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Star Wars Galaxies

Star Wars Galaxies 

General Discussion  » Instant travel ??

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25 posts found
  User Deleted
 
10/07/08 6:00:48 AM#1

Hi there folks, having a real heap of fun playing my Spy , but the Huge travel distances from one quest waypoint to another are a little tedious , so I was wondering besides Spaceports/Shuttles etc is a teleport system on the map or something I'm missing ....... no matter if there is'nt of course its still so much fun and I have just had a Speeder Bike, just feel I could get so much more done if I did'nt spend so much time traveling from point too point .

thanx

  Obraik

Ewok

Joined: 5/02/05
Posts: 7267

10/07/08 6:07:38 AM#2

Unless you're a GM, no, you can't instantly travel to somewhere that doesn't have a shuttle.  However, someone can drop a camp that includes a shuttle becon at the location you want to go to and then you could shuttle directly there - but of course, someone will still need to make the trip out to the location.

  peteski123

Novice Member

Joined: 10/02/04
Posts: 458

10/07/08 6:09:46 AM#3

just a note,

if you did not have to spend some time traveling from point to point to get things done What would be the point of doing things in the first place, might aswell make them all in the same house. That should be half the adventure and not try to skip the travel part..

Just my thoughts

  User Deleted
 
10/07/08 6:10:16 AM#4

Thanks alot alot for the quick reply Obraik !    ..... guess I'll just just grow to love that Speeder Bike !

  MarlonB

Apprentice Member

Joined: 4/11/06
Posts: 435

10/07/08 6:11:38 AM#5

Hehe ... dude .... i remember the days where there were loooong star/shuttle-port waits and NO speederbikes ... can you imagine walking everywhere ????

 

To answer your question ... no :D

  User Deleted
 
10/07/08 6:12:02 AM#6
Originally posted by peteski123

just a note,

if you did not have to spend some time traveling from point to point to get things done What would be the point of doing things in the first place, might aswell make them all in the same house. That should be half the adventure and not try to skip the travel part..

Just my thoughts


 

Point taken !

  User Deleted
 
10/07/08 6:14:58 AM#7

Oh and Btw anyone know if ther are any good guilds on Bria that are recruiting ?

  precuorbust

Apprentice Member

Joined: 10/06/08
Posts: 125

10/08/08 9:28:59 PM#8

Instant travel ruined SWG.  Well, added to the ruin that was the CUNGE.

Part of the game used to be...  exploration...  It actually TAKING time to get somewhere, and you might find something along the way...

But the NGE has been about rush, rush.  Rush to release it.  Cram everything into 9 professions.  Rush to get Jedi, no need to work for it, to wait for it, get it NOW.  Benny hill combat, etc.

Which might explain why 200K+ rushed.  To the cancel button.

 

 

  SioBabble

Novice Member

Joined: 6/10/07
Posts: 2823

10/08/08 11:49:13 PM#9
Originally posted by precuorbust

Instant travel ruined SWG.  Well, added to the ruin that was the CUNGE.

Part of the game used to be...  exploration...  It actually TAKING time to get somewhere, and you might find something along the way...

But the NGE has been about rush, rush.  Rush to release it.  Cram everything into 9 professions.  Rush to get Jedi, no need to work for it, to wait for it, get it NOW.  Benny hill combat, etc.

Which might explain why 200K+ rushed.  To the cancel button.

 

 


 

There is no doubt that high speed travel had a profound impact on how SWG played, when vehicles were first introduced in December 2003.

Mounts didn't have this impact, as top mount speed at gallop was a bit faster than burst run, and burst run speed was the standard mount speed.

But vehicles changed a lot.  It made a trip from Doaba Guerfel to Coronet faster than waiting for the shuttle if you just missed it.

Instant travel is just one way; but the addition of shuttle modules to camps indeed made instant travel potentially two way.  It's not much different, really, than hearthing out in WoW.

BTW, instant travel vehicles work anywhere in a player city...even right next to the shuttle port.

I'd say that JTL, with individual non-shuttle wait travel between worlds, was far more of an impact than instant travel on the game.  It elminated a lot of social interaction created by shuttle waits, and also destroyed Coronet as the crossroads of the galaxy.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

  GrandAm

Novice Member

Joined: 9/21/06
Posts: 404

10/09/08 2:51:48 AM#10
Originally posted by SioBabble
Originally posted by precuorbust

 

 

I'd say that JTL, with individual non-shuttle wait travel between worlds, was far more of an impact than instant travel on the game.  It elminated a lot of social interaction created by shuttle waits, and also destroyed Coronet as the crossroads of the galaxy.


 

Having read the vets talk about the shuttle wait times and social aspects I have to say it is something I could appreciate.  I think they should have not put that travel button in the JTL starship terminals.  I think every time you wanted to use your ship to get any where it should have been launched.

To go from planet to planet it would have taken almost the same wait time.  You launch, watch splash screen as space loads, spawn, set hyperdrive, wait for HD to activate, spawn in new space, take the time to fly to docking port, watch another splash screen as ground game loads, and finally spawn at destination.

The above would even have created more chances to socialise.  Eventually common travel lanes would form as people have to travel to a docking port after coming out of hyperspace.  You could chat as you traveled through space.  It would have put more people in space as well that just didn't bother and only used ships for instant travel.  I know on the last free month I saw one person in any planetary space offered up to RoTW.  It was sad.  I didn't go to Kessel, Deep Space, what ever the new area is named.

As far as planetary travel.  I think it would have encouraged more shuttle use as well because let's face it launching and landing over and over is boring.  I would rather stand and wait for shuttles than that.  I would spend shuttle times trying to be social.

They could have even extended the TEF to space.  Fly too close to a NPC Tie Fighter as a Rebel Pilot, they shoot at you.  If you fire back you get flagged to any Imp faction Pilots nearby.  Since planetary space would be packed with people traveling it really might encourage people to travel using shuttles.  They may have done this last one.  I don't know; I started CU.

"Suddenly, thousands of Trekies whose heads are full of facts of things like the stardate when the Cardassians farted on Deep Space nine are irrlelevant." - hardcoremoviecritic

  SioBabble

Novice Member

Joined: 6/10/07
Posts: 2823

10/09/08 3:18:55 AM#11
Originally posted by GrandAm

They could have even extended the TEF to space.  Fly too close to a NPC Tie Fighter as a Rebel Pilot, they shoot at you.  If you fire back you get flagged to any Imp faction Pilots nearby.  Since planetary space would be packed with people traveling it really might encourage people to travel using shuttles.  They may have done this last one.  I don't know; I started CU.


 

How it's always worked is that in space, you could be one of several factions. If you're Imperial or Rebel, your're always subject to PvE combat by the other faction.  You fly to close to an X-Wing in your TIE, and the NPC pilot will attack.  PvP of course is a different matter, mainly because PvP is pretty much one shot and you're dead combat.  You've got to go and declare yourself PvP at a station in space away from where you start initally after launch from a starport.

The neutral factions had their own little problems.  I did all my minining with my CorSec Ace, mainly because they're the true neutral faction...you can fly your ace mission against the Rebels or against the Empire as a CorSec pilot.  If you're RSF, you fly against the Rebels.  If you're a smuggler pilot, you fly against the Imperials.  There's one CorSec mission where you fly first against a wave of Imps, then a wave of Rebs, then another wave of Imps.  The two "mostly neutrals" can get the attention of the faction they're not alligned with and get shot at.  Then there are fun things like how all Hutt ships go after CorSecs, which makes it difficult for a CorSec pilot to rely on smuggler player pilots to help with missions, because the smuggers can't attack their allies the Hutts!

It's always possible to use your POB ship as a transport...to gather passengers and take them from say Mos Eisley to Dath Science or something like that.  The catch is that there's only the mechanism of spamming offers to give a ride in spatial  and then collecting fares to get passengers.  If a system was created that allowed you to pick up passengers in the terminal that was supported by the game, it would help a lot.  But the fact of the matter is, everyone has a ship now from the getgo that they can use to get from planet to planet, with the exception of going to and from Mustafar.  That's free.  Even though newbies start out with a lot of money nowadays, by the standards of someone who was new at launch, free is still the best price there is.  So people use indivdual ships to get around and only serious RP players will go through all the process to board a YT 1300 to transport somewhere, and there's frankly little incentive for someone to operate a bus line from Mos Eisley to Theed.  No economic incentive, anyways.

But the entire "I need to book passasge to the Naboo system!" aspect of working out deals in cantinas would be so much fun!  If only the game itself supported total strangers doing this in a way that allows them to break the ice without doing it directly to get a ride.  Some braver players might try that.

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

  Alindale

Novice Member

Joined: 7/04/08
Posts: 134

10/12/08 9:40:13 PM#12

Be glad you did not do the Jedi Village grind fest on Dath.  I wonder how many speeders the Nightsisters claimed and all the long lonely walks back, lol.

  SioBabble

Novice Member

Joined: 6/10/07
Posts: 2823

10/12/08 10:45:23 PM#13
Originally posted by Alindale

Be glad you did not do the Jedi Village grind fest on Dath.  I wonder how many speeders the Nightsisters claimed and all the long lonely walks back, lol.


 

At least on Ahazi there were a lot of people standing around Paemos begging for someone to kill them so they could clone express back to the Science Outpost.

Since I was an RPer, I'd offer rides in my AV 21 back, but few takers.

Never lost a one, though.  One friend gave me a ride back in his 7 passenger vehicle, can't recall the name.  Man was that thing slow, especially on those canyon walls...

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

  bnwoodman

Novice Member

Joined: 12/14/07
Posts: 27

10/12/08 10:51:50 PM#14

I feel what alot of you are saying about the travel times.  Some of my favorite memories (im from the old school of 10min waite per shuttle) were sitting at the starport and walking with friends throughout the amazing landscape.  The speeders killed that big time.  And then there all the other bad ideas they had. lol

Everquest 1, Star wars galaxies, City of heroes/villains, Eve, Lord of the rings, Age of Conan

  Alindale

Novice Member

Joined: 7/04/08
Posts: 134

10/15/08 10:11:06 PM#15

Was that before or after the Nightsisters got stripped of their long ranged attacks?  Those are what got my speeders in the beginning.  After those were removed, I never lost another one, even when i intentionally rode thru large spawns of them.

  Hozloff

Apprentice Member

Joined: 10/25/06
Posts: 196

SWG Veteran Refugee

10/15/08 10:51:01 PM#16
Originally posted by SioBabble
Originally posted by precuorbust

Instant travel ruined SWG.  Well, added to the ruin that was the CUNGE.

Part of the game used to be...  exploration...  It actually TAKING time to get somewhere, and you might find something along the way...

But the NGE has been about rush, rush.  Rush to release it.  Cram everything into 9 professions.  Rush to get Jedi, no need to work for it, to wait for it, get it NOW.  Benny hill combat, etc.

Which might explain why 200K+ rushed.  To the cancel button.

 

 


 

There is no doubt that high speed travel had a profound impact on how SWG played, when vehicles were first introduced in December 2003.

Mounts didn't have this impact, as top mount speed at gallop was a bit faster than burst run, and burst run speed was the standard mount speed.

But vehicles changed a lot.  It made a trip from Doaba Guerfel to Coronet faster than waiting for the shuttle if you just missed it.

Instant travel is just one way; but the addition of shuttle modules to camps indeed made instant travel potentially two way.  It's not much different, really, than hearthing out in WoW.

BTW, instant travel vehicles work anywhere in a player city...even right next to the shuttle port.

I'd say that JTL, with individual non-shuttle wait travel between worlds, was far more of an impact than instant travel on the game.  It elminated a lot of social interaction created by shuttle waits, and also destroyed Coronet as the crossroads of the galaxy.


 

One solution they could have looked at in JTL was to force people to launch their ship and hyperspace to their destination if they did not want to use the shuttles, and charge a higher "docking" fee to the pilot.

This way, they would have kept this money sink and avoid the crazy inflation brought by the NGE, encouraged people who could organise their duties to use the shuttles (ie visit cantinas, salons, smugglers, medical centers, bazaars, etc. whilst waiting on the shuttles) and still offer the opportunity for others to ignore the shuttle travel routes by using their ship if they wanted to and/or had to travel long distances at a cost. In short, both choices would have remained viable with pros and cons.

Of course, in their infinite wisdom, SOE made the shuttles reduntant and, as everything in the NGE, people spawn and despawn all over the galaxy with a touch of a button.

  SioBabble

Novice Member

Joined: 6/10/07
Posts: 2823

10/16/08 5:04:00 AM#17
Originally posted by Hozloff

One solution they could have looked at in JTL was to force people to launch their ship and hyperspace to their destination if they did not want to use the shuttles, and charge a higher "docking" fee to the pilot.

This way, they would have kept this money sink and avoid the crazy inflation brought by the NGE, encouraged people who could organise their duties to use the shuttles (ie visit cantinas, salons, smugglers, medical centers, bazaars, etc. whilst waiting on the shuttles) and still offer the opportunity for others to ignore the shuttle travel routes by using their ship if they wanted to and/or had to travel long distances at a cost. In short, both choices would have remained viable with pros and cons.

Of course, in their infinite wisdom, SOE made the shuttles reduntant and, as everything in the NGE, people spawn and despawn all over the galaxy with a touch of a button.


 

Yeah, and space was made even easier when they decoupled your spaceship from specific starports, allowing you to ignore landing in Mos Eisley and being able to take off from that same ship in Bestine, for  example.

The idea of a new credit sink is definitely a good one, and charging docking fees makes perfect sense and is very immersive, in my opinion.

Those restrictions enforced immersion, but just didn't fit in with the NGE target audience, which wanted convenience above all else.  Thus instant travel vehicles to any starport at all, then instant travel from that starport to any other starport with no need to actually travel in any real sense.  Once again, the journey is undermined by game mechanisms that kill immersion and being in a virtual world.

Recall that the NGE gave the target audience close to instant access to Wayfar (via a shuttle port there that never existed before) without having to earn it by being a master smuggler, a master bounty hunter, or through a quest to get permission to land at Jabba's Palace. 

CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

Once a denizen of Ahazi

  BadgerSmaker

Novice Member

Joined: 1/21/08
Posts: 647

10/16/08 7:33:43 AM#18
Originally posted by summitus

Hi there folks, having a real heap of fun playing my Spy , but the Huge travel distances from one quest waypoint to another are a little tedious , so I was wondering besides Spaceports/Shuttles etc is a teleport system on the map or something I'm missing ....... no matter if there is'nt of course its still so much fun and I have just had a Speeder Bike, just feel I could get so much more done if I did'nt spend so much time traveling from point too point .

thanx


 

Hi there, summitus.

You can get around planets quicker with this:

It's called a "Rattle Trap" and it's an "Instant Transport Vehicle", otherwise known as an ITV.

If you are outside of a city, and there is space around you to call the Rattletrap, you can use it to travel to any shuttleport or spaceport on your current planet.

Here are the waypoints to complete the collection to gain this ability:

/way tatooine 3568 -4813 What a Piece of Junk #1
/way tatooine -1324 -3572 What a Piece of Junk #2
/way naboo 5243 6660 What a Piece of Junk #3
/way corellia -103 -4739 What a Piece of Junk #4
/way tatooine -2877 2097 What a Piece of Junk #5
/way talus 295 -2919 What a Piece of Junk #6
/way talus 4474 5313 What a Piece of Junk #7
/way naboo -4771 4190 What a Piece of Junk #8

So if you find yourself needing to travel to your next quest waypoint, rather than swoop all the way there, just bring up the planetary map and click on the "Shuttleports" to find the nearest player town shuttleport to your objective, use the Rattletrap and travel there instantly!

I hope that helps.

  pdxgeek

Apprentice Member

Joined: 6/02/08
Posts: 659

10/16/08 3:14:34 PM#19

Badger, why didn't your grouping tools save SWG?

  kobie173

Apprentice Member

Joined: 8/05/06
Posts: 2234

10/19/08 5:10:24 PM#20
Originally posted by pdxgeek

Badger, why didn't your grouping tools save SWG?


 

I don't think anyone promised they would. Nobody insisted that grouping tools  were going to solve population issues -- they simply are a way for people on the server to get together easier. That's all they were intended to do. But please, keep badgering Badger about it.

So I started to walk into the water. I won't lie to you boys...I was terrified. But I pressed on, and as I made my way past the breakers, a strange calm came over me. I don't know if it was divine intervention or the kinship of all living things, but I tell you, Jerry, at that moment ... I was a marine biologist.

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