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http://www.shacknews.com/laryn.x?story=55476 In resume :
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10/22/08 4:41:44 PM#2
Sounds a lot like the NPC ship crews being planned by Cryptic for Star Trek Online. Bloody awful. |
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10/22/08 6:14:45 PM#3
romance and trade companions |
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BaronJuJu
Novice Member
Joined: 2/27/04
"Just because it happens to you doesn''t make it interesting" |
10/22/08 6:18:20 PM#4
I see these more as how they used them in KOTOR I. You have an "area" where these guys/gals/robots are waiting and you select which one to join you for the "quest". "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike" |
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Midnitte
Apprentice Member
Joined: 6/11/06
To not conform is to conform; Always question orders and demand a reason, least you become a Nazi. |
10/22/08 6:20:20 PM#5
Not unexpected considering you have the same thing for KOTOR. I wonder what the part limit will be. I look forward to this system, perhaps not finding "Level 60 hacker droid" on ebay, but the fact you can sell companions you don't need.
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Yes I suppose it will be some kind of Kotor system and your ship would be your "home". I just hope I'll be able to turn the compagnions off and replace them with real intelligence : friends and guild mates. |
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10/22/08 6:45:35 PM#7
It also hints at an instanced mission system much like CoH. ((This is merely my opinion of course.)) |
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10/22/08 7:00:15 PM#8
yeah i agree that would be awsome.
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10/22/08 8:28:57 PM#9
So they're pets you can have scripted conversations with? |
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10/22/08 8:42:07 PM#10
Do the people saying thsi is a bad thing forget that SWG Precu had companions (pets, npc troopers, droids) that were tradeable? This is great news in my mind! |
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