| 39 posts found | |
|---|---|
|
well.. i imagine im not alone whos tired of ppl constantly teleporting.. would it be runner with flag stuck running in one place.. and appearing 50 yards away next second.. would it be someone you chase.. or someone you block.. and he runs around you .. but it still shows that you blocking him till he ports..
and similar. yday it got kinda annoying doing t3.. scenarios. while most t3 scenarios completely blows.. when you play tank.. and you block xx from chasing item carrier.. then he just ports.. is highly annoying.. and kinda obseletes whole collision
oh .. its not my pc.. its not my conneciton.. im not alone whos having this.. eu servers btw.. |
|
|
9/24/08 9:20:05 AM#2
You are correct. I don't think it's ruining the game yet though, but the whole coalison detection system doesn't really work. You can "block" someone, but if they keep running at you, they jump to about 30 ft past you. Kind of silly if you ask me. Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
|
|
9/24/08 9:24:38 AM#3
Originally posted by Smikis I haven't actually experienced any bad lag while playing. I was in troll country last night doing the Chapter 5 PQ, order side. The PQ takes place in a quest hub with NPC, players, trolls, and eventually several destro guys all in the area with spell effects going off. Not a bit of lag. The highlighted part: The only time I've ever seen this happen, regardless of what game I'm playing, is because someone is cheating. People used to do it in WoW a lot untill blizzard addressed it. Now if you shut your modem down it almost always kicks you from the server. I honestly don't think you're describing poor optimization or lag. It sounds a lot like someone hitting the power switch on thier modem and then turning it back on again a second or two later, and that's not a fault of the game per say, but someone cheating. |
|
|
9/24/08 9:25:43 AM#4
that does sound like a connection problem to be honest. i havent experienced it at all in WAR but used to a lot in the early days of EQ and it was my conection and pc speed. Also had it a little in VG. If your running at someone who ic blocking and the server does not recognise where you are, then it makes sense that you will suddenly port a portion ahead when it catches up. i imagine that is very frustrating though. Just my thoughts though. |
|
|
9/24/08 9:25:50 AM#5
Originally posted by Random_mage
It was my understanding that the collision detection system wasn't designed to allow you to permanently block and that if the other person continued to 'push', they would eventually be able to go through you. This was done to prevent asshats from griefing other players by boxing them in and leaving them unable to do anything for hours (that used to happened in SWG with people placing crafting stations in front of the doors of their houses after people had entered the house - before they turned off collision detection). Of course, I could be mis-remembering what I read about WAR's CD system and it is just hosed. |
|
|
9/24/08 9:27:58 AM#6
I havent had this problem yet, but i'll keep an eye out for it. I've have been blessed with a reletivly great experience so far. Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. |
|
Originally posted by Fariic I haven't actually experienced any bad lag while playing. I was in troll country last night doing the Chapter 5 PQ, order side. The PQ takes place in a quest hub with NPC, players, trolls, and eventually several destro guys all in the area with spell effects going off. Not a bit of lag. The highlighted part: The only time I've ever seen this happen, regardless of what game I'm playing, is because someone is cheating. People used to do it in WoW a lot untill blizzard addressed it. Now if you shut your modem down it almost always kicks you from the server. I honestly don't think you're describing poor optimization or lag. It sounds a lot like someone hitting the power switch on thier modem and then turning it back on again a second or two later, and that's not a fault of the game per say, but someone cheating.
i know what that is.. i know ppl abused it.. there are countless guys who do that in wow pvp and so on.. not only switching.. like turning on torrents.. your speed drops dead.. yet you still linked with game
i must mentioned its pvp only.. i never expierenced anything like this.. well apart some teleporting npcs( when you pull ) from time to time.. but i couldnt care less about it.. .. in pve
i dont rly recall it in world pvp.. well probably cuz its not that small scale.. and you dont keep looking at same 1 guy.. or chasing/blocking 1 guy its more of scenario thingie.. etc phoenix gate.. ctf.. i seen countless flag caries teleport.. we already got used it.. and we already know he will apear there and there.. its kinda sad that in pvp game you need to get used to this
but yday i got just pissed.. enough is enough.. im dueling 1 guy. in empire t3.. bombing run scenario.. god that scenario suxs.. dont queue for it ever please.. why its only one which is up.. so.. im dueling this guy.. battle is all around.. someone takes bomb. he runs.. my guy jumps after him.. i block him.. he ports.. oh well.. i slow next guy.. block him on bridge. he ports again.. the fact that he porst is annoying. the fact that i dont know if hes still there.. running like retard.. or miles away due laggy buggy combat system .. in game.. is whole another thing.. i feel more and more uselss in high lvls.. my dmg as swordancer is not a dps anymore.. i die way too fast.. so i could do few things.. semy dps.. semy tank.. semy block/protect lag makes half of those useless.. while fun is just fun thing like this alongside servers which cannot hold more than 2k players.. untill someone else proves servers arent running on 1k vs 1k.. gona kill this game.. no matter how brilliant it is..
MASSIVE MULTIPLAYER ONLINE . 2 words taken out.. and its just multiplayer.. like something as crysis.. |
|
Originally posted by shukes33
did you read my post.. do i need to point where i asked not to post crap like this.. its not my connection.. its not my hardware or software .. and im not alone with this.. |
|
|
9/24/08 9:39:52 AM#9
Happens to me occasionaly as well. Not so much 'ruining pvp' though. Minor annoyancy at best. Though I can understand if this happens all the time to someone it would be a biggie. |
|
|
9/24/08 9:40:43 AM#10
Originally posted by Krayzjoel
Really? Because I see it quite often. Perhaps you simply aren't blocking people in melee? If you are in blocking PvP you will see it often. |
|
|
9/24/08 10:05:59 AM#11
Originally posted by Smikis
did you read my post.. do i need to point where i asked not to post crap like this.. its not my connection.. its not my hardware or software .. and im not alone with this..
Did you read my post? the part where i said it's just my thoughts? in other words i am not saying i know what the problem is, just what i had experienced! jeesh whats wrong with some of these people..take up boxing or something if you wanna release tension lol. But just for the fun of it...ye i need you to point out where you said that please. could you now point out where i said you are alone with this please? could you point out where i said that the problem is with your hardware or software please?
|
|
|
9/24/08 10:20:37 AM#12
This happens every time I PvP. It completely ruins the concept of collision detection for me. I love WAR, and this is the only problem I have with the game. The problem with this thread, is that people aren't understanding what's happening and there's quite a bit of confusion. Let me explain. As a tank, I feel it is my job to get in the way of the enemy. I do just that. I constantly stand right in the way of oncoming enemies. And here's what I see happen: they run into me and then continue to run in one place as if I was blocking them and they were continuing to run into me. This can go on for many seconds. All of a sudden, it says things like "target out of range" or "target outside cone of fire" but they are STILL STANDING IN FRONT OF ME. Next, they disappear, I look around, and there they are 15ft in the direction they were 'running' while it looked like they were stuck on me. Here's what actually happens: 1) They run into me, walk around (or through after a couple seconds) and then continue off in their pursuit of my valued healer, or 2) The Laws of Lag say that the person was actually a few feet ahead of where it looked like, and so I missed blocking him completely. Either way, that's not what the visual part of the game displays nor takes into account. For some reason, any time it LOOKS like the person should run into you, it visually does just that, even if that's not what's happening in actuallity. For the first situation, the game NEEDS to know when to show that the player is NO LONGER stuck on you, this applies even if what an earlier poster said about being able to walk through people after a certain amount of time is true or not. So then it can show what is actually going on. For the second situation, the game NEEDS to know when the person is not actually there, and that it's a visual delay and thus should NOT induce collision.
The heart of the problem lies in collision detection being based off of what is happening visually for each person, making situations different for each player. It should be strictly based off of where the server considers each player to be, regardless of what a player is seeing, because if it's lag it's their fault anyway (buy a better computer, can't complain about that), and if it's not then the problem is solved.
Edit: 100th post! |
|
|
9/24/08 10:27:11 AM#13
Ahh i might have actually noticed this. i thought it was my pc slowing down because i had a virus scan running at the same time to be honest but i could have been wrong. Also i have thinking about it i have noticed sometimes when i root, the mob follows me and i keep swinging my sword at him because i presume root failed, only to find the mobs suddenly pops back when root wears of and i havent been hitting him, also i have wasted my root which normally turns the battle. Could this be down to the same problem? |
|
Originally posted by shukes33
yes..im sure you noticed when you pull mob.. you can see mob hititng you but hes not at you yet.. then he just ports.. this is rare tho.. and doesnt concern me as melee class.. dunno about casters |
|
|
9/24/08 11:02:45 AM#15
Yeah, the server lag is a bit out of control at the moment. I guess that's the price to be paid for playing on a high pop server. But now we see if they upgrade their hardware like wow did. I can deal with the lag for now, but if it becomes a long term thing it might be enough to get me to stop playing.
|
|
|
9/24/08 11:45:33 AM#16
Originally posted by huzzah
It was my understanding that the collision detection system wasn't designed to allow you to permanently block and that if the other person continued to 'push', they would eventually be able to go through you. This was done to prevent asshats from griefing other players by boxing them in and leaving them unable to do anything for hours (that used to happened in SWG with people placing crafting stations in front of the doors of their houses after people had entered the house - before they turned off collision detection). Of course, I could be mis-remembering what I read about WAR's CD system and it is just hosed.
You can't really trap a person in because it's PvP only (only in open RvR areas could you be a dick.) But the issue I've been seeing as a melee is that target running away.. getting stuck on a person (not me) and then magically appearing somewhere else (like 30 feet teleport). Currently playing Real Life.. http://i36.tinypic.com/2uyod3k.gif For all your stalking needs.. |
|
|
9/24/08 12:27:17 PM#17
Are you guys sure ur even connecting with them? Just cause ur screen shows him infront of you he coulda just diped left and ur comp never got the packet in time. I never block as a tank (except one time where we traped a guy 15 lvls above us in a building). Other than that I CC. Standing infront of someone just slows em down I wouldnt count on it to stop someone. Never happend in combat but ive seen it while runing long stretches. Ill see a character runing beside me then hell disapear and be running way behind me. Happens alot in FPS on laggy players. Are you sure there not just on dial up; or like someone said earlier simulating a bad connection? Sounds more like lag compensation (cant think of the word) than collision. |
|
|
9/24/08 12:57:43 PM#18
Originally posted by DarkPony
What class do you play? I'm thinking probably a class that doesn't get affected a lot by the PvP lag, just like the RunePriest I'm playing, I see the PvP lag/bugs but I'm not affected by it cause I just run around all over the place. But he's a SwordDancer that relies on a good imagine of his targets since he has to tank/melee dps. I understand where the OP is coming from, and I hope the combat system will be opitmized in some later update.
Vincent |
|
|
9/24/08 1:04:13 PM#19
Originally posted by Smikis
yes..im sure you noticed when you pull mob.. you can see mob hititng you but hes not at you yet.. then he just ports.. this is rare tho.. and doesnt concern me as melee class.. dunno about casters
Always happens to me, quite often actually. I think the servers are a little laggy. It's not my connection - at least I don't think. Even chat has a 1s delay almost. |
|
|
9/24/08 1:11:42 PM#20
Well AlamoR0...you are not alone in that experience...heck, i'm only on chap 3 and experiencing that same issue with PvE!....as well as pvp. I hoped it was only a 'beta' issue....appears not. Extremely frustrating....almost dreading the time when i hit open rvr and suffer through it. |
|