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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » The doom-sayers are n00bs to MMO's, this is a BETTER game than WoW and isn't going to die.

4 Pages « 1 2 3 4 » Search
71 posts found
  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

10/29/08 10:57:23 AM#41
Originally posted by Lisaka
Originally posted by SirLorn
Originally posted by Lisaka

The last thing that made me stop WAR was when destro attacked our fortress outside of Aldorf. Well....if you call 3-4 secs lag playable then the game was really able to handle the players. But for that's not the case. Mass scale sieges are just not playable.

Crashes to desktop during scenarios wasn't pleasent either. And don't blame my system please, only WAR makes it out of the 20-30 games I've played on this PC.

 

Please name the most recent MMO, and I mean MMO, that you have NEVER had a crash happen with your system?  Thanks


 

LoTR never crashed for the 2 months I played it. And of course WoW crashes once every 1-2 months but in WAR I had to switch chars. My human tank ( was it swordbreaker?) crashed 3 out of 4 scenarios. On the Bright Wizad was far better only one crash on every 4-5 sceanarios. And believe me I tried everything.....PC box dust cleaning, reinstall drivers, lowered video settings, even switched display cable from digital to analog /a guy on forum suggested it/......nothing helped.

 

Lol "my human tank (was it swordbreaker)"!?!?

You are a liar and a troll. You never played the game and are intentionally spreading misinformation and lies. You might have read about it a little but obviously it all got mixed up in your head.

Reported for a miserable low-grade troll you are.

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 3696

10/29/08 11:31:45 AM#42

To the OP.

Look, nowadays no MMO dies.
WAR technically is a good game, but it lacks the fun factor.
Mainly due to Scenarios overpowered (which means no people playing RvR), unbalance in number between the 2 factions, and PvE kinda lacking.
If Mythic can sort those problems the game will do good, but keep in mind this game is never going to challenge WoW in any shape or form.
WoW has too much variety, and it is aimed both to hardcore and casual gamers, while WAR is aiming only for the casuals.
I don't play WAR because the RPG part of the game lacks any challenge whatsoever, it feels more like a multiplayer game at the moment rather than a MMORPG.
But that's my opinion.

  User Deleted
10/29/08 11:43:07 AM#43
Originally posted by EvolvedMonky

My guilds getn bigger each day and I count online members not total members.

Like ive said before its EQ vs DAoC all over again. 


 

Big difference being Daoc RvR mechanics were better than WAR's. And WoW has 15 times more subs than EQ.

  Thenarius

Novice Member

Joined: 8/29/08
Posts: 1114

10/29/08 11:46:27 AM#44

Stopped reading at "n00b", shows what kind of person you are really...

  Tomarru

Novice Member

Joined: 10/29/08
Posts: 5

10/29/08 2:50:56 PM#45

Why do people keep comparing launches and states of other MMO's after so many months and what was done and wasnt done within a certain timeframe.

The issue should be WAR now vs WoW now vs whatever else NOW. The game is failing, it wont die, but it will scale back immensely, server merges are the first step on that path, once people switch to other servers they will have to close the empty ones.

The problem with WAR is its instanced / zoned to hell and people dont like that, once you start splitting people up they interact with fewer and fewer people unless everyone progresses at the same rate. The servers also started with a way too small population cap, 500 vs 500 in a world this large is stupid, when everyone was in T1 it was great because PQ's were getting rolled constantly, u saw people everywhere, but 500 vs 500 split over 4 tiers and multiple zones and many of them in scenarios all day. That right there is a recipe for disaster and raising the cap weeks after launch aint gonna make any difference, people had already rolled their servers and weren't gonna reroll so the population began tailing off and it will continue to do so.

Unless mythic adds a huge amount of content to T4, shits over scenarios, compulsory merges 4 or 5 high pop servers into one (open RvR with a bigger selection of players will keep people playing) and builds a worthwhile crafting system the game will continue to fall into the niche market.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/29/08 3:21:43 PM#46

I've rarely gotten to post here in the past couple weeks so this'll be fun.

I gotta say most MMO players are nothing but a bunch of punks. Seriously everyone knows whats best for the game their playing.. not playing,... or thinking about playing.. and everyone thinks the game needs to be tailored to their personal needs.

Not a single hardcore MMO player is a serious hardcore gamer.  Immersing yourself in such a flooded genre will only burn you out again and again.  WoW players that think their game is the end all - be all of MMOs, but still can't understand why so many millions of players enjoy "asian" grinders will just never understand.

And to say that WAR is any worse or any better then LOTRO, or WoW is opinion.  Why are you people taking WAR as either your savior or your own personal failure.  Its a game! You either like it or you don't.  All games have bugs -- ALL games do. 

Hey, I'm sorry if WAR stole your girlfriend or something, but stop trying to convice people that this game is unplayable.  I've been playing it.. not nearly as much as I did when it first came out (blame Fable 2 and fallout3) But to think the game wasn't worth the initial 50 bucks nor worth another 15 to renew a subscription when I feel like playing it is ridiculous.

And to all those players that think every new MMO sucks since (WoW, SWG Pre NGE, EQ1), OPEN YOUR EYES, theres a big gaming world outside of MMOs, if you've been grinding WoW for 3 years I think its time to put down your keyboard and pick up a controller.

 

"Loan me a Dragon I wanna see space"


  Starz

Novice Member

Joined: 9/07/07
Posts: 41

10/29/08 3:25:25 PM#47

So you're saying console fps games isnt a flooded market?

Or console games in general.

K thanks.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/29/08 3:30:42 PM#48
Originally posted by Starz

So you're saying console fps games isnt a flooded market?

Or console games in general.

K thanks.


 

At least there are many more different variations of FPS, many more types of FPS, better storylines, actual sequences, and goals, have you ever played a game thats not an MMO? And who said picking up a controller meant a console anyway?

Try being diverse for once, when did I ever say anything about a FPS? why not try a platformer? Why not try some puzzle games? Get out of the MMO hole if you think that enjoying WAR is a stupid mistake made by "noob" gamers. WARHAMMER is a good game.

 

"Loan me a Dragon I wanna see space"


  Ajacks_US

Novice Member

Joined: 9/05/08
Posts: 38

10/29/08 3:35:30 PM#49

Get this little gem, FFXI is stable at a ~500k population and growing slowly.

That game is years old, I doubt Warhammer has anything to fear with its ~750K and growing population.

The server merger stuff is BS, Blizzard was OPENING new servers when they had tons of low population servers, why? Because of a very small group of morons who wanted to be first at everything on a server, after they did that, the server died. People want to play on higher population servers, even more so in a PVP focused game, they are allowing people the option of going to a higher population server for free.

Blizzard only allowed the other way, and no one really went for that.

  Tomarru

Novice Member

Joined: 10/29/08
Posts: 5

10/29/08 3:41:33 PM#50

I don't play WoW, never have, it looks every bit as hideous as WAR but i had made friends that decided to try WAR and i decided to tag along and actually had fun at the beginning.

 

Right now i have no MMO subs because the good ones either do not exist anymore (SWG pre-cu, thank god emus are coming) or are infact shit (WoW). The thing is the MMO market seems to have reached this plateau where they are all derivative or further scaled back than what came before so what was once huge potential is nothing more than the next grind fest with less content than the grind fest that came before.

I'm sorry that the marketing departments of these MMO's promise the world and its the poor devs that fail to deliver but when you sell me something you better damn well supply it, that is the way the normal world works and its the way the MMO market is beginning to work.

The days of the ship early after a half assed beta and bring the needed content later are over, WoW exists, whether i like it or not that game is the benchmark, it offers a huge variety of things and any new MMO needs to offer said features AT LAUNCH or else sell itself at a much devalued cost to the consumer until the content matches. You sell a service and if it doesnt match the competing service as of right now, as of today then the value of your service is not as high as the value of theirs, its simple economics. However it is economics that have been ignored until now because people had cash to waste and people were gullible and people had no options, things have changed, if you dont match and/or better your opponents you will not survive regardless of good intentions or past glories.

No amount of fanbois saying your praises in clear denial of the state of the game can save you, admit the problem, do something to address the problem and then we can talk. Until then, please stop lying to me and your consumers for it is only you that will pay in the end.

Mythic has created this storm just as much as funcom created theirs and the market doesnt have the patience for it anymore and im thankful for that. Perhaps after a few big casualties this market will stop regurgitating the same old crap that theyve already removed the nutrients from and we can move forward. Until then WoW will be the benchmark sadly.

  User Deleted
10/29/08 4:15:37 PM#51

aint going to wait for a miracle patch. those that are in tier 4 now boring to tears may want to re-roll one of the new classes and go back and play the lower level scenarios, which they cant access with their rank 40 toon.

  WeaponX

Novice Member

Joined: 10/14/03
Posts: 250

Live to Beta Test.

10/29/08 4:26:20 PM#52

" those who are whiny little spoiled babies, newbies to MMO, epic failers at life will flock back to WoW for their EZ-Mode instant-reward children's game "

Who is a child??

Assassin's like to do it in the dark and from behind.

  eldanloco

Apprentice Member

Joined: 2/24/07
Posts: 234

10/29/08 4:31:40 PM#53

Older MMOs in their golden age  > WAR > Tibia > a slap in the face > AIDs > WoW

--------------------------------
Darkfall: December or vaporware!

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

10/29/08 4:49:28 PM#54

If by better you mean easier, then you are spot on. This game is easy mode even for easy-moders. The game already losing a good amount of people. Its like a ghost town now.

  Daffid011

Old School

Joined: 1/03/04
Posts: 7652

10/29/08 5:18:48 PM#55
Originally posted by Tomarru

I don't play WoW, never have, it looks every bit as hideous as WAR but i had made friends that decided to try WAR and i decided to tag along and actually had fun at the beginning.

 

Right now i have no MMO subs because the good ones either do not exist anymore (SWG pre-cu, thank god emus are coming) or are infact shit (WoW). The thing is the MMO market seems to have reached this plateau where they are all derivative or further scaled back than what came before so what was once huge potential is nothing more than the next grind fest with less content than the grind fest that came before.

 

Why even bother posting about a game you have never played?  At least try the damn thing before you run off to impress all the cool kids and regurgitate their opinions.

 

  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

10/29/08 5:34:08 PM#56
Originally posted by meltphaces

There is a lot of doom-saying on message boards, because the people who are here, and at VN, and wardb posting regularly are NOT playing the game, they're on a forum conplaiming about things rather than enjoying the game.  I'm only posting here now because the servers are down for the 1.04 patch maintenence. The game is not "dying", you simply see more negative posts because most of the  people enjoying it are out there enjoying it, not trolling forums with talk of impending doom. Also, subscription numbers never remain = to the amount of boxes sold, some % of people are inevitably going to stop playing it in the first month for various reasons, same happened with WoW and it didn't start becoming massive until well over a year+ after release and after they launched international versions of the game.. you realize that if they didn't have the game in China and central america now it would cut WoW's population by 1/3 or more, don't you?

Oh right so all the negative feedback about WAR is being posted by people that dont play the game and all the positive feedback is heard less because they are too busy playing the game 24/7? Oh really? How convenient. So I suppose that twisted non-existent logic can be applied to any bad game then.

I havent seen many people saying that WAR is dieing. However I have seen a lot of people saying that it sucks and is basicly just a watered-down version of WoW with some meaningless PvP options thrown in. Crap games can last for many many years though especially when the choice of other games to play is very limited.

Now, a lot of people point to xfire as their source for the game's population drop.. thats crap. Percentage-wise, a lot less people playing WAR use xfire  compared to people playing WoW. Reason being: WAR is far more intensive on your system even on all minimum settings, you can run 4 instances of WoW on a good PC today but only 1 of WAR. Hence, not nearly as many players are not going to willingly run an extra program like xfire to monitor their playtime. can't afford to waste system resources on that with a more intensive game, i'll never use xfire but I plan to play WAR for a long time.

No but it can give a rough indication of the games population and also how many players are leaving WAR and going off to play something else. Sure its not totally accurate of course. Time will tell that one.

As for the game itself, yeah there are bugs still, and some class balancing needs to be done, and PvE content needs to be expanded, as well as ORvR incenties, but don't you see they're working on it and its coming? They're making updates and fixes to the game almost every other day, this company listens to its players and makes changes according to the overall feedback vs. Blizzard who now that they've polished the game, only listens to the almighty dollar and turned WoW into a CHILDRENS'S GAME, that since TBC launch  has been incresingly dumbed down to accomodate for a wider yet less intelligent player base.

Yeah WAR is an incomplete product like every mmo near launch. It has its share of bugs and its missing classes and missing cities. However they can fix the game as much as they like but they will never be able to fix their terrible game design.

So WoW is a childrens game? Thats interesting considering that you are currently playing WoW2 and its even easier to play than the original one! There is even less thought required in WoW2.......the game constantly rewards you for doing virtually nothing. I have met a 7 year old who has two level 70 characters in WoW.......I guess WAR has lowered the age requirement to 3

Bottom line, this game is not going to die, after the WOTLK/LOTRO/EQ2 competition comes and goes people will come back to WAR and I predict this game will slowly gain people over time as it expands in content and replayability. Those who enjoy it will stay and see the game improve over time, those who are whiny little spoiled babies, newbies to MMO, epic failers at life will flock back to WoW for their EZ-Mode instant-reward children's game, and then quit that again the next time something new comes out.

Yeah of course they will. Many people have left WAR and gone back to WoW. Why would they go back to WoW2 later when there are other games that will be coming out and attracting peoples attention?

MMO's are about dedication both in the commitment to building your characters and the commitment to playing a game for longer than a month at a time to really get a feel for it and help influence the changes that come. MMO's are essentially live-beta tests, they need lots of people playing them and giving feedback in order to fix bugs and balance classes better. You can't expect the game to be as polished at launch as a game that has been released for 4 years and is live-beta tested by millions of people daily.. that's crazy, of course its going to take time to work everything out.  You people quitting and bashing it after a month or less of playing are such a pathetic example of todays 'on-demand' society though, you take this childish stance of "i'll play this new game for 1 month and one month only, and if its not 100% tailored to my every need and demand by then, I QUIT!"'.

Well I am helping to influence the changes that come by not supporting the paid beta testing of such a poor product as WAR. Many others are doing the same. Hopefully that way we wont see more simplistic crappy games like WAR coming out and maybe devs might actually put a bit more thought into their game design.

Actually I CAN expect an mmo to be polished at launch because I pay money for a fully working product not an incomplete one. However I do realise that it has become the accepted thing to pay a monthly fee to beta test unfinished online games and I dont neccessarily point the finger at WAR about this to the exclusion of any other game. However I quit playing WAR and refuse to support it with any of my money because I think it is a shit game and even with a years worth of extra work it will always be WoW2 - The Kiddies War and thats just not a game for me. My money will go in the direction of another games company.

You however can continue to be a paying beta-tester for WoW2 and in doing so you are supporting lazy developers who just want to cash in on WoWs success by releasing shitty WoW clones.

If you're one of those types, MMO's really arent for you, find a different hobby, and see a doctor for some ADHD medicine.

You're an idiot. WAR is one game and is not indicative of the entire genre.....and thank god it isnt because its shit.

Oh......I almost forgot to say the obligatory "in my opinion" bit. How thoughtless of me lol

Now get back to beta testing WoW2 you silly little child.


 

  Meridion

Novice Member

Joined: 6/22/06
Posts: 1415

None of you understand. I'm not locked in here with you. You're locked in here with me!

10/29/08 6:33:33 PM#57
Originally posted by rbroussa
Originally posted by Dilweed
Originally posted by Meridion


Most are just stating that it has serious flaws at the moment, population and balancingwise. For many many people this is not a gamebreaker, but for many it is. So basically, if you enjoy the game, why do you care for population numbers? They don't mean s**t, one healthy populated server is enough to make a game fun.


 

It is not enough if you want content updates. Maybe some players can do without but many can't


 

Content update? The game is just over a month old. Name one game that has had a major content update in the first month? They are at least constantly fixing issues and trying to balance the scenario vs. RVR issues people are complaining about. With the upcoming server transfers they are at least giving people the option to find a new home with more players. They have already announced a couple of the missing classes and other content in December. The game if far from perfect believe me I know, I crash to the log in screen at least once every 30 minutes. But for anyone complaining about a lack of content updates you obvioulsy have not played many games, most who give free content updates do it every 3-6 months depending on the devs. I will be canceling myself until December in hopes that the bugs are fixed and the servers shake out. And Azrile is it your mission in life to troll EVERY game on this site, you are a pitiful shell of a person to comment on every thread on the forums how your game WOW is so much more supeior than any said MMOs. What a coward you use a however old game, WOW, to put down new and improving games.

LotRO - Shores of Evendim, one completely new zone, raid instances, sets and customization options. early June, release was late April 2007...

I'm no LotRo fanboy though, it's a "love it or hate it"-game, but they DID have a stable start and a stable population curve of dedicated PvE/RP players. WAR did not have either, it is technically ok, serverpark ok, but balancing and population issues make this release mediocre at best; so they HAVE to fix now, practically on a daily basis.

M

  neonwire

Advanced Member

Joined: 12/19/04
Posts: 1807

10/29/08 9:33:58 PM#58
Originally posted by Roguewiz

You really can't say with certainty that WAR won't die, nor can you say it will beat WoW.  There are people that are saying WAR is dead/dying.  However, most of these people are fanbois of WoW or didn't play WAR.  Of the people that have played WAR and are complaining, most of it is in regards to some flaws the game has.  These flaws are being corrected as fast as Mythic can test and release hotfixes.  Overall the game is solid.  It had a wonderful start coming out the gate, probably the best release to date or one of them.

Server Population is the major flaw in this game.  33 NA Core Servers, 8 RP Servers, 4 RvR servers (off the top of my head).  Honestly, is it really necessary to have 8 RP servers?  Isn't 33 NA Core servers a little excessive?  Mythic probably over compensated and opened too many.  This is the cause of the server inbalances.  While a healthy population can make the game fun for those on that server, an imbalance can destroy the game for people not on those servers.  As such, people are either quitting or switching to other servers.  When this is done, more inbalances happen.

I think the average player in WAR that is still playing, have become jaded with the current state of the MMO market.  WoW dominates.  Dominates too much in fact.  I know, at least for my guild, these players are PvPers.  They enjoy meaningful PvP that is fun.  To them, and me, WoW is not that.  I think this is why we tolerate WAR more; we simply don't want to go back to WoW.

WAR WILL die if it doesn't correct the server inbalances, which they are working on via transfers sometimes this week or next.


 

I did not leave WAR because of its bugs or flaws. I left it because it is a totally pointless game that really is just a watered down version of WoW. It has actually had a very stable launch but the reason for this is because Mythic has played it as safe as any developer possibly could. How can this game possibly "beat WoW" when it emulates it so closely? A copy cannot compete with the original.......the original will always be superior. However if Mythic had decided to use their imagination and actually had not focused so heavily on trying to appeal to WoW fans with their product then they might have had more of an impact. The mmo genre needs something new and WAR doesnt deliver that......it just delivers more of the same.

But as you said many people are bored with WoW. So what does Mythic go and do? Yeah thats right they release another game that plays exactly like it. Oh but its REALLY different this time because now all of its players can "choose" to fight over some meaningless keeps in a barren RvR area if they want to or fight endless repetitive battles in yet more mini battlegrounds.......or they can just ignore the whole war thing and just grind away at the PvE rubbish in the same way that they have done in WoW for years. WAR isnt an RvR game. Its a PvE game with "optional" RvR in it.

You said the players in your guild enjoy meaningful PvP? Then why the hell are they playing WAR? Oh yeah thats right its because its the ONLY playable PvP game around apart from EvE. Just because its the only new option apart from a a space game doesnt mean its a good one.

Yes Mythic should shut down a lot of its servers because its pretty clear that there arent going to be a hell of a lot of people interested in it. Thats not to say that it will die of course. It will do about as well as any other mediocre mmo that has come out before it. At least WAR has opened the doorway a bit for PvP games. Maybe sometime over the next few years a decent one will get made.

  Lisaka

Novice Member

Joined: 9/11/06
Posts: 31

10/30/08 4:29:35 AM#59

ok, think what you want....it might be elf. I don't really care since I played it to lvl 14 and continued on my bright wizard. IF there is database somewhere you can find my chars on Karak Azgal - NIghtwhisp (tank), Lisi (Bright Wizard).

  Roguewiz

Novice Member

Joined: 9/01/02
Posts: 100

When a Kender says "oops!"; its already too late.

Kek!

10/30/08 8:35:19 AM#60
Originally posted by neonwire
Originally posted by Roguewiz

You really can't say with certainty that WAR won't die, nor can you say it will beat WoW.  There are people that are saying WAR is dead/dying.  However, most of these people are fanbois of WoW or didn't play WAR.  Of the people that have played WAR and are complaining, most of it is in regards to some flaws the game has.  These flaws are being corrected as fast as Mythic can test and release hotfixes.  Overall the game is solid.  It had a wonderful start coming out the gate, probably the best release to date or one of them.

Server Population is the major flaw in this game.  33 NA Core Servers, 8 RP Servers, 4 RvR servers (off the top of my head).  Honestly, is it really necessary to have 8 RP servers?  Isn't 33 NA Core servers a little excessive?  Mythic probably over compensated and opened too many.  This is the cause of the server inbalances.  While a healthy population can make the game fun for those on that server, an imbalance can destroy the game for people not on those servers.  As such, people are either quitting or switching to other servers.  When this is done, more inbalances happen.

I think the average player in WAR that is still playing, have become jaded with the current state of the MMO market.  WoW dominates.  Dominates too much in fact.  I know, at least for my guild, these players are PvPers.  They enjoy meaningful PvP that is fun.  To them, and me, WoW is not that.  I think this is why we tolerate WAR more; we simply don't want to go back to WoW.

WAR WILL die if it doesn't correct the server inbalances, which they are working on via transfers sometimes this week or next.


 

I did not leave WAR because of its bugs or flaws. I left it because it is a totally pointless game that really is just a watered down version of WoW. It has actually had a very stable launch but the reason for this is because Mythic has played it as safe as any developer possibly could. How can this game possibly "beat WoW" when it emulates it so closely? A copy cannot compete with the original.......the original will always be superior. However if Mythic had decided to use their imagination and actually had not focused so heavily on trying to appeal to WoW fans with their product then they might have had more of an impact. The mmo genre needs something new and WAR doesnt deliver that......it just delivers more of the same.

But as you said many people are bored with WoW. So what does Mythic go and do? Yeah thats right they release another game that plays exactly like it. Oh but its REALLY different this time because now all of its players can "choose" to fight over some meaningless keeps in a barren RvR area if they want to or fight endless repetitive battles in yet more mini battlegrounds.......or they can just ignore the whole war thing and just grind away at the PvE rubbish in the same way that they have done in WoW for years. WAR isnt an RvR game. Its a PvE game with "optional" RvR in it.

You said the players in your guild enjoy meaningful PvP? Then why the hell are they playing WAR? Oh yeah thats right its because its the ONLY playable PvP game around apart from EvE. Just because its the only new option apart from a a space game doesnt mean its a good one.

Yes Mythic should shut down a lot of its servers because its pretty clear that there arent going to be a hell of a lot of people interested in it. Thats not to say that it will die of course. It will do about as well as any other mediocre mmo that has come out before it. At least WAR has opened the doorway a bit for PvP games. Maybe sometime over the next few years a decent one will get made.


 

I've always loved the "its another <insert game here>".  Newsflash: WoW had the same problem of being compared to EQ!  Look where WoW is now?  There are certain fundamental things that CANNOT be changed in traditional MMOs, without alienating the MMO market.  Kill X mob, run to this location, loot this many items.  These are engrained into our genre now.  Everything WoW has was taken from other games, which those games took from other games, which those games took from Dungeons and Dragons and MUDs.  Despite all this, you argue that WAR is another WoW?  WAR is another MMO that is trying to compete with WoW, thats it.  You're doing the same thing that everyone else does; you're comparing the game to the most popular game, or the game you enjoyed the most.  How can something compete like that?

RVR Areas are barren because of:
#1:  WoW mentality of "its easier to run scenarios/Battlegrounds".  WoW has the same problem.  Their "open world PvP areas" are barren.  You'll occasionally see some people trying to take Halaa, but that's rare.  Mythic is trying to make RvR more beneficial by changing the mechanics and increasing the renown earned.  Until players realize that you can't do the "end game" unless you take keeps, then this won't change.  Do you know what the problem is?  The people that complain the loudest about scenarios and how much RvR sucks, are playing this game like it IS another PvE game.

#2:  Meaningless keeps and repetitive battles?  Keeps are by far meaningless.  Unless you control all the keeps in T4, you can't advance the war effort to take their city.  This is the purpose of the keeps.  Scenarios are repetitive because people choose to make them that.  If you endlessly grind away scenarios because you don't RvR, of course you're going to get bored.  Not every server has this problem.

#3:  Meaningful PvP in terms of it actually effects the game.  If you control keeps in a zone, you gain benefits.  Read up on the benefits.  I'm not going to list them all.

I honestly don't know why I argue with WoW fans (probably out of boredom)..

I be Raq, destroyer of Gnomes!

Playing: Nothing
Played: EQ, EQ2, Shadowbane, DAoC, Champions, City of Heroes, Vanguard, LotR, WoW, Matrix, UO, SWG, DDO, AO, ACII, EVE, Warhammer
Tired of: Games being released far too early and tired of WoW.
Anticipating: Guild Wars 2, Star Wars: The Old Republic

My System (Self-Built)
Phenom 2 3.0 Quad, 8gig ddr2 RAM, Radeon 5670 1gig REDWOOD (crossfire)

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