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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Averheim Destro's take Altdorf

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41 posts found
  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

 
10/12/08 12:54:54 PM#1

Congratulations destruction!

vnboards.ign.com/Message.aspx

 

[quote]It took us about 5 hours from start to finish with 0 defenders. With Order defending, even with our large numbers, it would have been MUCH harder. Even if the Order that was on had come out to defend they could have stalled us at the Forts most likely due to the 1 hour timer and the NPCs.

This was planned over a week ago and was organized within our alliance which has several of the highest level and largest destro guilds on Averheim. I am sure someone will come with some pics and more info. If we didn't have such a great turn out we wouldn't have been able to do it, even with the lack of defenders. [/quote]

  lorndarken

Novice Member

Joined: 4/21/05
Posts: 277

10/12/08 1:16:27 PM#2

when was this ? i have not seen anyone talking about sacking altdorf, and i play on that server .

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

 
10/12/08 1:19:35 PM#3
Originally posted by lorndarken

when was this ? i have not seen anyone talking about sacking altdorf, and i play on that server .

 

Errr, posted just over an hour ago so I guess... umm... now? :p

  just1opinion

Bestest Spellerer

Joined: 8/14/07
Posts: 4542

10/12/08 1:19:50 PM#4

Ahhh, that was the server that I played Order on.  ROFL  Zero defenders from Order huh?  Well, that would perhaps explain the dismal experience I had on that server.

 

President of The Marvelously Meowhead Fan Club

  lorndarken

Novice Member

Joined: 4/21/05
Posts: 277

10/12/08 1:27:19 PM#5

this makes no sence, cause order seems to be on par with destruction  , in rvr or scenarios. well at least how i  have noticed.

  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

 
10/12/08 1:32:56 PM#6

That's what you get with off-hour raids. Was a problem in Daoc as well. Was not *supposed* to be possible in WAR I think I heard them mention before so perhaps this is another fluke to be chalked up to an unfinished city siege design it seems, like the last siege that got in through the side doors instead of taking the main doors down.

  Z3R01

Hard Core Member

Joined: 9/09/08
Posts: 1892

Waiting on:
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10/12/08 1:34:46 PM#7

Early morning raid? SO basically they set up a raid when the least amount of players would be on to defend?

I'll wait till a server has the balls to raid a city during prime time that will be the game first in my eyes.

 

This is like all those noob pvp guilds in WoW attacking a city at 4am, it doesnt mean anything.

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  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

 
10/12/08 1:41:11 PM#8

Um, you're kidding right? If that's what you expect this game to become you're in the wrong game. Off hour raiding has been part of RvR ever since Daoc, People are going to be abusing it, a *lot*.

 

Th best thing Mythic can do is make it take longer to actually take stuff. *Much* longer.

 

Then again, that will significantly reduce chances of underdog sides being able to take objectives by playting tactically.

  Keeper2000

Novice Member

Joined: 9/11/06
Posts: 647

10/12/08 1:43:24 PM#9
Originally posted by Pheace

That's what you get with off-hour raids. Was a problem in Daoc as well. Was not *supposed* to be possible in WAR I think I heard them mention before so perhaps this is another fluke to be chalked up to an unfinished city siege design it seems, like the last siege that got in through the side doors instead of taking the main doors down.

I hope Mythic "fix" this asap.  If not, been underpopulated will be a severe problem.

EDIT: I found this from MJ. Not sure if he is talking about this taking or the one in EU:

vnboards.ign.com/Message.aspx

 

  Raztor

Novice Member

Joined: 12/19/06
Posts: 683

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10/12/08 1:47:37 PM#10

Didn't MJ say these weren't suppose to happen for the first few months? And then when they did happen it would take a few weeks to push into the city?

 

These people have lvl 1-40 and done the end game content in 3 weeks...

 

/sigh

  Z3R01

Hard Core Member

Joined: 9/09/08
Posts: 1892

Waiting on:
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10/12/08 1:47:51 PM#11
Originally posted by Pheace

Um, you're kidding right? If that's what you expect this game to become you're in the wrong game. Off hour raiding has been part of RvR ever since Daoc, People are going to be abusing it, a *lot*.

 

Th best thing Mythic can do is make it take longer to actually take stuff. *Much* longer.

 

Then again, that will significantly reduce chances of underdog sides being able to take objectives by playting tactically.

 

No.. I'm not kidding AM raids sucked ass in DAoC also.

These people that raid early hoping noone would defend are pussies, they were in DAoC and now in WAR.

Lets see these guys raid a city when Order is actually online... yeah they wont.

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  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

 
10/12/08 1:56:00 PM#12
Originally posted by Z3R01
Originally posted by Pheace

Um, you're kidding right? If that's what you expect this game to become you're in the wrong game. Off hour raiding has been part of RvR ever since Daoc, People are going to be abusing it, a *lot*.

 

Th best thing Mythic can do is make it take longer to actually take stuff. *Much* longer.

 

Then again, that will significantly reduce chances of underdog sides being able to take objectives by playting tactically.

 

No.. I'm not kidding AM raids sucked ass in DAoC also.

These people that raid early hoping noone would defend are pussies, they were in DAoC and now in WAR.

Lets see these guys raid a city when Order is actually online... yeah they wont.

 

Well unless they make a time frame lock from like 6pm - midnight local primtetime this issue will never be going away, people will always take the path of least resistance :S

 

As for Keeper, yeah that was a response to what happened in the EU raid.

  JonnyBigBoss

Novice Member

Joined: 6/13/07
Posts: 620

10/12/08 2:17:44 PM#13

Destruction heavily outskill Order on Averheim. It's not even close to being fair. Full of fail imo.

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  Pheace

Novice Member

Joined: 12/17/03
Posts: 2434

You can either agree with me or be wrong!

 
10/12/08 2:20:52 PM#14

Mark's response to this siege.

 

[quote]Folks,

*Assuming* that no exploits were used and that destruction didn't take advantage of any of the things that will be fixed/tweaked in the next patch, then they deserve congratulations for the first taking of a city. I'll get the full scoop on this this week.

Now, as to the whole 2AM thing, well, if you want to play an RvR game, there will be times where one side will have a numbers advantage and they will use that advantage. The fact that this is the only city that has been taken out of our 55 servers means that the system is certainly not broken, borked or really messed up. If this had already happened on just our high pop servers, well, then maybe we'd be a little worried but we are 3 weeks since the game's launch and a city has been taken on only one server. From what I've heard, destruction got real organized and did what a large organized force would do against a non-organized (not disorganized since there is no inherent overall organization unless the players make it so) force, they defeated that force. We will look at all the data, look at what's going in 1.0.3 and if we need to make some new tweaks, we certainly will do so but again, a city has only been taken on one server so far in 3 weeks.

What amuses me about some of the stuff people have been saying is that on one hand, people say "Gimme more open RvR!" but on the other hand *some* people are saying "But it's not fair, they had more people than us!" and at the same time some people are saying "We hate scenarios!" If you want a true open RvR game then you should not complain about numerical or time-of-day advantages in terms of "Mythic FIX!" This is why it is quite difficult, if not impossible, to satisfy all the different needs/wants of the players. We can't make sure that all realms have the exact same population no matter what we do even if we were draconian in our efforts. No MMORPG of this type (DAoC, WoW, etc.) has ever had an exact 50/50 split and I doubt any will. We can't force the players to all log on to the game at the same time. If we were to say that city sieges could only happen during a certain time then we would still have people complaining, saying "It's our time Mythic, let us attack it when we damn well want to!!!" or "Our alliance can't get things going until late at night and Mythic is stopping us from attacking!!!!" and if we buffed up the defenses like crazy, people would say "OMG, now nobody has to defend the city, this isn't fair. This isn't an RvR game!" etc. People have been saying "Where's the war in WAR Mythic????" and now that a very organized group has taken a city without exploiting (apparently), now some people are saying "OMG, you mean we could lose because they were more organized and willing to fight? That sucks!"

Again, I'm not saying that the taking of Altdorf was perfect, done beautifully, working as intended, etc. since I don't have all that data yet. I'm also not saying that after looking at the data we aren't going to tweak things. However, I will say that if destruction did everything they needed to do lead up to the siege *properly* and then took it over a 7 hour period, that was a pretty special event. And in the coming weeks as we add more rewards and incentives for defending a city as well as the disincentives, I hope that people will more readily leap to the defense of their cities if they come under siege.

As to the whole "But we didn't know about city being under siege thing" well, I'll talk to the team this week and make sure that the notification systems that are in the game currently are working as they should be and even if they are, I'll do a review and see if they need to be buffed up some more. However, if people don't want to leave what they are currently doing in order to defend their cities, that is their choice not ours. We'll provide the incentives/disincentives for participating in the defense of a city but it is, as always, up to the players to make their own choices about this aspect of the game.

Mark [/quote]

  Battlekruse

Novice Member

Joined: 12/28/06
Posts: 1492

"Enough research will tend to support whatever theory.."

10/12/08 3:10:06 PM#15

Pheace is right. Most hardcore ppl plan there siege at the "perfect" time. Even King Magni Bronzebeard (King of Iron Forge, WoW) was assassinated first time a late Sunday night.  Old DAoC players are keen on this. But I would dislike to see a timelock to fix this. Unemployed or students can defend the city while the rest are on work during the daytime.


"Do you wanna play chicken...? "

  Jatwhal

Apprentice Member

Joined: 1/17/06
Posts: 165

10/12/08 3:42:49 PM#16
Originally posted by Battlekruse

Pheace is right. Most hardcore ppl plan there siege at the "perfect" time. Even King Magni Bronzebeard (King of Iron Forge, WoW) was assassinated first time a late Sunday night.  Old DAoC players are keen on this. But I would dislike to see a timelock to fix this. Unemployed or students can defend the city while the rest are on work during the daytime.


 

You're kidding me right ?

I would like to state that in no way shape or form that anything I receive from SOE influences my opinion about SWG or their company. I’m pretty much a typical average player enjoying the game.

  Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 3556

10/12/08 3:45:22 PM#17

Its sad their were no defenders during this..

come on people get involved.

  reliquary

Apprentice Member

Joined: 8/14/06
Posts: 13

10/12/08 4:07:08 PM#18
Originally posted by Z3R01
Originally posted by Pheace

Um, you're kidding right? If that's what you expect this game to become you're in the wrong game. Off hour raiding has been part of RvR ever since Daoc, People are going to be abusing it, a *lot*.

 

Th best thing Mythic can do is make it take longer to actually take stuff. *Much* longer.

 

Then again, that will significantly reduce chances of underdog sides being able to take objectives by playting tactically.

 

No.. I'm not kidding AM raids sucked ass in DAoC also.

These people that raid early hoping noone would defend are pussies, they were in DAoC and now in WAR.

Lets see these guys raid a city when Order is actually online... yeah they wont.

 

Since when is planning an assault for a time when defense is at a low point a cowardly tactic? That's strategy 101. The entire point of attacking a city is to succeed. Why would you wait to attack until the opposing faction is prepared to defend? This is supposed to be war, not a football game. If you're tired of early morning raids, do something about it. Form a counter force, do a little recon. I guarantee that with as many players as they fielded and as long of a planning stage as they had, word of it leaked out somewhere.

  nikoliath

Advanced Member

Joined: 5/17/04
Posts: 1175

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10/12/08 4:22:14 PM#19
Originally posted by Wolfenpride

Its sad their were no defenders during this..

come on people get involved.

INDEED....the more I play this game, the more I wonder how stupid and useless the average player can become. Why were there no defenders? Why do people not understand, or choose to ignore, scenario objectives, classes and how to play? 

Why are these games full of selfish, useless, ignorant and childish prats? Has WoW had such an impact on the PvP of other games that ex-wow players can only deathmatch and duel in scenarios?

Why do tanks run away? Why do mobs of numpties chase after 1 lonely enemy player all stabbing at their keyboard hoping to land the kill, while the artifact carrier is left to sit and read a book? ARrrrrrgggggghhhhh.

/rant off

 

GG to those Players that took part 

 

It's nice to see Mythic looking at these things and willing to adjust as required.

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  veratutazz

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Joined: 10/07/07
Posts: 126

10/12/08 4:32:57 PM#20
Originally posted by Pheace
Originally posted by Z3R01

 

No.. I'm not kidding AM raids sucked ass in DAoC also.

These people that raid early hoping noone would defend are pussies, they were in DAoC and now in WAR.

Lets see these guys raid a city when Order is actually online... yeah they wont.

 

Well unless they make a time frame lock from like 6pm - midnight local primtetime this issue will never be going away, people will always take the path of least resistance :S

 

As for Keeper, yeah that was a response to what happened in the EU raid.


 

 

 Geeze louise people..

 Make rewards associated with # of people from opposing side online averaged from start of raid to finish.

Fixed.

 

 If someone wants to raid the Order city when zero order players are on.. I say fine. Let them.

 Just make it a useless venture.. basically a 'dress rehersal'.

 no reknown, little to no xp. No noteriety, and they only keep the city for 30 seconds.

 

In addition, # of guards = inverse # of players on (with somne form of level averager in the mathematical mix.

 

 There. Now, if you wanna attack at 4am CST? fine. Tonz - o- NPC guards worth little to no loot or xp.

 

 Attack during Prime Time?

 Little to no guards & much better rewards.

 

Duh.

 

 

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