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News Discussion  » Atlantica Online: Considering the Turn-Based MMORPG

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52 posts found
  fullmetal101

Novice Member

Joined: 10/14/08
Posts: 13

11/08/08 7:39:50 AM#41

Yeah, whenever I am in Rome, the game gets lag. And when I go on PvP three versus three, the game gets lag whenever someone cast a spell that has requires large graphics like chaos wind. Whenever someone cast Chaos Wind then we are on a three on three battle, it gets lag. But it runs smooth whenever the cast was over.

  repapips

Novice Member

Joined: 9/23/08
Posts: 437

xoxo Waiting for Nothing xoxo

11/09/08 12:41:19 PM#42

For all its good features, the game has some imperfections. For one, the game interface feels rather clunky to navigate through and at times, unresponsive to commands. The camera also is problematic since it can hamper peripheral vision when moving around locations, leading to being lost. The stamina level issue can be a drag for beginners as well, especially for those want to maximize the first strike advantage in battles. Also, enemies that go out of range seem to be invulnerable to attacks even from riflemen and archers. It seems that the game has its share of bugs and other technical issues that need to be resolved before the game’s official release date.

  haduken444

Novice Member

Joined: 10/17/08
Posts: 11

11/09/08 1:52:35 PM#43

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

11/09/08 1:59:20 PM#44

 

Originally posted by haduken444

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 


 

First off, AO is Anarchy Online, you need a different abbreviation for Atlantica.

Second, I find the combat pretty lame myself.  Pretty much like Heroes of Might and Magic combat except at least in Heros you could move your pieces on the chess board, in this game you have no choice where any piece is placed nor the option to move it.   Not sure why Atlantica decided to regress combat a couple decades, but they have certainly done it.

  dt1984

Apprentice Member

Joined: 10/01/08
Posts: 218

11/10/08 10:51:51 AM#45
Originally posted by Ozmodan

 

Originally posted by haduken444

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 


 

First off, AO is Anarchy Online, you need a different abbreviation for Atlantica.

Second, I find the combat pretty lame myself.  Pretty much like Heroes of Might and Magic combat except at least in Heros you could move your pieces on the chess board, in this game you have no choice where any piece is placed nor the option to move it.   Not sure why Atlantica decided to regress combat a couple decades, but they have certainly done it.

 

Well, AO sure is Anarchy Online. And i agree that turn based combat is the one used in old style MMO but its nice to have a new age game with a turn based system. I must say, nDoors have pulled it off. they created a game that is being loved by a lot and i have made a lot of friends ingame which says the same.

  eseng989

Novice Member

Joined: 10/23/08
Posts: 10

11/12/08 6:56:34 AM#46
Originally posted by Ozmodan

 

Originally posted by haduken444

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 


 

First off, AO is Anarchy Online, you need a different abbreviation for Atlantica.

Second, I find the combat pretty lame myself.  Pretty much like Heroes of Might and Magic combat except at least in Heros you could move your pieces on the chess board, in this game you have no choice where any piece is placed nor the option to move it.   Not sure why Atlantica decided to regress combat a couple decades, but they have certainly done it.


 

Isn't that there is an option to move in Atlantica Online wherein you can switch or move your mercenaries during battle? Try pressing the 'D' letter in your keyboard and you will know that the mercenaries can switch places and can be move. You can also do that with your main character.

  repapips

Novice Member

Joined: 9/23/08
Posts: 437

xoxo Waiting for Nothing xoxo

11/13/08 7:14:24 AM#47

Impression of Atlantica Online tossed as just another MMORPG game out there, or worse, it may not be as good as the others. But as I entered the game itself, it turned out to be wrong after all.

The game has an exclusive turn based battling system feature like no other. The idea should make players worried about what tactic is needed for the faction. A good player have to consider the formation of the party, the roles of the mercenaries, the damages of the monster can inflict and the moves have to be performed during a precise time. Its difference from any other battling system is in every bout from monsters comes different approach of strategy. There may be easier or harder practice of fighting with just the same fiend encountered. Having idea of perception and awareness during battle is a must and swift response since there is a limited time each round. Over all, the game’s inspiration made the combat structure into a whole new level.

The environment is a blast, a premium setting, which should convey players experience historical beauty. It is actually an advantage for the game; it formed rational scenery in creative ways. It has landscape of South East Asian and European countries, such as Athens and Korea. There are terrains, animals and structures which will give participants the mood of countryside geography. The characters are so detailed, the facial expression is so real, and the design is outstanding, everyone can feel like a real warrior. The game should obtain a high respect for its graphics.

The best of its features? Playing the quest. It has an automated function where you can reach the appropriate NPC to talk to without spending time walking literally or having hard time looking in the map. This function should place the players to the set location where the next destination will be. It’s a blessing for a gamer; it should lessen the time and effort in questing.

Agreed, Atlantica Online is a very unique game, which makes it a must-have game. Though it’s nice and stunning, it has its own repulsive traits. The battle system is so good that it may take so much time to finish a single fight. It may have the gameplay slower. Players may also have a lot of reliable mercenaries, yet you have to control each one of them, which is a total crap. You have to worry for everyone else in the party. The Hero may be a warrior or a spell caster yet instead it should force players to be good at any jobs, worse, worried about the equipments for all of them, actually 9 of them. It may sound cheesy and definitely leave a mark, which is a shame.

Playing Atlantica Online is a very overwhelming experience everyone should consider. New ways and looks of MMORPGs and devastating work of tactics and strategy will definitely bring this game to the top. This game is absolutely a Must-Have and in no doubt, a game that is worth playing.
 

  muro_ami

Novice Member

Joined: 10/20/08
Posts: 91

11/13/08 7:35:10 AM#48

The game is on turn basis, it is not that boring since you’ll just be given ample time to attack your enemies. It will not bore you to death since the time frame is not that quite long for every attack.

  dt1984

Apprentice Member

Joined: 10/01/08
Posts: 218

11/13/08 12:22:27 PM#49

The move option in this game is to interchange 2 mercenaries if you have the full 3x3 grid. You can see as well the other shortcut keys under game info then help. ^-^

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

11/13/08 7:06:31 PM#50
Originally posted by eseng989
Originally posted by Ozmodan

 

Originally posted by haduken444

With the advent of so many MMORPG games around with the same game play it would be hard for developers to set themselves apart, in the case of Atlantica Online they veered away from the normal game play of MMORPG’s and made the combat system a turned based one. Hmm, people who would hear turn based games would immediately think that the game itself is slow. However AO’s turn based combat system is fast dynamic, and rarely boring.
 


 

First off, AO is Anarchy Online, you need a different abbreviation for Atlantica.

Second, I find the combat pretty lame myself.  Pretty much like Heroes of Might and Magic combat except at least in Heros you could move your pieces on the chess board, in this game you have no choice where any piece is placed nor the option to move it.   Not sure why Atlantica decided to regress combat a couple decades, but they have certainly done it.


 

Isn't that there is an option to move in Atlantica Online wherein you can switch or move your mercenaries during battle? Try pressing the 'D' letter in your keyboard and you will know that the mercenaries can switch places and can be move. You can also do that with your main character.


 

Oh wonder of wonders I can switch places.  Sorry for the sarcasm, at least in heros I could move my npcs where I wanted.  So it is definitely not a strategic fight beyond figuring out who attacks where.  

If you like the game fine, enjoy it, far be it from me to interfere with your enjoyment.  You like it, I really don't.  We are all allowed our different opinions.  But don't come here talking about how revolutionary combat like this is when it was done better in Heros of Might and Magic over 10 years ago. 

  gsp_rush

Novice Member

Joined: 10/23/08
Posts: 111

11/15/08 12:32:59 PM#51

Well, as you said, we are entitled to our own opinion. You may think that it was better ten years ago, and we think it is revolutionary what it is today. And we do not compare games here. If Atlantica Online used that kind of feature, then they will bombarded for sure that they just copied what was in that game. 

  muro_ami

Novice Member

Joined: 10/20/08
Posts: 91

11/16/08 3:24:09 PM#52

Turn based in Atlantica Online is indeed unique because you can use different mercenaries in each row or in each column, depends on your strategy. I put melee up front and long range attackers in the second row, and healers and my main at the third row.

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