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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Not funny anymore: Order regularly gets ROLLED... PERIOD

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29 posts found
  Warmaker

Novice Member

Joined: 5/04/07
Posts: 2233

 
OP  9/27/08 1:49:23 PM#1

Okay... I call my home at Iron-something server.  I have several toons there, all Order of course.

Simply put, Order gets rolled, no if's, and's, or but's about it. 

In RvR scenarios, we regularly lose out along the lines of 50-500, on a good showing by us, maybe 100-500.  If we're up REALLY early in the morning to catch the worm, we can roll them with moderate chances of success.

In the regular regions, ever since I started playing WAR on that server, I recall seeing a region just ONCE under Order control, and that was 3 days ago at Chrace.  Everywhere else is regularly under Destruction control.

So the regional bonuses practically never, ever, EVER go to Order.

No Experience and Reknown bonuses since we have no control of the regions

No Merchant Buy / Sell bonuses since we never have control of anything.

We regularly get slaughtered, that it's increasingly pointless.  The only point really is to GIVE Destruction points, especially in scenarios where the winner naturally gets a fat set of points.

A challenge is a nice thing, but not when the odds are so stacked against you.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Majinash

Apprentice Member

Joined: 4/11/08
Posts: 1343

9/27/08 1:55:33 PM#2

on my server order seems to win most scenarios.  just starting tier 3 so I don't know about them.  Destruction just seems to have a very large presence in tier 2 right now because of where the masses are at leveling, so they own most if not all the keeps.  we can still take keeps when we want them, and when I went into tier 3 I noticed we owned 1 keep in each pairing.

 

I think you're blowing the problem out of proportion.  yes in open RvR destruction has a bit of an advantage, but in scenarios its all based on the people you get.  I've been rolled because my team stood around our flag, and let them grab it over and over and over (yes, 4 people just STOOD around it) and i've had matches where we never let them touch the flag, and dominate the match like 400 to 50.

Everything creates huge amounts of negativity on the internet, that's what the internet is for: Negativity, porn and lolcats.

  User Deleted
9/27/08 2:00:02 PM#3

Really, this just reminds me of the whole Horde/Alliance thing in WoW all over again.

Horde has always had the reputation of being the better players, or at least racking up the most wins against Alliance. Always plenty of Horde for BGs.. Never enough Alliance, etc...

Seems to me it's just the way of things. Given the choice, more people will tend to play the "evil side" than the good side.

  sgtboz

Novice Member

Joined: 6/14/06
Posts: 14

9/27/08 2:00:12 PM#4

I'm order on Iron Rock and we're holding our own in scenarios and rvr.  It seems like an almost balanced server so far.

I do notice T2 scenario queues for me are rarely over 5 minutes, which is awesome.

Bauz

r20 eng

  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

9/27/08 2:01:35 PM#5
Originally posted by Warmaker

Okay... I call my home at Iron-something server.  I have several toons there, all Order of course.

Simply put, Order gets rolled, no if's, and's, or but's about it. 

In RvR scenarios, we regularly lose out along the lines of 50-500, on a good showing by us, maybe 100-500.  If we're up REALLY early in the morning to catch the worm, we can roll them with moderate chances of success.

In the regular regions, ever since I started playing WAR on that server, I recall seeing a region just ONCE under Order control, and that was 3 days ago at Chrace.  Everywhere else is regularly under Destruction control.

So the regional bonuses practically never, ever, EVER go to Order.

No Experience and Reknown bonuses since we have no control of the regions

No Merchant Buy / Sell bonuses since we never have control of anything.

We regularly get slaughtered, that it's increasingly pointless.  The only point really is to GIVE Destruction points, especially in scenarios where the winner naturally gets a fat set of points.

A challenge is a nice thing, but not when the odds are so stacked against you.

 

i have played both sides a good bit and i can tell you that destruction have better group mentallity..playing order i never get healed while on destruction i have heals on me the whole time. destruction just has better players.

  Warmaker

Novice Member

Joined: 5/04/07
Posts: 2233

 
OP  9/27/08 2:01:57 PM#6
Originally posted by Majinash

on my server order seems to win most scenarios.  just starting tier 3 so I don't know about them.  Destruction just seems to have a very large presence in tier 2 right now because of where the masses are at leveling, so they own most if not all the keeps.  we can still take keeps when we want them, and when I went into tier 3 I noticed we owned 1 keep in each pairing.

 

I think you're blowing the problem out of proportion.  yes in open RvR destruction has a bit of an advantage, but in scenarios its all based on the people you get.  I've been rolled because my team stood around our flag, and let them grab it over and over and over (yes, 4 people just STOOD around it) and i've had matches where we never let them touch the flag, and dominate the match like 400 to 50.


 

Not an exaggeration.

I've been on vacation for the past several weeks.  When WAR came out, I got it on the 2nd day.  So I've had alot of time to try it out ever since I got it.

I had many occurences of getting "rolled" as Order.  Doesn't matter if I go to any of the 3 racial regions, the end is always the same.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Philss

Novice Member

Joined: 7/14/07
Posts: 437

9/27/08 2:04:33 PM#7

Sux :( On my server ( skull throne ) id say order is winning at least 50-60% of all scenario and world rvr is always even zone control are usualy in between .

Philss2008 Xfire Miniprofile
  User Deleted
9/27/08 2:06:48 PM#8

I'm on Avelorn, a med/med server most of the time. I just played about 5 Nordenwatch senarios and won 2 of them with ease, and one was a close call.  The other two we lost easily.  I this while a bunch of Order were taking everything over in Nordland without much of a fight.

Earlier, I was over at the shadowlands or whatever (the High Elf equivalent) and it was half and half. We took a couple places, and they took a couple while we took the ones we got.

Though the Dwarf area is all but deserted. There were a few of each side, and Destruction owned everything, but had I had at least one other person with me, I could've taken some places.

All in all, seems somewhat balanced on my server, at least in the early zones.

  Warmaker

Novice Member

Joined: 5/04/07
Posts: 2233

 
OP  9/27/08 2:07:16 PM#9
Originally posted by Philss

Sux :( On my server ( skull throne ) id say order is winning at least 50-60% of all scenario and world rvr is always even zone control are usualy in between .


 

The scenarios aren't even anywhere near 50/50 for us.  It's lopsided against us.

World RVR is even worse.  There's no contest at all.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16610

9/27/08 2:08:03 PM#10
Originally posted by ronan32

i have played both sides a good bit and i can tell you that destruction have better group mentallity..playing order i never get healed while on destruction i have heals on me the whole time. destruction just has better players.

 

I wonder why it is so?

But this is a problem with all games with 2 sides fighting eachother, Mythic will have to find a way to order to attract more players (I have hard to belive that all good players like Chaos better than Law and all bad ones play order), the Warhammer world have many kick @ss classes that are tough and put a few of those in should even things out a bit.

  User Deleted
9/27/08 2:08:09 PM#11

its very even on Badlands also

  Grunties

Novice Member

Joined: 9/16/07
Posts: 871

9/27/08 2:08:17 PM#12

I'm sorry to hear you are having trouble on your server. Phoenix throne where I play seems to be fairly balanced, at least in the tiers I've been in (1 and 2). The first couple days were a little rough but I think we have really come back with a vengeance as everyone learns their roles and how to work together.

Order has learned how to compensate for their lesser population count and just become better players. Destruction is lazy and if they don't have a population advantage at any given moment, their lack of skill tends to show.

Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.

  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6654

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

9/27/08 2:08:59 PM#13

On the sylvania server, Destruction crushes Order almost all the time in scenarios, especially Phoenix Gate and nobody has been playing open rvr at all because they know Destruction will out zerg Order every time.

  Warmaker

Novice Member

Joined: 5/04/07
Posts: 2233

 
OP  9/27/08 2:10:25 PM#14

My server's Order:Chaos pops show "Med:Med."

But don't let that fool you that it's anywhere near balanced

Edit to add:  Now, I still love the game, but damn... it gets disheartening to know that if I rolled Destruction, I'd gain XPs, Reknown a whole lot more faster.

Scenarios alone I'd be raking in alot on Destruction since they win so lopsidedly practically all the time.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Philss

Novice Member

Joined: 7/14/07
Posts: 437

9/27/08 2:12:41 PM#15

During CB i was playing on Abnorash it was a med order / high dest and we still had a ton of ORvR going .

 

I remember defending mansdred hold in ostland for like 8 hours with like 20-30 order against a zerg of 40-50 dest it was a blast . In the end we even had more RP than the dest because we get a periodical 100 RP in t2 for defending .

 

So ya beeing the underdog suck at time but thats just mean more stupid mindless dest zerg to wipe out with the boiloing oil :)

Philss2008 Xfire Miniprofile
  ronan32

Novice Member

Joined: 8/19/05
Posts: 1474

I will never play an mmorpg with Microtransactions

9/27/08 2:13:51 PM#16
Originally posted by Loke666
Originally posted by ronan32

i have played both sides a good bit and i can tell you that destruction have better group mentallity..playing order i never get healed while on destruction i have heals on me the whole time. destruction just has better players.

 

I wonder why it is so?

But this is a problem with all games with 2 sides fighting eachother, Mythic will have to find a way to order to attract more players (I have hard to belive that all good players like Chaos better than Law and all bad ones play order), the Warhammer world have many kick @ss classes that are tough and put a few of those in should even things out a bit.

 

yes the warhammer world has many kickass classes, but order classes are not very exciting in my opinion..they all look rushed, especially the dwarfs and elves. They need to add a new race or class to order because they are not very appealing to the casual player.

  FatGamer

Novice Member

Joined: 6/19/07
Posts: 135

http://www.mmorpg.com/blogs/FatGamer

9/27/08 2:14:12 PM#17
Originally posted by Gajari

I'm on Avelorn, a med/med server most of the time. I just played about 5 Nordenwatch senarios and won 2 of them with ease, and one was a close call.  The other two we lost easily.  I this while a bunch of Order were taking everything over in Nordland without much of a fight.

Earlier, I was over at the shadowlands or whatever (the High Elf equivalent) and it was half and half. We took a couple places, and they took a couple while we took the ones we got.

Though the Dwarf area is all but deserted. There were a few of each side, and Destruction owned everything, but had I had at least one other person with me, I could've taken some places.

All in all, seems somewhat balanced on my server, at least in the early zones.


 

I am alsao on Avelorn. I play order, we win and control far more than destruction. Though, we are very organized and have formed a great alliance. People stop what they are doing and rush to an objective if destruction shows it's ugly head. We take keeps like taking candy from a baby. Our server is also very evenly balanced  = medium / medium!

The Adventures of Fat Gamer - http://www.mmorpg.com/blogs/FatGamer

  Pyrostasis

Novice Member

Joined: 8/14/04
Posts: 2338

9/27/08 2:14:53 PM#18
Originally posted by Warmaker

Okay... I call my home at Iron-something server.  I have several toons there, all Order of course.

Simply put, Order gets rolled, no if's, and's, or but's about it. 

In RvR scenarios, we regularly lose out along the lines of 50-500, on a good showing by us, maybe 100-500.  If we're up REALLY early in the morning to catch the worm, we can roll them with moderate chances of success.

In the regular regions, ever since I started playing WAR on that server, I recall seeing a region just ONCE under Order control, and that was 3 days ago at Chrace.  Everywhere else is regularly under Destruction control.

So the regional bonuses practically never, ever, EVER go to Order.

No Experience and Reknown bonuses since we have no control of the regions

No Merchant Buy / Sell bonuses since we never have control of anything.

We regularly get slaughtered, that it's increasingly pointless.  The only point really is to GIVE Destruction points, especially in scenarios where the winner naturally gets a fat set of points.

A challenge is a nice thing, but not when the odds are so stacked against you.

So make some friends and run with them on a regular basis? I run a full group with my guild daily... and its a fluke if we lose a scenario.

  Gorair

Novice Member

Joined: 6/15/05
Posts: 959

9/27/08 2:16:43 PM#19

yesterday on ostermark we avg winning 1 of 3 of the T2 BG in troll country  , 4 for 4 in the dwarf one , and stil to this day have not gotten into the t2 elf one. Order owns t2 about 60-70% of the time but destruction makes a foray into the rvr zone daily and holds the keeps for hours at a time with massive numbers showing up always. We founght over a flag point yesterday for about 2 hours .. it changed hands every 15 minutes for all that time!

Troll crossing is a hard one to win if your ENTIRE team isnt up to it. If 3 guys go off  ala wow arena style from your team its over and done 500 to zip.

But those 2 times we do lose is usually 500 to 50 or 60. But again its bercause we wil get a new group that goes all we are badass and dont have to listen and poof we lose badly. But overall more order are starting to realize that its a kill the flag guy not hang out on top of the hill until you get blown off by trolls, and the bonus you get for winning tops ANYTHING you can get by trying to farm RP's at the ramps.

few points to try possibly - ( just my opinion im no expert just stuff i noticed)

Witch hunters are needed badly lol , i love seeing one tear into a flag carrier and kill him from behind snice they ignore armor from the back and snares with every shot , he usually dies right afterwards but still it gets the job done. letting the rest of the group catch up.

Also one guy on a mount can upset the whole thing so whoever has the most mounted guys right at the start can throw it all out of wack if your side doesnt have mounted ppl.

anyway i think it just comes down to whos playing , we still have people from wow who think the arena style of 3 on 3 is king AND DAoC crews who think 8 on 8 is the only way , both styles screw up the BG's since this has a different mechanic to it. Its slowyly changing tho as they play more and im sure get tired of seeing Destruction getting 10k xp and 2k renown while they only get 1200 xp and 300 renown.

 

 

 

Never underestimate the power of stupid people in large groups.

  SteamRanger

Advanced Member

Joined: 10/24/03
Posts: 919

I don''t have to know how to make a better game, I only need to know where the "CANCEL" button is!

9/27/08 2:19:02 PM#20

I think what would help in a big way would be the addition of the missing classes. The Empire needs their Knights. I think that a lot of Dark Elves move to the Chaos zones because of the lack of a tank class, which adds to the imbalance. Giving them their tank would likely keep them more in their racial areas. I'm also strongly in favor of Mythic being a sport and adding the iconic Dwarf Slayer they showed us in the first cinematic teaser. I think if the Slayers were added, a lot more people would be playing Order, just for the "cool" factor.

"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift

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