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News Discussion  » Age of Conan: Ranger Class Overview

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28 posts found
  User Deleted
10/09/08 10:22:19 AM#21

WolfClaws, your wrong man.

  WolfClaws

Advanced Member

Joined: 12/21/05
Posts: 308

10/09/08 10:44:46 AM#22

*sighs*
 

Simple googling.  Try googling Vanguard SoH Druid. 
You will see something from TTH that is 2 years old, and all the info is dead and changed.  Only parts are true.

That is what you got when you googled.

Some parts of the guides and whatnot you found is true, a lot of it isn't.

Stealth works how it works.  I can be a guardian in full plate walking around and if I have trained stealth enough, I shouldn't be discovered by a player.

Same holds true for a rogue class, only they move a lot faster under stealth and have special attacks from stealth.

Being detected is the same.  A guardian with 800 points trained in stealth will be the same as a Ranger or Assassin with 800 points except he will have stam drain and move slower than a rogue.  Players cannot really detect other players.  Broken mechanic or intended... who knows.

PvE in the daylight will detect anyone stealthed.  Period.

Elevation does not help.  It was something they wanted, but never made it in the Gold version of the game.  All elevation does is allow you to attack from locations players will have to work to get to... meanwhile you are still picking them off.  There is no increase to range or accuracy.  That only works if you are in FPS mode.

Heh, it isn't the bow speed, it is the combo refresh you are refering to.  If you use a common attack for bow and xbow, the move refreshes the same speed and when the "cool down" is over, you can attack again, bow or xbow.

Mike, you did say to switch to melee...Read your overview again... which seems shorter now... odd.

Check out this post...

 

http://forums.ageofconan.com/showthread.php?t=169800

It has current rangers from the current community talking about this overview.

 

And for a basic overview, I would suggest putting a quip on Tracking.. as it is a very important feature for being a ranger.  Especially on PvP servers.

 

  Appen

Age of Conan Correspondent

Joined: 8/27/08
Posts: 5

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

10/09/08 1:06:59 PM#23

*sighs*

Simple googling. Try googling Vanguard SoH Druid.
You will see something from TTH that is 2 years old, and all the info is dead and changed. Only parts are true.

That is what you got when you googled.

You just said that the mechanics haven't changed since beta. Playing the game isn't going to give you information on what checks or controls happen on the server end every time to shoot your bow or hit the stealth key. For this info I have to turn to the internet. I've tried to find the most accurate information regarding this but because all AoC info is fairly dated it's tough.  If you find other info I'd be happy to hear it but you've still yet to provide any sources that suggest otherwise.

Some parts of the guides and whatnot you found is true, a lot of it isn't.

Stealth works how it works. I can be a guardian in full plate walking around and if I have trained stealth enough, I shouldn't be discovered by a player.

Same holds true for a rogue class, only they move a lot faster under stealth and have special attacks from stealth.

Being detected is the same. A guardian with 800 points trained in stealth will be the same as a Ranger or Assassin with 800 points except he will have stam drain and move slower than a rogue. Players cannot really detect other players. Broken mechanic or intended... who knows.

I'm not talking about a guardian or ranger with 800 hiding I'm talking about one with 50-100. And I'm not talking about players. Yes player detection has been broken since release. I know from first hand experience that a ranger's hiding isn't as effective as an assassin/barb's at low levels (1-20). Why? because of this armor check. It's in the Ranger guide on the AoC forums as of late May and I've searched patch notes trying to find a change to this mechanic but to no avail.

 

Elevation does not help. It was something they wanted, but never made it in the Gold version of the game. All elevation does is allow you to attack from locations players will have to work to get to... meanwhile you are still picking them off. There is no increase to range or accuracy. That only works if you are in FPS mode.

I'll conceed on this point, but it hardly compromises my article as "a work of fiction."

Heh, it isn't the bow speed, it is the combo refresh you are refering to. If you use a common attack for bow and xbow, the move refreshes the same speed and when the "cool down" is over, you can attack again, bow or xbow.

This is just nit-picking. Combo refresh still slows down the overall speed of the xbow when compared with a bow, because I should hope everyone is using combos when they attack.

Mike, you did say to switch to melee...Read your overview again... which seems shorter now... odd.

No I said: The bow and crossbow suffer penalties when used within melee range, so it's best to switch to a sword.

Nowhere did I ever say you HAVE to switch to melee, but I think its better in the early levels DPS-wise.

I'm not sure what you're insinuating about it being shorter either as I have as much ability to edit it as you do right now. I wrote this article in late August, submitted it, and haven't seen it until now.

Check out this post...

 

http://forums.ageofconan.com/showthread.php?t=169800

It has current rangers from the current community talking about this overview.

Its going to be hard getting good review when your original post pretty much says "Tell me whats wrong with this guide"

I DID base most of this guide off tortage knowledge because 1.) thats the audience i'm aiming for and 2.) i really don't have time to level characters much higher than 1-20 when writing these guides. Due to the limited number of AoC players, let alone people willing to commit to writing 1-2 articles about the game every month, I really only have a week or so to test out every class.

This is why the first paragraph of the guide says:

This is by no means an in-depth guide for the ranger savvy, but if you're new to the class and interested in trying a Ranger this is a great place to start.

Its a completely different game in early levels than it is at 80.

That being said I'm done with this thread as it's going no where and is only turning into a flame war as this point. I've provided evident to backup my info and I'll let that speak for itself.

But it is disrespectful and rude to slander someone's hard work when you provide absolutely no evidence to back up your claims. Correspondents are putting a lot of time and hard work into these articles, and if you don't like them you should become and correspondent yourself and make them better.

Mrbloodworth says it well in his signature:
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Mrbloodworth

 

  WolfClaws

Advanced Member

Joined: 12/21/05
Posts: 308

10/09/08 1:15:32 PM#24

LOL, it isn't slander if the statements against your "published" articles are true.

Go back in game, and give YOUR experience... Validate what YOU wrote in game.  See if it is true or not.  Cause while you may have raised a ranger to level 40... you obviously didn't notice the stuff you mentioned.

And my little example on guardians in full plate stealthing.... well it doesn't matter how many points.. it was just an example..

An assassin is more likely to get popped out of stealth than that guardian. 

 

 

The "conceed" you have given, is only part of it.  Your work is not accurate.. you take it how you want to, but the thing is, players new to the game will read it, and go "wow, I just wasted my time playing, this is nothing like I read about".  So it is my obligation as a player, and member of the community to point this out.  And hopefully nip it in the bud real quick.

Don't worry, you aren't the only correspondent I have seen to do this.  There have been over 3 or so articles that are mis-titled, mis-represented and just plain wrong.

  Appen

Age of Conan Correspondent

Joined: 8/27/08
Posts: 5

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

10/09/08 1:28:53 PM#25

Actually every gameplay feature I've described is accurate. The only things your having problems with are mechanics, and overgeneralizing like that doesn't help.

  WolfClaws

Advanced Member

Joined: 12/21/05
Posts: 308

10/09/08 1:32:24 PM#26

You will think what you will think I guess... It is normal to defend something that is yours.  And yeah, MMORPG can be to blame for waiting for so long to publish it, but I would have been here anyways.

Your interpretation of stealth is misleading.  Armor does not play a factor. 

 

Oh, wait before I go on.. when you wrote that at the time, you said you were level 40?

 

You aren't playing anymore are you?

  Appen

Age of Conan Correspondent

Joined: 8/27/08
Posts: 5

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”

10/09/08 2:26:49 PM#27

Actually, if you really do want to help Wolf shoot me some Demo tips and builds. I think Demo will probably be my next guide, its obviously your main, and I don't know any high-level Demos to ask for advice.

Anything aimed at new players or leveling builds, etc. would be helpful. I've looked over guides on the AoC forums but (again) most of them are dated.

Shoot me an e-mail at mikey1504@gmail.com

I actually made a new Rng for this guide but I really don't like the stealth classes in this game very much. My "main" is a necro, but I'm usually playing different alts. Because of real life stuff I'm moving and haven't had much time to play either. (Plus I'm trying out WAR now as well)

 

  WolfClaws

Advanced Member

Joined: 12/21/05
Posts: 308

10/09/08 2:49:35 PM#28

The sticky on the demo boards contains some helpful links.  The Demo FAQ is fairly current, minus the LoS changes.  Still waiting on them to fix what is broke to update that,,, but looks like that isn't going to be addressed.

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