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Sorry if this topic has already been done. I see a lot of complaints about "empty pq's" and "empty open rvr". I hear a lot of people complaining that the game is a scenario mini game grind fest. I guess I have to agree. Basically I do pve quests and pq's while i wait for the scenario Q. I don't do this because the pve pq's and other quests are bad or boreing, I do it because the scenario xp is so damn good!!! In tier 3 I can get 10k exp, or more if im on game, not to mention the r exp; in a scenario. In open world quests I can't touch this. Most t3 quests are giving like 2-3k exp, or less. Same level mobs are giving me 200exp. I'm doing the quests for the armor/weapons, not the exp. This means there are no groups of people grinding mobs anywhere, so no opportunity to sit for a while and chat w/ people. I.E. no opportunity for "community". Ok, an overstatement. PQ groups form, it's true, but, when the PQ is over, let's say 12min. they group splits, that's it. All they need to do is nerf exp in one a bit, and upgade the exp in the other. Problem solved. |
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10/06/08 6:44:45 AM#2
I also apologize if this thread is a repeat and I am contributing to it. That being said. I am glad you brought this up. The poster has a point which i feel is a flaw in WAR. Grinding mobs and dungeons is onw thing we seem to complain about. Now we have grinding scenarios. Again, the poster is correct. Even if the scenario lasts the whole15 minutes you can grab yourself on average 10k experience and reknown. Spend that same amount of time in Public Quests, or PVE or even Open RvR and you get a fraction of that. And icing on t he cake are repeatable quests for 1) doing the scenario and 2) killing enemy players in the scenario. This gives you roughly 2-3K more experience. Should scenarios have a lockout timer? Or should mythic provide more of a variety of scenarios? Or should those quests not be repeatable? Nerf the exp? EDIT: How long does it take for a full group to take a Battlefield Objective? Should a BO provide at least 60k experience (10k for each player) for capturing and 60K for defending the objective. Obviously if a warband is involved in the BO, the experience is less, but the BO falls faster. Reknown can also be adjusted to make it more incentive for open RvR play. Should Keep Capture experience be increased for players so the decision to take a Keep is really enticing versus running another scenario? |
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10/06/08 6:56:58 AM#3
if theres one thing WAR does not need, its slower leveling. its slow enough already.
you get a lot more exp and renown for kills in the world than you do for scenarios already, but that figure could still do with some adjusting... as could the pve exp. |
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10/06/08 7:03:27 AM#4
While I think the levelling speed is adequate, the OP wants to address why we do scenarios more than open RvR. I think he is right. we are racing to 40 via grinding scenarios. |
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10/06/08 7:05:22 AM#5
Originally posted by Xennith
Are you serious? I'm motoringthrough the levels so far... so much quicker than WoW, CoX, AoC, etc |
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10/06/08 7:10:42 AM#6
one of the curses that war has to suffer atm is that they implemented to many good ideas imho they should have kicked out all single player quests and made those subquests of a public quest and they should have kicked out all szenarios and integrated them into world rvr. i think all these features interconnect to little (quests/public quests/ rvr/ szenarios) and since szenarios give the fastes xp most ppl go for them. it again showes how little the modern day mmo addict cares for lore or atmosphere because most people wont care if their homeland burns as long as they get good xp from instanced szenarios. in short: if your bored, visit my blog at: |
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10/06/08 7:11:09 AM#7
Well this would certainly explain the ginormous cue times for the scenarios then - at least on my server Iron Rock - I cued up for a scenario last night and after 3 hours of running around doing pve and pqs I just gave up on the scenario and logged out LOL! |
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10/06/08 7:15:12 AM#8
Originally posted by Lonesamurai1
Are you serious? I'm motoringthrough the levels so far... so much quicker than WoW, CoX, AoC, etc yep, i find it a right pain in the ass, i have one 11, one 16 and one 8 after two weeks... ill admit i only play 10 hours max a week, but still... its a bit too slow. (im not going to /ragequit over it, but if they make it take any longer id be a sad panda) |
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10/06/08 7:15:47 AM#9
Originally posted by Lonesamurai1
Are you serious? I'm motoringthrough the levels so far... so much quicker than WoW, CoX, AoC, etc
What lvl are you exactly? Leveling in WAR does NOT need to be any slower. While I agree that at T3 anything other then grinding Tor Arloc sucks in xp and it would be nice to see an update in this area I definitly think that dumbing down xp gain in scenarios is a bad idea, at it's heart WAR is a scenario pvp game. |
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10/06/08 7:17:11 AM#10
Here's what I'd like to see: - Greatly reduce Renown gains from Scenarios. - Greatly increase XP gains from capturing Keeps and Battlefield Objectives. - Make Keep Lords drop multiple PQ quality loot bags for a LOT of people. - Make Heroes at Battlefield Objectives drop one PQ quality item. This should greatly increase the incentive to do open world RvR, which I agree isn't good enough at the moment compared to scenarios. Currently they're empty most of the time as the rewards from PvE and instanced RvR is much greater, and the RvR lakes only have occasional action. I'd like this reversed so that during prime time there's action in them most of the time, and they're only occasionally empty. I personally find open RvR a lot more fun than instanced, and would like to see them make some improvements to the quality of the rewards you gain from it in order to lure players into doing it. What's interesting is that during closed beta, the RvR lakes were often crammed with people, so perhaps Mythic had the impression it would be the same at launch without any improvement to the rewards offered. |
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10/06/08 7:17:18 AM#11
Originally posted by MMOPlaya
It depends what scenario, ony my server (Sylvania) if you cue up in T3 for Tor Arloc you get in within 5 minutes everytime as long as its not like 6 am or something and even then you get in every 10-15 mins or so. |
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10/06/08 8:37:24 AM#12
Originally posted by craynlon
I have to agree with this statement. Scenarios should have been made part of the "keep warfare" system, by doing something like making each keep have its own linked scenario that you have to win in order to advance to the keep itself (sort of like a flag), and once the scenario is won by the attacking side EVERYONE who were just in the scenario (defenders and attackers) will instantly be sent to the keep (the defenders inside the keep of course) and the keep battle will start , allowing anyone else to join in after the scenario stage is completed. It really saddens me that they did not make open RvR as lucrative as scenarios, because basically the game has become another Fury (See Fury on MMorpg. its free, try it and see the similarities!) Basically a chat room or lounge where you queue up for scenarios and discuss Guild Wars type pre-mades that destroy PuG's. And from what ive seen, even at 40, you still sit in the same scenarios farming lower levs. “There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price |
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10/06/08 8:41:50 AM#13
Originally posted by MMOPlaya
Well, theres really only 1 or 2 that people will play in any given tier. Most of the times its the first and second choices (why bother looking right?) So for Tier 1, I would say that all those have seen play but Khaines is probably the most popular followed closely by Nordenwatch. T2 is none other than Morkain temple hands down. Tier 3 is hands down Tor Anroc which REALLY reminds me of Fury and left a very bad taste in my mouth about scenarios (lots of exploiting and cheating done in this scenario.) and so far in Tier 4 it seems that Serpents Passage is the one to play (Its the very first one listed.. Go figure..) “There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price |
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10/06/08 10:07:58 AM#14
What exploits are you seeing in Tor Anoc? I have seen an exploit in Phoneix Gate where a destro can take the flag in their spawn camp. |
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10/06/08 12:24:14 PM#15
Originally posted by Xennith yep, i find it a right pain in the ass, i have one 11, one 16 and one 8 after two weeks... ill admit i only play 10 hours max a week, but still... its a bit too slow. (im not going to /ragequit over it, but if they make it take any longer id be a sad panda)
You sit about right.. If you are only playing 10 ours a week, you shouldn't be max level. Sorry. I'm glad you are having fun, but again.. there are only 40 ranks.. and 80 RR. Since the 40 rank as well as the RenownRank go up at the same time.. (You don't have to fnish one before you can start the other).. then you are right on PAR. I've been playing since start.. and I don't even have a lev3el 16 guy yet.. (although I do have 5 level 10s or so.. and a few level 7s) Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
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10/06/08 12:45:32 PM#16
10k exp LOL Last night i was killing mobs for 600exp per kill.. took me 5 minutes to get 15k exp.. Scenario EXP sucks compared to questing and killing. I got 12k exp just for flying to a warcamp and saying hi to a mob. Sure when you win a scenario the exp is fine.. but given that you won't win everytime and you will win every quest.. it works out in favor of doing the quests.. although you still have to get the renown exp anyway.. My take on it is.. when you get tired of doing one thing.. do something else.. keeps me happy. |
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10/06/08 12:47:08 PM#17
it doesn't matter. The problem with WAR in the future will be content. When almost everybody is 40/80 and all there is to do over and over again is same senerio and raid a city. After about the 10th time of raiding a city you will undoubtly be bored and move on. Don't get me wrong you will have fun getting to that point but unless something major comes out in the content department when everbody is raiding cities. Then this will be the downfall. I can kill someone in a differant game is what the attitude will be. And Scenario XP really isnt alot its just you get more doing them then a damn quest that you venture all over the damn world to complete. They really should of added more xp for quests because DAMN they are pointless after a certain level. 15 min scenerio tops with everyone doing murktin temple win or lose if you do good u will come out of the scenerio wit 8000+ in xp, when doing a quest will take you 15 mins to get 2000xp. then u can turn in repeatables. To bad murkin temple doesnt have money for theres like pheonix gate. |
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10/06/08 12:54:47 PM#18
I agree.. There will either be live GM driven events or the game will ultimately fail in the end. On the bright side this game SOOOOO lends itself to great GM driven events. |
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Originally posted by Copeland
600exp per kill?! why am I only getting 200-300 then? 12k for a quest?! Ive never recieved more than 3.5k for one of those quests. Are we playing the same game? I've been wrong bfore and have admitted it...so please elaborate. |
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10/06/08 3:17:09 PM#20
Dunno what to tell you.. I'm t3 lvl 26 and that's what i'm getting on exp. last night 1 quest was kill 15 unicorns and a dryad.. uni's were giving 600exp dryad the same. that's close to 8k for the killing not including any adds that came along and 5k for the quest.. that's 13-14k for a 10 minute quest. OH and just to add to that.. destro took over the rvr region i was near so i got 4400 rp while doing that quest :) Advice: when getting to a new tier warcamp always take the flights to similar tier zones.. pc's nearby usually have storyline quests that just require you to fly from one place to another.. usually you can get 4-5 quests done there in about 10 minutes and get a good 15-20% into the next level. |
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