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Age of Conan: Unchained

Age of Conan 

General Discussion  » Patch 3.0 Notes on Testlive.

2 Pages « 1 2 Search
36 posts found
  orzo

Novice Member

Joined: 9/30/08
Posts: 284

Current Game: Ryzom

10/01/08 2:16:58 PM#21

Originally posted by Azrile

Yeah, this was definitely a 'should have been in beta' patch.   Almost everything there is bug fixes or just random changes.  I've said all along, if this game had launched in November, it would be the one stealing all the Warhammer subscribers.

The murder system is too late.  Basically what is going to happen is that everyone who did the 'fight club' thing and exploited the system is going to be way ahead of everyone else.  When the murder patch goes in, it will make it nearly impossible to catch up to them.  The pvp system should have been put in all at the same time.  To this day, there are still 'guilds' that are doing fight club every day (trading kills), not only are they not getting any reprecussions from a murder system, but they also are not getting reprecussions from Funcom.  They will actually be ramping up their activites now that they know their days are numbered.  But that still leads them way ahead of players who aren't kill-trading.   Funcom really needs to reset the system when this patch goes live.

I honestly think this is just the new guy fishing for a job with a new company.  Funcom will be going out of business by the end of the year (probably announcing it in November).  If the new guy can convince another company that he 'finished the AOC beta' and the game is now ready for launch.. he may be able to convince someone to buy the AOC asset from Funcom.

 ONE HUNDRED AND 50 million percent....
 

Some people are like slinkies, they dont really have a purpose, but they still bring a smile to your face when you push them down the stairs.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

10/02/08 8:51:53 AM#22
Originally posted by Malickie

Nice ranger fixes in there, I'll have to check that out before cancelling. Avery wake me up when they do server merges:).


 

Heh! I think they should offer people the chance to move (even for a small re-location fee) instead of merging. I think wont happen until next year though, not to sure. It's one of those topics that gets mixed reviews.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  ethion

Advanced Member

Joined: 7/25/03
Posts: 2774

10/02/08 9:41:12 AM#23

An impressive looking set of changes.  Course the real test will be if it works and doesn't break stuff....  In any event I'll be interested to hear how it works out.  Maybe it will be time to give AoC another look!

ethion21 Xfire Miniprofile
  orzo

Novice Member

Joined: 9/30/08
Posts: 284

Current Game: Ryzom

10/02/08 5:58:36 PM#24
Originally posted by ethion

An impressive looking set of changes.  Course the real test will be if it works and doesn't break stuff....  In any event I'll be interested to hear how it works out.  Maybe it will be time to give AoC another look!


 

Yea the breaking more than they add or fix thing is a fear every conanite has these days!

Some people are like slinkies, they dont really have a purpose, but they still bring a smile to your face when you push them down the stairs.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

10/02/08 6:57:04 PM#25

Patch 3 got an update on test server:

 

Update 3.19 Notes

--------------------------------------------------------------------------------

Preliminary Update Notes for Update 3.19
**These notes do not necessarily reflect the final version that will be deployed on Live**
Previous update notes for this cycle: Update 3.0

CLASSES


Barbarian
* The stances Reaver and Blood Rage will no longer be removed when you die.
* Savage Rage I and III have new icons.

Bear Shaman
* Crush Armor I, Shrewd Blow I, and Internal Bleed I have new icons.

Herald of Xotli
* Fixed a naming error with Molten Slash I.

Necromancer
* Ice shackle has a new icon.

Ranger
* Fire Stance will now also have a chance to apply Blistering Wounds on the target. This effect can stack up to 5 times (5/10/15/20/25%).


GUI
* Fixed the spell interface so silence and "not enough mana" for the spell will only grey out the spells in the book and shortcutbar


GENERAL
* General gameplay in the Cistern has been revamped. The way the bosses behave has been changed, and a new boss has been added.
* Stygian dance-moves should now feel more responsive.


ITEMS
* Stygian, Aquilonian, and Cimmerian treasure chests should now animate when opened.


NPCS
* Bat Demons should no longer have a small animation 'hiccup' when idle.
* Guard Dogs in the Imirian Ravine should now animate properly.


QUESTS
* Destiny Soldier: Tina should now be happily lying on her bed under all circumstances when a soldier comes to visit her in her room!
* Khopshef: The Roots of the Earth - Quest goal has been updated with correct name.


PVP
* The Free Prey buff should now only appear on playfields where PvP is enabled.


COMBAT
* All Rogues now have a new Quick Dismount gained via the Basic Riding book that can be used while moving. The cooldown has been reduced to 45 seconds on this ability.
* All other classes now have access to Quick Dismount via the Basic Riding book. This ability has a 5 minute cooldown, and can only be used while stationary.
* The animation length of all basic Bow attacks has been reduced to a flat 1.5 second duration (was previously 1.5/2.0/2.5 depending on direction) for both Male and Female characters.
* The animation length of all basic Crossbow attacks has been reduced to a flat 1.8 second duration (was previously 2.0/2.5/3.0 depending on direction) for both Male and Female characters.

 

ADDITIONAL INFO :


* The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type).
* Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end.
* It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.

List of CC abilities that have been changed:
Assassin:
* Death's Gaze
* Curse of the Lotus
* From the Darkness


Barbarian:
* Stunning Punch
* Clobber
* No Escape


Bear Shaman:
* Ursine Crush
* Weight of the World
* Hinder Movement


Conqueror:
* Throat Slash


Dark Templar:
* Dark Burden
* Mind Wrack
* Mind Shatter
* Dooming Presence


Demonologist:
* Storm Chains
* Agonizing Jolts
* Fiery Torment
* Hands of the Underworld
* Possession


Guardian:
* Shield Bash
* Stunning Charge


Herald of Xotli:
* Word of Command
* Desecrating Essence
* Dread Visage


Necromancer:
* Ice Shackle
* Death's Terror
* Frost Blast
* Unholy Hands
* Freeze
* Unimaginable Terror


Priest of Mitra:
* Eye of Judgement
* Condemn
* Avatar of Mitra


Ranger
* Mezz Shot
* Pin Down
* Incapacitating Stabs
* Knee-Capping
* Cripple
* Immolation
* Cripple Enemies


Tempest of Set:
* Cobra Stare
* Grounding Charge
* Quicksand
* Staggering Voice
* Puppets of Set

List of CC-breakers changed to accomodate this:


Assassin:
* Escape Artist
* Agile Mind
* Avatar of Death


Barbarian:
* Escape Artist
* Agile Mind
* Unstable Mind


Bear Shaman:
* Grace of Nature


Demonologist:
* Purge


Herald of Xotli:
* Purge


Necromancer:
* Purge


Priest of Mitra:
* Exorcism


Ranger:
* Escape Artist
* Agile Mind


Tempest of Set:
* Rousing Shock
* Brain Spasms

 

 

Also we have 3.21 Notes:

 

Preliminary Update Notes for Update 3.19
**These notes do not necessarily reflect the final version that will be deployed on Live**
Previous update notes for this cycle: Update 3.0, Update 3.19


CLASSES


Herald of Xotli
* Contract of Protection (Rank 3) will no longer show erroneous information in the tool tip text.

Ranger
* Pin Down will no longer display extraneous information in the tool tip.
* Shield Bash damage has been readjusted to the correct levels.
* Improved Shield Bash will now increase the damage over time component of Shield Bash by 50%.


GENERAL
* Special dances have been fixed.


GUI
* The combo sequence indicator will now highlight your hits in green, and your misses in red.


NPCS
* Kyllikki should now properly remove all HOTs upon reset. She will also summon adds with the proper delay.
* Kyllikki: The mobs before Honorguard will no longer respawn after he has been killed.
* Nemedian and Howler NPCs in the new static camps have nametags, and are attackable.
* Killing Kyllikki now stops the trash earlier in the dungeon from respawning.
* Yakhmar now ignores the Necromancer "Frenzy" ability.
* Vistrix now ignores the Necromancer "Frenzy" ability.
* Kyllikki now ignores the Necromancer "Frenzy" ability.
* Champion of the Honorguard now ignores the Necromancer "Frenzy" ability.
* Particle effects around Tarisha during the End Battle in Tortage will be properly centered on her.


PVP
* All guards should attack murderers now.
* Murrogh and Lacheish Guardsmen that were reluctant to defend players have been demoted to Workers.
* Redeemer npcs in the Shady camps will give murderers quests which will enable them to reduce their murderpoints.
* The Shady camp in Eiglophian Mountains now has a Redeemer.
* Resurrection points should now properly update whenever you gain or lose the murderer debuff.
* When awarding PvP xp to a group of players, the base XP is now calculated based on the highest level character in the group (similar to how PvE XP is calculated).
* Guards can now use ranged weapons.


TRADESKILLS
* It is now possible to remove tradeskills and clear tradeskill recipes and quests from your character, for a cost.
* Anti-Crafter NPC's (to remove tradeskills) have been placed near the normal resurrection slabs in Brandoc, Caenna, and Nakaset.


WORLD DESIGN
* Volcano : The new climbing areas are working.

 

 

hmm interesting change with the way PvP XP works in groups now


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  BigMango

Apprentice Member

Joined: 10/10/06
Posts: 1780

10/02/08 7:10:12 PM#26
Originally posted by AmazingAvery

 

PVP
* All guards should attack murderers now.
* Redeemer npcs in the Shady camps will give murderers quests which will enable them to reduce their murderpoints.

 

 

Totally awesome. It looks like they have copy/pasted the Lineage 2 PvP (imho the best pvp system ever) and improved it. I have been dreaming of this and now it is coming true. Can't wait 

  CobraSolidus

Novice Member

Joined: 9/25/08
Posts: 413

 
10/02/08 7:31:51 PM#27

Certainly coming a lot of fixes these day.

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

10/06/08 1:19:26 AM#28
Originally posted by BigMango
Originally posted by AmazingAvery

 

PVP
* All guards should attack murderers now.
* Redeemer npcs in the Shady camps will give murderers quests which will enable them to reduce their murderpoints.

 

 

Totally awesome. It looks like they have copy/pasted the Lineage 2 PvP (imho the best pvp system ever) and improved it. I have been dreaming of this and now it is coming true. Can't wait 


 

Perhaps some ex Linage II people besides yourself could comment on the patch 3.0 changes?

  OrionMan

Novice Member

Joined: 9/18/08
Posts: 450

10/06/08 6:24:58 PM#29

Bump for big mango

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

10/08/08 11:16:17 PM#30

New update in addition to those in the thread:

Preliminary Update Notes for Update 3.25
**These notes do not necessarily reflect the final version that will be deployed on Live**
Previous update notes for this cycle: Update 3.0, Update 3.19,Update 3.21.

TESTLIVE ONLY
* Maro (80) and Mara (37) should give you the Phoenix Medallion so you can continue to the level 30 destiny quests.
* Maru (pvp level 3 + 5 gold npc) will not speak to players below level 20.
* Mara (37) will boost players level 20 and under to level 37.
* Maro (80) will boost players to 80, as long as they are under level 37.
* Headless Harlots should no longer occasionally appear near the leveling npcs.
* Leveling NPCs will no longer bind you to Tortage
* Leveling NPCs should now teleport you to the city belogning to your race.

 

GENERAL
* Female faces in character creation on Testlive should now appear the way they used to look.
* The Tarantia Sewers are now a group instance, and mobs inside will not respawn.


COMBAT
* Fixed a bug that occasionally got you stuck in the charge pose when charging a target from minimum range.
* The timing of special effects (like knockbacks) on multihit combo attacks has been fixed.
* Column spells (like Lance of Mitra) now work again.

 

GUI
* A tutorial will pop whenever your first murder points are accumulated.
* Shield indication will now appear on targetted players in cases where you are allowed to attack said player.

 

ITEMS
* The supply of Aqua Regia for the Exceptional Alchemist's Cache has dried up a bit, and it will now be rarer.
* Adjusted abnormally high drop chance on NPC "Mercenary" in Zingaran camps.
* Lion's Blood is now called Feral Blood, and drops off members of the cat family.
* Reverted visual look change on a Herald of Xotli 2HE sword.
* Enemy Caster NPC's will now drop "Crude, Minor and Major Alchemist Caches", which contain various alchemical reagents. The quality of the Cache will vary at different mob-levels. In addition, the Casters will also have a chance to drop an "Exceptional Alchemist Cache".
* Enemy Non-caster NPC's will now drop an "Offal Creel" item, similar to the "Exceptional Alchemist Cache", containing specific types of alchemical reagents.
* Long Bows and Short Bows have had their graphics switched so Long Bows are actually longer than the Short ones, as one would expect them to be.

 

MASSIVE PVP
* Battlekeeps will no longer have NPC guards.

 

MOUNTS
* Mammoth Charge and Rhino Charge should not go on cooldown when the ability fails.

 

NPC/MOBS
* Damage from conquerer-type NPC auras has been vastly decreased. They should also no longer spam aura buffs.
* The Swamp Demons in Purple Lotus Swamp are no longer pacifists.
* Rebalanced Champion of the Honorguard.
* Oasis of Zaara: Robroten's heal is now a bit stronger, but no longer instantly cast.
* Poitain: Wandering Cartographer is now attackable.
* The City Stewards that teleport you into the resource and building playfields have been updated so that the player character now faces away from the door he came through.
* Cistern : Renato should now be able to attack players/not reset in phase 2. Renato should now remove his impatient buff upon reset.
* Lacheish: The howlers in Lacheish no longer have head-scratching animation issues.

 

QUESTS
* Destiny Quest Soldier: Valeria will no longer leave dialog early to fight or charge blindly into battle at the Lighthouse.

 

TRADESKILLS
* Alchemy crafting now has distinct potions that stack up to 100, and are slightly better than the regular vendor bought and dropped potions. This difference has been taken from the regular potions, and as a result these have been lowered in effect by 10%.
* Anti-Crafter NPC's have been placed near the normal resurrection slabs in Brandoc, Caenna and Nakaset. Use these to untrain tradeskills!

CLASSES
* Some feats which modify combos have been rebalanced. Feats affected are:
Guardian - Savage Counterstrike, Power Sweeps, Master Pikeman, Revenge, Crippling Thrusts.
Conqueror - Rend and Tear, Improved Bloody Hack, Crippling Bloody Hack, Power Counterstrike, Devastate, Power Feint, Improved Shield of Retribution, Improved Dancing Steel.
Dark Templar - Devourer's Might, Hexer's Might, Unholy Strength.
Barbarian - Atrocity, Grisly Wounds, Smash 'n Crush, Brutal Cyclone, Cyclone of Razors, Jagged Weapons.
Ranger - Barbed Arrows, Heavy Bolts, Knee-Capping.
Assassin - Vile Poisons, Vile Corruption.


Assassin
* Grim Corruption's debuff effect now also applies a 10% snare. This snare bypasses immunities and does not apply them upon expiring.
* Grim Corruption will now also apply an additional 40% snare. This additional snare lasts 12 seconds and is affected by immunities.
* Assassins will now be able to change stances while hidden.


Barbarian
* No escape will do its damage component even if the target has stun immunity running.
* Reaver Stance and Blood Rage will no longer persist through death and after zoning. This change overrides the previous change to allow them to persist.


Bear Shaman
* You can now replace any kind of "Claw" buff with any other type of "Claw" without having to cancel the current one you have running.
* Bewilder, Bloodthirst, and Ether Theft have had their combo steps reduced. The damage of these combos have been adjusted because of this.


Dark Templar
* Dark Burden's range has been increased from 8 meters to 15 meters.
* Investing a second feat point into Dark Burden now increases the snare value to 60%.


Demonologist
* New Feat: Scorch, Improves the lingering Incinerate effect, allowing it to apply Blistering Wounds. Blistering Wounds reduces the amount of healing received by the target. This can be applied up to 5 times.
* Blazing Fire now additionally has a 33/66/100% chance to apply a lingering Incinerate effect to the target.
* The base casting time of Planar Shift has been reduced to 0.5 seconds from 1 second.
* Charged Storm Chains now additionally applies a 30% snare to enemies in the vicinity of the primary target.
* Black Ashes now additionally has a 50/100% chance to apply a lingering Incinerate effect to the target.
* Improved Waves of Flame now additionally has a 10/20/30/40/50% chance per tick to apply a lingering Incinerate effect to the target.
* Blessing of Amher now additionally decreases the cooldown of Inferno of Amher by .25 seconds per feat point invested.
* Greater Flames now additionally applies the lingering Incinerate effect twice on the affected Fires of Gehenna spell.
* The damage multiplier granted by Greater Flames has been slightly reduced, however the affected cast will have increased scaling from bonus magical damage.
* Detonation has had its casting time removed, allowing it to be cast instantly. The damage and scaling of Detonation has been adjusted to compensate for this change.
* Let Them Burn now ticks every 2 seconds instead of every 3 seconds and additionally applies the lingering Incinerate effect each time it deals damage.
* Hands of the Underworld may now be cast instantly.
* Placing additional points in the Flame Body feat will decrease the casting time by .25 seconds per feat point invested.
* Agonizing Fiery Torment will now additionally decrease the casting time of Fiery Torment by .33/.66/1 second per rank.
* The Conflagration feat Demonic Frenzy has been renamed to Backdraft and moved from tier 4 to tier 5 in the tree. This feat will now additionally have a 33/66/100% chance to knockback targets damaged by the Detonation spell. This knockback effect will scale in power based on the damage inflicted by Detonation.
* The casting time of Gate of Hell has been reduced to 1.5 seconds from 2.5 seconds.
* Gate of Hell now causes an affected Demon to receive no healing while banished.
* The Set's Chosen feat will now additionally lower the damage inflicted on the Demonologist by Archfiend's Pact.
* The self-damage component of Archfiend's Pact is now a separate debuff on the player.
* The self-damage components of Pact with Set, Bloody Pact with Set, and Archfiend's Pact are now based on a percentage of the Demonologist's total health, rather than a flat amount.
* Break Pact can now additionally break the effect of Archfiend's Pact.
* Break Pact now costs a percentage of base mana instead of a flat amount of mana.
* The casting time of Break Pact has been reduced to 0.5 seconds from 2 seconds.


Guardian
* Fixed a bug where fear immunity would be put on the player casting Overwhelming Shout.
* The cost of Guard I has been reduced to 5.7% of your base stamina.


Herald of Xotli
* Damage over time from Burn to Death has been increased significantly.
* Damage over time from Spreading Flames has also been increased.
* Pillar of Infernal Flames III finisher animation has been reduced in length. The finisher damage has been adjusted because of this.
* Burn to Death V finisher animation has been reduced in length. The damage over time has been adjusted because of this.
* Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina.
* Reduced the cost of Burn to Death from 10.8% to 10.4%.
* The cost of Hell Strikes I have been lowered to 8.3% from 8.8% of your base stamina.
* Dread Visage will now slow affected targets by 50% in addition to the fear effect.
* Hellfire now reduces the casting time of Hellfire Breath by .5 seconds per rank, resulting in Hellfire Breath being instant cast with 5 points invested.
* Demon Maw's casting time has been reduced to 1 second from 3 seconds.
* The duration of the temporary effect granted from casting Hellfire Breath with Demon Maw active has been increased to 10 seconds.
* The casting time of Dread Visage has been reduced to 0.5 seconds. The cooldown has been increased to 60 seconds.
* Added a 5/10/15/20/25% healing debuff to Herald of Xotli’s Spitfire. The amount debuffed is based on the number of feat points invested in this feat.
* Spitfire is now a spell instead of a clickable. The spell has a 7 meter range.
* Spitfire now has a 45 second reuse time.
* Spitfire now lasts 15 seconds on the target.
* Spitfire’s damage has been readjusted due to the above changes.
* Flame Lash damage has been increased significantly and the damage now scales better with more Flame Lash stacks.


Necromancer
* Freeze is now a full stun instead of a mez. Duration is down to 5.5s, range is 25 meters.


Ranger
* Evasive Action should not go on cooldown when executed during cc effects such as stun, fear etc.
* Added a 5% healing debuff effect to Ranger’s Fire Stance proc. This effect can stack up to 5 times.
* Flame Barrage will now apply a 25% healing debuff to the target.
* Flame Barrage and the accompanying damage over time effect have had their damage increased significantly.

 

PVP
* It should no longer be possible to engage in pvp on pvp servers inside raid instances.
* No PvP xp reward will be given if a guard helped you kill someone.
* Fixed a bug where murderers could sometimes resurrect at normal resurrection points even if there was a murderer resurrection point in the playfield.
* The criminal buff will now be correctly reset to 5 minutes if you hit your target again while you have the buff.
* All guards in Connall's Valley, Conarch Village, Old Tarantia, and Khemi will now attack players when appropriate.
* The NPC call "Fenor" in Conall's Valley is now tagged as a Redeemer.
* Connall's Valley only has "Fine" vendors in the shady camp now.
* All Black Marketers are now called Black Marketeers.
* Unscrupulous merchants in Lacheish, Purple Lotus, and Poitain can now enter their commercial enterprises in earnest with murderers (ie. the vendors are now usable).
* Eiglophian Mountains: Shady camp now has a Redeemer.

 

Check out those class tweaks!


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  CobraSolidus

Novice Member

Joined: 9/25/08
Posts: 413

 
10/09/08 11:35:40 AM#31

Holy shit. How much stuff are they planning to put in patch 3.0. It just keep growing and growing and... OMG, can't wait.

  Toolfan

Novice Member

Joined: 11/24/06
Posts: 69

10/09/08 11:40:04 AM#32

I wish there was an easy way to tell what's been added since the last patch notes.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

10/10/08 6:52:01 PM#33

more updates:

Preliminary Update Notes for Update 3.27
**These notes do not necessarily reflect the final version that will be deployed on Live**
Previous update notes for this cycle: Update 3.0, Update 3.19,Update 3.21, and Update 3.25.

GENERAL
* Several server crashes have been addressed and fixed.
* If you are a Murderer you will have access to a Criminal chat channel.

CLASSES

Soldier
* Fixed a bug with the Soldier Charge missing more than it should.

Demonologist
* Blistering Wounds has a new icon.

Ranger
* Slightly increased the damage of Incapacitating Stabs II.

COMBAT
* Players no longer move at normal speeds when using frenzy/defensive states while crouching.
* Feared animation should now play correctly when you are feared.
* Knockbacks have received a power boost vs. light, medium, heavy, plate armor for level 70-80 armor. All knockback abilities will be improved by this. Examples of abilities being improved : Snapkick will work on cloth and light armor. Volley Backwards will work on medium armor. Clobber III will work on heavy armor. Clobber IV will work on plate armor. (Unless the target has a knockback resist buff running)

MOUNTS
* Siege, Melee/Ranged and Magic damage will now be deflected correctly regardless if it comes from spells or melee/ranged

NPC
* Marsya, Lecto, and Apopthun are now correctly labeled as a Redeemers.
* Black Marketeer, Master Food and Drinks merchange in Kheshatta has discussed his prices with his fellows and adjusted them accordingly.
* Apopthun should now have a quest marker.
* Ghanatan Wardogs no longer drop human heads.
* Murderer pathfinders should no longer give you two identical travel options.
* Ranger NPC combos should no longer hit friendly targets.
* Updated the loot for Flesheater.
* Updated the loot for Man Eating Flower.
* Updated the loot for Child of Jhebbel Sag.
* The guards at the traveller's camps in the border kingdoms now attack murderers.
* Atzel Cassocks have been renamed Atzel Cleric

ITEMS
* 'Girdle of the Bloodmoon' adds correct invulnerability values now.
* The Tier 5, 6, and 7 potions bought from a vendor should now sell in stacks of 1 and not 5.
* The Winterbrew potion now correctly boosts cold-based spell damage, as opposed to Fire.

TRADESKILLS
* Revised the Tradeskill unlearning dialog.

QUESTS
* Conall's Valley Redemption Quest: The Mephitic Mushrooms now decreases murder points as it should.
* Conall's Valley Redemption Quest: The Venom in the Water now decreases murder points as it should.
* Conall's Valley Redemption Quest: Caught in the Net now decreases murder points as it should.
* Wild Lands of Zelata Redemption Quest: A Rogue Lover decreases murder points as it should.
* Wild Lands of Zelata Redemption Quest: Hidden Treasures now has an indicator on map for the location, and now allows you to complete the quest.
* Wild Lands of Zelata Redemption Quest: A Song of Triumph should now reduce murder points as it should.
* Wild Lands of Zelata Redemption Quest: A Song of Vengeance should now reduce murder points as it should.
* Wild Lands of Zleta Redemption Quest: A Song of Courage should now reduce murder points as it should.
* Purple Lotus Swamp Redemption Quest: Followers of the Crocodile Gode, the pendants will no longer disappear before they're supposed to.
* Eiglophian Mountains Redemption Quest: Herbal Aid now has a waypoint for the NPC.
* Field of the Dead Redemption Quest: Fewer Vanir has had its waypoint fixed.
* Poitain Redemption Quest: Chastising the Spirited Children, the spirit stones should not desappear before they're supposed to.
* Khopshef Province Redemption Quest: Ruthlessness has had a waypoint added.
* Voice overs in the quest 'The Last Archive' willno longer overlap while talking to the Abassadors in King Conan's Castle.
* Removed the cooldown timer from the redemtion quests in Thunder River, Khesatta, Field of the Dead, Atzels Approach, Eiglophian Mountains, Poitain, Lacheigh Plains, Purple Lotus Swamp, White Sands Ile, Khopshef Province, Wild Lands of Zelata, Conall's Valley, and Tarantia Noble District.

Destiny
* The Grim Grey God: Wave 3 and 5 should now patrol as intended.

WORLD DESIGN
* Poitain: Removed a floating banner.
* Murderer Resurrection pads around the world have had the grass moved to match it.
* Old Tarantia: The Outlaw Camp has been spruced up.
* Tarantia Noble District: Placed a secret passage to allow travel for murderers to get to the Outlaw Camp and past the guards.
* Poitain: Removed some helium out of a building to let it sit on the ground once more.

 


 

The criminal chat channel!! woohoo haha will have to try that out.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  CobraSolidus

Novice Member

Joined: 9/25/08
Posts: 413

 
10/12/08 2:49:38 PM#34

LOL

/criminal " Rendevouz behind the bushes, lets jump northgoing party"

  markyturnip

Apprentice Member

Joined: 11/03/05
Posts: 839

10/12/08 11:59:32 PM#35
Originally posted by Lukain

That looks more like a patch from the last months of a Beta release than a game thats been out for a few months ..

 

LOL.

Such a true comment.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7053

The only time you run out of chances is when you stop taking them.

10/13/08 10:15:10 PM#36

More updates!!!

 

Preliminary Update Notes for Update 3.28
**These notes do not necessarily reflect the final version that will be deployed on Live**
Previous update notes for this cycle: Update 3.0, Update 3.19,Update 3.21, Update 3.25, and Update 3.27 .

GUI
* Fixed a bug where the chat message informing about murder point decay through XP gain would not trigger.


NPCS
* All hostile NPCs who have a profession and don't have any other description will show their profession now. Friendly NPCs will remain showing their professions.
* Several instances of NPCs sliding when they began moving should be fixed.
* The Devout Nemedians and Wandering Cartographers will now correctly meander.


 

Preliminary Update Notes for Update 3.30
**These notes do not necessarily reflect the final version that will be deployed on Live**
Previous update notes for this cycle: Update 3.0, Update 3.19,Update 3.21, Update 3.25, Update 3.27, and Update 3.28.

GENERAL
* If a team kills an npc, the freshkill count will not be taken from a dead character, since he or she will not get xp for the kill.
* The Pulsing Guard reactive heal proc has been changed to last much longer, and has had the heal per tick changed to make the total amount of healing received the same.
* Stygian, Aquilonian and Cimmerian treasure-chests should now animate when opened.

 

 

CLASSES
Soldier (General)
* Goad should once again be working.

 

 

NPCS
* All guards are patroling now in the Caravanserai.

 

 

PVP NOTORIETY
* Added "Redeemer" tags to NPCs in Shady camps.
* The Totem of Origins should no longer teleport Stygian players right next to a City Guard.
* Fixed Redeemer Capoluchio's dialog so that it now displays the golden ! when he has quests for the player at level 80.
* Added xp rewards to several Redemption quests that did not have it.
* Added waypoint for the Redemption quest NPC to the quest Herbal Aid, in Eiglophian Mountains.


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

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