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News Discussion  » The Chronicles of Spellborn: Spellborn Starter Area Changes

2 posts found
  Szark

News Manager

Joined: 5/02/06
Posts: 4423

 
10/10/08 4:44:38 PM#1

The folks at The Chronicles of Spellborn have announced several changes to the game's starting area, and have produced a developer journal detailing those changes as well as providing insights about the High Houses of the game's lore.

Developer Spellborn NV has rolled out a new content patch to the Closed Beta version of The Chronicles of Spellborn. Since today the city of Hawksmouth boasts an improved design and environment. This change was motivated by technical and immersion reasons to make sure new adventurers of The Chronicles of Spellborn benefit from the best gaming experience possible. By reducing the graphic load on the server and by placing High House Silver and Torque in a new area of the city, Spellborn Developers made sure this beginner zone is ready for release.

In addition to this overhaul, a new lighting engine has been shipped to this latest Closed Beta version. Strengthening the immersive and realistic elements of Spellborn, this new engine allows for sharper and clearer experience than previously.

Read more here.

  ardohain

Novice Member

Joined: 5/12/06
Posts: 104

10/10/08 5:18:21 PM#2

i've only recently started researching this one. i'm not currently playing anything and am really looking forward to trying this out. seems like this could be very much my alley. i'll be interested in reading other peoples' impressions. i'm not always the best at gleaning the clearest overall picture of what a game is and will actually be before it's releast. i had many friends telling me to wait and see what was releast when i was excited for AoC, for example.