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General Discussion  » oh well WAR was/is a huge let down...

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217 posts found
  Mentat

Novice Member

Joined: 11/06/03
Posts: 519

 
10/09/08 8:43:35 AM#161

The fantasy thing is almost played out for me at this point, WoW is like a beginner mmo (a gateway mmo) that leads to potentially greater mmos. I think right now Eve is lookin like that mmo for me at this time. War - boring, Wow - less boring but if you wanna play casual, prolly still a bit boring... Eve - seems very deeply envolving.

  Spamalot345

Novice Member

Joined: 7/11/08
Posts: 122

10/09/08 10:35:20 AM#162

Based on the fact that you are quitting WAR over gold spam, I'll go out on a limb and warn you not to play EVE. You seem way too emo and to be able to enjoy it. McWoW is your kinda game.

  antaras

Novice Member

Joined: 9/06/08
Posts: 50

10/09/08 11:29:11 AM#163

i just wanna say one thin to all the people who say WoW is mcdonalds of MMO´s: U GUYS LOVE MACDONALDS WE ALL DO CUT THE FCKING CRAP

kk thx

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/09/08 11:36:49 AM#164
Originally posted by crimsonskyes

A step forward???

No general chat for zones

No ability to play at all during off hours ( PQs, scenarios, Open world pvp are the draws and you can't do em if no ones there)

Smaller Servers

Server Lag (small hitching but still) when more than 15 people are close to each other in senarios

No open world map

Clunky animations for characters

No antialiasing and meshy textures even at highest settings

Underpowered classes equal balance????

Yeah, a real step forward.

 


 

What a joke.. you mentioned BUGS and population problems,  nothing about core gameplay.  If you can't tell the difference between minor bugs and the core aspects of the gameplay that make up this genre then you obviously won't understand.

You have to look at it in the sense of features that are shown in WAR that other games will use in the future to create a next generation MMO.  WoW is already trying to copy some WAR features.

Not to mention WARs classes aren't meant to be "balanced" its team based.

Mark my words, in the next few years you'll be looking back on the ease of groups, the PQs and ease of RVR for the next big MMO and you will be able to attribute some of those things to WAR.

"Loan me a Dragon I wanna see space"


  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2316

Any new or returning player to WOW, send me a PM for some help getting started.

10/09/08 12:43:11 PM#165

Are you joking?  What "warhammer" features is WOW trying to copy?

You mean the TOK from LotRO?
Seiging from DAoC and Shadowbane and AOC?

or maybe you mean flying weapons, moveable seige weapons and destructable terrain and buildings?    Oh wait, Warhammer doesn't have those.

Warhammer is boring.  RvR doesn't even exist on most servers.  All everyone does is que up for scenarios and grind them.   Warhammer reached its peak player population about 3 weeks ago.  Populations have been going south ever since, which means RvR is getting less and less likely to happen.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  crimsonskyes

Novice Member

Joined: 8/24/08
Posts: 70

10/09/08 12:49:53 PM#166
Originally posted by maskedweasel
Originally posted by crimsonskyes

A step forward???

No general chat for zones

No ability to play at all during off hours ( PQs, scenarios, Open world pvp are the draws and you can't do em if no ones there)

Smaller Servers

Server Lag (small hitching but still) when more than 15 people are close to each other in senarios

No open world map

Clunky animations for characters

No antialiasing and meshy textures even at highest settings

Underpowered classes equal balance????

Yeah, a real step forward.

 


 

What a joke.. you mentioned BUGS and population problems,  nothing about core gameplay.  If you can't tell the difference between minor bugs and the core aspects of the gameplay that make up this genre then you obviously won't understand.

You have to look at it in the sense of features that are shown in WAR that other games will use in the future to create a next generation MMO.  WoW is already trying to copy some WAR features.

Not to mention WARs classes aren't meant to be "balanced" its team based.

Mark my words, in the next few years you'll be looking back on the ease of groups, the PQs and ease of RVR for the next big MMO and you will be able to attribute some of those things to WAR.

 

population problems are part of core gamplay in an MMO are you slow or something, and with the exception of PQs name one feature ONE that is remotely new to the genre or to games in general. Everything is harvested from games of the past, not that there is anything wrong with that but WAR is nothing ground breaking and barely something new.

Now mark my words, when wotlk comes out people will look back at war and say gee what was i thinking. 

Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 6964

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

10/09/08 2:49:19 PM#167
Originally posted by crimsonskyes
Originally posted by maskedweasel
Originally posted by crimsonskyes

A step forward???

No general chat for zones

No ability to play at all during off hours ( PQs, scenarios, Open world pvp are the draws and you can't do em if no ones there)

Smaller Servers

Server Lag (small hitching but still) when more than 15 people are close to each other in senarios

No open world map

Clunky animations for characters

No antialiasing and meshy textures even at highest settings

Underpowered classes equal balance????

Yeah, a real step forward.

 


 

What a joke.. you mentioned BUGS and population problems,  nothing about core gameplay.  If you can't tell the difference between minor bugs and the core aspects of the gameplay that make up this genre then you obviously won't understand.

You have to look at it in the sense of features that are shown in WAR that other games will use in the future to create a next generation MMO.  WoW is already trying to copy some WAR features.

Not to mention WARs classes aren't meant to be "balanced" its team based.

Mark my words, in the next few years you'll be looking back on the ease of groups, the PQs and ease of RVR for the next big MMO and you will be able to attribute some of those things to WAR.

 

population problems are part of core gamplay in an MMO are you slow or something, and with the exception of PQs name one feature ONE that is remotely new to the genre or to games in general. Everything is harvested from games of the past, not that there is anything wrong with that but WAR is nothing ground breaking and barely something new.

Now mark my words, when wotlk comes out people will look back at war and say gee what was i thinking. 


 

Do you know what core gameplay means?  Population isn't part of core gameplay.. game mechanics, abilities, and content works the same if there are 10 people on the system or 100 people.  And aside from the PQs name something new to the genre? I've already said it.. the way you quest, open groups, AND PQs, AND open scenarios, the ease of use for questing and PVP-- no MMO does it better.   Also, a good PVP team balance in a mainstream fantasy MMO is another good one.. I haven't seen that many people crying NERF.. because there really isn't a need.. the classes are balanced for their role in a team.

And if just ONE idea is taken to a new MMO then its just a progressive step.  WoW just publishes more of the same, and eventually the genre will move on without it.  WAR is a good step.. maybe in a few years you'll look back on WoW and say "gee, what was I thinking?" 

"Loan me a Dragon I wanna see space"


  vmoped

Hard Core Member

Joined: 3/07/04
Posts: 1278

10/09/08 3:07:03 PM#168

Pappy Im not going to argue with your opinions, but you state on page one that there are no dungeons in WAR. This is wrong. You can start running dungeons in WAR at level 12ish and more open up as you level.

Cheers.

  Pappy13

Novice Member

Joined: 2/16/07
Posts: 2139

I dont need to
"get a life".
Im a gamer, I have
LOTS of LIVES!

10/09/08 3:15:56 PM#169
Originally posted by vmoped

Pappy Im not going to argue with your opinions, but you state on page one that there are no dungeons in WAR. This is wrong. You can start running dungeons in WAR at level 12ish and more open up as you level.

Cheers.


 

That's not what I said.  I said there are no dungeons to speak of.  I have seen 1 and I've been playing for 3 weeks.  They are few and far between.  Do you have a count of the total number of dungeons and what level they are approriate for?  I've haven't seen a list.  Untill someone proves me wrong by showing me a definative list, then I'm sticking with what I wrote.

  red_cruiser

Advanced Member

Joined: 9/12/07
Posts: 268

10/09/08 4:28:37 PM#170

Warhammer Online is a letdown.  The comparisons between WAR and WoW are justified in that they are pretty much the same game.  WAR is PvP with PvE thrown in.  WoW is PvE with PvP thrown in.  That's the big major difference between the two.

-Balance issues abound. Though every Destruction player will tell you that the game is balanced.  Except for Bright Wizards. They all agree Bright Wizards need a nerf.

-Too many scenarios.  Too many of the scenarios play poorly.  "Grab the thingy and camp as close to our spawn as possible" "Cap once, then turtle!" "Just turtle the objective."  Too many of the scenarios feature factional imbalances, such as Tor Anroc and Stonetroll, where Destruction is able to reach the objective first.

-Retarded stealth mechanics.  They balance out the minimal per second cost of using stealth with a huge -50% AP cost reduction.  There are next to no anti stealth abilities.  They can stealth in combat, while dotted and still get their opening shot off on you.  Stealth in WAR makes Stealth in WoW look tame by comparison.

-I don't know how they did it, but WAR PvE is the MOST boring PvE I have ever seen in an MMO.  For whatever reason, it just feels like a damn hassle each and every fight.  Its a good thing you can level in PvP in this game.

-No real incentive for RvR combat.  No real incentive for holding onto a RvR location after you do keep it.  Most RvR Keep fights are just PvE fights against the Keep Lord. Trying to take a defended Keep is an excercise in futility as you get mowed down AoE style as you try to get around the tanks clustered around the stairs.

-Lack of smoothness and polish in the game engine.  The controls are clunkier.  The LoS mechanics need sharpening.  The animations need sharpening.  If you are disarmed, they should take the model of your weapon out of your hand so you can tell instead of flashing "You have been disarmed!" across your screen.  The start/stop of animation effects when out of LoS or when disabled needs to be fixed. There are many, many more issues as well.

-Knockback is almost comical in how common it is.  Everybody is flying all over the place! Yay, this is JUST what I imagined Warhammer combat would look like! *punt* *punt* *punt*

-Healers in WAR are poorly realized.  With WoW combining Melee and Spell critical and Spell Healing and Spell Damage, WoW WotLK is going to be offering a far more robust playing experience for their healers than WAR is.  They got WP/DoKs (mostly) right, but RP/Zealot and AM/Shaman need alot of work.  Healing is outpaced on high levels by the AoE everyone does.

-WAR is inundated with a plethora of non-descript and repetitive powers.  This creates a very linear PvP experience.  Everything is just damage and more damage.  The PvP is far too zergy, too gear dependent, too level dependent and too class dependent to be truly touted as a champion of MMORPG PvP gameplay.

-EA

The game is not bad in so much that the competitive PvP fights are fun and enjoyable, but those really are few and far between.  The concept behind the game was strong, but the execution, polish and implementation of those concepts are weak, lacking or outright missing.  If you liked WoW Battlegrounds, you'll love WAR.  Outside of that, there are better online games out there for both PvE and PvP.

  bodypass

Novice Member

Joined: 9/16/08
Posts: 805

10/09/08 5:47:57 PM#171
Originally posted by red_cruiser

Warhammer Online is a letdown.  The comparisons between WAR and WoW are justified in that they are pretty much the same game.  WAR is PvP with PvE thrown in.  WoW is PvE with PvP thrown in.  That's the big major difference between the two.

-Balance issues abound. Though every Destruction player will tell you that the game is balanced.  Except for Bright Wizards. They all agree Bright Wizards need a nerf.

-Too many scenarios.  Too many of the scenarios play poorly.  "Grab the thingy and camp as close to our spawn as possible" "Cap once, then turtle!" "Just turtle the objective."  Too many of the scenarios feature factional imbalances, such as Tor Anroc and Stonetroll, where Destruction is able to reach the objective first.

-Retarded stealth mechanics.  They balance out the minimal per second cost of using stealth with a huge -50% AP cost reduction.  There are next to no anti stealth abilities.  They can stealth in combat, while dotted and still get their opening shot off on you.  Stealth in WAR makes Stealth in WoW look tame by comparison.

-I don't know how they did it, but WAR PvE is the MOST boring PvE I have ever seen in an MMO.  For whatever reason, it just feels like a damn hassle each and every fight.  Its a good thing you can level in PvP in this game.

-No real incentive for RvR combat.  No real incentive for holding onto a RvR location after you do keep it.  Most RvR Keep fights are just PvE fights against the Keep Lord. Trying to take a defended Keep is an excercise in futility as you get mowed down AoE style as you try to get around the tanks clustered around the stairs.

-Lack of smoothness and polish in the game engine.  The controls are clunkier.  The LoS mechanics need sharpening.  The animations need sharpening.  If you are disarmed, they should take the model of your weapon out of your hand so you can tell instead of flashing "You have been disarmed!" across your screen.  The start/stop of animation effects when out of LoS or when disabled needs to be fixed. There are many, many more issues as well.

-Knockback is almost comical in how common it is.  Everybody is flying all over the place! Yay, this is JUST what I imagined Warhammer combat would look like! *punt* *punt* *punt*

-Healers in WAR are poorly realized.  With WoW combining Melee and Spell critical and Spell Healing and Spell Damage, WoW WotLK is going to be offering a far more robust playing experience for their healers than WAR is.  They got WP/DoKs (mostly) right, but RP/Zealot and AM/Shaman need alot of work.  Healing is outpaced on high levels by the AoE everyone does.

-WAR is inundated with a plethora of non-descript and repetitive powers.  This creates a very linear PvP experience.  Everything is just damage and more damage.  The PvP is far too zergy, too gear dependent, too level dependent and too class dependent to be truly touted as a champion of MMORPG PvP gameplay.

-EA

The game is not bad in so much that the competitive PvP fights are fun and enjoyable, but those really are few and far between.  The concept behind the game was strong, but the execution, polish and implementation of those concepts are weak, lacking or outright missing.  If you liked WoW Battlegrounds, you'll love WAR.  Outside of that, there are better online games out there for both PvE and PvP.


 

Good description of what WAR really is.

One note to add. I played it for 10 days and couldn't stand it anymore. Got sick when even playing it for a few minutes.

Reason: Unresponsive controls and clunky avatar fights and about all the things described above.

So I disagree with just one (last) statement: I just LOVE the BG's in Wow and I can't stand the poststamp copies they made in the scenarios. The combat fights did the rest.

 

  Pappy13

Novice Member

Joined: 2/16/07
Posts: 2139

I dont need to
"get a life".
Im a gamer, I have
LOTS of LIVES!

10/09/08 6:11:25 PM#172

I ran into one more problem that I'd like to bring up and see if any of the War players can set me straight.  The first 2 toons that I played, I leveled up from doing quests for the most part and when I ran out of quests in an area I queued up for the scenario's to get my rlvl up.

With my 3rd toon, I did things a bit different.  Rather than doing much questing, I spent almost the whole time in the scenario's and doing RvR.  I found that I could pretty much level up both my level and rlvl at the same time.  I liked that I could do this, but I have run into a problem now.  Since there doesn't seem to be a way to determine what level quests are designed for, if I want to do some questing, I don't know where to go to pick up some appropriate level quests.  I also don't know which quests I've outleveled and should abandon or should not take.  Is there any way to determine if quests are level appropriate for me or if I'd be better off just skipping them?  In WoW quests in your quest log are color coded so it's easy to see which quests you have outleveled so you can abandon them.  Also NPC's will not indicate they have a quest for you to take if it's not level appropriate for you so you know not to take it.  You can still talk to them and see they have a quest and take it if you want, but you know in advance if the quest is level appropriate.

Another problem I'm having is finding Renown Trainers.  I can find career trainers practically in every little outpost I come to, but Renown Trainers are no where to be found.  I should point out that I'm talking about Tier 1/Tier 2 of the High Elves.  There's a couple renown trainers early on, but then nothing for about 8 rlvls.  Going back to the renown trainers I found earlier have nothing else for me.  Either I'm missing them or they are not there.  Where are they?  The same goes for the Flight Masters.  They are too spread out.  I spend a lot of time running back from my Rally Master to get to a place that has a Flight Master.  I'm thinking that there should be a Flight Master and a renown trainer at pretty much every rally master or at the very least every other rally master.

I guess I'm just used to having a central place to find these things like you have in WoW.  In WoW I always have my hearth stone set to one of the major cities and hearth back every night before I log off.  Then when I start the next day, I can hit all the things at once, like picking up supplies at a merchant, checking the AH.  Check my bank.  Check the mail, etc etc.  It's really handy.  I find myself running around a lot trying to find a way to do these things in War and it's not really very handy.  What am I doing wrong?

  crimsonskyes

Novice Member

Joined: 8/24/08
Posts: 70

10/09/08 6:13:35 PM#173

 

population problems are part of core gamplay in an MMO are you slow or something, and with the exception of PQs name one feature ONE that is remotely new to the genre or to games in general. Everything is harvested from games of the past, not that there is anything wrong with that but WAR is nothing ground breaking and barely something new.

Now mark my words, when wotlk comes out people will look back at war and say gee what was i thinking. 


 

Do you know what core gameplay means?  Population isn't part of core gameplay.. game mechanics, abilities, and content works the same if there are 10 people on the system or 100 people.  And aside from the PQs name something new to the genre? I've already said it.. the way you quest, open groups, AND PQs, AND open scenarios, the ease of use for questing and PVP-- no MMO does it better.   Also, a good PVP team balance in a mainstream fantasy MMO is another good one.. I haven't seen that many people crying NERF.. because there really isn't a need.. the classes are balanced for their role in a team.

And if just ONE idea is taken to a new MMO then its just a progressive step.  WoW just publishes more of the same, and eventually the genre will move on without it.  WAR is a good step.. maybe in a few years you'll look back on WoW and say "gee, what was I thinking?" 

 

See if there is no popualation to make open groups with (or they are utterly unwilling to talk or work in groups), that same population that refuses to run pqs,  then as i said pop is a key mechinal of the game.

 

the ease of use of questing??? you are really gonna tote this as a good quality of this game........... really.

the questing is terrible in war. Questing is better in WOW, Lotro, even AOC. the questing system in this game is the bland unimaginative questing system i have ever seen. 

I would say the pvp is good but since when i press a button very often the result is completely out of sync with the commands given its kinda hard for me to push for this either.

Hype is my nemesis. i will fight it til the day i die whether i take it down or it takes me down. So depressing, Yes?

  Sikhander

Advanced Member

Joined: 7/03/08
Posts: 207

10/10/08 5:34:56 AM#174
Originally posted by Pappy13

That's not what I said.  I said there are no dungeons to speak of.  I have seen 1 and I've been playing for 3 weeks.  They are few and far between.  Do you have a count of the total number of dungeons and what level they are approriate for?  I've haven't seen a list.  Untill someone proves me wrong by showing me a definative list, then I'm sticking with what I wrote.


 

There are less dungeons than in WoW but they are different and easier to access as a solo/casual player. And there are several.

Altdorf Sewers/Sacellum - small dungeon - compare to Stockade in WoW - Rank15-20

Mt Gunbad - 3 wings/dungeons in one - First large dungeons very much like SM in WoW - Rank24-30

Bastion Stair - Huge PvE dungeon - Rank: High 30's

Bilerot Burrows/Bloodwrought Enclave/Sigmar's Crypts/Warpblade Tunnels - Small Dungeons - rank40

Lost vale - Huge PvE dungeon - Rank 40

This is in at the moment. Include that some PQs are like small dungeons and quite hard as well - for example: The Tower of Neborhest (5 phases in a large tower with respawns behind you - rocks tbh).

Decent for a PvP game.

  Tekkaman

Hard Core Member

Joined: 5/17/05
Posts: 135

10/10/08 5:40:25 AM#175
Originally posted by Zyllos

Here is why WH is a let down, its not the 40k universe.

 

There's no way with today's technology and ADD of the majority of players of MMORPGs today that they could create that. You know it and anybody else who has any sort of knowledge of 40k knows it. It's just too large, but they did talk about doing Space Hulk if possible.

 

Anyways, why should Gold Farmers matter if GOLD DOESN'T MATTER IN THE GAME hahaha. Once the farmers and people realize this, the sales will drop down quite a bit. Anyways, on one of the highest pop servers my crew gets maybe 2 tells a day at most and we enjoy seeing messages of them being slaughtered virtually.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 13303

10/10/08 5:52:09 AM#176
Originally posted by Sikhander

There are less dungeons than in WoW but they are different and easier to access as a solo/casual player. And there are several.

Altdorf Sewers/Sacellum - small dungeon - compare to Stockade in WoW - Rank15-20

Mt Gunbad - 3 wings/dungeons in one - First large dungeons very much like SM in WoW - Rank24-30

Bastion Stair - Huge PvE dungeon - Rank: High 30's

Bilerot Burrows/Bloodwrought Enclave/Sigmar's Crypts/Warpblade Tunnels - Small Dungeons - rank40

Lost vale - Huge PvE dungeon - Rank 40

This is in at the moment. Include that some PQs are like small dungeons and quite hard as well - for example: The Tower of Neborhest (5 phases in a large tower with respawns behind you - rocks tbh).

Decent for a PvP game.

 

2 Small and 3 large dungeons is not that impressing, even AoC have 3 times as many at least. No, they could have thrown in a lot more. The game did release too early as most MMOs.

Just because a game is mainly PvP it can still have nice dungeons. Dungeons is a part of the lore and therefore should be more part of te game. Mythic did focus of the War in Warhammer, but Warhammer is so much more, if they used more from the RPG you would get more feeling in the game.

Fortunatley we have not seen how the game will look in a year and hopefully they will fix all these things. War still have the potential to be a great game.

  iZakaroN

Novice Member

Joined: 3/03/06
Posts: 725

\m/

10/10/08 5:57:03 AM#177
Originally posted by Mentat

I guess when Wotlk comes out I'll be back in there. I played War for a little over a week now. It's not bad but, it's also not that good either.

The graphics look nice but, the gameplay isn't nearly as smooth and the gold spammers are frikkin all over that game and unlike WoW there is no program to automatically remove and ignore them.

 

 

Automatic gold spam fitler? What are u talkiing about? The only such filter I have seen is in Vanguard and WoW is the most gold spam flooded game I have ever seen...






Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire

  Kokushibyou

Apprentice Member

Joined: 2/27/07
Posts: 222

Remember

10/10/08 6:00:01 AM#178

Originally posted by SonofSeth

I haven't played WAR but I spend a decent amount of time reading about it and I still can't find a single reason to pay for it other that RVR.

In every other aspect of the game it just seems like a dumbed down version of WoW.

I'm still little iffy about the ToK, I was never into achievments, they always detracted from immersion, but I like how you unlock new info just by playing the game.


 

Neither have most of the people on these forums who are complaining about it; I appreaciate that you were honest enough to admit it.  My hat is off to you SonofSeth.

  Sikhander

Advanced Member

Joined: 7/03/08
Posts: 207

10/10/08 6:55:57 AM#179
Originally posted by Loke666

2 Small and 3 large dungeons is not that impressing, even AoC have 3 times as many at least. No, they could have thrown in a lot more. The game did release too early as most MMOs.

Just because a game is mainly PvP it can still have nice dungeons. Dungeons is a part of the lore and therefore should be more part of te game. Mythic did focus of the War in Warhammer, but Warhammer is so much more, if they used more from the RPG you would get more feeling in the game.

Fortunatley we have not seen how the game will look in a year and hopefully they will fix all these things. War still have the potential to be a great game.


 

I actually think this is really good out of the box. The key focus is still the T4 campaign with the city sieges which is also in so I do not agree with your conclusion. And I doubt people felt SM was 'one' dungeon for example. It was three in essence. Same here with Gunbad, Bastion Stairs and Lost vale.

WoW has/had more - but that is natural since it is a PvE game. At release you had Strat, Scholo, LBRS and UBRS as normal dungeons - and MC as the first end-game content. Here you have 2 small dungeons, Bastion Stairs and Lost vale as normal dungeons. And then the T4 campaign as the end-game portion. We can split hairs all we want but there is plenty of content in WAR out of the box. The game has other sides that need short-term fixing but content is not one of them.

  fuzzylojik

Apprentice Member

Joined: 10/05/07
Posts: 439

10/10/08 8:35:51 AM#180
Originally posted by Pappy13

I ran into one more problem that I'd like to bring up and see if any of the War players can set me straight.  The first 2 toons that I played, I leveled up from doing quests for the most part and when I ran out of quests in an area I queued up for the scenario's to get my rlvl up.

With my 3rd toon, I did things a bit different.  Rather than doing much questing, I spent almost the whole time in the scenario's and doing RvR.  I found that I could pretty much level up both my level and rlvl at the same time.  I liked that I could do this, but I have run into a problem now.  Since there doesn't seem to be a way to determine what level quests are designed for, if I want to do some questing, I don't know where to go to pick up some appropriate level quests.  I also don't know which quests I've outleveled and should abandon or should not take.  Is there any way to determine if quests are level appropriate for me or if I'd be better off just skipping them?  In WoW quests in your quest log are color coded so it's easy to see which quests you have outleveled so you can abandon them.  Also NPC's will not indicate they have a quest for you to take if it's not level appropriate for you so you know not to take it.  You can still talk to them and see they have a quest and take it if you want, but you know in advance if the quest is level appropriate.

Another problem I'm having is finding Renown Trainers.  I can find career trainers practically in every little outpost I come to, but Renown Trainers are no where to be found.  I should point out that I'm talking about Tier 1/Tier 2 of the High Elves.  There's a couple renown trainers early on, but then nothing for about 8 rlvls.  Going back to the renown trainers I found earlier have nothing else for me.  Either I'm missing them or they are not there.  Where are they?  The same goes for the Flight Masters.  They are too spread out.  I spend a lot of time running back from my Rally Master to get to a place that has a Flight Master.  I'm thinking that there should be a Flight Master and a renown trainer at pretty much every rally master or at the very least every other rally master.

I guess I'm just used to having a central place to find these things like you have in WoW.  In WoW I always have my hearth stone set to one of the major cities and hearth back every night before I log off.  Then when I start the next day, I can hit all the things at once, like picking up supplies at a merchant, checking the AH.  Check my bank.  Check the mail, etc etc.  It's really handy.  I find myself running around a lot trying to find a way to do these things in War and it's not really very handy.  What am I doing wrong?

 

Hey Pappy,

Questing

I never found a problem levelling up when I tried questing but I also intermingled it with RvR.  There are guildies of mine who just quested and PQ grinded to 40 tho.  They flew to each quest hub did all the quests and grinded most of the PQs.

The quest hubs are around level appropriate chapters.  If you level is appropriate for the chapter you will see them pop up.  If they are too high you don't see them offered.  You can tell what quests to do by the xp they give.  You can always do ones that give less xp in lower chapters.

Even if you levelleled up with PvP you can still kind of gauge where to go by the specific chapters.  There are also maps on various websites which list them (you can google it).

I often got lost in WoW too, I used websites sometimes to find the next quest hub.  But since you can't PvP level in WoW and could only PvE it seemed easier since you were always looking for it.

Same problem with the quests when TBC initially launched.  I was the 3rd to 70 on my server and ran out of quests to do even though I did every one (since I was in beta) and I had to grind.  Later they added more quests.

Renown Trainers/Merchants

Renown trainers and merchants are in the warcamps in Tier 1 but at Tier 2 and up they are only located in the keeps to provided some incentive to getting keeps back.  Same for the flight masters, there is one in every RvR lake.  I don't find them any harder to find than in WoW in fact they seem easier because all you need to do is head towards the RvR zone (where the keeps are) and die an you will respawn at a warcamp with renown trainer/flight master.

In WoW I don't think I went to the major cities right away especially on my first character, I didn't set my hearth stone to org til at least 30+ I set it to wherever I was questing.

If you have questions come to WAR forums and ask tho.  There are more people there that can help probably.

I PvPed to level mostly so I'm not the most knowledgeable about the PvE tho. 

Keep sieges and PvP are also a great way to level up with tons of fun.  I got 30% of a level in a keep siege the other day.

 

Running around

Every town has a merchant you can sell stuff and most of them have mailboxes.  I never had problems in this respect.  There was a mailbox right at my starter area for humans.  You can turn these on in your map and minimap. I think that's the main problem.  Once they are on you can see them very easily.  And if you turn mailboxes on there is one in every town so you can see the town way before you get there and head towards it.

Only thing I wish is there were more AH and bankers around but then again they didn't add more in WoW til later cept for the city.

Hope that helped :)

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