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10/27/08 3:58:24 PM#61
Nothing ever happens in WoW, I'm sooooo bored! Ewwwwww! Something is happening! Turn it off! |
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10/27/08 4:01:26 PM#62
Originally posted by Spoofis
LOL! |
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10/27/08 4:17:58 PM#63
Originally posted by metr0man
Yeah. Somehow I think Blizzard is starting a new MMO just to see if they can do something interesting with MMOs without having to deal with their damn playerbase. Sometimes you just have to wonder if they are being held back by their own players. In every country and in every age, the priest has been hostile to liberty. He is always in alliance with the despot, abetting his abuses in return for protection to his own. -Thomas Jefferson |
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10/27/08 4:20:20 PM#64
This event rocks, that's all I can say. Kudos to you Blizzard, you did it again! If it ain't WoW, it ain't worth playin' |
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10/27/08 9:15:03 PM#65
What hypocrisy mmorpg.com staff...
I see none. Bad show. |
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10/27/08 10:49:43 PM#66
This event sounds really awesome too me. I'm going to have to sub to check this out
Finally, WoW has changed! Wish they would run events more often |
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10/27/08 10:54:23 PM#67
Originally posted by metr0man
I'm not exactly clear what this event is, but from what you are writing it seems very similar to an event or even set of events that were done in Lineage 2 where NPC mobs, some very powerful, attacked players. Whole towns would get together to fight them off and even if the players died they had a lot of fun (myself included). If indeed this is the event then I can't understand why players would be crying. So what if you are decimated, it's not like you will be permanently destroyed. I'll have to read up on this event. but if that is indeed the event then players need to toughen up. It's part of the fun. |
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10/28/08 6:25:51 AM#68
Originally posted by Sovrath
I'm not exactly clear what this event is, but from what you are writing it seems very similar to an event or even set of events that were done in Lineage 2 where NPC mobs, some very powerful, attacked players. Whole towns would get together to fight them off and even if the players died they had a lot of fun (myself included). If indeed this is the event then I can't understand why players would be crying. So what if you are decimated, it's not like you will be permanently destroyed. I'll have to read up on this event. but if that is indeed the event then players need to toughen up. It's part of the fun. It was a great idea: A player opens up a crate in a city and gets a disease that turns them into a zombie if they don't get it cured fast enough... When they become a zombie they get to walk around and attack other players and NPCs. Those players and NPCs contract the disease by getting contact from zombies. The Zombie player gets a an automatic DoT while a zombie and can only heal it up when they do damage to others. If they don't heal(attack) they die. You have 5 specials - one that is a basic attack that does damage and reduces enemy armor, one that allows you an AOE snare to slow down your prey, one that allows you a burst of speed, one that calls zombies to your area, and one that allows you to explode and give everyone around you the disease. If you die with the disease you become a zombie. Lots of fun right? Here is the problem: The game is level based and the zombies were level based too!!!! High level players went to lowbie zones and start to pwn low level players. And when they got bored of doing it the NPC guards in the towns would take over which would basically close down the town (towns are quest hubs in WoW). If the game was skill based it would of been a fantastic event, but because it's level based some people were left on the sidelines and/or victimized by other players. |
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10/28/08 10:24:56 AM#69
Originally posted by Sovrath
It is similar to what you described, with one added component. Players could contract the disease, turn into Zombies, and infect other NPCs and other players with the disease, turning THEM into zombies. Each day it got worse (and by worse I mean better), the infection period went from 10 mins, to 5 mins to 2 mins finally to 1 min, just as the amount of "disease healer" NPCs decreased. In some ways the invasion was DRIVEN by the players. At the end, most of the time I was fighting off zombies in Stormwind (major alliance city), then when I got turned I would play the invading force. It was complete mayhem on Sunday, some people were attacking smaller towns, turning NPCs into zombies, going to a town, turning two guards into zombies, who each turned two more guards into zombies who each turned two more.... before long the entire town was like Resident Evil, zombies shuffling left and right eating anything in sight.
It was phenomenal, unlike anything I'd ever seen in WoW or other MMOs. A lot of the negative reaction has left me very disillusioned with the fanbase. |
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10/28/08 12:07:40 PM#70
Originally posted by metr0man
It is similar to what you described, with one added component. Players could contract the disease, turn into Zombies, and infect other NPCs and other players with the disease, turning THEM into zombies. Each day it got worse (and by worse I mean better), the infection period went from 10 mins, to 5 mins to 2 mins finally to 1 min, just as the amount of "disease healer" NPCs decreased. In some ways the invasion was DRIVEN by the players. At the end, most of the time I was fighting off zombies in Stormwind (major alliance city), then when I got turned I would play the invading force. It was complete mayhem on Sunday, some people were attacking smaller towns, turning NPCs into zombies, going to a town, turning two guards into zombies, who each turned two more guards into zombies who each turned two more.... before long the entire town was like Resident Evil, zombies shuffling left and right eating anything in sight.
It was phenomenal, unlike anything I'd ever seen in WoW or other MMOs. A lot of the negative reaction has left me very disillusioned with the fanbase.
It was not exactly a bad idea but the way it was implemented was less than perfect. It does lead to a lot of unwelcome harassment, notably in the newbie zones. Its good if someone loves it, its not good when someone who loves it can use it as a means to harass others who expressly does not want to be part of it. Much like the loathed FFA PVP, much like the griefers. |
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10/28/08 1:30:08 PM#71
Lol sissy's cry baby's cry:P |
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10/28/08 1:36:59 PM#72
I can't wait till the event is over... |
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10/28/08 1:39:38 PM#73
the zombie event was over yesterday, but the pre wrath events aren't over yet, just the infections part
"The great thing about human language is that it prevents us from sticking to the matter at hand." |
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10/28/08 1:55:20 PM#74
Not playing anymore but this event looks like very fun to me. Like the bug at launch... ;) |
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10/28/08 3:17:37 PM#75
Heya Tom, it's Bob, All we wanna do is eat your brains I don't wanna nitpick Tom, but is this really your plan - |
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10/28/08 4:06:49 PM#76
Originally posted by Evasia
If a grown man walks into a pre-school and starts beating up toddlers where would your sympathies be? WoW is not Darkfall. WoW is not EVE. WoW is not pre-trammel UO. WoW does not have the systems in place to prevent low level player characters (new players) from being PK'd. WoW is a level based game. WoW is a gear based game. WoW is a zone based game. WoW has many limitations to it when you decide to create an event like this. If the developer doesn't seem to grasp the nature of the game that they are developing then players have the right to express ire. It was a great idea but it was the wrong type of game. I don't know why you people have such a hard time grasping this. |
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10/28/08 4:41:26 PM#77
3 months from now... ...how many will still remember how this event screwed up a week of their regular gameplay and made life horrible? ...how many will still remember how this event was a great break from the regular gameplay and made life peachy? I'd say the answers are "roughly zero" and "several thousands", respectively. Event wins. :-) |
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tvalentine
Apprentice Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
10/28/08 6:02:25 PM#78
that dent went the wrong way .... they actually have more subscribers now. just incase you missed it http://www.mmorpg.com/discussion2.cfm/thread/209591 |
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10/29/08 7:25:17 AM#79
Originally posted by Kordesh
Word.
Blizzard does something cool to stir it up and make you actually AFRAID to go to your pristine "safe harbors" and people complain. Personally, I like being afraid to land in town. It's forced me to have to do things DIFFERENTLY, for once. And furthermore....how ridiculously STUPID to quit a game over an event that....boo fecking hoo....slows you down a bit so you have to actually make an EFFORT to do things, and then the "event" only lasts, what....3 days? It's over...for now...and people are still whining?? I agree....only the freaking WoW community. For godssake people grow some stones. Most of the people that are complaining didn't even BOTHER to go fight the elites in EPL, Winterspring, etc. and actually work toward the cure and vanquishing these evil minions of Arthas'. God FORBID Blizzard should inject a bit of RPG in to our mmo R P G. Instead of bawling about not being able to go through your regular "routines" in game....why not actually take PART in the event and do something NEW and DIFFERENT? I never will understand most gamers. Hell developers can't win for losing any more. Players whine because they want change and excitement and challenge and then developers give it to them and they WHINE SOME MORE.
/sigh President of The Marvelously Meowhead Fan Club |
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10/29/08 7:30:24 AM#80
Originally posted by girlgeek
I think the problem is that gamers don't know what they want (MMO players especially). Give them a game with every feature they could ever want and they'd probably moan that it's TOO perfect or that it's eating into their social life. Go figure! |
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