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WAR (Warhammer Online) 

General Discussion  » Does anyone know, if you are required to grind PVE to PVP in WAR?

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45 posts found
  Wakygreek

Advanced Member

Joined: 4/30/08
Posts: 702

Patience is a virtue, reason a necessity

 
10/24/08 4:34:37 PM#21
Originally posted by Ezhae

If You owuld really read the Q&A you would know. They actually offered you achoice. You can grind pve for pve sets that offer you wards against certain high end RvR bits. Thats probably the easy way if you can get regular groups going. Same time, tho, you can get the pvp gear that drops from t4 pvp (players/keep sieges/etc) with silghtly different stats but same wards for the end game content. Problem is that getting the part from RvR currently is very tiem consuming considering you have 1:x chance where x is number of people attacking the keep to get the bag with the part.  And the highest tier sets come only from city sieges which are RvR.

Is it good? For majority yes. Not everyone wants to do only PvP but everyone wants to have a chance to participate in end game. The issue is drop rates of items in PvP and 'some' itemisation issues. Hoping it will get fixed around 1.1.


 

So what your saying, is that I will be able to pvp and get the exact same sets, rather then being forced to PVE to get them? If thats the case then I can live with that. As long as Mythic doesnt force me to PVE grind in order to survive a capital city siege. Is what I am saying here basically what your saying?

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

10/24/08 4:38:10 PM#22
Originally posted by Wakygreek
Originally posted by Ezhae

If You owuld really read the Q&A you would know. They actually offered you achoice. You can grind pve for pve sets that offer you wards against certain high end RvR bits. Thats probably the easy way if you can get regular groups going. Same time, tho, you can get the pvp gear that drops from t4 pvp (players/keep sieges/etc) with silghtly different stats but same wards for the end game content. Problem is that getting the part from RvR currently is very tiem consuming considering you have 1:x chance where x is number of people attacking the keep to get the bag with the part.  And the highest tier sets come only from city sieges which are RvR.

Is it good? For majority yes. Not everyone wants to do only PvP but everyone wants to have a chance to participate in end game. The issue is drop rates of items in PvP and 'some' itemisation issues. Hoping it will get fixed around 1.1.


 

So what your saying, is that I will be able to pvp and get the exact same sets, rather then being forced to PVE to get them? If thats the case then I can live with that. As long as Mythic doesnt force me to PVE grind in order to survive a capital city siege. Is what I am saying here basically what your saying?


 

The sets only affect the PvE Encounter bosses like Lords the Kings...the Wards only affect THOSE encounters they are the only things that make the Sets worth Grinding for if you want to take those targest. 

If your mainly going to PvP the one thing that makes those sets worth grinding for won't even apply.  Essentially its a stat that turns itself off when your not fighting the boss its created for.   If you dont watn to PvE and you dont want the advantage over the King / Keep Lords at T4 then dont' do the PvE its that simple.

The loot rate drops in WAR are pretty high compared to most games why there's a big waah over this is kinda confusing.

people doign PvP in PvE sets are going to get destroyed.  The resistances needed in PvP tend to only show up on PvP specific gear.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

10/24/08 4:39:01 PM#23

It's been a good while but there was actually a statement on the difficulty of the king battle back then where they actually said that it would be a very hard battle and you would need to be decked in good PvE gear to be able to take him on.

 

People dismissed it back then by saying they'd have both but it seems it's certainly partly true

  Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 3556

10/24/08 4:39:41 PM#24

Their are players already who don't pve at all and just play in scenarios, you can do it all the way up to 40 and just use renown gear. A person who has pve'ed some may have earned some better gear than renown gear, so thay might give him an advantage, and he's had a chance to gather crafting materials to make potions/talismans.

Personally I think they should remove renown gear..

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

10/24/08 4:42:41 PM#25
Originally posted by Wolfenpride

Their are players already who don't pve at all and just play in scenarios, you can do it all the way up to 40 and just use renown gear. A person who has pve'ed some may have earned some better gear than renown gear, so thay might give him an advantage, and he's had a chance to gather crafting materials to make potions/talismans.

Personally I think they should remove renown gear..


 

So you want to be stuck with lvl 40 PvE gear then? Because your LEvel will permantly remain at level 40 and only your renown increases after that.  Seriously your playing an RvR / PvP based game ... the Renown system is the MAIN system in the game...getting rid of gear for it effectly destroys encouragment to participate in the RvR Lakes which are already struggling.

I think they should get rid of PvE epic gear sets and tell Raiders to stfu.

  Wakygreek

Advanced Member

Joined: 4/30/08
Posts: 702

Patience is a virtue, reason a necessity

 
10/24/08 4:44:15 PM#26
Originally posted by banthis
Originally posted by Wakygreek
Originally posted by Ezhae

If You owuld really read the Q&A you would know. They actually offered you achoice. You can grind pve for pve sets that offer you wards against certain high end RvR bits. Thats probably the easy way if you can get regular groups going. Same time, tho, you can get the pvp gear that drops from t4 pvp (players/keep sieges/etc) with silghtly different stats but same wards for the end game content. Problem is that getting the part from RvR currently is very tiem consuming considering you have 1:x chance where x is number of people attacking the keep to get the bag with the part.  And the highest tier sets come only from city sieges which are RvR.

Is it good? For majority yes. Not everyone wants to do only PvP but everyone wants to have a chance to participate in end game. The issue is drop rates of items in PvP and 'some' itemisation issues. Hoping it will get fixed around 1.1.


 

So what your saying, is that I will be able to pvp and get the exact same sets, rather then being forced to PVE to get them? If thats the case then I can live with that. As long as Mythic doesnt force me to PVE grind in order to survive a capital city siege. Is what I am saying here basically what your saying?


 

The sets only affect the PvE Encounter bosses like Lords the Kings...the Wards only affect THOSE encounters they are the only things that make the Sets worth Grinding for if you want to take those targest. 

If your mainly going to PvP the one thing that makes those sets worth grinding for won't even apply.  Essentially its a stat that turns itself off when your not fighting the boss its created for.   If you dont watn to PvE and you dont want the advantage over the King / Keep Lords at T4 then dont' do the PvE its that simple.

The loot rate drops in WAR are pretty high compared to most games why there's a big waah over this is kinda confusing.


 

Im sorry, I consider keep lords and kings a pvp encounter not pve, only because its within a pvp objective. I refuse to be forced to do a PVE instance or PQ just to get a set so I can have an encounter with a king. I understand other games do this like WoW for example...however in like those other games you arent required to have a full set to survive an encounter. Usually you can find gear that is on the same level in different methods thats equivelant. Mythic is basically telling me that I need this set just for a stupid WARD ability so I can stay alive long enough to enjoy the ultimate end game experiance. Does no one else see a problem with this?

  Wakygreek

Advanced Member

Joined: 4/30/08
Posts: 702

Patience is a virtue, reason a necessity

 
10/24/08 4:53:25 PM#27

All im saying is, have the gear there to be available for PVE and PVP thats cool. But dont force us to have specific gear to enjoy the end game. I think that is too much hand holding and it I can start seeing the LFG channels.

"king raid LFM you must have your Soverign gear set for an invite, you will be character searched priar to invite"

Yeah, gee that defeates the whole purpose of having the pvp experiance to capture the place, and then the rejection because you dont have a set gear that gives you ward, but you have other gear that gives you the same stats. heh

  Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 3556

10/24/08 4:54:18 PM#28
Originally posted by banthis
Originally posted by Wolfenpride

Their are players already who don't pve at all and just play in scenarios, you can do it all the way up to 40 and just use renown gear. A person who has pve'ed some may have earned some better gear than renown gear, so thay might give him an advantage, and he's had a chance to gather crafting materials to make potions/talismans.

Personally I think they should remove renown gear..


 

So you want to be stuck with lvl 40 PvE gear then? Because your LEvel will permantly remain at level 40 and only your renown increases after that.  Seriously your playing an RvR / PvP based game ... the Renown system is the MAIN system in the game...getting rid of gear for it effectly destroys encouragment to participate in the RvR Lakes which are already struggling.

I think they should get rid of PvE epic gear sets and tell Raiders to stfu.


 

When did I mention raiding?

Yeah, cap gear at 40, leave the extra 40 renown levels for renown abilities, and leave the best gear in the game to be hunt down in PvE and killing players as rare drops, PQ and quest rewards, Lair drops, ToK unlocks, successful keep siege rewards or drops of of keep lords, perhaps even unlocked merchants for raiding the enemies capital successfully.

No I don't support raiding for gear, so don't make up shit and try to throw it against me.

  greydor

Novice Member

Joined: 2/03/06
Posts: 154

10/24/08 5:01:42 PM#29

 

you will have to grind city capture pve pqs with however many are in the raid to get channce at  a gold bag

roll to get  a piece of the set to enable you to kill the King

 

if i read this wrong would someone post a link that shows otherwise

  Wakygreek

Advanced Member

Joined: 4/30/08
Posts: 702

Patience is a virtue, reason a necessity

 
10/24/08 5:03:29 PM#30
Originally posted by greydor

 

you will have to grind city capture pve pqs with however many are in the raid to get channce at  a gold bag

roll to get  a piece of the set to enable you to kill the King

 

if i read this wrong would someone post a link that shows otherwise


 

That is what I thought from reading the article too, can someone please post proof or an explanation to disprove this?

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

10/24/08 7:47:59 PM#31

What the heck are you all (or most of you) ARSEING about!?!

Reading comprehension 101 FFS....

The linked article CLEARLY states that for each "tier" there are TWO armor sets with EQUAL ward bonuses. One is obtained through PvP and the other through PvE.

Wtf is the the problem here?!!

If you don't want to PvE than just PvP and you'll get your set. And the opposite holds true - if you detest PvP but would still like to participate in the endgame RvR encounters then just get your set through PvE dungeons.

Sheesh, i thought a dog could comprehend what this article states in absolute glaring clarity...

 

And besides most of you don't know what RvR means.... RvR = PvP + PvE, seamlessly as one continuous thing with one influencing the other. No artificial "PvP" and "PvE" separate games in one mmo. It is one and the same: killing players, killing keep lords with enemy players defending, doing PQs it all contributes to Realm vs Realm.

Keep sieges = RvR, PvP with players and keep lords for PvE

Scenarios = PvP - no mobs there, but still tied into the whole RvR campaign

PQ's, quests etc = PvE but also tied into the RvR as a whole through VP contribution and empowering your faction through gear xp etc

When you start understanding what RvR actually is you'll stop posting this kind of nonsense.

  greydor

Novice Member

Joined: 2/03/06
Posts: 154

10/24/08 8:33:02 PM#32

markaros

 

 show all of us where you don;t have to do PVE city capture pq's to get the gear  to kill the king not only that but you will have to win numerous gold bags (see as in a casual never will) to even start to gear for a king fight

War should be after the folks that left WOW because of there elitist pvp system not the ones that enjoy WOW"s grind

  thranmorrow

Novice Member

Joined: 4/20/07
Posts: 110

There is a beta.
I am in it.

10/24/08 10:22:46 PM#33

So what? you have to do a PQ a few times to get a piece of the gear.  I read one post making on like the pieces were random drops, totally forgetting the influence mechanic that unlocks the gear.

 

If this is the "straw that broke" then have fun playing your other game.  Just refrain from commenting further then, "I'm leaving".

  fiontar

Elite Member

Joined: 4/07/04
Posts: 2704

10/24/08 10:34:36 PM#34
Originally posted by Wakygreek
Originally posted by Kokushibyou
Originally posted by Kuji-Kiri

If you want to stay competitive, then yes, you do have to grind PVE.


 

No you don't, and I think that the OP misread the article in his own link.  If you read about the encounters effected by each of the armor sets listed, they are dungeons and PQs, not PvP.


 

I think i read the article pretty clearly. I got this game to pvp, not to pve. If I have to grind PVE instances and PQ's in order to stay competetive in a PVP driven game, then that for me is an epic fail. beleive me people i love this game and the playstyle/gameplay/content. But I dont agree with this formula for the rewards. You should not have to get the best gear to sack a capital city, ever. the article says the sets are "required" for those certain parts.

 

Quote in context what concerns you, because I don't see anything in the grab bag to support your fears.

The Armor pictured are RvR rewards. Wards are effective against specific bosses.

Where are you getting that you will need to grind PvE to be competative in PvP?

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  error_404

Apprentice Member

Joined: 7/08/08
Posts: 116

10/25/08 1:38:18 AM#35

Some people may want to read the article again, only the first set is available through T4 RvR.

Sentinel Armor Set
Found in: City High Level Dungeons <-- NPC’s
Requirements: Rank 40

Conqueror Armor Set
Found in: Fortresses <-- NPC’s
Requirements: Rank 40 and Renown Ranks 45-50

Darkpromise Armor Set
Found in: Lost Vale <-- NPC’s
Requirements: Rank 40

Invader Armor Set
Found in: Invasion PQs <-- NPC’s
Requirements: Rank 40 and Renown Ranks 55-60

Good luck if you are a casual Tank, or Dpser in the PQ part, rarely do they win the rolls, you also need RR’s to use the PQ gear, do you see the irony there? So I guess the King fights will be off limits to the people that seem to love this game the most, PvPers and casuals.

I don't think we will need the armor sets to stay competitive in PvP, but we will need it to stay competitive in RvR, and as everyone is quick to point out, it's an RvR game not a PvP game so I guess the answer is, yes we will need it.

  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

10/25/08 3:48:44 AM#36
Originally posted by greydor

markaros

 

 show all of us where you don;t have to do PVE city capture pq's to get the gear  to kill the king not only that but you will have to win numerous gold bags (see as in a casual never will) to even start to gear for a king fight

War should be after the folks that left WOW because of there elitist pvp system not the ones that enjoy WOW"s grind

 

I'm not saying that the system does not suck because imo it does. I don't like it for being to linear in progression due to those damned "wards" that work only for specific encounters. So it is basically an A-B-C-D progression that is grind inducing and pretty much immersion breaking for me.

However, stating that taking out a fricking fortress in T4 constitutes PvE raiding because you have to kill a boss mob among the myriad of players defending him is utterly ridiculous and maybe even intentionally misleading.

What would RvR be for you then? Scenarios? Keep sieges are PvE for you then? As I said many people have no real idea what RvR actually means and how it differs from your vanilla PvP or PvE.

  EvolvedMonky

Apprentice Member

Joined: 8/25/08
Posts: 381

10/25/08 3:56:00 AM#37

Im not to woried about it. Ive found armor sets off players before plus the only one who will need the wards are tanks.

As a rdps, if tanks do there job I wont get hit. Isnt that the reason we play PvP cause NPCs are simple. They attack whoever has aggro.  If the tanks die I dont think a ward is gonna save the squishys from death.

Seriously the damage reduction only works on certain PvE encounters, If your a tank or a slow one handed mdps(AoE have a small range) then it sucks to be you. 

 

 

Sounds like a stealth nerf to destruction, everyone knows order tanks are a myth.

  Kokushibyou

Apprentice Member

Joined: 2/27/07
Posts: 222

Remember

10/25/08 5:50:29 AM#38
Originally posted by Wakygreek

Im sorry, I consider keep lords and kings a pvp encounter not pve, only because its within a pvp objective. I refuse to be forced to do a PVE instance or PQ just to get a set so I can have an encounter with a king. I understand other games do this like WoW for example...however in like those other games you arent required to have a full set to survive an encounter. Usually you can find gear that is on the same level in different methods thats equivelant. Mythic is basically telling me that I need this set just for a stupid WARD ability so I can stay alive long enough to enjoy the ultimate end game experiance. Does no one else see a problem with this?


 

You say you want to do Kings, but not PQ?  The King is a PQ! 

If you consider the King PvP, then you have to consider the entire capital siege PvP.

And since you can get top level armor sets exclusively from doing city siege, I guess by your logic you can get these sets from PvP.

However, in reality the King isn't PvP he is a PvE component of an RvR event that includes both PvP and PvE.  And if you just want to do the PvP side and clear out enemy players from the city, which people will need to do since having enenmy players running around interupting the PvEers just won't do, then you will not want to wear those sets, you will want the PvP drop sets.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

10/25/08 5:57:43 AM#39
Originally posted by EvolvedMonky

Im not to woried about it. Ive found armor sets off players before plus the only one who will need the wards are tanks.

As a rdps, if tanks do there job I wont get hit. Isnt that the reason we play PvP cause NPCs are simple. They attack whoever has aggro.  If the tanks die I dont think a ward is gonna save the squishys from death.

Seriously the damage reduction only works on certain PvE encounters, If your a tank or a slow one handed mdps(AoE have a small range) then it sucks to be you. 

 

 

Sounds like a stealth nerf to destruction, everyone knows order tanks are a myth.

 

They were talking about stuff like Boss X's AE doing so much damage you needed the wards so I don't believe your  ""As long as the tank has it we're fine"" comment is correct.

  Kokushibyou

Apprentice Member

Joined: 2/27/07
Posts: 222

Remember

10/25/08 7:56:55 AM#40
Originally posted by Pheace

They were talking about stuff like Boss X's AE doing so much damage you needed the wards so I don't believe your  ""As long as the tank has it we're fine"" comment is correct.


 

Back in my dark WoW playing days, my Priest could get into a lot of raids without the right armor, just because he could usualy (not always) stand out of range of any damage and heal.

It entirely depends on how the encounter was designed, and since nobody has sacked a capitol yet I don't think anyone can say for sure who will need resists and who wont.
 

 

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