an MMO? Or any of us for that matter?

I say we strike all users from the site for not being MMOs.

  lath456

Apprentice Member

Joined: 3/22/05
Posts: 91

10/30/08 11:22:45 AM#34

Why it epically failed me:

1) Quests are menial and annoying (you spend more time running to them than you do actually completing objectives).  It's a waste of time to read the quests because they give you the location of everything.

2) Grinding scenarios all day isn't fun

3) Grinding the same 1 @#$^%ing scenario all day makes me dull

4) Lack of ... everything outside of RvR.

5) Groups?

Uninstalled and canceled after week of logging in and exiting out within 5 minutes.  Another competitive game where the social rank of the player is determined by their willingness/desire to labor through a boring process of doing the same thing multiple hundreds of times per week.

No thanks, I already have a job.

  VultureSkull

Advanced Member

Joined: 5/02/07
Posts: 1736

10/30/08 11:29:44 AM#35
Originally posted by lath456

Why it epically failed me:

1) Quests are menial and annoying (you spend more time running to them than you do actually completing objectives).  It's a waste of time to read the quests because they give you the location of everything.

2) Grinding scenarios all day isn't fun

3) Grinding the same 1 @#$^%ing scenario all day makes me dull

4) Lack of ... everything outside of RvR.

5) Groups?

Uninstalled and canceled after week of logging in and exiting out within 5 minutes.  Another competitive game where the social rank of the player is determined by their willingness/desire to labor through a boring process of doing the same thing multiple hundreds of times per week.

No thanks, I already have a job.

You are given a choice you know!
 

And from your points above, it seems giving you a choice is wasted as you cannot choose what you enjoy the most.

Because you are given the location of quests you choose not to read the text.

Because you are given Scenarios you chose not to do pve.

Infact it seems that you failed epically to play the game, not that the game failed epically.

It seems MMOs maynot be for you after all, from you last paragraph.

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

10/30/08 12:12:21 PM#36
Originally posted by mrnutz1065

Anything to take a jab at this game azrile. Yeah, we get it you don't like it. Can you please take Bodypass and take your trolling to another forum.

For the record, on release WoW had awful class balance. Warriors with 3.8 attack speed weapons 2 shotting everything, Paladins pigeon-holed into healing because their other specs were totally useless. Fury warriors outdpsing all classes by a substantial margin because of broken mechanics. There was no balance with WoW for a good while.
 

People forgot how bad warcraft was at release but are quick to take jabs at games that have been out for 1 MONTH.

WoW's a great game but saying that it was perfect at release or more balanced than Warhammer is just ignorance. It took warcraft a long while to find its feet.


 

Did you play wow at release?  Be honest.

Not saying wow didn't have problems. Obviously when you are sell many more units than expected and you had too much demand for servers, that is a problem.  But they brought out more servers to handle it.  Is war releasing more servers to deal with the demands?

  User Deleted
10/30/08 12:31:40 PM#37
Originally posted by Xtort

Mythic's pre-release claims were all pointing to the "class balance" issue... Time to Kill (TTK) was the most important thing for their calculations and balance. Yet, the balance failed big time. All because of RDPS, mostly BW and slightly Sorc issue.

NO Game can survive when a class can make 2x, 3x or sometimes 4x / 5x the damage of another DPS class. NO Game can survive when you give the same class an ability to kill any target every 30 seconds plus a few healers with that target. No game...

I am tired of all this BS. I am tired of seeing minimum 4-5 BWs every scenario, while they are topping the damage charts other classes can not do anything. Squishy my ass... You can not even go near those targets because you are wasted within 5 seconds yet alone all those CCs they have. This is the game's #1 issue and good luck to anyone who wants to stick around before they fix this crap. Roll a BW or die trying.

http://img266.imageshack.us/my.php?image=uberbw2dk0.jpg

http://img293.imageshack.us/my.php?image=uberbwcw4.jpg


 

Wow, you must be a master game designer, what game company do you work for again?

Right, we can probably all assume the answer is "none".

  jblah

Hard Core Member

Joined: 5/21/08
Posts: 307

10/30/08 1:23:44 PM#38
Originally posted by wjrasmussen
Originally posted by mrnutz1065

Anything to take a jab at this game azrile. Yeah, we get it you don't like it. Can you please take Bodypass and take your trolling to another forum.

For the record, on release WoW had awful class balance. Warriors with 3.8 attack speed weapons 2 shotting everything, Paladins pigeon-holed into healing because their other specs were totally useless. Fury warriors outdpsing all classes by a substantial margin because of broken mechanics. There was no balance with WoW for a good while.
 

People forgot how bad warcraft was at release but are quick to take jabs at games that have been out for 1 MONTH.

WoW's a great game but saying that it was perfect at release or more balanced than Warhammer is just ignorance. It took warcraft a long while to find its feet.


 

Did you play wow at release?  Be honest.

Not saying wow didn't have problems. Obviously when you are sell many more units than expected and you had too much demand for servers, that is a problem.  But they brought out more servers to handle it.  Is war releasing more servers to deal with the demands?


 

WOW had far to few servers and I remember not even being able to go to a main city during prime time as it was a slide show. Loot lag was an awesome time to get a drink, smoke , take a shower and a nap.

I would rather have more servers and a playable game then less servers  and a non playable one.

I know WOW sold well over 750k boxes at release....... and released with 11 million subs but mythic took the approach that was better for players IMO. They could have been cheap and only bought half as many servers and people would have cried still.

Up until a few weeks ago the almighty WOW had quite a few dead servers as well.

Playing- Lotro

  HiGHPLAiNS

Hard Core Member

Joined: 9/27/04
Posts: 2204

10/30/08 1:35:13 PM#39
Originally posted by susanto1228

Guild Wars 2 coming out in 2009 for those of that don't know GW currently has over 5 mil accounts, just logged in yesterday and today, and there is literally thousands of people on right now.  Guild Wars fluid gameplay and excellent PVP is much much better than WAR and I can only imagine how good GUild Wars 2 sill be in PVP.  Arenanet has pretty much perfected the MMO PVP genre and more importantly its F2P. 


 

I am a x-guild wars player, played for about 2 years. But it is a free game with a cost of buying the expansions and it morely plays like a single player mmo since you can rally your own arsenal NPC to help you level.

Dont get me wrong, I love the game, but I dont consider the original Guild Wars a MMO like EQ, EQ2, WoW or even WARHAMMER.

However I loved the PvP in that game and thats what the game was all about, the character classes were awesome as well with its hybrids. But it isnt a constant world thats always changing. The only time it changes is when a Theme is added for holidays events.

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

10/30/08 1:37:24 PM#40
Originally posted by wjrasmussen
Originally posted by mrnutz1065

Anything to take a jab at this game azrile. Yeah, we get it you don't like it. Can you please take Bodypass and take your trolling to another forum.

For the record, on release WoW had awful class balance. Warriors with 3.8 attack speed weapons 2 shotting everything, Paladins pigeon-holed into healing because their other specs were totally useless. Fury warriors outdpsing all classes by a substantial margin because of broken mechanics. There was no balance with WoW for a good while.
 

People forgot how bad warcraft was at release but are quick to take jabs at games that have been out for 1 MONTH.

WoW's a great game but saying that it was perfect at release or more balanced than Warhammer is just ignorance. It took warcraft a long while to find its feet.


 

Did you play wow at release?  Be honest.

Not saying wow didn't have problems. Obviously when you are sell many more units than expected and you had too much demand for servers, that is a problem.  But they brought out more servers to handle it.  Is war releasing more servers to deal with the demands?

Blizzard also had a huge world wide following for years long before they ever made WoW..it seems ridiculous to hold up launch day purchases to a company that always sells Millions on everything against a company that caters to a niche community   Honestly anyone who didn't see 1 million subs & launch day orders coming for WoW was either completely stupid or had never played a PC game in their life.  
 

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