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Is it true that the Ranger class is going to receive the ability to place a campfire/campsite in GU7? I recall one of the devs saying that they were going to add player-placed campfires and have also heard a few things lately about a "basic campsite" for Rangers already working and coming in the nexp publish. Can anyone confirm this for us role players?
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10/03/08 5:13:53 AM#2
Heard the same rumour, not sure from where but definately from a dev in SOE. The intention is to give Rangers camps, whether thats SWG style camps (which are major cool) or something else, you're guess is as good as mine. Quite excited about it. Now playing: Nothing |
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10/03/08 7:13:43 AM#3
I believe it was in one of the podcast last summer (beauturkey posted it) with the lead dev. He briefly mentioned it along with a bunch of other things. There was no mention of any class restriction for it and no timeframe that I can recall. I wanna say fishing, some area revamps and new content were the focus now that the customization stuff is done from what he outlined. |
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10/03/08 8:35:45 AM#4
There are three things in the works for Rangers. 1. Campfires 2. Ranger pets 3. Ranger styles implementation: melee or ranged. If its not GU7 then GU8. |
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Cool. I do know for a fact that a dev said that "basic ranger camps" were already working but that they were not finished with some other aspect(s) of the Ranger revamp. In fact, here is a thread where a dev posted in about it: Who Wants Player Placed Campsites & Campfires ? I also remember the podcast with Beau awhile back where a dev stated that campsite/fires were indeed coming. It would be nice if the devs would publish some information about it. Since they already say it's "working" (the 'basic camps') why not give us some info about them. Like maybe a screenshot. I also like how they are going to be a scout/ranger ability. What makes Vanguard one of the only true MMORPG's left these days is the fact that they have not forgotten the RPG part MMORPG. Anyway....
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10/04/08 1:54:52 AM#6
Ehh?
Rp'n around campfires?
Seriously?
Eh... bah nvm..
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10/04/08 4:56:39 AM#7
Originally posted by Drago Oh stop trolling why don't you. |
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10/04/08 6:53:22 AM#8
Before campfires rangers need tracking.
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eugam
Apprentice Member
Joined: 3/15/07
Something must have happened to the gene pool lately... |
10/06/08 5:03:33 AM#9
Originally posted by Snapps
I do hope no class ever will get tracking. |
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10/10/08 3:38:43 AM#10
Ranger changes are now on the test server. Here is a post from the Test Server forums....
Campfire: 1) Graphic for campfire is huge (approx 20' in diameter). Need to reduce to 20% - 25% of current size. At current size it will interfere with corpses, targeting tombstones, using necro meat, etc. 2) With the campfire is basically acting as shareable food with the accelerated hp regen, power regen, and sitting requirements. Removes the need for foraged food for the ranger, which is fine if you plan to replace the food forages with added arrow componentts. Changes to foraged loot table would also affect druids if I am not mistaken. 3) Duration of the camp fire is approximately 30 seconds and requires other players to right click on the campfire to trigger the 'food' effect. Similar to necro meat this is a problem in raiding situations in as much as obtaining line of sight with other players inadvertently blocking access. 4) The campfire regen icon does not state the effects of the benefit. It also takes up a spot on the beneficial buff bar, which is already overcrowded and usually off the screen on most raids. 5) Suggetions for changes: a) Reduce the regen rate on both the hp and power components to continue to allow the need for food. b) Change the interaction of the campfire to that functionality of a permanently rooted, short duration bard pet with about a 5 to 7 foot song radius. Song impact can be either AE affecting all in radius (preferrable) or group restricted. c) Buff icon for the campfire icon would show up in the bard song window freeing up space to see other buff icons. Using this approach would allow for flexibility in building additional types of campfires (i.e. defensive perimeter - increased short term mitigation, High Ground - increased short term offensive benefit, etc, etc, etc)
Pet: Coded as a minion as previous when it was a short term pet. Pet is now essentially always up with a 1hr timer with a 1.5 second cast time and a 30 second reuse timer. Pet is controlled using the limited minion control panel (also via the /minion <command> for integrating into macros). Since the pet is now essentially up all the time it makes more sense to give it the ability to set it to an always assist mode similar to the pet command window. This removes the need for macroing in the command /minion attack into attack sequences, which also allows for the reuse timer of the attacks to show time remaining until reusable. Ranger pets also can not exist with diplo contract pets while being classified as minions. They are also killed when summoning a mount and then have to be recast once the mount is removed. Both of these are an annoyance to say the least and limits the impact of diplo on the adventuring sphere. Now playing: Nothing |
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10/10/08 8:14:35 AM#11
I seem to remember hearing that Rangers may get a revamp in GU7 but I doubt that they will get a class specific ability to make campfires. I could imagine the devs adding something like this in for all classes but I doubt they would add in something this big for "only" Rangers. I do, however, think that campfire/campsites would be a really cood addition to Vanguard. |
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10/11/08 10:12:13 AM#12
Its part of the ranger revamp on test currently, if you have access to the forums, just read the patch notes and the feed back section. It is on test, it is only for rangers and it is happening ;) Now playing: Nothing |
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Can someone up a pic? And please tell me you are kidding about the 30 second duration! If the damn thing is only up for 30 seconds what the HELL is the point? We have been asking for campfires with a REAL purpose (ie, aggro reduction) and for the prupose of role playing for almost FIVE years (what ever happened to MMORPG?). The campfire should remain in the world until you either disband it or move too far away from it (and also not be allowed near cities). If they push it live like that then I give up.
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Any news about the campfires? Do they really only last for 30 sec? If they don't remain in the world until you disband them what is the point? I thought they were for role players and agro reduction?
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11/17/08 10:40:44 AM#15
Rangers already have pets, but it is limited to maybe 3-5 minutes or until it dies and is considerably very weak. Also the pet is different within each race, for example the halfling ranger gets an eagle pet the woodelf gets a panther and so on. Its a very weak pet that is basically for show, you wont notice any major dps difference with it. But the revamp about having a pet minion for rangers is something else, I havenbt played this game for a while now so I dont know how it will change and affect the old currrent pet. |
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11/17/08 4:54:09 PM#16
Originally posted by csthao
They have changed this. They have improved their dps and removed the 1hour coldown. You can now cast it when the time ends or after it dies. Also you can now choose which pet you want. They give you 6 different pets and you choose the one you want. Hunter Nullail Destruction - 70 Ranger. Solusek Ro - EQ |
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11/17/08 8:21:45 PM#17
Originally posted by Nikoz78
haha fishing and campfires? LOL they should just do NGE and make this into UO |
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Can anyone answer my question? Please?
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11/20/08 5:14:49 AM#19
Originally posted by Nikoz78 I'm playing a level 17 Ranger and I have a minion (fox pet) that can be 'summoned'. It lasts for about an hour (?), but can be dispelled and re-summoned as you feel like (although there may be a minimum time to re-summon delay - not sure). I use it to attack monsters, it does very little 'bite' damage, but it keeps them from targeting me, so it's doing its job. I have access to the camp fire ability. To be honest, I only just realised when I read these messages. It's an alteration effect that creates a camp fire that you can rest at. Haven't used it in anger though, so can't offer much more info, sorry. Visually, it creates a small camp fire that you can right click on to sit around. Fox: Lasts 1 Hour, refresh 30 seconds, Range 25 Campfire: Lasts ?, refresh 10 minutes. Range 5 *shrug*
Currently playing: Vanguard: SOH |
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11/20/08 7:43:02 AM#20
Originally posted by Snapps
and tails, we need tails for out animal looking bipeds! |
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