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10/05/08 7:22:17 AM#41
Hey guys, Asaf here (AKA OP). First of all, thanks for reading this and commenting, regardless of the positive or negative reaction in the comment. A couple of points I wanted to clarify in regards to the article and some replies:
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10/05/08 9:15:31 AM#42
First I think both LotRo and WAR fits their lore better than AoC. Then In WAR you have the feeling of moving around Warhammer figurines and war but not so much as there is a story going on. In that LotRo does an awesome job to make you feel you are part of the story and not a peon as in WAR or some pseudo Conanesque "hero". Where LotRo failed is where AoC was good and WAR excellent : marketing. Lets say AoC, LotRo and WAR had the same marketing campaing I'd bet 1000 to 1 LotRo would be the #1 game now. And I mark my words even over WOW. I'm having fun in WAR now and I think it's a very well polished game but I know this game will be boring in the long term. About WAR the public quests sounds interesting but they still need a lot of tweaking like all players should be automatically grouped when participating in a PQ. Same for the tome of Knowledge, fun but pretty boring when you have the same entry for the 10th time on your alts. Also it needs tweaking like right click to get back to last page instead of having to click back. Most annoying when browsing many entries. We should be able to disable some alerts or entries. I'm looking forward TOK unlock ding! : you earn the ability to mark all know entries read in one click!!! Now for the mini scenarios, it's mostly a big mess as players don't group beforehand there should be way to enhance this. Also you can queue to different scenario zones but if you want to get the scenario bonus you have to be in the right zone near the right guy or you loose about 50% that you get form quest completion. Like 2 minutes before the launch of the scenario the players should be automatically added to a scenario chat so they could advise. Afterwards they would be optionally teleported to a neutral gound tavern where they would be able to chat with their last "ennemies" passing the door of the tavern would send them directly to the point they where before jumping into the scenario. As a final note I disagree with the fact a player has to feel epic. It is mostly right for the younger people (no offense) but not for the majority of MMO players. For example check pre-cu and CU SWG, I knew many entertainers, cooks, meds that never even fired a weapon and where having much fun. Now I do agree players have to feel their character is unique, read different. That's where character customisation and skill trees comes into the line. |
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10/05/08 10:11:46 AM#43
Originally posted by Arinas
As far as your first point, I disagree. There is a difference between adapting a particular IP to another medium so that it works. Yes, these are games and they do have to primarily entertain. Also, since there mmo conventions such as a means for players to trade, to acquire skills, to travel to places in a reasonable amount of time then you obviously have to have methods of doing this. None of this has anything to do with adding things that just aren't in the world. To that point, you also shouldn't take things away from that world that makes it what it is. An example is all the skin in Conan and those who comlained that it was sexist. Well of course it's sexist, it's Conan! So not touching that which is a part of the world is important. But changing that world just becuase players think it's neat will sanitize the IP. As far as the second point, that is very correct, the game world for warhammer supports the table top game and it's imortant to remember that. |
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10/05/08 1:27:39 PM#44
Yeah I like ingored all the talk about it being a bad game or Aoc being the bad game, etc... blah blah blah...
Sure the Mythic used the ip well... You less know your a dwarf or orcs & goblins... Dwarfs got a lame tank, an okay range unit, and a class that just breaks the ip by casting spells. Instead of getting Hammers, thunders, rangers, slayers, or heck warriors. Orcs & Goblins are just as bad, they got black orcs, shaman, and a hunter(with a pet that doesn't really work). No Savage Orc Boyz, no night goblins, no choppas, no arrers, and heck the shaman anit even orc or night goblin. |
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10/05/08 3:54:22 PM#45
Originally posted by Thachsanh
Hmm.. I have been painting and playing warhammer for 15 years, on and off, and have to call a bs on your painting guidlines. You do not have to follow any basic guidlines when painting models, it solely up to you as a player to paint your army any way you like. It is one of warhammer major points is to make your own fluff and painting ideas. ".......guide lines you cannot break" As for the OP; I disagree with you. Mythic totally failed on creating Warhammer IP into a MMO world. There is less than nothing enviroment, or lore to explore, even AoC felt more like a world to me. Restricted, comes to mind. If I want a PvP game with a shallow world, I rmight as well just play Rakion. |
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10/05/08 4:57:59 PM#46
Originally posted by neonwire
I have never really understood why a person would want to log on to an online computer game that is primarily all about killing things and then try and do something relaxing. If you want to feel relaxed then dont play a game that is about fighting a war. There are plenty of PvE games around that allow you to stand around in virtual taverns twiddling your virtual thumbs and imagining that you are soaking up the virtual atmosphere. They do that in EQ2 where they all gather in taverns and pretend to be doing stuff rather than playing the game. I would rather be playing the game though and I am finding Warhammer rather good fun. I like the fact that finally I can log on to a game and actually encounter other players that want to cut my head off. Why the hell would I want to stand in a virtual tavern doing buggerall? You mentioned real life. Why would I want to play a game that is like real life? Great so I can sit down in my room with a drink and some food and log onto an online game where I can sit down in a room with a drink and some food. Yeah that sounds like great fun! But yes your right in real life no-one wants to live in a war torn nation..........but Warhammer isnt real life.......its a game. Killing people in real life sucks but killing people in a computer game is great fun. You want it to be possible to "win the war"? You want the war to end sometime? Well you can. You play through to the end content and then you stop playing it and go and do something else. Sorry but no-one can EVER complete the story in an mmo. You never beat the big bad guy at the end. You never save the damsel in distress. You never save the city from the forces of evil. You can never really achieve any major goal in an mmo because its static and it always will be. Thats the nature of an mmo. To complete it would mean the end of the game.......all the players would just go back home and live an ordinary life. How exactly would that happen in a game? "Sorry guys the wars over now. Nothing to kill any more. We're shutting down the servers now cos its all over. We're working on extra content though in which you can all play peaceful characters and do things like baking bread, working the fields, running a shop......all the ordinary things you do in life basicly" In WAR though you can enjoy the process of the big battle even though we all know it will never end because an mmo is simply a freeze-frame of a place in time. No matter what the game actually is there is always one background story that occurs that never gets mentioned and thats this: There is a little Wizard who sits in another dimension and he has cast a spell over the game world which causes time to freeze which is why no-one ever dies, all the npcs always give everyone the same quests and basicly the whole game world stays static. So no the war will never end in Warhammer because that pesky dimensional Wizard froze time. What a git. You said a very odd thing at the end. "Nowhere was it really safe to just adventure and let loose". What the hell does that mean? Safe? Adventure? How do those two words fit together......and how do you "let loose"? You want to just wander around an empty landscape and jump about lots? Is that what you mean? Maybe every once in a while you encounter another player and you bow to each other, say "how do you do?", have a little dance, cook a bit of food or something, tell a few jokes and then resume the pressing of the W key as you "explore" the 3d modeled landscape safe in the knowledge that no-one will break the monotonous routine and the warm fuzzy feeling that nothing out of the ordinary is ever going to happen. Yeah thats why I log on to online games with thousands of people.......NOT! You loved DAoC because it had a world you could live in? Ermmm no it didnt. It had a 3d landscape populated with the graphics of monsters that waited for your avatar to walk up to them and kill them and then go up levels so you could walk to other areas and kill other graphics of monsters that allowed your avatar to do more of the same....just like every mmo has. The only "individual life" that your avatar had was in your imagination and that can be applied to any game. This is Warhammer not Peacehammer. War is everywhere and thank god it is cos otherwise I would be bored. If you want a peaceful safe environement where nothing stressful or surprising ever happens then I would recommend a game like Vanguard or EQ2.
Man, i dont understand those people neither and I agree with your point of view. BTW great article =) |
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10/06/08 1:22:07 AM#47
Thanks to Arinas aka Asaf, Neonwire & Thachsanh for the kind comments on my earlier post! I'm sure eventually someone will figure out how to translate a novel into a decent MMORPG, we just haven't seen it yet. It will just take more attempts like Hollywood has been figuring out how to translate some books and comic books into movies - but for every good one there are more bad ones. MMORPGs will get it eventually. Originally posted by Deewe I really have to disagree with that statement. Whether you like WoW or hate WoW, you can't claim that only marketing gave Blizzard its incredible success. No game - not LotRO, not AoC and not even WAR would have been able to do what WoW did even with 10 times the marketing. Certainly much of the hype was the result of Blizzard's track record. But there was more to it than that. Hellgate London had an impressive pedigree and look what happned there. Hellgate was hype with nothing to back it up. The reason WoW was so successful was not due to marketing brainwashing players. It was because for the first time ever, a MMORPG finally attracted mainstream gamers who refused to touch the previous generations of MMORPG for nearly a decade. Those gamers didn't play those MMORPGs simply because they didn't find them fun. Maybe WoW was not as much fun for hardcore, dedicated MMORPG players (like so many on these forums), but WoW was fun for a heck of a lot of gamers outside of the traditional MMORPG niche market. Blizzard knew this and they made certain to lift their NDA well before their release and let people play their game at conventions. This was a marketing strategy but it never would have worked if WoW didn't have something to draw those players in. I don't like the direction WoW has taken since it's release and I don't play it anymore, but ignoring the reasons WoW became successful is like ignoring the horrible failures of other MMORPGs we've seen. The only way the genre will evolve is if everyone remembers the history of MMORPGs, both the successes and failures, and not try to make excuses for either.
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10/06/08 9:01:18 AM#48
Originally posted by Alienovrlord
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10/06/08 3:06:47 PM#49
Originally posted by BesCirga
Well, right back at ya, my friend. You, of course have the freedom to do whatever you wanted to do. You don't have to follow anything. The important thing is, would people accept them like you do when you bring them to play in public? You see, everything will be ok to YOU. It's like a child, he can draw a dog looks like a cow, as long as he does not display it and expect people to accept that is a drawing of a dog. You have the freedom to be creative as long as it doesn't go against the IP and lore. You can't just paint the orcs red and go on without any explaination. People will laugh at you. There are guild lines, color theme that a unit traditionally painted with. If you break that, some people will not even let you field those units. If you go paint your Blood Angel unit black, will it still be a Blood Angel unit? You can make your own fluffs, of couse, but when you bring your army out to play with people, will they accept it? Now, an MMORPG like WAR has to maintain those exact guild lines for the model because it has to have the images that were accepted by the public for so long. If you allow people to have the freedom to change everything like you have with the real model, Games Workshop would not be very pleased if there are giant pink rainbow body color goblins running around. Just like your own painting, you are free to make pink rainbow giant goblin but don't expect to bring them out to play in public and not get laugh at. |
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10/06/08 7:17:37 PM#50
Originally posted by Thachsanh
No, no! Wait! I want to see pink rainbow giant goblin! You cannot deprive me of that pleasure or I will set a battalion of Turkish horsemen mounted in Ford Escorts on you! |
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10/07/08 2:59:54 PM#51
Originally posted by Deewe
We'll just have to disagree on that. The gameplay of WoW is unique in that Blizzard was able to truly reach across gamers from dedicated fanboys to hardcores to more casual players. Games from other genres like Civilization, Halo etc had managed to have that kind of broad appeal but the MMORPG genre never managed before WoW. I don't think any of the newer generations of MMORPG could manage the same feat. LotRO has decent gameplay elements, but I really don't think it would draw the numbers of WoW even with marketing. WAR is the same way and Mythic knew that. They've always said they're just trying to make a fun game, not a game to outdo WoW. A really good game doesn't rely on marketing as much in this day. In order to 'beat' WoW you'd need a game that would re-write the entire genre once again and a game like that wouldn't be held back by mere marketing. LotRO or WAR or AoC and the other newer MMORPGs have their own audiences, but to say that any of them would completely change the genre like WoW and bring in even more millions if only they just had more markting is inaccurate. Any game like that would do it with or without massive marketing (as long as the game wasn't run by complete incompetents lol) |
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