Trending Games | Star Wars: The Old Republic | Elder Scrolls Online | WildStar | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,041 Users Online:0
Games:681  Posts:6,078,840
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Magus/Engineer & Marauder - Anyone else think they are underwhelming?

2 Pages 1 2 » Search
24 posts found
  Stellus

Apprentice Member

Joined: 8/09/04
Posts: 237

 
OP  10/03/08 1:03:16 PM#1

This isn't a bash on the game - I love the game. But I can't help but feel as if Magus/Engineer & Marauder both utterly suck on the battlefield.

After playing a Magus, and playing AGAINST a Magus, I find them utterly useless. I can't determine their purpose really. They don't do enough damage to be placed as a "defensive" caster, they have paper armor, and in scenario matches where movement is everything, they don't have time or purpose to deploy sentries. Can anyone confirm that they become utterly awesome in Tiers 3 and/or 4? Or should I give up on it entirely.

For Maruader, it doesn't seem like in a game with many different types of offensive casters and survivable classes (tanks, healers), the Marauder does well. The Witch Elf/Witch Hunter does enough damage and has stealth which allow them to last and fight with a purpose. But a Marauder gets caught in "no man's land", the area between the casters who nuke anything that gets close.

What I am trying to say is, the ends never really seem to justify the means with these classes. Should I really continue to put time into them, holding on to the sneaking suspicion that they will get better in later levels, or will they always be pointless until a later patch buffs them?

  mk11232

Novice Member

Joined: 6/22/06
Posts: 218

10/03/08 1:13:47 PM#2

It really depends on what you want to do.  Unlike all other mmo's, this game is not specifally designed for each class to holds its own or to own any other class.  The Engee and Magnus are support classes, to add damage support, or utility support to the pure dps classes.  They are very neat to play but if you exepct to own other players with them you will be disappointed.  If you like the ranged aspect of both, I would suggest a squerg herder, they get good dps and a pet (order side white lion) which can kill characters pretty easily.

As a healer maurders and witch elfs are a bane to my existence.  Their job is to quickly get into the squisy back area and hack away.  Your job is not to go toe-to-toe with the front tanks nor to act as a tank.  Remember that this game is about an "army" with each class adding a specific ability to the entire battlefield.

But there is something to be said for engee being able to place a bombardment turret behind a rock and indirect fire around it and add constant damage, not large damage but constant.

If you really want a game where every class is "equal" and can kill others or tank damage this game is not for you.  As a RP I understand that unless someone has afk'd, I will never kill an opponent on a 1-1 fight, though I will never die either.

  Stellus

Apprentice Member

Joined: 8/09/04
Posts: 237

 
OP  10/03/08 1:21:09 PM#3

Sorry, I may have directed my post the wrong way. I am not looking to "own" anyone or go toe-to-toe with a tank. I just want to feel like I have a purpose on the field. I feel like there isn't a single thing I do remotely well. My spell casting is a joke, my pets do crap for damage, I die within seconds... I just feel like I am at a loss to do with the guy because he hasn't done anything particularly well. I wouldn't mind it so much but the problem I see with it is that Magus not only doesn't do one thing particularly well, but they do it far below par.

I like the explanation about the Marauder toying with backfield squishies, though.

  korvix

Novice Member

Joined: 5/23/07
Posts: 478

"My apologies to the devil, because we have only heard one side of the story."

10/03/08 1:24:13 PM#4
Originally posted by Stellus

After playing a Magus, and playing AGAINST a Magus, I find them utterly useless. I can't determine their purpose really. They don't do enough damage to be placed as a "defensive" caster, they have paper armor, and in scenario matches where movement is everything, they don't have time or purpose to deploy sentries. Can anyone confirm that they become utterly awesome in Tiers 3 and/or 4? Or should I give up on it entirely.


 

Just b/c you FAIL at using a class doesnt make it useless.

Srsly, I normaly top the dmg charts in RvR, and I hardly have more than 2 deaths. They are utterly Awesome in T1  you just suck at playing them.

 

  Stellus

Apprentice Member

Joined: 8/09/04
Posts: 237

 
OP  10/03/08 1:27:22 PM#5
Originally posted by korvix
Originally posted by Stellus

After playing a Magus, and playing AGAINST a Magus, I find them utterly useless. I can't determine their purpose really. They don't do enough damage to be placed as a "defensive" caster, they have paper armor, and in scenario matches where movement is everything, they don't have time or purpose to deploy sentries. Can anyone confirm that they become utterly awesome in Tiers 3 and/or 4? Or should I give up on it entirely.


 

Just b/c you FAIL at using a class doesnt make it useless.

Srsly, I normaly top the dmg charts in RvR, and I hardly have more than 2 deaths. They are utterly Awesome in T1  you just suck at playing them.

 


 

That's quite possibly the least contstructive post I've seen on these boards. "I am so much better at games than you are and you suck" is your answer? Great. Suddenly I have a child telling me how I am terrible at something after I ask for help with it. Can't wait to see what the future holds for our nation's children.

  Burnthebed

Apprentice Member

Joined: 11/02/07
Posts: 452

Totally Brasome

10/03/08 1:28:09 PM#6
Originally posted by korvix
Originally posted by Stellus

After playing a Magus, and playing AGAINST a Magus, I find them utterly useless. I can't determine their purpose really. They don't do enough damage to be placed as a "defensive" caster, they have paper armor, and in scenario matches where movement is everything, they don't have time or purpose to deploy sentries. Can anyone confirm that they become utterly awesome in Tiers 3 and/or 4? Or should I give up on it entirely.


 

Just b/c you FAIL at using a class doesnt make it useless.

Srsly, I normaly top the dmg charts in RvR, and I hardly have more than 2 deaths. They are utterly Awesome in T1  you just suck at playing them.

 

Wow,  nice attitude man. The OP wasn't even bashing the classes, or the game. He openly stated he was just wondering if they got more useful later on. Go back to your crib, and change your diaper. *Edit* Nice sonic the hedgehog sig....seriously Sonic is totally cool.....if you are an infant....and even then not really.
 

@OP I can't say much about the engineers, or magus' but I've played a marauder for quite a good bit of time and they are awesome. They may not do AS much damage as a WE or WH, but they do great DPS, and are a bit sturdier than the WH or WE. Basically they can take more hits which enables them to do more damage over time.

The sleeper awakes...and rides his dirtbike to the mall.

  Stellus

Apprentice Member

Joined: 8/09/04
Posts: 237

 
OP  10/03/08 1:31:34 PM#7
Originally posted by Burnthebed
Originally posted by korvix
Originally posted by Stellus

After playing a Magus, and playing AGAINST a Magus, I find them utterly useless. I can't determine their purpose really. They don't do enough damage to be placed as a "defensive" caster, they have paper armor, and in scenario matches where movement is everything, they don't have time or purpose to deploy sentries. Can anyone confirm that they become utterly awesome in Tiers 3 and/or 4? Or should I give up on it entirely.


 

Just b/c you FAIL at using a class doesnt make it useless.

Srsly, I normaly top the dmg charts in RvR, and I hardly have more than 2 deaths. They are utterly Awesome in T1  you just suck at playing them.

 

Wow,  nice attitude man. The OP wasn't even bashing the classes, or the game. He openly stated he was just wondering if they got more useful later on. Go back to your crib, and change your diaper.
 

@OP I can't say much about the engineers, or magus' but I've played a marauder for quite a good bit of time and they are awesome. They may not do AS much damage as a WE or WH, but they do great DPS, and are a bit sturdier than the WH or WE. Basically they can take more hits which enables them to do more damage over time.


 

I always found getting to the fight was the struggle of the class. I find myself getting nuked all to heck before I can even get to what I want to fight. As a large, hulking man, it's kind of hard to "sneak" to it. I've been trying to pay attention to the flow of battle, wait for tanks to storm in, healers to get there first spells off, and then cross through unattended. Seems to be okay for now...

  korvix

Novice Member

Joined: 5/23/07
Posts: 478

"My apologies to the devil, because we have only heard one side of the story."

10/03/08 1:36:40 PM#8
Originally posted by Stellus

That's quite possibly the least contstructive post I've seen on these boards. "I am so much better at games than you are and you suck" is your answer? Great. Suddenly I have a child telling me how I am terrible at something after I ask for help with it. Can't wait to see what the future holds for our nation's children.

 

why should I bother helping them if they cant help themselves, my post is more to other ppl reading this BS thread and taking its contents as serious.

Marauders are the sex, they are super powerful, and Magus rock some hardcore face. Marauders really dont get good till lv. 15 though.

Edit: all the BAAAWWWW in this thread is delicious.

  Burnthebed

Apprentice Member

Joined: 11/02/07
Posts: 452

Totally Brasome

10/03/08 1:37:09 PM#9
Originally posted by Stellus
Originally posted by Burnthebed
Originally posted by korvix
Originally posted by Stellus

After playing a Magus, and playing AGAINST a Magus, I find them utterly useless. I can't determine their purpose really. They don't do enough damage to be placed as a "defensive" caster, they have paper armor, and in scenario matches where movement is everything, they don't have time or purpose to deploy sentries. Can anyone confirm that they become utterly awesome in Tiers 3 and/or 4? Or should I give up on it entirely.


 

Just b/c you FAIL at using a class doesnt make it useless.

Srsly, I normaly top the dmg charts in RvR, and I hardly have more than 2 deaths. They are utterly Awesome in T1  you just suck at playing them.

 

Wow,  nice attitude man. The OP wasn't even bashing the classes, or the game. He openly stated he was just wondering if they got more useful later on. Go back to your crib, and change your diaper.
 

@OP I can't say much about the engineers, or magus' but I've played a marauder for quite a good bit of time and they are awesome. They may not do AS much damage as a WE or WH, but they do great DPS, and are a bit sturdier than the WH or WE. Basically they can take more hits which enables them to do more damage over time.


 

I always found getting to the fight was the struggle of the class. I find myself getting nuked all to heck before I can even get to what I want to fight. As a large, hulking man, it's kind of hard to "sneak" to it. I've been trying to pay attention to the flow of battle, wait for tanks to storm in, healers to get there first spells off, and then cross through unattended. Seems to be okay for now...


 

Well Marauders do get 2 sprint skills which should help in getting to those healers that need to be dead....like me (My main is a WP =P)

The sleeper awakes...and rides his dirtbike to the mall.

  mk11232

Novice Member

Joined: 6/22/06
Posts: 218

10/03/08 1:42:34 PM#10

I've played a couple different destro classes that always kill me and I want to add this about maurder.  Backstab the runaways.  Seriously, wait for people to start retreating and when their back is to you unlease your throwing ability and your stabbling ability which gives so much more damage when the target is truned around.

Again with the engineer (I have a lvl 13 alt so not too much experience) stand in teh background.  Plant your turret of choice and have both you and turret attack the same traget or plant turret on front lines, set to aggressive and autoattack everything, and you sti back with a riffle on a cliff or throwing down the poison bombs.  In scenarios I can usually bring the engee to top of damage charts (in 1-11 scenario) and at 13 I do respectable damage at 13, though that damage is on many people at once.  Don't kill many but finish off someoen almost dead or asssist with a melee dps'er.

  Goldknyght

Advanced Member

Joined: 1/12/06
Posts: 1557

It''s one thing to have a opinion, but enforcing one is unconstitutional.

10/03/08 1:44:18 PM#11

Magus are good because they have good AoE later in the game. As Engee's. This game has a slow start for some classes but i do believe all classes are equal in some aspect come level 40. Levels matter in this game. Yes a game is spose to be fun all the way through thats how i like it and thats how i ended up as a black orc. Some people like engee's and magus because not only do i see alot of em people are having fun with them aswell. They know there role and they maximize there capabilities. My suggestion to you is find out what class you maximize at on the battle field and be that guy. Are you the guy who runs in and wants to Pwn or are you the guy who wants to stay back in the cut and protect from a distance. Its just playstyles and the magus/engi/maruader arnt your styles.

  Player_420

Novice Member

Joined: 2/19/04
Posts: 696

10/03/08 1:45:09 PM#12

well with the marauder (sp?) you really need to play tactically if you want to survive, because frankly they can do amazing damage and debuffs. But basically you can run into no mans land like a tank and expect to live.

as for the magus, they own.....just gotta l2p them.

as for engineer...dunno really...as a witch elf I own them but they might be underpowered...maybe a HP/dmg buff on their turrets to balance them out?

I play all ghame

  teknician

Novice Member

Joined: 11/01/06
Posts: 272

"You can't have everything. Where would you put it?"
-Steven Wright

10/03/08 1:47:04 PM#13
Originally posted by Stellus

This isn't a bash on the game - I love the game. But I can't help but feel as if Magus/Engineer & Marauder both utterly suck on the battlefield.

After playing a Magus, and playing AGAINST a Magus, I find them utterly useless. I can't determine their purpose really. They don't do enough damage to be placed as a "defensive" caster, they have paper armor, and in scenario matches where movement is everything, they don't have time or purpose to deploy sentries. Can anyone confirm that they become utterly awesome in Tiers 3 and/or 4? Or should I give up on it entirely.

For Maruader, it doesn't seem like in a game with many different types of offensive casters and survivable classes (tanks, healers), the Marauder does well. The Witch Elf/Witch Hunter does enough damage and has stealth which allow them to last and fight with a purpose. But a Marauder gets caught in "no man's land", the area between the casters who nuke anything that gets close.

What I am trying to say is, the ends never really seem to justify the means with these classes. Should I really continue to put time into them, holding on to the sneaking suspicion that they will get better in later levels, or will they always be pointless until a later patch buffs them?

 

I know yesterday in T3, there was an Engineer that was topping the board.  I have also seen some pretty vicious Marauders.  I think most of it has to do with knowing how to play your class well.  Maybe you just don't LIKE playing them.  If you don't enjoy playing the class, you won't put much effort into learning how to play it.

  chrisleko

Novice Member

Joined: 12/21/07
Posts: 203

10/03/08 1:52:07 PM#14

I've noticed that the Engi and the Magus' pets can wreak havoc with my WH and WE if I don't watch it.  It's hard to tell sometimes in the mess, but if I'm trying to kill a squishy in the back line, the pets target me and add to the dps.  I don't know how they are in the upper tiers though.  All I know is that I've seen a lot of Engis top the damage chart.

Maruader is the mirror to the White Lion.  it survives longer than the WE and is designed to help kill squishies.  It can be tough to get across no-man's land though.  It really requires patience, a healer who can keep up your tank, and the ability to make their ranks break with a few tanks and well placed nukes.  I don't know how many times as a WP I've had to start the inital charge because no one else would!

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1234

Reason is a necessity

10/03/08 1:58:20 PM#15

Marauder class is meant to be dps, so yes its difficult to get to the squishies...but thats why you need to be tactical in this game.  Its not like WoW where a warrior with 16k hp can rush the squishies and wale on them for 45 seconds before they die.  Usually if you have like an offhealer acompany you it makes it easier. Like a DOK (Deciple of Khaine). 

Magus:  I played one to rank 2, so i cant comment on this class

Engineer: I played one untill level 12, and i have fought a level 20 before..they are a very very good class.  They do loads and loads of damage...you just have to learn how to play them correctly.

*advice*...at least what has worked for me.  Stay with the healers you are essentually protecting them from ambushes from WE and the sort.  Set up  a turret since the gun one has a 100 foot range.  And just throw down heavy fire on injured enemies...if you can get a Healer or Ranged DPS while staying near your healers...then thats great.  Thats basically how they are played...the Magues i assume is the same playstyle.  They are used more for defensive...imagine a group of engineers guarding a keep?  That is insane...it would be so difficult to take it trust me....my angy was averaging 15-40k damage per SC depending on how well the team played.

  Endlos

Novice Member

Joined: 7/12/08
Posts: 127

10/03/08 2:12:37 PM#16

My issue with Magus/Engineer is, frankly, they don't seem to bring anything to the table that a Sorc/BW doesn't do far, far better.

 

Yes, the deployable classes can get good damage totals, all those little plinks from players and pets add up, but it seems to me that, at the end of the day, a pure-nuke class will simply get more done so long as there's one healer keeping an eye on them (so they don't blow themselves up).  Getting a high damage total is one thing, applying that damage in the most useful way possible is another entirely.  Engi/Magus are billed as the "area denial" classes and so far (up through t2 for me, I play far too many different characters) all they seem to be are weaker nukers that lack the ability to kill themselves.

 

I guess maybe that's the 'strength' of the Magus/Engi?  They don't require a healer to operate optimally?  But, of course, banking your class choice on not having a single healer seems pretty shakey to me.

 

Marauder I kind of understand.  I mostly dismissed them nearer to launch because of that midfield "squishy dead zone" that happens between the fronts.  However, a Marauder played a little more defensively (you hang back near your casters and screen for them, and dogpile onto enemy melee that rushes in) rather than charging in with the tanks seems to get by pretty well.  Mainly the same deal for the WL.  I don't play a Marauder, but I do play a WL, and the WL's greatest strength to me is its ability to front a lot of damage out of nowhere.  WH/WE have to build their combo points and backload their spike, Sorcs/BW need long, uninterrupted cast times.  Mar/WL can engage a target and immediately start ripping it to shreds.  Sure their sustained damage won't be as high as the other classes but they can start spiking as soon as they start fighting.  All they have to do is find a 'comfort zone' within their friendly ranks so they don't get exploded before they can deliver that damage.

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 764

10/03/08 2:31:20 PM#17

I'm playing a Marauder atm and I think they're excellent. Good DPS, Good survivability and some nice abilities to interrupt casters, reduce armour, AoE attacks, Charge to chase those pesky BW's when they try and run.

 

Compared to the WE I tried I much prefer the Marauder. Yes you'll die if you charge in without thinking but use your head and you can do well enough. I'm nearly always in the top 3 for dmg and kills in scenarios so they can't be that bad.

  korvix

Novice Member

Joined: 5/23/07
Posts: 478

"My apologies to the devil, because we have only heard one side of the story."

10/03/08 2:33:20 PM#18

Putting my money where my mouth is.

Shining example of what a lvl 24 Magus can do, Bright Wizards can suck it.

Edit: I'm Lovelock.

  Stellus

Apprentice Member

Joined: 8/09/04
Posts: 237

 
OP  10/03/08 2:48:00 PM#19

Wow, I really like the idea of Marauder hanging in the backfield with the casters, intercepting those who plan on ruining their fun. Rushing upfield when everyone is either distracted or running away to offensively push DPS is nice too. I will have to try that. Thanks!

Like Endlos said, You can nickel and dime people sparingly to add up to a nice total damage, but if that damage isn't being applied as well as what a Sorcerer does, then I really don't see the point to Magus. I will shelf my Magus and pick up Marauder instead. Thanks for the posts everyone.

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

10/03/08 3:25:48 PM#20

I can't speak for maguses(or is that magi?), as I'm not a caster. As far as the marauder goes if you don't have someone healing you, then you shouldn't be running around getting nuked. Stay back near your sides casters, and get the tanks that run to them. If the caster is smart he will kite the tank away from his healer(overextend). That's when you can kill the tank. You then can join about killing the casters/healers when there are enough people around to take the focus off you.

If you have someone healing you Marauders are sick killing machines. Just don't overextend yourself(meaning getting out of your healer's range aka chasing them forever).

 

IMO, melee in this game are the least fun to play unless you have a healer backing you up. They always seem to be the ones that die first. If I know I'm going into a scenario/rvr solo I choose range, or a class that can heal.

2 Pages 1 2 » Search