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9/30/08 9:50:47 PM#101
Originally posted by Ozmodan It is still MORE of a sandbox than most MMO's. The "classes" (a/k/a iconic professions) are just some fencing erected to keep you from mixing professions like the old days. You can respec any time you want, and you keep your category XP (combat, trade, ent) when you do respec, which means if you switch back later you don't lose anything. Beast mastery is an option for everyone, and Pilot and Politician are still independent trees. That's still pretty sandbox-y. I hear you about stuff like item decay, but that's hardly a sandbox issue, and it's purely policy also: if they wanted to turn it back on tomorrow, they could. The reason they don't want to is that they're worried that people on the various ghost servers will have no way to replace decayed stuff. There are lot of "permanent emergency" policies like that - take self destruct in JTL for example. Part of the problem with all this is that while Vogel wanted a million casual Star Wars fan gamers, Koster built something elegant and complicated and unusual -- that appealed to a market 1/6th that size. Then they left. Brass at SOE/LEC never really "got" their own game, and the new developers found that if you messed with the gears too much, the pretty machine broke spectacularly. So most of the guts are still in there. They put a dunce cap and a strait jacket on it with the NGE, but the strait jacket is wearing thin and the gears are glinting through. |
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9/30/08 10:06:24 PM#102
Originally posted by Burntvet
Don't know if you were responding specifically to me, but I might have missed the part where I insulted you. It was as a simple question, the answer to which reviewers in other media outlets routinely disclose. Especially, where a commerical relationship exists separate from products/services being analyzed or reviewed. Consumer Reports (tm) has a very high degree of credibility, for example, because they take NO money, advertising or otherwise, from the companies whose products they review. It completely removes any perception of bias. You answered truthfully that SOE has been a paid advertiser in the past and may be in the future. That's fine, no one is saying different. I can accept that reviews and advertising departments may be separate, and that one may not influence the other here, but the same can not be said for other sites (we remember that Gamespot deal, and others). So, I think a bit of skepticism is both warranted and useful when such information is not disclaimed.
My god, you are comparing consumer reports to mmorpg.com? You expect mmorpg.com to exist outside the realm of online advertising space? Do you even like this site? I personally love this site. I think it to be one of the three sites on the web you can bet I will click on at least once per day. So, unlike Consumer Reports, MMORPG.COM does not have decades of repuatation, and thousands of paid suscriptions to bloster itself. MMORPG.COM has advertisements to pay the bills. It also has a very good reputation in the gaming community. Sure, the SWG vets have congregated here, and yes, we feel welcome here, but MMO has not for one second either 1) allowed us to break their site rules or 2) kicked us out for having an opinion. MMORPG has been more than welcoming to ANTI-SOE viewpoints. SO MUCH SO THAT PLAYERS ON SWG'S FORUMS TARGET MMORPG FOR BEING ANTI-SOE!!! Skepticism. Please. They changed a single word. ONE DAMNED WORD. And you are all over them like white on rice. Grow up, or go away, preferably both. They even bothered to explain it. Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom. Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside Beta: Lotro, Tabula Rasa, WAR. |
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9/30/08 10:18:11 PM#103
Originally posted by Clattuc It is still MORE of a sandbox than most MMO's. The "classes" (a/k/a iconic professions) are just some fencing erected to keep you from mixing professions like the old days. You can respec any time you want, and you keep your category XP (combat, trade, ent) when you do respec, which means if you switch back later you don't lose anything. Beast mastery is an option for everyone, and Pilot and Politician are still independent trees. That's still pretty sandbox-y. I hear you about stuff like item decay, but that's hardly a sandbox issue, and it's purely policy also: if they wanted to turn it back on tomorrow, they could. The reason they don't want to is that they're worried that people on the various ghost servers will have no way to replace decayed stuff. There are lot of "permanent emergency" policies like that - take self destruct in JTL for example. Part of the problem with all this is that while Vogel wanted a million casual Star Wars fan gamers, Koster built something elegant and complicated and unusual -- that appealed to a market 1/6th that size. Then they left. Brass at SOE/LEC never really "got" their own game, and the new developers found that if you messed with the gears too much, the pretty machine broke spectacularly. So most of the guts are still in there. They put a dunce cap and a strait jacket on it with the NGE, but the strait jacket is wearing thin and the gears are glinting through. Wow. Strangely. That almost sums it up. Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom. Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside Beta: Lotro, Tabula Rasa, WAR. |
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9/30/08 10:26:29 PM#104
Originally posted by Stradden
Don't know if you were responding specifically to me, but I might have missed the part where I insulted you. It was as a simple question, the answer to which reviewers in other media outlets routinely disclose. Especially, where a commerical relationship exists separate from products/services being analyzed or reviewed. Consumer Reports (tm) has a very high degree of credibility, for example, because they take NO money, advertising or otherwise, from the companies whose products they review. It completely removes any perception of bias. You answered truthfully that SOE has been a paid advertiser in the past and may be in the future. That's fine, no one is saying different. I can accept that reviews and advertising departments may be separate, and that one may not influence the other here, but the same can not be said for other sites (we remember that Gamespot deal, and others). So, I think a bit of skepticism is both warranted and useful when such information is not disclaimed. Yeah, I now regret quoting your post, as I could totally see what you were saying. I think my frustrated response is to the people who automatically jump to those conclusions and feel perfectly free to make accusations (see some fo the earlier posts in this thread). We make no bones about the fact that MMO companies advertise with us. The bottom line is that they are the companies that get the most out of advertising here (no one comes to MMORPG.com if they aren't at least interested in playing MMOs). As a result, we can change more for ad space from them than we could from say, Ford (remember, I'm guessing here. I have nothing to dow ith the business end of this site, thank God or we'd all be in trouble. Business man I am not.) I'll tell you what: You'll know the first time that anything inappropriate happens. I've always said that I would leave this site if we were EVER to make ANY concessions in terms of reviews and the like for an advertiser. Both morally and in terms of my career, I couldn't afford to stay at a company that engaged in those kinds of activities. fortunately, in the 3+ years I';ve been here, there has never, ever been even a whisper of funny business.
Wood, why should you ever regret replying to a post that questions your ethics while touting the need for a tin-foil hat? I would fare to say most of us accepted the "page 5" explanation. As a complete SWG refugee, I have to say this site has never once banned me, or warned me for balsting SOE. Let him wear his tin-foil hat. By the way, MMORPG.COM is owned by Halibuton, and they are receiving 1/2 of the 700B bailout. Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom. Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside Beta: Lotro, Tabula Rasa, WAR. |
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10/01/08 5:35:09 AM#105
Originally posted by Ozmodan
What don't you get, SWG is no longer a sandbox, it has classes, no item decay means a dead economy, the crafters nightmare. SWG is just not a sandbox in any sense of the word. For a "dead economy" I sure do sell alot of crafted armour and weapons... |
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Soupgoblin
Novice Member
Joined: 4/30/05
A mind is like a parachute, it only works when it is OPEN. - |
10/01/08 2:06:32 PM#106
Originally posted by Kabel
First I must ask, which servers are still populated? Second, the folks I have seen that still play, normally just bot the whole time, they don't realy play. It is like they are so used to the game and a dedicated fan to the IP that they can't walk away from it, and so jaded by past experiences that they can't actually enjoy playing, so they just let their PC play the game for them. It is like the game is entirely populated with non-speaking robots, or Chinese gold farmers |
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10/01/08 3:38:41 PM#107
Originally posted by Obraik For a "dead economy" I sure do sell alot of crafted armour and weapons...
See the thing is "alot" for some people is different from person to person, server to server. So what you should have stated is that "my sales seem to be fine for me" |
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10/01/08 6:58:47 PM#108
Originally posted by tillamook For a "dead economy" I sure do sell alot of crafted armour and weapons...
See the thing is "alot" for some people is different from person to person, server to server. So what you should have stated is that "my sales seem to be fine for me" "Alot" is getting 4 or 5 orders a day for custom armour orders. Considering each order takes about 12 hours or more of factory time, I'm usually backed up by about 10-15 orders so people end up waiting around a week. Ontop of that, I get about 3-4 custom weapon orders a day. Then there's vendor sales... I don't really talk to the other AS's on the server. I used to talk quite often with one of the other big AS's on the server but sadly, he passed away a month or two ago (was a big memorial held on Chilastra for him). So I can't say how I compare to the other AS's on Chilly. Compared to pre-nge? Most armour sales were done through the vendors because people didn't want to buy custom layered armour due to it being far too expensive to replace every week. Naturally, with decay there were more sales back then but IMO, they were sales that weren't all that fun to achieve as there wasn't much to them. |
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10/01/08 7:52:08 PM#109
Originally posted by Ozmodan
What don't you get, SWG is no longer a sandbox, it has classes, no item decay means a dead economy, the crafters nightmare. SWG is just not a sandbox in any sense of the word.
Oh, my bad. I guess I was wrong. Here, I'll go ahead and slap my own hand for you. How silly of me to think that I was actually enjoying myself. Maybe you could give me a little help and let me know which game I should actually be playing right now? |
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10/01/08 10:29:28 PM#110
Originally posted by Kabel
Angels Online, baby, Angels Online!
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10/01/08 10:50:15 PM#111
Originally posted by Clattuc
Angels Online, baby, Angels Online!
Hahaha, very nice. It has robots, pets, mounts and skills. It's pre-cu all over again! (with much cuter graphics!) http://ao.igg.com/upload/2008/09/29070632167.jpg |
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10/01/08 11:42:04 PM#112
Hey, add eight cutesy Rancors and you have Theed circa 2004. |
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10/02/08 2:04:06 AM#113
So a writer can start a flamebait thread, but we users can't? Hey... It's obvious this topic will attract flames and trolling while some sad fans try desperately to defend the game. This thread, as most SWG threads on any forum, and the game itself, is full of fail...bleh...
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10/02/08 8:47:10 AM#114
I don't know JyCowboy I can remember doctors having line ups at the starports and waiting around for a buff. When the NGE was released that alone left the starports empty and barren. That is just one of many examples how the NGE acted like a vacuum. Alot of the decisions for swg was made on whim I believe. And I'm sure there was really no concern too the process and effect to the aftermath that the NGE caused. Even if the subs were leaving after the cu that was nothing in comparison to how many jumped ship or commited character suicide when the NGE was forced on us. When I was working nights and played during the day hours a few months back "ALL" the servers were low population and the only people that happen to be plays was the farmer spammers (BUY CREDITS AT LOW PRICES ORDER NOW) Those are the only people that I saw standing around you can't call them players and how many wardens does it take too silence the spammers. That was the Bloodfin server I transfer from Kuari which is DEAD !!! I still ask the why can't the have a classic server. If the idea is to generate cash and thats what the NGE was for then the classic server would be the icing on the cake. |
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10/02/08 10:20:24 AM#115
Originally posted by Obraik
I'm a little confused by this. Who was going through armour once a week, and what was so expensive about it? Also, your point about about not having fun because "there wasn't much to them" is an issue relating (again) to buffs. Had buffs been addressed then encumbrance would have become an issue again therefore the crafting of armour would have been greatly affected due to this. And vendors were not neccessarily the problem. a global vender search removed the incentive to talking to an armoursmith and building a relationship with him. |
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10/02/08 12:04:22 PM#116
Overall a good review of the current game. This review would be a good place to send former players so they can get an idea of the game as it is now. I get a lot of old players coming back to the game that just can't adjust to it being a new game and constantly compare it to the old game, a bit like some of the comments in this thread. |
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10/02/08 1:14:18 PM#117
Originally posted by Suvroc
I'm a little confused by this. Who was going through armour once a week, and what was so expensive about it? Also, your point about about not having fun because "there wasn't much to them" is an issue relating (again) to buffs. Had buffs been addressed then encumbrance would have become an issue again therefore the crafting of armour would have been greatly affected due to this. And vendors were not neccessarily the problem. a global vender search removed the incentive to talking to an armoursmith and building a relationship with him. I agree with that! Instead of asking all you had to do was look. |
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10/02/08 1:30:14 PM#118
I once thought that i should try to aproach the new SWG as it's own game. But i realized that the SWG as it is now is still much less than it was. SWG is an alright game, the best part being the space side of it. But otherwise it still is just a shadow of what it was. However both the old and the NGE fall way short on any real galaxies type content. There are no "OCRAP!! We have to save the UNIVERSE as we know it!!" missions. SWG isnt SWG when it comes to travelling, it has a limited number of places to go, once you cap, its a bust to play, There never was any high lvl content in any version of the game. It has the potential to be a really great game, but it always seems to just settle for mediocrity. I would have thought by now it would have 15 or even 20 full sized systems to explore and fight in, but it seems instead to spend it's resources constantly trying to re-invent itself. As a person who has played all 3 versions of the game, if you put them side by side for comparison, the original version was the best of all 3 overall, but they all fall short when it comes to high level content, real SWG content as seen in the movies. I mean who of us would turn down a chance to fight and possibly defeat Lord Vader, or even the Emperor? |
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10/02/08 10:42:38 PM#119
Originally posted by Suvroc
I'm a little confused by this. Who was going through armour once a week, and what was so expensive about it? Also, your point about about not having fun because "there wasn't much to them" is an issue relating (again) to buffs. Had buffs been addressed then encumbrance would have become an issue again therefore the crafting of armour would have been greatly affected due to this. And vendors were not neccessarily the problem. a global vender search removed the incentive to talking to an armoursmith and building a relationship with him. I'm referring to the CU period. People didn't buy layered armour because it's expensive to make/buy and with the decay rate in the CU, if you were active with combat your armour was pretty much done by the end of a week. Buying layered armour wasn't economical back then. So, people instead went with unlayered armour which is relatively easy to cap. It made little sense to do custom orders in those days (except for those with enough ADK's). Now without decay, people are more likely to invest in a layered suit and have it made specially instead of buying whatever off a vendor - it's where the majority of my armour sales come from. |
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10/03/08 5:45:09 PM#120
a good review, it brought back a lot of memories, I too am a swg veterano having mastered the game prior to being nuked. I just did not like the changes that occurred to the combat system then bailed |
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