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10/13/08 4:59:00 PM#81
Why does anyone care. Nobody on this site will profit from such an event so why bother making threads like these. Variety is the spice of life and the more decent games to play the better I say. |
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10/13/08 6:27:49 PM#82
j-jonson: Is this a AOC post with "AOC" being replaced for "WAR"? Cause WAR is rated T..... while all the stuff is true-if you even played the game JJONSON.... |
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10/13/08 6:31:52 PM#83
nope. |
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10/13/08 6:41:44 PM#84
Nothing in this world will bring wow toiling down to the ground. No game will single handedly kill wow. It will take 5 games just as good as wow to even make Blizzard flinch. Wow's fan base is strong that a lot of players will never leave, unless wow is somehow blown up. Wow will eventually lead to its own demise. And when this happens Blizzard will have another MMO to catch all the players. I give no mercy |
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10/13/08 6:46:19 PM#85
OP, are you serious? Ok, then I will be. AOC had 800,000 copies sold with 1 million shipped to the shops. Unfortunately AOC's subs dropped after the first month. The same will happen with WAR and any other MMO. It has happened before, and will happen again. You cannot base any assumptions on the first months sales or subs. Fact is WAR is more of a niche game than WoW. For that reason it won't appeal to as wide an audience. So, unless there is a dramatic upturn in subs then I very much doubt that Blizzard are taking WAR's subs seriously just now. Oh and one last thing. REGISTERED players does not equal ACTIVE players. I registered with Star Wars Galaxies and Vanguard, but I don't play them and my sub ain't active. It's no use having 1 million registered players if only 10,000 of them actually play. |
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in terms of market sells , warhammer is a success. wow's based success was due to having 3 games warcraft, that helped drawn in the numbers and the things that wow did that improved upon itself. wow took a look at what other mmorpgs did and imporved upon theose areas, but at the same time were still trying to find its own identy , now when people think of wow they think, sandbox mmo that is gear and raid generated. warhammer is not that far behind, they may have a diffrent apporch while they are still trying to find their true identy, they say the game is rvr based, and in away that is true , but do they hold outlandish amounts of people for rvr yet ? , not yet but hopefuly soon. making itself be declared as a commercial sucsess with its own style , much like wow , has now established warhammer , which everybody knows , has been around since 1983 , comes from a much longer lineage and histroy in gameplay then that of wow. not to also forget the companys , wow is of blizzard and warhammer is of ea mythic. so if i were to ask was their any mmo's in your opinion that wow dethrowned ? aka killed ? |
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10/13/08 7:00:52 PM#87
It's definitely the first real contender, but it will take time to tell for sure. How WotLK plays out will be important, if it's a let down or the content runs dry quickly, we'll see even more refuges from WoW checking out WAR.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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10/13/08 7:24:11 PM#88
WAR s just like AoC, a let down, all the fan boys can talk it up as much as they want, it's another mediocre MMO in a market with lots of mediocre MMO's. Kill WoW.... lol, thats a laugh. |
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10/14/08 7:04:05 PM#89
Originally posted by Trianon
So they could say the same to you.. your a wow fan boi. Everyone has there opinions. Myself I love Warhammer and actually like it a lot more then Wow and I played Wow for two years. A good example why Wow got a lot of subscriptions is because you can still play it on anything. My best frined wants to come to War, but cant because his laptop (from work lol) wont run it, but he can turn down settings and run Wow. So he doesent really have a choice. Im not saying that is the only reason Wow has done so well, but it is a big part of it.
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10/14/08 7:33:59 PM#90
Originally posted by snoop101
So they could say the same to you.. your a wow fan boi. Everyone has there opinions. Myself I love Warhammer and actually like it a lot more then Wow and I played Wow for two years. A good example why Wow got a lot of subscriptions is because you can still play it on anything. My best frined wants to come to War, but cant because his laptop (from work lol) wont run it, but he can turn down settings and run Wow. So he doesent really have a choice. Im not saying that is the only reason Wow has done so well, but it is a big part of it.
No, you see people play Wow and PAY for it. Wow is NOT being played because it can run on a low computer. It is the ONLY game on Xfire in the top 10 that needs a subscription to be played. It simply is that good. And btw War doesn't need a paid subscription .... yet. We will see at the end of november when all people have to pay where it will stand. My guess is under GW and out of the top 10., just another pay to play MMO. So stop pretending. Wow is played because people want to pay 15 bucks each month. Not because they have a low computer. And it is non stop number 1 being played since 1130 days something. Now imagine if you would have to pay 15 Euro/dollars for CoD4 each month. Correct, I don't think it would be in position 2, let alone be the number one.
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10/14/08 7:47:35 PM#91
Originally posted by bodypass No, you see people play Wow and PAY for it. Wow is NOT being played because it can run on a low computer. It is the ONLY game on Xfire in the top 10 that needs a subscription to be played. It simply is that good. And btw War doesn't need a paid subscription .... yet. We will see at the end of november when all people have to pay where it will stand. My guess is under GW and out of the top 10., just another pay to play MMO. So stop pretending. Wow is played because people want to pay 15 bucks each month. Not because they have a low computer. And it is non stop number 1 being played since 1130 days something. Now imagine if you would have to pay 15 Euro/dollars for CoD4 each month. Correct, I don't think it would be in position 2, let alone be the number one.
Actually I do pay every month to play COD on a server. I donate. |
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10/14/08 7:55:35 PM#92
Originally posted by alcapwnyou
Word. President of The Marvelously Meowhead Fan Club |
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10/14/08 8:01:43 PM#93
just cancelled my WAR acct. glad i saw this thread, reminded me i still had to do it. in another 3 days i would have been charged for next month. gl to the WAR players... |
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10/14/08 8:23:28 PM#94
I don't think it's going to be a WoW killer. I've been playing for a couple weeks now and I'm already bored. It's nothing but a scenerio (BG) grindfest. Everyone is doing them as it's the fastest way to level. As a result it's very difficult to find a group if you want to go do the PVE quests which seem to be pretty nice. 90 percent of the time you'll end up playing the same scenerio over and over again for the different level ranges. This gets extremely boring! The same map over and over and over... Until they can balance things everyone is going to be doing scenerio's and a majority of the content they made is going ignored by most. |
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10/14/08 8:30:34 PM#95
It is a great game but there may never be a game that will be the WoW killer unless their main purpose of making a game is to be a WoW killer which means...it's not going to be fun at all. I played WoW and it is an endless grind which would attract many people because you can never "Finish" an MMO until you do everything. In WoW, it's almost impossible since it can take a long time to get those tier 7 gear, or whatever it is now, for your entire raid/guild and when you do...there will be a new patch. Purpose in life is not to gain things, but experience. - Rover64dd |
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10/14/08 8:34:16 PM#96
Originally posted by Magter Agree I play wow and i played war and there both good games so this competition people want to make it shouldnt be even discussed.
Currently playing:wow/war Retired:,runescape,swg, |
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10/15/08 10:44:42 AM#97
Originally posted by zanzer
in my experience i've seen the same thing: no one to complete pve quests with, but with the scenerios...i've been in que for 4hrs at a time with not one popping for me. so leveling basically grinding...grinding to a hault. it was not a hard decision to cancel my account. |
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10/15/08 11:36:52 AM#98
done right it could have given Blizzard a reason to give there PVP a lot of love. but due to copying WOW bg's and thinking they needed a pve grind to hold subs it turned into scenariohammer online and will fade quickly to a small niche market |
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10/15/08 6:47:11 PM#99
I think a lot of people that dont like WAR to much havent played the game to much. |
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10/16/08 1:17:15 AM#100
In today's MMO market space you have a situation much akin to a monopoly, there is one big market leader and then there is the rest. WoW is the market leader and quite remarkably it is the leader by such a large margin that it becomes irrelevant how the rest of the market performs. In Europe, WoW is approximately 44% of the entire MMO market according to some of the latest census sites, leaving only 56% to be divided between the myriad of other parties. At a glance that doesn't seem like a majority, but the remaining 56% is made up by more than 80 different titles (some of which are indeed VERY small). In the current market, especially with the WoW 3.01 update yesterday and the upcoming Expansion release (which will include features also present in WAR, making the distinction between the two less), my personal estimate is that it is hopeless to label anyone a "WoW Killer" as there will not be one. With the established franchise, the huge fanbase and a very efficient hype machine, Blizzard still maneuvers with confidence in the business area they re-defined (and proved to others how profitable could be). In order for a new title to become a contester to WoW it has to mimic the development in subscriptions that WoW has managed. Looking at sales statistics from various European computer game outlets you will find that WoW (basic game), Burning Crusade (expansion), and the recently released combined Battle Chest has numerous months been the top sellers, even as much as 6 months after release (in the case of Burning Crusade) and up to 18 months after initial release for the basic game. WoW has also demonstrated the unique behavior of continually increasing subscription numbers to a degree normally not seen in the market. The normal tendency for a released MMO is a launch, and then a 20-30% decline in subscriptions after the first two months which then creates the baseline for the game. All depending on how well the game performs in the public marketing space and how well received it is by various other influential medias (gaming magazines, youth TV, computer game websites, etc) most games then experience a further 5-15% drop in subscription during the rest of the first year. WoW was the first MMO to totally blow that formula to pieces and no MMO has been able to follow in their footsteps since. If you're into market dynamics and business administration, Blizzard and their WoW franchise is fascinating stuff. Even though you might not particularly like the game the impact they have had on their market (which they had no activity in at all previously) is completely unprecedented in modern Western economics for the last 20 or more years. From nothing to market leader in less than five years is astonishing and coupled with the not unremarkable feat of making MMOs public domain you have something that is both a feat in the marketing as well as the financial sense. |
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