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News Discussion  » Star Wars: The Old Republic: Updates from Around the Web

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91 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
10/22/08 9:47:38 AM#1

Yesterday, we learned that BioWare was making Star Wars: The Old Republic. In our announcement feature, we told you that we would continue to follow the story as it developed and so today we bring you this assortment of details from coverage around the web.

With the announcement of BioWare’s Star Wars: The Old Republic MMORPG less than 24 hours in the past, more and more information is beginning to surface concerning the early details of the game. Our own coverage here at MMORPG.com, which was posted shortly after the announcement, gives a good overview, but in the interest of keeping you, our readers, as informed as possible, we have spent some time scouring the web for new tidbits that we may have missed.

Our report mentioned both that the game would be story based, and that players would have access to companion characters similar to those in earlier Old Republic games. Massively is reporting that the game will make use of dialogue trees (think more like Age of Conan than say, Warhammer). These trees will allow players to make decisions within the dialogue that not only impact your companion, but that are irreversible. Remember in the old games, where you choices impacted on your companions… Kinda like that. Not a new idea for the franchise, but certainly a new concept in MMORPGs.

Read the update here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Zayne3145

Novice Member

Joined: 6/28/07
Posts: 1461

May contain nuts.

10/22/08 9:51:44 AM#2

Yep, it's gonna be KOTOR3: Online.

Doesn't even sound like there'll be a need for crafting or an AH at this rate...

  tysonj25

Novice Member

Joined: 1/03/06
Posts: 58

10/22/08 10:01:56 AM#3

 I love how people make statements about a game we know nothing about. 

  User Deleted
10/22/08 10:03:51 AM#4

Thanks for keeping us up to date.

The one BIG question mark, and so far the only serious concern I have is this: how can a MMO be so much story driven and still succeed in making people cooperate. So far I hear a lot how you as a single player are hero of a story, fine. But I hear not two class stories cross, so how are people ever supposed to work together on a shared goal, as in the usual quests, when everything you decide and experience is so exclusive? Doesnt the need to cooperate the inclusion of trivial standard quests a necessity? Somehow it starts to sound like a single player game with an online longe to meet and talk, and that would really spooky.


This part of "having no day to day stuff" or what seriously concerns me tbh. How can any player take part in a MMO, which is supposed to have players busy at least for many months, if not years, and still be always heroic and story driven? Even with dozens of writers, the usual amount of daily hours of an average MMO geek will EASILY surpass ANY heroic content they can create, let alone unique for every class!

I kinda hope this is more RP blah blah, and in the end we will have the level of story-driven we have seen in AoC's Tortage area, the first 20 levels, where you have some personal parts but by and large a normal MMO. I really would be let down if I subscribe to an MMO and everyone is vanished in instances of single player heroic stories. We'll have to see.

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
10/22/08 10:10:06 AM#5
Originally posted by Yunbei

Thanks for keeping us up to date.

The one BIG question mark, and so far the only serious concern I have is this: how can a MMO be so much story driven and still succeed in making people cooperate. So far I hear a lot how you as a single player are hero of a story, fine. But I hear not two class stories cross, so how are people ever supposed to work together on a shared goal, as in the usual quests, when everything you decide and experience is so exclusive? Doesnt the need to cooperate the inclusion of trivial standard quests a necessity? Somehow it starts to sound like a single player game with an online longe to meet and talk, and that would really spooky.


This part of "having no day to day stuff" or what seriously concerns me tbh. How can any player take part in a MMO, which is supposed to have players busy at least for many months, if not years, and still be always heroic and story driven? Even with dozens of writers, the usual amount of daily hours of an average MMO geek will EASILY surpass ANY heroic content they can create, let alone unique for every class!

I kinda hope this is more RP blah blah, and in the end we will have the level of story-driven we have seen in AoC's Tortage area, the first 20 levels, where you have some personal parts but by and large a normal MMO. I really would be let down if I subscribe to an MMO and everyone is vanished in instances of single player heroic stories. We'll have to see.

 

I think you might be reading too much into the not having day to day stuff... Basically, I think that was their way of saying there won`t be aan emphasis on those kinds of things.

As to your point on the single playerness of it: Well, I don`t think that the personal storylines are going to be the whole of the game. They probably make up a fraction of it. If BioWare is smart, they`re going to give players plenty to do together and with luck, helping other players complete their personal quests will be rewarding for other party members as well. We`ll have to wait and see, but I don`t think that you`re going to have to worry about a lack of socialization. There would have been no reason to do an MMO version otherwsie.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  User Deleted
10/22/08 10:36:44 AM#6
Originally posted by Stradden
Originally posted by Yunbei

Thanks for keeping us up to date.

The one BIG question mark, and so far the only serious concern I have is this: how can a MMO be so much story driven and still succeed in making people cooperate. So far I hear a lot how you as a single player are hero of a story, fine. But I hear not two class stories cross, so how are people ever supposed to work together on a shared goal, as in the usual quests, when everything you decide and experience is so exclusive? Doesnt the need to cooperate the inclusion of trivial standard quests a necessity? Somehow it starts to sound like a single player game with an online longe to meet and talk, and that would really spooky.


This part of "having no day to day stuff" or what seriously concerns me tbh. How can any player take part in a MMO, which is supposed to have players busy at least for many months, if not years, and still be always heroic and story driven? Even with dozens of writers, the usual amount of daily hours of an average MMO geek will EASILY surpass ANY heroic content they can create, let alone unique for every class!

I kinda hope this is more RP blah blah, and in the end we will have the level of story-driven we have seen in AoC's Tortage area, the first 20 levels, where you have some personal parts but by and large a normal MMO. I really would be let down if I subscribe to an MMO and everyone is vanished in instances of single player heroic stories. We'll have to see.

 

I think you might be reading too much into the not having day to day stuff... Basically, I think that was their way of saying there won`t be aan emphasis on those kinds of things.

As to your point on the single playerness of it: Well, I don`t think that the personal storylines are going to be the whole of the game. They probably make up a fraction of it. If BioWare is smart, they`re going to give players plenty to do together and with luck, helping other players complete their personal quests will be rewarding for other party members as well. We`ll have to wait and see, but I don`t think that you`re going to have to worry about a lack of socialization. There would have been no reason to do an MMO version otherwsie.


 

Good points! Rationally I feel you are right. This story uniqueness talk just freaked me out a little, heh.

  User Deleted
10/22/08 10:41:44 AM#7
Originally posted by Yunbei

Thanks for keeping us up to date.

The one BIG question mark, and so far the only serious concern I have is this: how can a MMO be so much story driven and still succeed in making people cooperate. So far I hear a lot how you as a single player are hero of a story, fine. But I hear not two class stories cross, so how are people ever supposed to work together on a shared goal, as in the usual quests, when everything you decide and experience is so exclusive? Doesnt the need to cooperate the inclusion of trivial standard quests a necessity? Somehow it starts to sound like a single player game with an online longe to meet and talk, and that would really spooky.


This part of "having no day to day stuff" or what seriously concerns me tbh. How can any player take part in a MMO, which is supposed to have players busy at least for many months, if not years, and still be always heroic and story driven? Even with dozens of writers, the usual amount of daily hours of an average MMO geek will EASILY surpass ANY heroic content they can create, let alone unique for every class!

I kinda hope this is more RP blah blah, and in the end we will have the level of story-driven we have seen in AoC's Tortage area, the first 20 levels, where you have some personal parts but by and large a normal MMO. I really would be let down if I subscribe to an MMO and everyone is vanished in instances of single player heroic stories. We'll have to see.


 

Lotro has made story driven a huge success,perhaps a similar system may be incorporated here .. just guessing tho..

  Fadedbomb

Hard Core Member

Joined: 5/19/06
Posts: 1487

10/22/08 10:46:53 AM#8

Too bad the art-style isn't even Starwasy. This game might as well have been a single player game, because it most certainly has nothing Star Wars oriented about it based on everything we've been told and can see with our eyes ^.

  Bolthorn

Novice Member

Joined: 7/29/07
Posts: 13

10/22/08 10:51:50 AM#9

I have a feeling that the story driven parts they are talking about are going to be like Conan where you can do those things alone but also have alot of others stuff you can do with friends. I for one cannot wait to see this game. I played SWG but soon found that there was nothing to do after a while and the nerfs just ruined it for me

  MageThief

Novice Member

Joined: 6/09/04
Posts: 19

10/22/08 10:58:05 AM#10

Oh,,, I dont know if I gonna scream of joy or fear. Love Bioware as developer, love the KotOR IP, but I dont know if it would be best to leave KotOR as a singelplayer game or if it will kick ass as an MMO. Well time will tell I guess.

-<[ Damn Dirty Apes ]>-
-<[ Merde Souillé Singes ]>-
-<[ Jäklars Skitiga Apor ]>-

  Devildog1

Novice Member

Joined: 8/30/06
Posts: 495

Ryzom: Znathara
Ryzom: Jynxie
Ryzom: Bahira
RIP
SWG: Zanthar Brothen (Bloodfin)

10/22/08 10:59:57 AM#11

Well tbh I'm kinda sceptical but I'll wait till open beta to see!

Now playing:
Battle of the Immortals and Guild Wars

Played:
The Saga of Ryzom, Starwars Galaxies, Guild Wars, Metin 2, Cabal

Looking Forward to:
Earthrise, W.E.L.L. Online

  User Deleted
10/22/08 11:01:35 AM#12
Originally posted by Bolthorn

I have a feeling that the story driven parts they are talking about are going to be like Conan where you can do those things alone but also have alot of others stuff you can do with friends. I for one cannot wait to see this game. I played SWG but soon found that there was nothing to do after a while and the nerfs just ruined it for me


 

As I was saying the way they have done the Story mode in Lotro is brilliant... you dont have to do it if you dont want to you can go through the game anyway you want really. But doing the storyline adds so much more to the game experience imo. I think you may be right tho .. but in AoC the choices you make in the story mode dont really make any difference.

So if Bioware can pul it off where your choices do make a huge difference it could be awesome. They might need to find a balance though because alot of players probably wont want to be tied to the story line so it could be a difficult balance to get right .

  arctarus

Apprentice Member

Joined: 9/26/06
Posts: 2418

10/22/08 11:02:04 AM#13

Hopefully the story dont evolve around another killing of 50 boars to get 10 ears, but include betrayer quest ....

 

 

 

RIP Orc Choppa

  User Deleted
10/22/08 11:02:44 AM#14
Originally posted by tysonj25

 I love how people make statements about a game we know nothing about. 

 

Yes, especially when they're teary-eyed SWG vets. It just makes my day.

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
10/22/08 11:21:24 AM#15
Originally posted by Fadedbomb

Too bad the art-style isn't even Starwasy. This game might as well have been a single player game, because it most certainly has nothing Star Wars oriented about it based on everything we've been told and can see with our eyes ^.

 

Ya know, I think the thread that you created about this exact same topic is probably sufficient for your views on this. There's no need to repeat it in every thread.

You aren't too interested in the game. That's cool, but please don't continue to spam the same info over and ver again all over these forums.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

10/22/08 11:25:23 AM#16

In their interview, Muzyka says that, “It’s not a day-in-the-life of Star Wars”. Instead, he tells them that it’s about being a hero. Obviously, this puts a damper on players who may have been hoping to spend their time strictly as an entertainer or moisture farmer.

This was one of the most encouraging things they could have said about this MMORPG. This is Star Wars. It’s not about owning a shop or growing crops. It’s about fighting for the fate of the galaxy.

Bioware gets this and I expect they’ll focus first on making a fun game rather then following the insipid design choices of the SOE developers.  A wonderful, player-interdependent crafting system doesn’t help when you ignore balance and gameplay design problems.   Star Wars isn’t a story about musicians.    I'm looking forward to seeing a company who finally understands that produce a real Star Wars MMORPG.
 

  ZodiaEclipse

Apprentice Member

Joined: 9/18/08
Posts: 100

10/22/08 11:34:53 AM#17

I'm actually pretty excited about this. The trick is not to hope for another SWG because that isn't going to happen, rather just hope for a good Star Wars game. From what I've read Bio Ware has done well with their KOTOR line so it's not unreasonable to think that they could make a game that is fun to play in a world that is fun to be in.

Thanks for all the new tidbits, I'll be looking forward to more.

  Deewe

Advanced Member

Joined: 5/02/08
Posts: 1728

10/22/08 11:38:14 AM#18

Thanks for the update.

Few others points I read here and there:

  • There will be crafting but you won't craft shoes
  • Ships will be customizable
  • Regarding pre-alpha pics: lightsabers will get smaller but not too much
  • Can only have one compagnion at a time with you
  • Could have special achievements for not having (using?) compagnions
  • Character customisation = sliders (many?) with 3 positions only
  • Korriban starting planet for Sith

  JK-Kanosi

Apprentice Member

Joined: 12/15/06
Posts: 1359

10/22/08 11:40:33 AM#19

The Good:

I love a good Star Wars story and being able to develop a character in a virtual Star Wars world with other fans sounds awesome.

The Bad:

Judging by the screen shots, the graphics look closer to The Clone Wars animated movie rather than more realistic graphics, like SWG strived for. The lightsaber in that one Jedi's hand looked like he was holding a spray paint can, it was huge, quite contrary to the elegant weapon the lightsaber is. While I liked KoToR, I prefer controlling only one character.

I can't wait t hear more about the game mechanics, what there is to do other than questing, and abuot what classes will be offered at release.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  Souvec

Novice Member

Joined: 2/03/06
Posts: 703

Keeper of
the Fence

10/22/08 11:46:59 AM#20

WoW.... don't we already have a multitude of MMO's that play you out to be the hero, and even one now after several updates.... that already has a SW flavor?  Well the wait is over, maybe you'll have a SW MMO to play that may carry with it a better story and less bugs, but once again will be nothing different and won't be what most were expecting.

I know it wasn't what I was hoping for, but I am sure there are many who will gobble this one up just like WoW.

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