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News Discussion  » EVE Online: Surviving Your First War

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47 posts found
  SamGuss

EVE Online Correspondent

Joined: 9/12/08
Posts: 4

10/03/08 6:35:50 PM#21

Hi everyone,

Thank you for your comments on my first article as an Eve Correspondant. Thanks in particular for the correction about the loss of skillpoints. As mentioned in the article, this was my first WarDec, and was definately a unique situation, as it is for anyone during their first time.

I look forward to future articles here and indeed have quite a lineup coming in the near future. See you all then and thanks again for your support!

Sam

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

10/03/08 6:37:35 PM#22

Good article.  There are corporations out there that can't stand an even fight, hence they pick on corporations that consist mainly of new players.  I would not call them veterans, there is a better name for them, it is cowards.

Just one thing in the article puzzled me.  It said to make sure you make a clone in a station with a medical facility.  Can you explain how you could make  a clone in a station without one?  I don't think it is possible.

Spys are a pain.  Trust is something that is hard to reconsile with in Eve.  Unless you know the person in real life.  To prevent alts from being used, you should always ask for a screen picture of the the persons character logon screen, so you also know the name of their alts.  Of course this does not prevent a 2nd account from being used.  Don't ever accept trial accounts either.

  SporkWitch

Novice Member

Joined: 10/16/05
Posts: 42

10/03/08 6:39:59 PM#23
Originally posted by batolemaeus

 


Also, I know as a certainty that titan-class ships are unable to leave 0.0, period.

 


Pity, because it's wrong. All capitals can enter lowsec.

The rest of your post is wrong, too.


By the way, it's impossible to "fly" into another system without the use of jumpgates, cynos or podding. There were some people who made it so far that they appeared on the map as being in polaris, but the server isn't coded to move you over to the other system..

 

Really?  Cap ships can use jump gates? Titans can enter lowsec?  This is all news to me, and therefor means that this was changed in an update within the past 24 hours (so it's about as likely as MS making a stable, secure, high-quality product in the first place, then releasing it to everyone as FOSS on top of it).

Now that the sarcasm is done, I'd like to take a moment to point out that you're a flaming imbecile, at least in regard to your "corrections."

As to the last paragraph, couldn't say, never tried or knew someone that has, nor have I ever had something occur to inspire me to look it up.  I agree that it would be impossible, though, as the way the game is designed, distances are all relative.  Each system doesn't really exist as anything more than a list of objects in it and their distances and positions relative to each other (which is how we can have such massive spaces without truly astounding RAM usage and lagging the system out to unplayability; even games that don't feature zoning, such as Everquest Online Adventures, Oblivion, and Morrowind, just to name a few, still have delineated zones that are loaded as you move around).  If you tried to load the entire "universe" into that listing to provide relative positions to everything (which would be required, by EVE's system, in order to fly to another system), it would have a similar effect on RAM usage and complete eliminationg of any chance at tolerable performance.

PS3 Running 24/7 since: 30 JAN 2008

EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

  SporkWitch

Novice Member

Joined: 10/16/05
Posts: 42

10/03/08 6:44:07 PM#24
Originally posted by Ozmodan

Just one thing in the article puzzled me.  It said to make sure you make a clone in a station with a medical facility.  Can you explain how you could make  a clone in a station without one?  I don't think it is possible.

 

You can, by utilizing the "move clone" (or whatever it's called) feature at a Medical Facility.  Using it, some of the stations that appear do not actually have medical facilities at the station itself, and in some cases the nearest may be several jumps away.  You can also use this feature for fast travel (if you don't have any implants, change your clone to somewhere near where you're trying to go, hop in a shuttle, and self-destruct yourself; doing this you can travel dozens or even more than a hundred jumps instantly, even without the standing or skills to use a jump clone, or the associated timer, though admittedly this can be pricey for a high-skill-point character, and implants would make this a very poor solution.)

PS3 Running 24/7 since: 30 JAN 2008

EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

10/03/08 6:46:12 PM#25


Originally posted by SporkWitch
stuff

Seriously, get your facts straight.

1. supercaps could enter lowsec since they were introduced, just like every other capital ship. They jump to cynos, cynos can be made in lowsec. Nothing is preventing you from jumping there, even jumpbridging works. And no, it was not changed recently, it has always been that way

2. There is no cooldown after jumping. You just need your cap to be up to 75% again..cap gets drained by jumping.

3. There is no time you have to wait after making the cyno. Just announce it in fleet, and caps can instantly jump to you..it's called "hotdrop" for a reason.

4. Caps use racial isotopes, not deuterium.

5. There are caps that can enter highsec. Namely all freighters and t2 freighters.


We already got cosy spreading uninformed garbage around, don't start doing it too..

//edit:
Originally posted by SporkWitch
hop in a shuttle, and self-destruct yourself


You can just leave your ship, undock in a pod, and selfdestruct it. No need to buy an expensive shuttle, self destructing it, and then self destructing the pod..

  SporkWitch

Novice Member

Joined: 10/16/05
Posts: 42

10/03/08 7:07:45 PM#26


Originally posted by batolemaeus
 

Seriously, get your facts straight.
1. Motherships could enter lowsec since they were introduced, just like every other capital ship. They jump to cynos, cynos can be made in lowsec. Nothing is preventing you from jumping there, even jumpbridging works. And no, it was not changed recently, it has always been that way
2. There is no cooldown after jumping. You just need your cap to be up to 75% again..cap gets drained by jumping.
3. There is no time you have to wait after making the cyno. Just announce it in fleet, and caps can instantly jump to you..it's called "hotdrop" for a reason.
4. Caps use racial isotopes, not deuterium.
5. There are caps that can enter highsec. Namely all freighters and t2 freighters.

We already got cosy spreading uninformed garbage around, don't start doing it too..



 
1) Where did I say carriers and motherships couldn't enter lowsec?  I am, however, under the impression that they can't enter high-sec.
2) That would explain the 5-10 minute delay we've always had during jumps, thank you for the info.
3) I had always been told it took time for you to be able to jump to it.  Possibly due to latency in updating?  Dunno, but we always had to wait for a moment afterwards.
4) Honest mistake.  I know I was always told deuterium was used for fueling jump engines, as well as stations, which was why it always sold so well when I mined it.
5) You'll excuse me for being unclear.  What I think of (and I think many others do as well) when I hear "cap ship" is carriers, motherships, dreadnoughts, etc.  Combat ships, not cargo.
 
In the future, you might attempt to EXPLAIN yourself (you know, CONSTRUCTIVE criticism), rather than just get people pissed off at you for being an asshole that just says "you're wrong."  I can go around just saying "you're wrong," too, it doesn't help anyone learn where they were wrong, or even show that they are.
 
EDIT:


Originally posted by batolemaeus

//edit:

Originally posted by SporkWitch
hop in a shuttle, and self-destruct yourself

You can just leave your ship, undock in a pod, and selfdestruct it. No need to buy an expensive shuttle, self destructing it, and then self destructing the pod..


Please excuse me. I remember back in the day you couldn't eject from a ship while in-station, you could only move to another ship directly, and you could only eject while in space. Also, if you think a shuttle is expensive, I'm not inclined to believe you've played for more than a few days, as 9k (NPC price of shuttle, if I recall correctly) is something you donate to some random newbie because you don't like that you don't have an even number as your bank balance.

PS3 Running 24/7 since: 30 JAN 2008

EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

10/03/08 7:25:55 PM#27


Originally posted by SporkWitch
1) Where did I say carriers and motherships couldn't enter lowsec?

Sorry for being unclear, i was thinking of the reason hics were introduced..to stop supercaps (titans, and moms) from being invulnerable (non-tackleable) in lowsec. Scrapped the idea of explaining that, didn't reaplace motherships with supercaps.


Originally posted by SporkWitch
In the future, you might attempt to EXPLAIN yourself (you know, CONSTRUCTIVE criticism), rather than just get people pissed off at you for being an asshole that just says "you're wrong."  I can go around just saying "you're wrong," too, it doesn't help anyone learn where they were wrong, or even show that they are.
 

Want an honest answer to that? With the amount of ill-, or even completely uninformed posters writing utter nonsense on eve forums, my patience has come to an end.


Originally posted by SporkWitch
Please excuse me. I remember back in the day you couldn't eject from a ship while in-station, you could only move to another ship directly, and you could only eject while in space. Also, if you think a shuttle is expensive, I'm not inclined to believe you've played for more than a few days, as 9k (NPC price of shuttle, if I recall correctly) is something you donate to some random newbie because you don't like that you don't have an even number as your bank balance.

You couldn't leave your ship in station before revelations. Revelations was released quite some time ago..
Btw., Npc don't sell shuttles anymore. Shuttle prices vary a lot depending on how busy the region is (i've seen regions with lowest sellorder being 1m...). But why buy something that you'll destroy anyways?

  SporkWitch

Novice Member

Joined: 10/16/05
Posts: 42

10/03/08 7:44:27 PM#28
Originally posted by batolemaeus

 


Originally posted by SporkWitch
1) Where did I say carriers and motherships couldn't enter lowsec?

Sorry for being unclear, i was thinking of the reason hics were introduced..to stop supercaps (titans, and moms) from being invulnerable (non-tackleable) in lowsec. Scrapped the idea of explaining that, didn't reaplace motherships with supercaps.

 

 

 


Originally posted by SporkWitch
In the future, you might attempt to EXPLAIN yourself (you know, CONSTRUCTIVE criticism), rather than just get people pissed off at you for being an asshole that just says "you're wrong."  I can go around just saying "you're wrong," too, it doesn't help anyone learn where they were wrong, or even show that they are.
 

 

Want an honest answer to that? With the amount of ill-, or even completely uninformed posters writing utter nonsense on eve forums, my patience has come to an end.

 


Originally posted by SporkWitch
Please excuse me. I remember back in the day you couldn't eject from a ship while in-station, you could only move to another ship directly, and you could only eject while in space. Also, if you think a shuttle is expensive, I'm not inclined to believe you've played for more than a few days, as 9k (NPC price of shuttle, if I recall correctly) is something you donate to some random newbie because you don't like that you don't have an even number as your bank balance.

 

You couldn't leave your ship in station before revelations. Revelations was released quite some time ago..
Btw., Npc don't sell shuttles anymore. Shuttle prices vary a lot depending on how busy the region is (i've seen regions with lowest sellorder being 1m...). But why buy something that you'll destroy anyways?

 

You want an exercise in patience, deal with the absolutely astronomical levels of stupidity, as well as both intentional and unintentional misinformation on the GameFAQs.com forums, and their PS3 boards especially.  Luckily I type fast, so explaining isn't too much of an issue (though sometimes is as simple as saying "RTFM" and ending the post, lol).

I started EVE back before Cold War.  I've been playing intermittently ever since, though I'm currently inactive.  That's why I remember it.  I've rarely had cause to eject in-station, so I always forget they changed that.  As a result, the "buy a shuttle and self-destruct" is what came to mind.

PS3 Running 24/7 since: 30 JAN 2008

EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

  hchavers

Novice Member

Joined: 7/31/08
Posts: 3

10/04/08 1:36:21 AM#29

MarineBoy,

You seem to know some about EVE, but you seem to have never actually played.  Gate camps are not un-avoidable, even in null sec space where warp bubbles are allowed.  With a fast ship and a little skill, any player can get away.  The fun part comes when you jump into a system and carelessly don't look around first.  Many pilots make it their style of play to go sneaking around in another alliance's systems, given their own alliance much needed intel.

On the issue of moving from system to system without using a gate, I believe you have never played the game.  There are numerous ships that have the ability to jump from systems to system without using a gate.  These include Black Ops, Jump Freighters, Capital Industrials, Dreadnaughts, Carriers, and Titans.  Also of note is that Titans and some Player Owned Station structures can generate jump portals for any ship to use.

Camping a gate and seiging a fortification are military strategies that has been used since war began.  Any game that does not enable these does not emulate true warfare.  EVE is a game, and loosing ships and characters is part of the game.  I just want to make the other team loose more than mine.  In EVE speak, they pop one of your ships, you pod kill one of their pilots.  Okay, I stole that from the Untouchables.

(T)Hank(s)

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

10/04/08 8:25:41 AM#30

"Sorry for being unclear, i was thinking of the reason hics were introduced..to stop supercaps (titans, and moms) from being invulnerable (non-tackleable) in lowsec. Scrapped the idea of explaining that, didn't reaplace motherships with supercaps."

Oops, batolemaeus you made a slight mistake in your criticism.  Titans CAN NOT enter low-sec.  It is a well known fact that they are restricted to 0.0.

To the poster who said you could fly to another system without a gate or just a jump gate, it would just take a long time.  That is not possible, the game was not designed with that ability in mind.

  MarineBoy

Novice Member

Joined: 9/05/06
Posts: 28

10/04/08 8:48:57 AM#31
Originally posted by SporkWitch

That's correct, MrCal.  Capital ships are too large to move through jumpgates, and this is why they are equipped with jump engines.  

 

Ok, so there is something similar afterall. What is a capital ship anyway? How much does it cost and how many players, corporations can aford it?

I still think that individual ship jumping instead of gates or simply warp speed like in Star Treck that would make possible fast trips throughout the galaxy would make the game much more interesting and more flexible. As I said, gates make it to easy for attackers to get ther pray. However, these are the rules and everybody knows them so be aware and carefull at your next gate jump... 

Maybe I will post ship jumping in EVEs forum as a suggestion for the game if nobody has done it yet, who knows...

  MarineBoy

Novice Member

Joined: 9/05/06
Posts: 28

10/04/08 10:12:45 AM#32
Originally posted by hchavers

MarineBoy,

You seem to know some about EVE, but you seem to have never actually played.  Gate camps are not un-avoidable, even in null sec space where warp bubbles are allowed.  With a fast ship and a little skill, any player can get away.  The fun part comes when you jump into a system and carelessly don't look around first.  Many pilots make it their style of play to go sneaking around in another alliance's systems, given their own alliance much needed intel.

On the issue of moving from system to system without using a gate, I believe you have never played the game.  There are numerous ships that have the ability to jump from systems to system without using a gate.  These include Black Ops, Jump Freighters, Capital Industrials, Dreadnaughts, Carriers, and Titans.  Also of note is that Titans and some Player Owned Station structures can generate jump portals for any ship to use.

Camping a gate and seiging a fortification are military strategies that has been used since war began.  Any game that does not enable these does not emulate true warfare.  EVE is a game, and loosing ships and characters is part of the game.  I just want to make the other team loose more than mine.  In EVE speak, they pop one of your ships, you pod kill one of their pilots.  Okay, I stole that from the Untouchables.

 

Thanks, hchaver, for your reply.

You're right in that I have'n played too long in EVE. I have my character for several years now, but all in all in haven't played more than 3-4 months. I activate my account once in a while as I think this kind of gaming takes way to much time and energy to get to high levels. I know few things about EVE but I am still a newbie as I never got to the point to be able to gather enough wealth to even considerig buyng those kind of ships, forget about knowing about their capabilities.

Good to hear though that the "self jump" is possible for some ships but my point is that "self jump" should be the main way of travel in EVE for any ship and not gate jumps. In regards with the military strategy I doubt that gate camping really emulate true strategy. What is true afterall about jump gates? Space is space and I should be able to go in any direction I want without any restrictions. If you want me come and find me and don't just wait from me knowing that I don't have any other chance to avoid a gate. Attack the corporate station if you want, attack ships but waiting is hardly something interesting and exiting.

  SporkWitch

Novice Member

Joined: 10/16/05
Posts: 42

10/04/08 11:37:39 AM#33

They made it much easier, actually.  You only have to REALLY worry about gate camps in 0.0, since you can't deploy bubbles in low-sec or high-sec.  They made things easier by making it so you don't need insta-warps in order to warp to 0.

PS3 Running 24/7 since: 30 JAN 2008

EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

10/04/08 3:15:11 PM#34


Titans CAN NOT enter low-sec.  It is a well known fact that they are restricted to 0.0.


Mh, yeah, right.

So i just, like, had a jumpdrive in my charon, and just had a pleasant dream of our fleets titans jumpbridging everyone through aridia.

It was just a dream...just a dream..

  SporkWitch

Novice Member

Joined: 10/16/05
Posts: 42

10/04/08 4:55:46 PM#35

Titans themselves are unable to enter 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, or 1.0 systems.  Period.  This is common knowledge throughout the game.  To enter anything from 0.1 or higher (which is, by definition, territory of one of the racial empires) is considered an act of war.  This is the story reason for why they can't leave 0.0.  Regardless, no matter how much you wish it to be so, and no matter how many halucinogenic drugs you take, titans cannot leave 0.0.  This is common knowledge.

PS3 Running 24/7 since: 30 JAN 2008

EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

10/04/08 5:06:54 PM#36


Originally posted by SporkWitch
Titans themselves are unable to enter 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, or 1.0 systems.  Period.  This is common knowledge throughout the game.  To enter anything from 0.1 or higher (which is, by definition, territory of one of the racial empires) is considered an act of war.  This is the story reason for why they can't leave 0.0.  Regardless, no matter how much you wish it to be so, and no matter how many halucinogenic drugs you take, titans cannot leave 0.0.  This is common knowledge.

No, it's utter bullshit. While they can't activate their doomsday, they can enter lowsec like every other capital can.

Ask ANY 0.0 entity using titans. Bob has jump-portaled entire fleets from aridia into fountain, i have travelled from hophib to vehan via titan jumpportal...in a charon. I even organized parts of that operation..

  SporkWitch

Novice Member

Joined: 10/16/05
Posts: 42

10/04/08 5:44:25 PM#37

Find links to credible precedent, then.  Because every official piece of information released says they can't, not to mention every player except you.

PS3 Running 24/7 since: 30 JAN 2008

EULA: By reading this post and associated disclaimer, you are consenting to agree with the opinions disclosed within.

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

10/04/08 6:33:48 PM#38


Originally posted by SporkWitch
Find links to credible precedent, then.  Because every official piece of information released says they can't, not to mention every player except you.


Find some good sources to prove your points.

Here, have some of mine:

1, 2, or, well, an official new item of star fraction bringing their titan into black rise and the corresponding forum thread...

Black rise does not have a single 0.0 system. It is a mix of high- and lowsec..

  Ozmodan

Advanced Member

Joined: 2/27/07
Posts: 5056

10/04/08 8:00:55 PM#39

Come on, Titans cannot enter low-sec.  That is a well known fact.  You are making yourself look silly with an argument you cannot win.  

  wootin

Novice Member

Joined: 10/04/08
Posts: 260

10/04/08 10:02:20 PM#40

Hmm, wow. This makes Eve sound even less fun than when I wasted some months of my life in it. Now you can't even fly around in highsec without getting wardec'd and shot up by players who have, thanks to Eve's skilless wonder system, an unmatchable advantage in pilot skills, agent faction and money over you.

Every time I hear about crap like this in Eve, the image that comes to mind is schoolyard bullies conning younger kids into "playing a really fun game", then putting them all on the other team so they can gang up and beat them up to get a feeling of power. While the teachers watch and applaud, because the bullies pay the teachers more than the victims do.

How. Frickin. Lame.

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