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News & Features Discussion  » Warhammer Online : Age of Reckoning: Hickman Interview Part Two

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44 posts found
  neonwire

Novice Member

Joined: 12/19/04
Posts: 1808

10/10/08 1:55:57 PM#41
Originally posted by Cendharia
Originally posted by neonwire

I personally want more of an incentive to engage in RvR that goes way beyond trivial crap like gaining exp, renown points or loot. Why is everyone so bloody obsessed with gaining levels? What about actually having a decent reason to fight over an objective. Everyone is so utterly obsessed with "leveling up their toon" that no-one gives a shit about the actual war in Warhammer. Who cares if I get more or less exp for doing something? The little rewards we get are just side effects of our actions. Everyone goes up levels anyway and it doesnt make the game more fun to play. All that happens is that you just gain access to the next area.

I really dont think the whole level-chasing mentality is ever going to change in this game because essentially thats all this game seems to be about. Its all about rewards in the form of level progression. Everything in the game is just a themepark ride where everyone can watch their own character climb the inevitable ladder along with everyone else. It doesnt matter if you win or lose in this game because you will ALWAYS go up levels no matter what.

Hopefully when the chat system gets fixed so everyone in their respective realm can talk to each other we might start seeing the RvR areas getting used more. Hopefully each realm might actually start acting more like a realm rather than a gibbering horde of narcisistic level grinding phat loot farmers.


 

Unfortunately..the mindthink that...the endgame is the only fun part..seems to be here to stay.   Highly doubt the Mythic Devs can do anything about that.   

That comes from other games that encourage that sort of thinking...and now its ingrained.    "beat the game in 4 days" "beat the game in 24 hours"...etc.  Game Devs might as well not spend all that time putting content in ..these sorts of players just bypass it in the great race to the end.

Thats how folks play today...not gonna change now.

Cend


 

Yeah you're right actually. The devs really shouldnt have wasted their time putting all of that content into the game because its ALL A LOAD OF BORING SHIT! I've killed a billion dull unimpressive mobs with zero AI before in every other mmo and it was the same in all of them too. Get a crappy meaningless quest, grind the numbers up by repeating the same action over and over again and then move onto the next crappy quest. Its all been done before and WAR doesnt make it any more interesting......in fact if anything its more boring.

Fighting with other players however IS fun because they dont repeat the same actions all the time. I wish Mythic had ditched the whole EQ/WoW-style questing bollocks and simply integrated npcs into the open RvR maps (ie the ENTIRE game should be open RvR). The only "quests" should be ones to conquer other areas that open up when certain control points have been taken.

Instead Mythic has tried to cater to everyones style of play and has ended up being average at all of them when instead they could have made an awesome pure RvR game which is what Warhammer is meant to be about.

  Jalford

Apprentice Member

Joined: 9/24/06
Posts: 17

10/10/08 6:10:44 PM#42

The reason beta was so fun was because through most of it, the lvl was capped, so when you got to a certain lvl cap, there was no point in grinding scenarios, so people went for the open RVR.  And at 40, i got a feeling that will happen again, unfortunatly, a lot of people wont make it to 40, cause they dont want to go through the grind of lvling through scenarios to get there.

I like to mix it up with scenarios, PQs, and questing, mixin in open field RVR when its going on, but i have a tight group of friends i play with so we are able to knock this stuff out together.  If i was solo, id hate it right about now.  people play way to selfishly.  Noone heals, tanks dont guard anyone, its rediculous.  WOW ruined MMOs.  And i liked wow.  But, people still have the mind set that they have to get to max lvl as fast as possible to have fun, and thats not true.  Rush to 20, get your mount, then start sieging keeps was my plan, and thankfully, my server does have some RVR action.  the keeps flip pretty regularly in tier 2 at least.  But its nothing like beta where all we did was fight over keeps.

Im going to stick it out till 40, because i know how much fun the game can be.  I hope other will too.

  User Deleted
10/13/08 6:18:44 PM#43

He didn't mention the biggest problem WAR got, namely a poor chat system. No one chats in the game. I've played whole sessions without seeing even 1 player say anything. What the hell is that? Game lacks alteast a tier-wide chat. Don't think a server-wide chat is a good idea, but each tier should be able to chat with eachother.

It brings a shitload to the feel of being in a community, which I don't feel like when I play WAR now. Game feels like a singleplayer game with a lot of bots running around. The guild I'm in saves the community feel a little, but it's still too little. Chatting with random people builds community's, and building community's is one of the things we, as humans, do best and actually thrive in. So what if you risk another Barrens chat? That's what ignore is for(and don't limit the ignore list to like 30 ignores or some other idiot number ffs...and if you do, make sure it's big enough. 500 should be a good start).

I never understood the logic with the chat system Mythic went for. Stinks of poor planning and stupid ideas, both in execution and looks.

 Edit: While Mythic got a little sense and added regional chat I still find it too little, and maybe too late. Tier wide chat is highly needed, so the entire faction can co-ordinate defenses for rvr and chat with another.

  saluk

Apprentice Member

Joined: 1/02/05
Posts: 326

10/16/08 11:18:22 PM#44

The worst thing about the chat, is that it was nerfed right before the headstart, with no announcement or communication about why it was done, and still there has been no word from the devs on why they made this decision or if they are ever going to fix it. For how open and community oriented the devs have been on most things, they have been totally private regarding tier-wide chat. The first preview weekend had chat and felt alive, and it was the funnest time I had ever had playing an mmo. It was my new favorite game ever at that point. Without chat, with the nerfed rewards, dead open rvr, it has dropped considerably. How can just a few weeks of "fixes" totally ruin a game? It's insane.

I know exactly what happened. They got worried about what numbers would do and tried to rebalance things to handle the numbers. But with so little time left, they should have focused on technical issues and not changed the game balance. The rebalancing was sloppy. Besides, it's very hard to balance for numbers that aren't there. You will have to rebalance it later anyway, so wait until you have numbers before you go in with a scalpel cutting things that have been a certain way for so long during beta, without any hard information that you are cutting in the right place.

Give me tier wide chat and I'll think about extending my account, otherwise I think I'm bust. I really believe in this game too, it's just not right for a brand new mmo with the numbers WAR has to feel so freaking DEAD.

EDIT: Props to mythic, they added regional chat! Yesterdays patch notes: "We're pleased to announce the addition of a new regional chat system. This item has been one of our most requested features, and you can find the details below."

Going to play again for a few days and see if anything else has changed. Thanks Mythic for listening!

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