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10/29/08 4:04:53 AM#41
I am an SWG vet myself, and first of all let me explain what really attracted me to SWG; - the sheer number of possibilities there were, i.a. 10000000 things to do.. it sounds strange because people complained about end game content but i never ever was bored.. - the possibility to play a jedi, but, it has to be VERY hard to acomplish this imho. - the lore offc.. Im a huge SW fan. Now, i honestly thing that BW and LA can make this happen, those 3 points are no problem for them at all. The only thing what really would make a setback for me personally is that Jedi would be a starting class.. that would really suck tbh. For the rest i know biowares games and i have no doubt in my mind that this game will be superfuntime. |
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10/29/08 8:03:55 AM#42
Originally posted by Khalathwyr
You don't have to have developed any AAA titles to know what you as an individual think is good or bad. You just have to have the ability to not be a sheep and think for yourself. A degree doesn't make you somehow omnipotent on a given subject. Just means you know how to regurgitate information. A parrot can do that. Neither does experience. Look at George W. Bush. Many years in politics and still screwed up a presidency. Look at various MMO created lately. Launched with severe lacking in multiple areas even with teams of people with "degrees and experience". No, sorry. College is not a requirement to look at a company's idea, compare it at its basic level to recent relevant products and come to the conclusion that it really isn't so much different than the others. And those others aren't really fairing so well. And I'm a Bioware fan from the first Baldur's Gate. I know what they do well, very well in fact. Telling stories. I've also played enough hours in MMOs to know that while a good story is nice, and has been few and far between in MMOs since 1997, story isn't enough by itself enough to keep subscriptions. If Bioware so focuses on telling story and neglects heavily, heavily definging/detailing other facets of gameplay that make a MMO go from "game" to a "world", well, many players, SWG Vets and other MMO players, will be greatly disappointed. I pre-order almost all Bioware single player games at first opportunity. I won't be with this title. At first glance it looks like a linear follow-the-story offering and I prefer my MMOs to be worlds. If I want to fish, I can fish. If I want to build a manufacturing business, I can. If I want to smuggle elicit goods, I can. Just hopping from quest to quest can be done in a single player, without paying the monthly fee. The fee, to me, is in part due to the game offering more options of highly defined/detailed things to do.
I agree, I dont want to be led around doing quest after quest...despite most others, I enjoy just fighting somedays...somedays I just wanna sit around and chat, and some days i wanna craft or harvest goods. As much as I play, if you lead me through quests non stop and don't let me play the game the way I want to I will be done with it in a about a month... I'm not going to want to start a new character over just to try "different" content.
No matter what any other player says, the templates used in SWG were the best thing any MMO has ever done...I could be a master rifleman then switch it up and be a master brawler/Teras Kasi in the next few days if I wanted to.... Then later being done with all the professions I wanted to be, I still had to work on becoming a Jedi... If they had not changed things, they would still be getting money from my 6 SWG accounts.
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10/29/08 8:43:12 AM#43
First a comment on SWG, I was a beta tester and loved the pre CU SWG, but the problem was that Sony was not getting the player base they wanted after the release of WoW in 2004, and made a mistake that caused a lot of old timer cancellations, and even thou it did increase the overal pop within the first few months of release, in evitably was their downfall. So while the pre-CU was fun, it was not enticing enough people to the game, so if Bioware mimicked SWG theyd just end up with the same old SWG vets, but once again have a problem attracting the millions that are already hooked on WoW, WAR, etc... So while any SWG vet will tell you the original system was the best that there has ever been, the player population told us otherwise. But the real thing i wanted to comment on was I read alot of posts about soloing and grouping and whether either should be mandated. Im always a fan of why not both, If someone wants to solo, let them solo, if someone wants to group, let them group. Why have any barriers in the way of attracting more population? People forget that this is a game first and foremost, so when people make the comment that nothing should be spoon fed, they are forgetting that games are supposed to be fun, not nerve racking. But on the flip side, as some people want to play games to be challenged they should have that kind of content too. Wow did a good job with that, where there was plenty of easy solo content for days you just wanted to relax, and some real nice party encounters for when you wanted to be on your game and knew you had a chance to wipe. IMO, a developer should do everything in their power to cater to the needs of as many as possible. Thus providing a larger, more full world. |
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10/29/08 10:16:49 AM#44
LucasArts is the one that said all those goals, not Bioware, however Bioware probably has to follow it if they want to keep the IP going. LucasArt's idea of pursuing WoW numbers is a mistake right off the bat, the mistake about 10 other companies and their MMORPGs tried to do the past 4 years and all turned out to be a sad disappointment. I don't mind story driven gameplay, Tabula Rasa was sort of that way and it always kept you occupied, it didn't mean that was all there was to do, you take a break, pvp/duel a little, shop around, explore- these will definitely be in SWTOR.
SWTOR: sub ended, no thanks to Georg Zoeller! |
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10/29/08 11:32:10 AM#45
Originally posted by Holice
The problem is the people that want to solo the entire time want the exact same gear as someone who takes the time to get a group of people together to kill the harder stuff. I am not looking for my EQ raiding days back..god knows I loved them though. If someone is willing to work together and accomplish something that is not possible to solo they should get better stuff...otherwise whats the point of even putting it in there? If I can get just as good of gear as the guy taking on a npc 200x tougher than the solo one why should I even bother? Only an idiot would do something like that. Unless its very end game content and at the top tier of equipment for the game currently your just going to replace it anyway once you level past it. Much easier to get that gear through the solo quests and move on. |
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Karahandras
Advanced Member
Joined: 8/11/08
All it takes for evil to succeed is for the good to stand by and do nothing |
10/29/08 12:03:15 PM#46
Originally posted by AgtSmith
I agree on this one, if it looks more like a game based on that SW cartoon on Cartoon Netowrk than SW itself no thanks, I won't even take a look at it in that case.
Same here, first impressions are that this game is being aimed at 8-12 yr olds(or ppl whose IQ is there abouts hopefully STO will do better |
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Proximo521
Novice Member
Joined: 8/14/08
'Aren't you playing the Sorcerer's Apprentice?' 'No.' Professor Kevin Warwick |
10/29/08 12:10:46 PM#47
Originally posted by ventje
I just got done posting this some place else, but I will post it here as well. This was to someone who had obvious ties to SWG , which i do as well. But with that said, I believe people need to let go of this, cause you could be very disappointed. Below was a response to the same point of jedi not being a starting class. here ya go... I cannot agree with your above statement. I am going to quote one of your sources wookiepedia, "[edit] Training Main article: Jedi training With that said, The class of Jedi should not be an unlockable job. If becoming a Jedi was purely based on training from a young age, then why would anyone suggest that it would be a unlockable job? Based on the portion that was quoted, it would suggest that a Jedi should be a starting class. Not one that you could work into. I would say that Kyle Katarn would be an exception to the rule but again it is an EXCEPTION versus the rule. In this case if we were to suggest that Bioware would have to make it a unlockable job then we are definitely making the job an EXCEPTION and not the rule. If this is to curb the amount of people of playing Jedi then have to be other ways. Such as nerfing the class until you get to level 30, Simple abilities can not be unlocked at low levels. Jedi have been known to have a low armor class, that could be an area to expose. There is other ways to do this and the ones that I have stated were examples not the solution.....Making parity will be a creative task for Bioware & a must! But simply making it something that you have to unlock is attempting to not only work harder at trying to obtain the job, but it seems that if you put more time in than the other guy/gal, then you should be rewarded....... That sounds LAME! If you are going to play the game to be a Jedi you should start that way. This isnt SWG where they are going to make it an obtainable job after you have Mastered 4 professions. That is what caused its demise in the first place. When SOE learned of how many people were leaving the game cause the impossiblity to be able to devote that much time into game was simply ridiculous. People do have lives outside of Video games! This should be an escape from the real world, when you can escape you should be able to enjoy your Jedi, not loath the idea that you have to Master 4 professions then you can be a Jedi. My point..... This is why I am excited about Bioware making this game. They are well aware of SWG's issues and what has been a dismal game since that change. People were dissappointed that they worked so hard to get to Jedi, while others either could not simply put that much time into get to Jedi or the latter..... Simply put and maybe harder to do, creating this parity for the Jedi class to allow other Characters/Classes to be able to inter mingle will be a big task for Bioware and will have to be pursued with a lot of diligence and objective thinking. Something that I believe Bioware has the ability to do and implement.
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Proximo521
Novice Member
Joined: 8/14/08
'Aren't you playing the Sorcerer's Apprentice?' 'No.' Professor Kevin Warwick |
10/29/08 12:31:42 PM#48
Originally posted by Proximo521
I just got done posting this some place else, but I will post it here as well. This was to someone who had obvious ties to SWG , which i do as well. But with that said, I believe people need to let go of this, cause you could be very disappointed. Below was a response to the same point of jedi not being a starting class. here ya go... I cannot agree with your above statement. I am going to quote one of your sources wookiepedia, "[edit] Training Main article: Jedi training With that said, The class of Jedi should not be an unlockable job. If becoming a Jedi was purely based on training from a young age, then why would anyone suggest that it would be a unlockable job? Based on the portion that was quoted, it would suggest that a Jedi should be a starting class. Not one that you could work into. I would say that Kyle Katarn would be an exception to the rule but again it is an EXCEPTION versus the rule. In this case if we were to suggest that Bioware would have to make it a unlockable job then we are definitely making the job an EXCEPTION and not the rule. If this is to curb the amount of people of playing Jedi then have to be other ways. Such as nerfing the class until you get to level 30, Simple abilities can not be unlocked at low levels. Jedi have been known to have a low armor class, that could be an area to expose. There is other ways to do this and the ones that I have stated were examples not the solution.....Making parity will be a creative task for Bioware & a must! But simply making it something that you have to unlock is attempting to not only work harder at trying to obtain the job, but it seems that if you put more time in than the other guy/gal, then you should be rewarded....... That sounds LAME! If you are going to play the game to be a Jedi you should start that way. This isnt SWG where they are going to make it an obtainable job after you have Mastered 4 professions. That is what caused its demise in the first place. When SOE learned of how many people were leaving the game cause the impossiblity to be able to devote that much time into game was simply ridiculous. People do have lives outside of Video games! This should be an escape from the real world, when you can escape you should be able to enjoy your Jedi, not loath the idea that you have to Master 4 professions then you can be a Jedi. My point..... This is why I am excited about Bioware making this game. They are well aware of SWG's issues and what has been a dismal game since that change. People were dissappointed that they worked so hard to get to Jedi, while others either could not simply put that much time into get to Jedi or the latter..... Simply put and maybe harder to do, creating this parity for the Jedi class to allow other Characters/Classes to be able to inter mingle will be a big task for Bioware and will have to be pursued with a lot of diligence and objective thinking. Something that I believe Bioware has the ability to do and implement.
I was merely trying to assess Jedi as a starting class. Which I believe that Bioware can do. But after thinking about it. There are other ways than I suggested and one that I thought of came from Final Fantasy online. I played FF for 4 years and ended up loving this game obviously. It had its own problems... Grouping and the particular grind was outrageous. But for example, Samurai was an unlockable job. You could only get the advance jobs if you reached level 30 (did not matter what job it was, as long as it was level 30) and did the Samurai quest in order to achieve the status of Samurai. You would need assistance to do the Quest but it was an experience that I was able to share with some of my friends that played FF and were willing to help. I believe this would work for what you are looking for. Although, since Jedi is a integral part of the story of Star Wars it would be hard to suggest that it cannot be a "starting class". Although, i think it should be, the method I stated above would work for me. But I do believe if there is no other way for Bioware to apply this to there MMO, then this method should work.....
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10/29/08 1:17:00 PM#49
For me as a SWG vet I really want to move past SWG. I know SWTOR will not be a sandpit and I can live with that even though I do not trust Lucas Arts as a management team for any MMORPG they are involved in. |
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10/29/08 1:34:30 PM#50
As far as I know STO is aiming for console format rather than PC, but don't quote me on that. SWTOR: sub ended, no thanks to Georg Zoeller! |
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10/29/08 2:14:11 PM#51
Could someone please clear something up for me. Whats STO? I understand this game is TOR, which stands for, "The Old Republic" so what exactly is STO? Thanks :)
Now, I tried SWG the first day it was released. I played it for a week and couldn't get into the game due to all the problems it had. But, a couple years passed and many SWG fans referred to the game as the holy grail of MMO's,, before the dreadful NGE of course. Which was basically the same way I think about the Ooooold Everquest before PoP was introduced... Anyway, ever since those nightmarish changes to SWG, the true hardcore fans of the game they came to love pleaded for either a pre NGE server, or a completely new SWG game with new tweaks and improvements. When I first read Bioware was making a, "new and improved Stars Wars MMO" I immediately went to check it out. After reading the overview, my excitement quickly faded and i let out a very loooong sigh.. :( Personally, as an avid 10 year MMORPG fan, I don't want to see a new Star wars MMO be turned into some single player structured platform game with the "option" of playing with a few friends if they want. I'M SORRY, BUT THATS NOT A TRUE MMORPG. This game will only appeal to young kids, and give it a couple months before they get bored doing the same old stuff and this game will fail because it's not a true MMORPG. Why did AoC fail?? Well because the game claims to be an MMORPG, BUT what i played was a single player rpg with a chat box. Thats not immersive. It's boring playing a game designed to be a MMORPG by yourself. If I wanted to play a structured rpg, i'd do so on my PS3, and not on my pc.
Rallithon Oakthornn |
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Karahandras
Advanced Member
Joined: 8/11/08
All it takes for evil to succeed is for the good to stand by and do nothing |
10/29/08 8:31:08 PM#52
Originally posted by oakthornn
personnaly i was hoping for a decent, at least semi mature star wars MMORPG something like KOTOR+, more open and more depth my first impressions,however, are that it's more KOTOR-, basically a kids version of KOTOR with some pvp tacked on the end it may change it may not(i'm leaning towards not), i'll have to wait and see with fingers crossed |
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Now before there is more SWG vet bashing, which seems to incredible fashionable, lets make one thing clear: so far I have seen NONE of us who said TOR should be like SWG,and neither did I say that. I am just a bloke with a long list of games I played and I have played games with possibilities which other games have not. I have seen freedom in MMOs, visions, real fantastic things, and many people who played SWG dream of those FEATURES, which they lack. We are kinda like advocates of "cuisine", the art of cooking real meals in a land where most people never ate anything but Fast Food. You grew up with burgers and dont know better, so I understand some of you are sceptical. Sure, making a real meal takes more time and need more work, but trust me: once you make it right, its worth it. And so with a better vision of TOR. NEVER did I say I want TOR to be like SWG. That would be terrible. BUT: learning from good features in existing MMOs is nothing to be ashamed of, and some of those features only existed in SWG. Bioware, TOR and every new MMO gamer would only profit from those features, we know how they worked and how good they were. The only folly is totally casting aside any advice and report of experienced gamers. As the history of the MMOs published in the last 2 years, NOT listening to those with experience ALWAYS meant that those companies shot themselves in the knee. The list of failed MMOs is long enough to BE concerned. Its not like we wanna cut something from TOR which is precious to you, but add what we know from experience is fun. We want to see the design expanded, extended and made richer, more complex, because as a Star Wars fan I am convinced the IP deserves more than a lackluster, mediocre standard fare. I think all real Star Wars fans should unite in that interest and not work against it. Unless you WANT delibaretely TOR to fail, of course.
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10/29/08 9:29:48 PM#54
i'm sorry but you are all so far off base it's not even funny. You are basing judgement off a game that noone knows anything about but some alpha artwork, title, and its level based, dev acknowledgement that players enjoy an open world, and with story driven parts. Thats it. Level based is NOT bad, look at oblivion, kotor and a multitude of other games where these level based systems provide more customization and depth than any non level system. How do you know they arent going this route? How do you know with stylized graphics, that when shaders and lighting/shadows are added its not going to look gritty? How do you know the game wont be open with only a linear main story line? Guess what you don't. I am tired of reading people constantly typing on a forum, where they act like armchair developers, that "this is game is not for me" or " this game is going to fail" or "stop copying wow". Seriously, NOONE knows what this game is like. And SWG vets, get over, i played longer than any one of you, from early closed beta till a year and a half ago. Do i miss it, yes, do i wish it would come back, of course. But i dont cry doom and gloom on every game because it was a great game and noone has tried to remake it. Guess what, you are NOT the gods of the mmorpg industry, in fact, being a vet, you make us all look like whiney brats. You wanna play the classic swg...go ahead, there's a group of people bringing your game back. But stop the whining and trying to preach your word to every one else. I got over the fact that the game is long and gone, but even when i was still pissed about it, i never forced my views at every one else. Bioware will make a game they envision, and that's all that matters. You want it back so bad, support the other project, or learn to make games yourself. Just because you a disgruntled ex swg player does not give you any intrinsic weight over how developement of a new star wars game should be.
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10/29/08 9:52:49 PM#55
Originally posted by miagisan
I'm not going to agree with you on that at all.. Bioware will make the game Lucas Arts tells them to... or they wouldn't have access to the license... and that is .. all. It will be Biowares vision of what Lucas Arts dictates.. but it will be.. what LA wants. As to the OP talking about the graphics and what they percieve the game being aimed for... My personal view is that they are doing what they feel they need to... In order to obtain a subscription base that is proper for an IP like Star Wars. More or less once upon a time a lot of LEC and SOE people kept talking about not having the subscription level that they felt an IP like Star Wars should have. So they are going to create a game from the start.. to try and capture that market. I'm not saying its good or bad.. its just easy to see what they are trying to do and why. The only thing that bothers me about the entire project... Is that people think BioWare is some "holy" development house that will make the perfect product because its "BioWare". Yet they seem to have no concept that the problem in the equation is Lucas Arts.. if you have ever actually worked with them on a project... you would know...
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10/29/08 10:03:20 PM#56
i dont think bioware is the holy grail of gaming, but like i said, we know nothing about the game, hence, we have no idea what the game is going to play like nor do we have enough info to cry doom yet
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10/30/08 12:08:29 AM#57
Originally posted by miagisan
Based on the FAQ, it states that most of the game can be completed by yourself, but there are some aspects of the game that will require a group to complete. This alone definitely does not sound appealing to me. But i guess i'll still keep an eye on it just in case.. Rallithon Oakthornn |
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10/30/08 1:50:44 AM#58
I am going to disagree with you. Firstly - Star Wars was a failing license for games until Bioware released KOTOR and showed it was possible to make a blockbuster Star Wars title. I cant see Lucas Arts doing another SWG.
Dont you think companies should be allowed to decide for themselves what their core audience is? And I disagree that its entirely the former SWG player base. I never played SWG - yet I am a big Star Wars fan - seen the movies (at original release), own the movies have 50 odd Star Wars books, both Kotor games, SW battlefront 2, Empire at war & expansion. My kids are also Star Wars fans - and if I think this game is any good it will be the first MMORPG I buy multiple accounts for. Someone posted about DDO being story driven and not very successful - DDO was just a stupid idea - why would people Pay to Play D&D when they could play Neverwinternights for free? Plus tell their own stories via Persistant Worlds. DDO just totally failed to give D&D players what they are used to from Pen & paper playing. |
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11/03/08 11:25:13 AM#59
Originally posted by happilpie
The problem is the people that want to solo the entire time want the exact same gear as someone who takes the time to get a group of people together to kill the harder stuff. I am not looking for my EQ raiding days back..god knows I loved them though. If someone is willing to work together and accomplish something that is not possible to solo they should get better stuff...otherwise whats the point of even putting it in there? If I can get just as good of gear as the guy taking on a npc 200x tougher than the solo one why should I even bother? Only an idiot would do something like that. Unless its very end game content and at the top tier of equipment for the game currently your just going to replace it anyway once you level past it. Much easier to get that gear through the solo quests and move on.
Ive considered your point before as well, about how people would rather take the easy road to get the same gear offered at the end of the hard gear. But that just goes to show that people who say they want groups and teamwork really dont want it. Because if you did want to "earn" the gear you would take the time to do the hard raid encounters. But instead 99% of people would just take the easy road, and get the gear quicker. So you asked why would someone bother taking on an npc 200x tougher, well you would bother because you are looking for a challenge, and that should be reason enough. Anyone can solo, plain and simple, just play by yourself and you are soloing. But not everyone can play on a team for a number of reasons such as time of day, time actually playing, no friends in game, most other people have outleveled them, etc. There are numerous reasons why group oriented games dont succeed, so its a death sentence any time a dev says its a party oriented game. So you need solo content for people to have fun during down times and when they want to relax, but also you can make solo pointless and only allow the good gear to go to those who have countless hours to invest in raids(ala WoW). So its a fine to promote group activity but dont hurt solo'ers in the process. |
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11/03/08 3:30:15 PM#60
Originally posted by Elikal
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