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10/16/08 5:10:25 AM#21
It's pretty simple really. The company execs made a pact with Satan. He tempts us weak willed folk, and in return, he gets all of our souls. |
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10/16/08 5:13:54 AM#22
Originally posted by bodypass
I agree with most all that's been posted, but freedom in game can not be used as a part of WoW"s sucess, considering how limited you are in choices of what you can do. The key, is the overall ease of all aspects of it (easy to get into, easy to play, easy to advance, easy to find enough time for, easy leveling, easy to have a comp to play it on, etc...) for the masses, and the endgame grind for the grinders. Something for everyone. |
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10/16/08 6:05:03 AM#23
Originally posted by jahar
I agree with most all that's been posted, but freedom in game can not be used as a part of WoW"s sucess, considering how limited you are in choices of what you can do. The key, is the overall ease of all aspects of it (easy to get into, easy to play, easy to advance, easy to find enough time for, easy leveling, easy to have a comp to play it on, etc...) for the masses, and the endgame grind for the grinders. Something for everyone.
Epic Fail. Typical answer of a blind WOW hater. Just look at the raid stats: 3 to 5% of the guilds clear the highest dungeons. http://www.wowjutsu.com/eu/alakir/ Arena is far too hard for 80% of the players, that's why most say " I hate" arena. Too hard to win. It is the freedom of choice of playing "hard" OR "easy" that' s the succes of the game. That's why demanding hardcore fast PvP players like my son and brother play it along with my father of 78.
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10/16/08 6:31:28 AM#24
Originally posted by singsofdeath
Unavailability of servers wasn't a function of polish. It was a function of succeeding beyond their wildest dreams. No one would have planned for that many people. There were bugs in the game itself but they were addressed quickly and the core mechanics all worked. It wasn't perfect, still isn't, but it was better than 90% of MMO launches and at least as good as the rest. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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10/16/08 9:42:55 AM#25
because it is the best mmo |
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10/16/08 9:48:08 AM#26
Its an easy to pick up and play game that looks very good and pleasing to the eye with a high need for better attainable equipment. That's why this game is successful. Its that simple. Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
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Pappy13
Novice Member
Joined: 2/16/07
I dont need to |
10/16/08 11:08:50 AM#27
WoW: Old woman! |
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10/16/08 11:28:58 AM#28
Originally posted by slask777
Honest with their numbers... Blizzard say 'active subscriptions' I have two accounts, that's two active subscriptions, in fact in every MMO I have ever played I have always had more than one account. So by that reckoning war only really has about 200K actual players and AOC.... well, I am sure both players are very happy. regardless of how you count, ~$120M dollars a month is all the ratification you need for a game. WoW succeeded because it was a solid game, well designed, excellent implementation, reliable (and yeah, I was there at the start and suffered as much as anyone else, but that period passed quickly), good timing, and well promoted. Regular updates, the expansions introduce immense amounts of new material, not like EQ2 battle packs, which are more akin to the irregular content updates (DM, BWL, AQ, Naxx etc etc...). Add to that the already hyped reputation of Blizzard due to their consitent ability to produce above average games and you have most of the story. Was WoW original, nope, it introduced little in the way of innovation but it popularised a genre that was begging to be brought to the masses and it was done very very well.
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10/16/08 6:57:02 PM#29
Originally posted by Trianon
Honest with their numbers... Blizzard say 'active subscriptions' I have two accounts, that's two active subscriptions, in fact in every MMO I have ever played I have always had more than one account. So by that reckoning war only really has about 200K actual players and AOC.... well, I am sure both players are very happy. regardless of how you count, ~$120M dollars a month is all the ratification you need for a game. WoW succeeded because it was a solid game, well designed, excellent implementation, reliable (and yeah, I was there at the start and suffered as much as anyone else, but that period passed quickly), good timing, and well promoted. Regular updates, the expansions introduce immense amounts of new material, not like EQ2 battle packs, which are more akin to the irregular content updates (DM, BWL, AQ, Naxx etc etc...). Add to that the already hyped reputation of Blizzard due to their consitent ability to produce above average games and you have most of the story. Was WoW original, nope, it introduced little in the way of innovation but it popularised a genre that was begging to be brought to the masses and it was done very very well.
Lol..I don't argue any of that. Dunno why you felt the need to argue with me. As I said, it was my personal opinion based on experience and observation. You, nor anyone else can change my opinion about that. Also I wrote 'user count', not 'active subscriptions'. Anyway, Pappy...Monthy Pyton much??? |
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10/16/08 7:03:36 PM#30
I love the fishing part! This is a cool thing about WoW anyone can play for hardcore raiders to casual fishers. Too bad I hate the grind factor and look based on stats. I had much fun playing WoW at launch. |
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10/16/08 7:08:07 PM#31
1. The noob friendliest game around due to the non existant difficulty level. 2. Can run on anything. 3. Blizzard having a huge RTS fanbase, which coupled with number 1, brought a lot of RTS fans into the MMO scene, and they all got into the game real easy due to its lack of difficlty. Then they told their other RTS friends about this awesome new type of game (many didn't know about MMOs at all, and most WoW players still don't know about the MMO market. 4. Very stable game. 5. Not doing anything new at all, stealing all tried and true methods from EverQuest. 6. Watering down all content, making the game heap rewards on you, and kiss your boo boos if you somehow manage to screw it up. 7. No death penalty. 8. X amount of noobs screaming about how its the greatest thing ever, leading to more and more noobs. 9. False subscriber numbers, making people think 8 million can't be wrong! when it doesn't remotely have that many subs. |
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10/16/08 9:14:03 PM#32
Did you not read my post ? That's exactly what I said. It seems Wow has soemthing for the illiterate too. I don't hate WoW. Judging by the vehemence of your defence of your game though you are clearly a "Fanboi". And every game( just about ) has more difficult things about it. you can barely attribute that, in that simple context, as a reason for a games sucess. And why do you keep bringing up your dad? and if you are old enough to have a 78 year old father, and a son who can play a MMO, why do you say things like "epic fail"?
edit. this is in response to post #23 |
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Pappy13
Novice Member
Joined: 2/16/07
I dont need to |
10/17/08 12:29:05 AM#33
Originally posted by slask777
Oh thank God somebody understood that post. :) |