| 67 posts found | |
|---|---|
|
10/03/08 1:23:19 PM#41
Who cares who copies who or who came up with what first. Here's the big issue: What do you have more fun playing? Pick the game that YOU like most and play to your hearts content. If you feel something is lacking in a game and decide to post here, post it just like that, that YOU don't like it. You not liking something does not make something bad.
|
|
|
Azrile
Advanced Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
10/03/08 1:49:10 PM#42
Originally posted by Keeper2000
Because UO didnt have PQ. No idea what this person means. It seems this person didnt play WAR or maybe didnt play UO... maybe didnt play any of both.
Sorry, you had to go to Felucca and do them.. they are called Hero spawns in UO. In a given area, a bunch of low level mobs spawn. When you kill enough of them, they change to a harder mob... when you kill enough of them, they turn to a harder mob.. finally after kill enough of that final group, a boss spawns and you kill it for loot. Sound familar? If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
|
10/03/08 2:01:25 PM#43
Originally posted by Azrile
The funny things is.. someone made a list of the things that Warhammer does better than WOW. 1. coloring armor ( Done in UO) So really, 2 of the 3 things that are better in War than WOW are things Ultima Online has already been doing. Now let me ask you this? If a game did something better than Warhammer, would you tell the devs of warhammer not to add it because "oh well, they did it first, I quess we don't get it". There is a reason Warhammer servers are med/low and why box sales are plummeting. It brings nothing worthwhile except for a dumbed-down siege system from its other game, I mean how can you have controllable seige weapons in a 6 year old game and not include them in your new game. boring.
Unless theres' been some magical change in UO...UO doesn't have "Quests" and it certaintly doesn't promote publically working together either. And last time I looked UO didn't have you try to burn down a village while high level mobs were putting out the fire and trying to kill you. NOT all of WAR's PQ's are straight up kill pattern. But then one would have to leave the kiddy path to find the harder ones. Unless UO suddenly went fully 3D and allowed you to dye armor 2 tone colors and gave the armor all sorts of different looks its Dye system can't compare to WAR's infact one can't even say that WAR took it from UO since its completely ancient and medicre at best by today's standards. Box Sales for WAR are not plummetting last time I checked gamestop its still one of the top sellers. Honestly get over your hate and move along. |
|
|
10/03/08 2:13:38 PM#44
Originally posted by Azrile Thats not the same as Public Quest in WAR. Not even the same mechanisms.
|
|
|
10/03/08 2:15:25 PM#45
I really hope Blizzard copies the good stuff from WAR and makes it really good. |
|
|
10/03/08 2:16:05 PM#46
Originally posted by banthis Correct, imho. UO is a sandbox and WAR is a linear MMO. Neither is better. They just different. UO didnt have quests... you had to make the quests yourself, in the sense that was a sandbox.
|
|
|
Xzen
Elite Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
10/03/08 2:18:49 PM#47
I think your right. But I also think Blizzard is going to do it better. |
|
10/03/08 2:26:52 PM#48
Originally posted by Azrile
The funny things is.. someone made a list of the things that Warhammer does better than WOW. 1. coloring armor ( Done in UO) False! In UO you could only color clothing, not the armor itself with dyes (you could get colored armor though). DAoC brought fully colored armor through dyes. So really, 2 of the 3 things that are better in War than WOW are things Ultima Online has already been doing. Now let me ask you this? If a game did something better than Warhammer, would you tell the devs of warhammer not to add it because "oh well, they did it first, I quess we don't get it". There is a reason Warhammer servers are med/low and why box sales are plummeting. It brings nothing worthwhile except for a dumbed-down siege system from its other game, I mean how can you have controllable seige weapons in a 6 year old game and not include them in your new game. boring. You have no proof of any of this. A lot of servers are high/full for one or both sides during prime time. Show us proof that "box sales are plummeting"... oh wait, I'm betting that you have none. Therefore, till you put up actual *proof* to support your anti-WAR rants, please GTFO of this forum.
|
|
|
10/03/08 3:00:54 PM#49
Originally posted by Azrile
Um, have you played WAR? It has controllable siege weapons. I was just in Pheonix Throne SC using one to rain bolts down on some Dest players...very fun. |
|
|
10/03/08 3:16:37 PM#50
Siege Weapons in WAR would have been better left out as it is. Siege weapons are not anti-personal units. The accuracy with which ballistae can target a single unit is beyond absurd. Age of Conan and Shadowbane's use of Siege Weapons is the better implementation of siege weaons. Second of all, all WoW needs to do to beat WAR is to copy it. It's inherently the superior product. The only driving force behind WAR is the concept, which the execution is lagging far behind. Outside of the PvP, everything else about WAR is a weak version of WoW. In the end, neither of the two games are worth getting all that worked up over. |
|
|
10/03/08 7:23:33 PM#51
WHO CARES, WAR online took design choices from WoW, Wow might do the same back. Honestly, who really gives a crap? Play the game you like most.
I like this sort of competition, who ever makes the better game wins. IF they steal ideas from eachother, then that means a better game for everyone.
Honestly though, many of these features being found in wotlk were in development before many knew about WAR and its design choices. Of course, Blizzard adapts, thats sadly why they are successul, if only more companies were like them we would have developers that actually learn from eachother and compete.
|
|
|
10/03/08 7:43:57 PM#52
Arenas are the primary reason I left WoW. It was a move in a lame direction for PVP, IMHO. Instead of epic Horde vs. Alliance faction warfare, we got non-faction duels in tiny rooms. City seiges, the Tarren Mill zerg fest, early AV, these were the things I really enjoyed, and gradually they were all stripped away. So it's good to see WoW trying to undo some of the damage, but I won't go back. It's too late, and I'm too into WAR now. |
|
|
10/03/08 7:54:06 PM#53
whoever makes the best product wins, thus Blizzard wins (personal preference).
Sigh, i don't care if the blue car got out 5 years before the red car, if the red car is the better car, i'll take it any day of the week. Yes in this case it's a paradox.
But seriously, when people start jabbing about WoW "copying" from WAR, i just can't take it serious anymore, do you even understand how many times there have been those silly "wow clone" threads? Yeah, guess what the mmorpg game WoW, was out before the mmorpg game Warhammer online, whether the lore of the other came years before doesn't matter, because the fellows behind warhammer didn't give blizzard a secret manual on how to build WoW, blizzard themselves figured that out nicely.
Anyway in a few weeks warhammer will be known for what it is, DAOC2 with the warhammer IP painted on it. |
|
|
10/03/08 8:03:53 PM#54
lets not forget the new wow tabletop mini game!
|
|
|
10/03/08 8:44:41 PM#55
Originally posted by Qmire
Sounds great, an actual good MMO. |
|
|
10/03/08 8:54:54 PM#56
Yet another pointless and idiotic thing to argue about. Doesn't everyone realize that essentially there is no NEW idea under the sun? Guaranteed....any idea you have....SOMEONE has had it before you. Let's take it back a bit.... Before games (even before tabletop games), there were books. So...if we want to start laying blame around for taking creative license with ideas and altering them in to something a bit different, why don't we just say that all MMOs of today, "stole" the fantasy universe ideas from Tolkien? Or, we could say that all MMOs post-Everquest have "borrowed" and "transformed" things from EQ. Or we could say that WAR copies WoW and WoW copies WAR and Everquest copied Ultima Online and vice versa and hell....just substitute ANY MMO's name in to any one of those spots and there will be some amount of truth to it. Fact of the matter is....whoever does the best implementation of an idea is USUALLY the one that ends up making the most money from it, and ultimately taking credit for THEIR "interpretation" of said idea. WHO THE FRACK CARES? Just play the games you enjoy and be glad that there were people creative enough to transform ideas IN to games. /sigh President of The Marvelously Meowhead Fan Club |
|
|
10/03/08 8:54:59 PM#57
Originally posted by bodypass
Leveling doing only pvp daily would take ages ...... |
|
|
10/03/08 9:04:03 PM#58
If WAR was smart they would copy some of the shit WoW has.. Like the more polished UI such as being able to sell items to the other side, being able to drop items in chat window to inspect, being able to show helm or not... just small NICE things like that. ----------------------------- |
|
|
10/03/08 9:20:39 PM#59
Originally posted by laresloci
So is Microsoft...and look how well they did....but you know it's like who makes the better and cheeper ball point pen in the end.
@ laresloci, couldn't have siad it any better myself, that's hitting the nail on the head! |
|
|
10/03/08 9:58:56 PM#60
Originally posted by Ranek
Fanboy going into nerdrage? wouldn't be the first time
Oh, did I press a button I shouldn't have.. *smirk*
Facts are facts, no need to get defensive now. ------------------------------ 'Cry Havoc, and Let Loose the Dogs of WARRRRR!!!' |
|