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News & Features Discussion  » Warhammer Online : Age of Reckoning: Hickman - Addressing the Cut Classes

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94 posts found
  Cendharia

Advanced Member

Joined: 5/05/06
Posts: 277

10/01/08 4:12:07 AM#61
Originally posted by Myrdek

On the subject of the cut cities, why would anyone want them to put them in?

I mean, let's be honest here, how much % of your gaming time have you spent in the 1 city? It's practically always empty so why would you want Mythic to spend a couple of millions in ressources to add 4 more?

I think that's why he avoided the subject, he realises that it's just not worth the time and effort to put them in. At least, not until theres a reason to.

 

I say focus on the bugs/issues and a way to improve population balance across the world, get the 4 cut classes back in and then you can think about other stuff. That way, people that are holding off like me might be able to play in 6-12 months :)

 

 

Btw, anyone who says the game wasn't rushed is on drugs. Of course it was, even a monkey could figure that one out. Mythic was basicly stuck between releasing the game a bit early to not directly compete with Wrath of the Lich King or wait a few more months hoping that Blizzard drops the ball. We all know that Blizzard never fails so option 2 was a no go. Mythic was stuck between 2 lousy choices, they picked the only logical one


 

Blizzard never fails...........omg ..*falls off her chair laughing her face off*

I refrain from any further comment on this one...hehehehe

Cend

 

  Cendharia

Advanced Member

Joined: 5/05/06
Posts: 277

10/01/08 4:15:53 AM#62
Originally posted by Redmow

 Bug filled? Sorry guys, I don't see that. Imbalance? Perhaps, but I am seeing people getting stomped and doing the stomping of all classes. Depends on the gamers grasp of battle and how well he or she understands their class.

 Healer standing up to a tank? I don't think so. Ranged vs. melee? I see ranged whooping peoples behinds if they don't close on them. But, if they do happen to close (because the range type is just standing there) yeah, they get whooped.

 My only main concern at this time is the chat...and maybe add some crafting instructions in the Lore Book. I have salvaging and I am dumb...I can't figure out what to do with those little wisp looking things I get out of stuff. hehe.

 But, in regards to all the people complaining, I pity all game devs of every game. People get outta hand real quick. But, I've seen the same things on all the games I've played....and I've been a gamer for a long butt time. It seems peoples patience has worn out.

 At least these devs have been forthright with us. Seems that hasn't paid off, either. So why should any dev be honest with anybody anymore? It doesn't pay. They get stomped if they do or don't.

If you are salvaging.."some" fragments do look like "wispy things".    Fragments are the main ingredient to make talismans.   Talimans can be slotted into your armor.."if" it has slots for that.   The quality of the talismans vary from 8 hours...to 2 days or more.
 

I have been having fun with this craft.  Crafting a bunch up for the guild vault.  Freebies for guildies. ;)

Cend

  Cendharia

Advanced Member

Joined: 5/05/06
Posts: 277

10/01/08 4:19:27 AM#63

Originally posted by Trollstar
Originally posted by budgetnudist

Why do all the classes have to be right handed? Does anyone care about left handed people out there?


 

Hey, I was thinking the same thing, whats up with that? 

Cut classes will come back one day, let's just hope they don't try to include them in a paid expansion, that would pretty much suck.

 


 

It has been stated a few times..that if and when these classes reappear..it will be in a FREE UPDATE.   Starting to think people don't read interviews with the Devs.

Cend

  Cendharia

Advanced Member

Joined: 5/05/06
Posts: 277

10/01/08 4:23:51 AM#64
Originally posted by Marontann

there are alot of bugs, but not nearly as many as all the other mmos that hav come out the last 4-5 years. PQ's where the boss doesnt spawn, creatures that keep on standing and moving after its dead,  lagging, crashing out to windows without warning and stuff like that.

Nothing major really

What i do want to se in future updates is MORE CHOISES FOR THE PLAYERS!!!!! FFS if i want to have a 1h and a shield for my WP thats my bloody right, whose stupid idea was it to replace shield with a **** book!!

And why ??? cant you dye all armor and not just rewards? am i supposed to choose between ugly armor for the stats or godlooking armor for the looks?

Annoying as hell when the dev's are making all the choises for you, this is a mmorpg or did they miss that, immersion in to the game is important (for me at least).

Also (while im on the subjekt) Ironbreakers can only use axes (as far as i can determine, i might be wrong) why??, totaly idiotic, if im a crazy dwarf and want to bash some skulls, i use whats bloody handy. I havent seen these stupid restrictions on the dest side (but then i dont play dest) but i have seen chosen wielding swords, 2h swords, axes, 2h axas, shields, hmm lot more choises there, hell give them hammers to i say, there must be some destro out there who likes big hammers.

well other than that, the games fine, more than fine actually , damn fun really, but it could be soo much better if the dev's stopped trying to make all the decisions for the players

just my 2 cent, no im of to kill me some orcs


 

Know anything about Warhammer lore?  Or are you just complaining cause its "cool" to do so.   You might want to investigate into War lore and find out why a certain class wields a certain weapon and why.

You signed onto to play the game of Warhammer: Age of Reckoning....not Warhammer:  I want it to be more of a clone of some "other" game I have played.

Cend

  boinged

Apprentice Member

Joined: 8/18/04
Posts: 160

10/01/08 4:43:18 AM#65

I quite like the fact that there are cut classes. It makes each race different and gives scenario matches in each land a different feel. Ok so people go and play in other lands but the majority are natives.

I'm more interested in getting the capitals back (as long as players won't get spread too thin between them). I want to fight for my capital and that of the hated elves, not some chaos weirdos :)

  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

10/01/08 5:59:55 AM#66

I love the game but I would like to point out one thing. The balance sucks in T1 and T2 yes. But dont gloss over why its not so bad in T3 and T4. Its not because players want to mingle. Its because the game forces you to other zones to level. Not going to argue if its a good thing or a bad thing. The fact is though the game forces races to mingle starting late tier2 and definitly tier3.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4682

10/01/08 6:22:55 AM#67

I am suprised there was no mention about the population imbalance across pretty much every server out there!

Has Mythic any ideas how to persuade more people to roll Order?

As right now there are roughly 30 to 40% more Destruction players across the servers!

One server the imbalance is worse then the other. But the imbalance is there.

And if nothing will and can be done up till the majority ends up in Tier4.

Then we can predict the outcome.

On my server at this moment. Destruction pretty much controls whole Tier3 most of the day.

Order is lucky if they can take 1 (and if getting enough people together, maybe even 2 keeps back) now and then.

But with roughly 30 to 40% more destruction players, Order will not stand a chance in Tier4!

It will be pretty much one-side RvR later on when this imbalance continues.

And at this moment a lot of Order players even get fed up with losing all the time. As you play a game for fun. So what you going to do when you lose all the time? Exactly. Roll the other side who wins.

So I am a lot more curious about when Mythic is going to ACKNOWLEDGE the population imbalance and the ideas they then have to adress this issue.

As at this moment, THIS is basically the number 1 issue that's been discussed across the forums.

Cheers

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4513

10/01/08 7:24:11 AM#68
Originally posted by Guillermo197

I am suprised there was no mention about the population imbalance across pretty much every server out there!

Has Mythic any ideas how to persuade more people to roll Order?

As right now there are roughly 30 to 40% more Destruction players across the servers!

One server the imbalance is worse then the other. But the imbalance is there.

And if nothing will and can be done up till the majority ends up in Tier4.

Then we can predict the outcome.

On my server at this moment. Destruction pretty much controls whole Tier3 most of the day.

Order is lucky if they can take 1 (and if getting enough people together, maybe even 2 keeps back) now and then.

But with roughly 30 to 40% more destruction players, Order will not stand a chance in Tier4!

It will be pretty much one-side RvR later on when this imbalance continues.

And at this moment a lot of Order players even get fed up with losing all the time. As you play a game for fun. So what you going to do when you lose all the time? Exactly. Roll the other side who wins.

So I am a lot more curious about when Mythic is going to ACKNOWLEDGE the population imbalance and the ideas they then have to adress this issue.

As at this moment, THIS is basically the number 1 issue that's been discussed across the forums.

Cheers

 

They already have a few systems in place for that.

Does the population imbalance exist? Absolutely.  However it's hardly as bad as in most games out there. The game is hard capped for population, meaning it can never exceed a certain amount. This is as close as any game has come to forcing you to play the 'underdog'.

As for people getting fed up w/ losing, that's primarily a PUG mentality situation.

If you get pissed, and go roll Destro, it won't prevent you from losing. There are plenty of good Order guilds (if not better than most on Destro) out there that will give you a hard time if you come across them. While this game is casual-friendly, it's also a guild game. Zerging will only get you so far.

  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  10/01/08 7:57:59 AM#69
Originally posted by Guillermo197

I am suprised there was no mention about the population imbalance across pretty much every server out there!

Has Mythic any ideas how to persuade more people to roll Order?

As right now there are roughly 30 to 40% more Destruction players across the servers!

One server the imbalance is worse then the other. But the imbalance is there.

And if nothing will and can be done up till the majority ends up in Tier4.

Then we can predict the outcome.

On my server at this moment. Destruction pretty much controls whole Tier3 most of the day.

Order is lucky if they can take 1 (and if getting enough people together, maybe even 2 keeps back) now and then.

But with roughly 30 to 40% more destruction players, Order will not stand a chance in Tier4!

It will be pretty much one-side RvR later on when this imbalance continues.

And at this moment a lot of Order players even get fed up with losing all the time. As you play a game for fun. So what you going to do when you lose all the time? Exactly. Roll the other side who wins.

So I am a lot more curious about when Mythic is going to ACKNOWLEDGE the population imbalance and the ideas they then have to adress this issue.

As at this moment, THIS is basically the number 1 issue that's been discussed across the forums.

Cheers

It surprised you that we didn't talk about imbalance in an interview about the cut classes? You have strange expectations, friend.

Maybe check out launch interviews with both Jeff Hickman and Josh Drescher. Both addressed this issue and with the interviews only 10 days apart, it ddn`t make much sense to revisit the question and get the same answers.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  skeaser

Elite Member

Joined: 6/13/07
Posts: 3663

Don't die mad, just die.

10/01/08 8:18:20 AM#70
Originally posted by Robbgobb

I want a gamma option. I have more issues with that than anything besides gold sellers and PQs being empty. I accept that RvR is going to be hit or miss. Cities at the moment is the least of my worries and classes would be nice but I am still exploring the ones that are there.

 

1.01 comes out this week. Their small "hotfixes" have done a lot, who knows what the first full patch will bring.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4682

10/01/08 10:08:32 AM#71
Originally posted by Stradden

It surprised you that we didn't talk about imbalance in an interview about the cut classes? You have strange expectations, friend.

Maybe check out launch interviews with both Jeff Hickman and Josh Drescher. Both addressed this issue and with the interviews only 10 days apart, it ddn`t make much sense to revisit the question and get the same answers.


 

This is only part one isn't? Plus it's now 2 weeks after launch and it clearly shows things are NOT balancing out.

Especially here in the EU most servers have Medium Order population against High / Max Destruction population.

How are things going to balance out, when there are not enough new players joining the game anymore?

Because for every 3 new players joining the game atm, 2 roll Destruction and 1 roll Order.

Last weekend alone on my server I already had 4 people in my guild rerolling Destruction (with the standard excuse that RL friends had roll Destro).

People play the game for fun! And when Destruction is constantly dominating in RvR, people get fed up and start rerolling Destro. Even if it means longer queue times. They don't care.

I have read their interviews, and their answers were all predictionary as they were taking on the day / before launch.

[quote]

Finally, he told me that if they do find a server where everything has been done to try to balance things out and there is still a side that keeps winning and winning and winning... That's just a part of the game. "We're not going to punish people for being good at the game... At the end of the day, it's a game about competition.

[/quote]

I wonder how long he thinks he can keep up this statement! Because on many EU servers (I am from EU) this is exactly happening right now. Destro is winning, winning and winning and winning on most servers. And that purely based on numbers. Simply because Order can't come up with enough numbers to counter them!

It's nice you can manage to get 24 people together and work really well. But it's pointless when a zerge group of 60-80 Destro players come ran at you. And it's naive to think that, because Destro has more numbers that they automatically not work together.

Because I am curious if they still feel the same, when many people keep rerolling Destruction and others just quit, because of frustrating game experience.

If there is no one to hardly anyone left on Order side. Then I wonder if he still holds on to this statement. I personally hardly doubt that. Or they like to kill their own game.

Because the hardcaps aren't working. Just have a look at the EU server list when loggin in with the EU client and you will see what I mean.

Cheers

  Jalford

Apprentice Member

Joined: 9/24/06
Posts: 17

10/01/08 10:17:14 AM#72

Ok so ill post again.  Since people love to link bug posts and what not.  of course there is bugs in the game.  hell WOW has hundereds of new bugs pop into their game iwth every single patch.  Every single game that is a persistant online world has bugs.  Dosnt meant that its an unfinished game.

 

bugs i have encountered(ive been in beta since aug 07, so i got some xp, and i hated the game up till launch cause of many problems i wont get into, thank god they fixed them, so i am not a fanboy)

Pathing:some monster and pet pathing problems, the squig hearder is a little bit of a pain to play. other than squig pets, which is only some times, nothing that is more than a minor annoyance.

Graphics:occationaly, the graphic models for armor will blur, monsters apear to sit still after u attack them, then they apear in front of you. Both rare.

crashes: ive only crashed to desktop one time.  Hardly enough to consider it a problem.  My guess, is that people with old corrupted systems are having the majority of the crashing problems.

lag: i get very little even when im in large scale open field battles.  Granted i have a very good comp, and i can see that on some older comps there will be problems,  but that is not a problem the game has, its a computer problem.  Large battles are very stable so far.  What slow down there is, is not enough to cause me problems.

Quests: i havent run into any quests that were not finishable.  They few i have heard about were hotfixed almsot immediatly

Skill: all work on all my classes.  There has been a few that had to be hotfixed, but non i experainced.  Dont know if you played AoC, but half your skills were bugged, and some classes still have these problems.

Targeting.  Yes there is the target out of range bug, but ive never had it in PVP where it really makes a differance, and u simply have to walk forward a bit to solve the problem.  Seems to me like a graphics glich where a range mob looks like he is on top of you, but is in fact further back.  This is the only major bug i have had a problem with, and its solvable by moving forward.

 

So after all that, is anything game breaking.  NO!!!!  Nothing.  I cant think of any of those bugs not being any game that have been out for 2+ years at some point.

They are not haveing to patch 3 times a week like AoC did, the server have not gone down for more than a few hours, and never durring peak times....remember wow...they had to give us free time the server were down so much.

This is the single smoothest MMO launch i ever seen.  People dont understand that if they delayed this game again, it might have failed.  They had to get it out before WoTLK came out, in order to draw the wow playerbase over to try it.  I for one was not going to play this for anything other than a hold over to WoTLK.  Being in beta i thought they would never fix all the problems the game had before launch.  But they did, and now this is the most fun i ahve had in a game in years. 

rather than bitcing about a few classes not being(which dosnt make tht big of a differance anyway, we still get our PQs done in dark elf zone), and some non game breaking bugs, just try to enjoy the game.  Enjpoy the freedom of choice.  This game lets u advance through normal quest grinding, PQs, or RVR.  I never get boared cause i always mix them up.  Get out of tier 1, and see how the game opens up in tier 2.

And even if the cities were in the game, it wouldnt be that much differant.  No tier 4 PVP will happen for at least another month on any kind of large scale.  You'll have people there, but it will be all small scale.  You need alot of people who are coordinated to take a city.  Plus, its going to take a while before we get tired of going after the same city.  That gives them plenty of time to get them ready.  They had to redesign some of the aspects of city siege near the end of beta.  This is why they didnt get in.   They chose to give us 2 great cities, rather than 6 crappy ones.  So the city layouts are done.  Id bet they would be in game in the next 3-4 months.

  Jalford

Apprentice Member

Joined: 9/24/06
Posts: 17

10/01/08 10:19:40 AM#73
Originally posted by Guillermo197
Originally posted by Stradden

It surprised you that we didn't talk about imbalance in an interview about the cut classes? You have strange expectations, friend.

Maybe check out launch interviews with both Jeff Hickman and Josh Drescher. Both addressed this issue and with the interviews only 10 days apart, it ddn`t make much sense to revisit the question and get the same answers.


 

This is only part one isn't? Plus it's now 2 weeks after launch and it clearly shows things are NOT balancing out.

Especially here in the EU most servers have Medium Order population against High / Max Destruction population.

How are things going to balance out, when there are not enough new players joining the game anymore?

Because for every 3 new players joining the game atm, 2 roll Destruction and 1 roll Order.

Last weekend alone on my server I already had 4 people in my guild rerolling Destruction.

People play the game for fun! And when Destruction is constantly dominating in RvR, people get fed up and star rerolling Destro. Even if it means longer queue times. They don't care.

I have read their interviews, and their answers were all predictionary as they were taking on the day / before launch.

[quote]

Finally, he told me that if they do find a server where everything has been done to try to balance things out and there is still a side that keeps winning and winning and winning... That's just a part of the game. "We're not going to punish people for being good at the game... At the end of the day, it's a game about competition.

[/quote]

I wonder how long he thinks he can keep up this statement! Because on many EU servers (I am from EU) this is exactly happening right now. Destro is winning, winning and winning and winning on most servers. And that purely based on numbers. Simply because Order can't come up with enough numbers to counter them!

Because I am curious if they still feel the same, when many people keep rerolling Destruction and others just quit, because of frustrating game experience.

If there is no one to hardly anyone left on Order side. Then I wonder if he still holds on to this statement. I personally hardly doubt that. Or they like to kill their own game.

Because the hardcaps aren't working. Just have a look at the EU server list when loggin in with the EU client and you will see what I mean.

Cheers

 

Order is actually doing quite well on my server, iron rock.  The number one PVP players are all order, they win 50/50 at least in scenarios, and the zones constantly bounce back and forth between us.  In the beginging destruction rolled them, but now, they have guilded up.  Most scenarios im in are oder premades, and i see alot of guilds running around taking BOs and keeps.  This si a game built aroudn teamwork, not zerging.  A smalle cooridinated group can kill a zerg everytime.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4682

10/01/08 10:29:31 AM#74
Originally posted by Jalford

Order is actually doing quite well on my server, iron rock.  The number one PVP players are all order, they win 50/50 at least in scenarios, and the zones constantly bounce back and forth between us.  In the beginging destruction rolled them, but now, they have guilded up.  Most scenarios im in are oder premades, and i see alot of guilds running around taking BOs and keeps.  This si a game built aroudn teamwork, not zerging.  A smalle cooridinated group can kill a zerg everytime.


 

It's not only about zergs.

For every warband we can come up with. Destro has 2 to 3 warbands against it.

Sure we manage to take a keep and defend it. But there are 6 keeps total per Tier, starting from Tier2.

So what good does it do, when Order is just able to manage to keep and defend 1 to 2 keeps, against Destro having 4 (and most of the day just all 6).

We lose scenarios most of the time, because hardly anyone in Order rolls a tank. While half the Destro population is made out of tanks (Chosen and Black Orcs).

But that is another discussion that will hopefully balance out, when Knight of the Blazing Sun comes back into the game, and more people will roll tanks.

Cheers

  TheSheikh

Novice Member

Joined: 4/29/08
Posts: 818

McCain
Palin
2008

10/01/08 10:32:42 AM#75

Order is doing just fine on Ostermark as well. There isn't an imbalance problem, there is a ohmgosh we didn't win so lets give up and cry about it problem. Get yourselves organized and stop posting about it.

As for the posts about the Cities and Bugs, read the damned title and the actual interview.

Note #1 - Bugs are first priority

Note #2 - This interview was about classes, not cities.

STOP WHINING!

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16664

10/01/08 10:38:52 AM#76
Originally posted by TheSheikh

Order is doing just fine on Ostermark as well. There isn't an imbalance problem, there is a ohmgosh we didn't win so lets give up and cry about it problem. Get yourselves organized and stop posting about it.

As for the posts about the Cities and Bugs, read the damned title and the actual interview.

Note #1 - Bugs are first priority

Note #2 - This interview was about classes, not cities.


 

Yeah, I've seen that as well. People just crying because they didn't win or that they were trounced. So what? Get in there and do it again.

The interesting thing is that though a whole organized team would be better, it only takes a few people to be organized about the objective and to be clear on what they need to do. The rest can just harrass the other team and be a general distraction.

  TheSheikh

Novice Member

Joined: 4/29/08
Posts: 818

McCain
Palin
2008

10/01/08 10:58:29 AM#77
Originally posted by Sovrath

The interesting thing is that though a whole organized team would be better, it only takes a few people to be organized about the objective and to be clear on what they need to do. The rest can just harrass the other team and be a general distraction.

On Ostermark, when Order loses a scenario it is 90% of the time caused by a lack of organization and focus on the objectives within the scenario. Heck, even I am guilty of just running around killing players aimlessly at times. I have enough fun tossing Greenskins off the big hill in Stonetroll Crossing with my "Away With Ye" Ironbreaker ability.

STOP WHINING!

  Pyuk

Hard Core Member

Joined: 12/21/05
Posts: 652

10/01/08 11:02:17 AM#78
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...

Rushed & buggy? Are you being serious? The WAR launch was the most stable launch of any MMORPG I've ever played, and I've pretty much played them all. Are you sure you're not talking about AoC?
 

I make spreadsheets at work - I don't want to make them for the games I play.

  Pyuk

Hard Core Member

Joined: 12/21/05
Posts: 652

10/01/08 11:05:08 AM#79
Originally posted by Sovrath
Originally posted by TheSheikh

Order is doing just fine on Ostermark as well. There isn't an imbalance problem, there is a ohmgosh we didn't win so lets give up and cry about it problem. Get yourselves organized and stop posting about it.

As for the posts about the Cities and Bugs, read the damned title and the actual interview.

Note #1 - Bugs are first priority

Note #2 - This interview was about classes, not cities.


 

Yeah, I've seen that as well. People just crying because they didn't win or that they were trounced. So what? Get in there and do it again.

The interesting thing is that though a whole organized team would be better, it only takes a few people to be organized about the objective and to be clear on what they need to do. The rest can just harrass the other team and be a general distraction.

Very true. Many times I'll play in the morning and get trounced only to come back in the evening and totally dominate. It just depends on the group and tactics (and if there are any tactics or just plain anarchy, which can be fun, too).
 

I make spreadsheets at work - I don't want to make them for the games I play.

  Kailash

Apprentice Member

Joined: 1/23/07
Posts: 306

Anybody need a towel!?!

South Park, Mr.Towely

10/01/08 12:05:52 PM#80
Originally posted by Ravanos
Originally posted by iceberg2ice

funny how they are discussing about extra content when the game is so full of bugs and imperfections... and the warhammeralliance forum does not even allow posting about them... they should be looking at fixing the rushed unfinished buggy release first before even thinking about adding more content...


 

eh maybe im just lucky but the only bug i have seen is the "incorrect password" bug i got the other night. other than that my game has been running pretty darn good ... sure theres a crash here and there ... but um what game doesn't.

heck eq2 crashes on me every once in a while, and my friends WoW game crashed just the other night.

is the game perfect? eh of course not but "rushed, unfinished buggy release"? just smells of a WoWboi stink.


 

Fucking agree. Like WoW was so perfect in release.....WoW was 30 times worse. WAR is a very good release. I personally wont be playing the game cause im starting college and dont have the time but if i did have the time I will definitly be playing this game. The world is HUGE and has multiple places to lvl at EVERY lvl which is I love. The SCs are mostly original and the art is very well done. The graphics arent AOC greatness BUT part of why AOC failed was because it demanded WAY to much out of your computer for huge battles which this game is completly designed around.

 

Btw My main was a 38 Archmage.

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