Trending Games | Elder Scrolls Online | Marvel Heroes | World of Warcraft | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,010 Users Online:0
Games:712  Posts:6,173,407
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » Warhammer Online : Age of Reckoning: Correspondent - PQs, A Breath of Air

3 Pages « 1 2 3 » Search
41 posts found
  ardohain

Novice Member

Joined: 5/12/06
Posts: 104

9/24/08 2:53:46 PM#21

personally i find the PQ system depressing. there's never anyone around to be able to finish them and they're not solo'able. during open beta weekend when there were plenty of people to finish them, the casters couldn't be out dps'd so i'd finish the quest but never get any decent loot.

seems like a loose loose situation to me. i don't see why it's enjoyable to anyone simply because it's a different way of doing the same thing.

  Samhael

Advanced Member

Joined: 5/28/04
Posts: 600

9/24/08 4:19:26 PM#22

I think the author is confusing the Open Party system as only being a part of PQ's. While they are most frequently used there, the OP system is by no means tied only to that.  I wish MMORPG.com staffers would fact check the correspondents that have posted lately as I have seen several things that are poorly expressed or just blatantly incorrect.

To address someone else's comment, I also have seen some of the PQ's being less populated than others but I think it's more due to people running the lower ones with alts (or trying to find a main class) or playing ahead (for the folks trying to cap level). In my guild, I've seen that there are fewer overall people at my level than well below or above due to my limited play time.

  CnOath

Apprentice Member

Joined: 10/30/07
Posts: 32

9/24/08 5:45:49 PM#23

While I love the PQs, they have issues.  One of the biggest in my opinion is that not all races have a tank class.

This is no problem if you are guilded or a little later in the game when there is a greater spread of classes and races across each realm, but early on it effects the playablity of some starting areas and inturn the enjoyment of those areas.

If you are guilded the PQs can be and are in most cases a blast.

  orionite

Novice Member

Joined: 9/12/05
Posts: 140

9/24/08 6:39:58 PM#24

I agree with the general sentiment. I've had good fun doing PQs, but it's been very hard to encounter enough people to finish them most of the time (this goes for open RvR areas as well. It just doesn't have a war or battle feeling if you're running around a big empty space with 3 toons capturing deserted control points).

I've been on the receiving end of the top contributor --> no reward issue myself a few times. Not fun. Especcially if you have been trying the PQ a few times, and finally have enough comrades to finish it. I just gave up at that point, unwilling to spend another 15 minutes of doing exactly the same thing as the last hour or so. I believe this would be called grinding ;)

Maybe it's a problem with Order, but we seem to be in the minority. Open RvR is either deserted (see above) or it's 3 dwarves against the combined forces of destruction...

One more thing that I believe hasn't been mentioned yet, is the general difficulty level of those PQs. If you happen to do other things in the general vicinity of a PQ you better hope it doesn't advance to stage 2 or beyond. Suddenly you have Champions popping up around you, sending you to the healer in no time at all.

I hope both population will balance at some point and the PQs get some polish. The suggestion with the top contibutors being guaranteed a bag of some description is great, imho.

Battle on!

 

 

  kingpeck

Novice Member

Joined: 6/10/05
Posts: 2

9/24/08 10:38:58 PM#25
Originally posted by orionite

I've been on the receiving end of the top contributor --> no reward issue myself a few times. Not fun. Especcially if you have been trying the PQ a few times, and finally have enough comrades to finish it. I just gave up at that point, unwilling to spend another 15 minutes of doing exactly the same thing as the last hour or so. I believe this would be called grinding ;)

Maybe it's a problem with Order, but we seem to be in the minority. Open RvR is either deserted (see above) or it's 3 dwarves against the combined forces of destruction...

...

I hope both population will balance at some point and the PQs get some polish. The suggestion with the top contibutors being guaranteed a bag of some description is great, imho.

Battle on!

 

I agree sort of with your comments, but just for being top contributor shouldn't guarantee a loot bag, or at least no guarantee on the top loot bag.

Reason being is that if you have a character that is a few levels above what the PQ requires to participate effectively, then you are going to ace the contribution everytime. I suppose there is not much reason to do this, as the loot in the bags would not be any good for you anyway, but it is a concern.

As for population balance, I agree. They did a good job on trying to do something about it though, creating seperate queues for Order and Destruction to get into the server, although, in that case, another type of population balance comes into play, and thats the Race card. You could have all the order players suited up as Chaos, and none as Dark Elves, meaning that if there is an average or above average amount of High Elves, they will usually win out the day.

Either way, in regards to the article, I love PQ's. The loot isn't too bad, and you can always take the money. There is also crafting items in the loot bags if they take your fancy. Usually, there is 1 x Armour piece, 1 x Weapon, 3/4 x crafting, 1 x Money. I think thats about the spread. Might be another one in there somewhere, but i can't think of it off the top of my head.

They also, in PQ's, give you a little stacking bonus for everytime you are in a particular PQ and don't get any loot. Might be a small comfort, but it boosts your roll the next time you finish the PQ. If you don't get any again, the bonus is given again, adding to the previous one. Meaning that eventually, you will be given the loot if you keep on participating.

I remember reading (probably here) about the scenarios and how they seemed to be a little biased to one side. I do see that a bit with High Elves vs. Dark Elves (I am High Elf and we always seem to lose). Might just be career balance issues at work here though, and they will probably be ironed out soon.

  Drakonus

Advanced Member

Joined: 1/30/05
Posts: 135

9/25/08 12:52:50 AM#26
Originally posted by Terranah

PQ's are one of those things that make me scratch my head and ask, why didn't anyone else think of this?  I've played quite a few mmo's over the years and I can't recall having seen this feature before.

 

So far I think it's an awesome feature.  I love it.  I've gotten some good rewards from PQ's, both as drops and later when turning in rep to get the rally master rewards.

 

Another innovative feature, is the ability to click a tab by your avatar and a list then drops down of all groups in your region.  You can then self add yourself to a group.  That is so nice.  In other mmo's I hated to group because it took so long to get in a group, and I experienced many of the same problems grouping as the original poster.

 

And as far as T1 and T2, I think there are quite a few pve quests.  More than enough to keep me busy.  I find myself running scenarios a bit, then doing some pve quests which usually leads me across some PQ.  Then I do the pq for awhile, and then when I get tired of that, I do some rvr or just explore.  In short, I am loving this game.

 

It doesn't have the socially complex aspect of precu SWG, but in other areas WAR is so much fun.  Really, I have not had this much fun since precu SWG, and even then the fun was more spaced out.

Actually, I not scratching my head, but ArenaNet already mentioned right when they made the anouncement of Guild Wars 2 that they were going to incorperate that into the the gameplay I'm just curious as to how they are going to do this...FYI.  
 

drakonus777 Xfire Miniprofile
  craynlon

Novice Member

Joined: 11/15/05
Posts: 255

9/25/08 12:56:16 AM#27
Originally posted by ardohain

personally i find the PQ system depressing. there's never anyone around to be able to finish them and they're not solo'able. during open beta weekend when there were plenty of people to finish them, the casters couldn't be out dps'd so i'd finish the quest but never get any decent loot.

seems like a loose loose situation to me. i don't see why it's enjoyable to anyone simply because it's a different way of doing the same thing.

i have the same impression

in my career of 5 characters all to lvl 10-20 i did finish exactly 1 public quest and that was in headstart phase. most of the time there arent people around to do them.

dont get me wrong, i really love them and i think every next gen mmo should implement those but:

1. we need a better player pooling thrueout the servers for pq and szenarios. i suggest you instance pq just like szenarios but maybe hide the fact that its instanced a bit more. for example do them in a canyon, cave or otherwise narrow area where it doesnt feel strange if players "pop up". then make it possible that players from all servers can enter a pq. i would suggest that with szenarios as well to have a broader base of players to recruit from.

2. make some of them mandatory. like "this pass will open only if the pq is completed" 
this would create a bottleneck at certain levels and players have to work together to enter the next area

if your bored, visit my blog at:
http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1676

9/25/08 2:14:47 AM#28

 Different people, different tastes.

However I agree completely with original poster and it is also my position. About PQ, they are not pefrect, but to my they are fun and mean distraction from regular questing which I really enjoy. In Mythic also succeeded in RvR camp, imo. I never liked PvP, this is the first time I enjoy. And scenarios are also great. Of course ... doing over and over same scenario for 99 times would not be interesting ... Like PQ, I would like to see also more scenarios per area.

So far War is great Game and for sure I will be subscribed for time. Only area that I really dislike is gathering and crafting.

  herennow

Apprentice Member

Joined: 9/20/05
Posts: 69

9/25/08 4:27:00 AM#29
Originally posted by Myrdek

I agree that PQs are a nice innovation but you don't seem to have reached the point where you realise that...

1- Their all the same except for the creatures to kill (huge grind first stage)

2- Most people won't be able to do 90% of them because their too hard, not enough population, no population balance across the game

3- The rewards are always the same so if you want to grind for a purple bag you'll get 10x the same green bag beforehand


 

Could not disagree more to points 1 and 2.

 It is only a huge grind for tier one if you are soloing it. There's a reason for that. It gives you a crack at getting influence gear without groups. A nice balance feature were i to experience the problem in point two were I not playing at 2AM. With a group it's a bit of frantic running around and  chance for me as a healer to work out who I'm gonna bother with as I see who runs to aid me when I heal-aggro before I need to worry about a boss-fight.

There's sometime been issues forming a group as people are so used to running around solo thanks to other MMO's which I normally solve by spam-inviting people. I rarely get turned down and if I do they go on my mental no-heals list. The only time I have issues getting a group for pq's are when i should have crashed but I'm finding this game so attractive... I occasionally find I'm a little tired for work first thing in the morning. But that's why the big man gave us coffee.

as to point 3, that's why they are listed as rare items. I'm not sure what you are expecting here? This isn't end-game raiding. to get the l33t items get to 40 and grind your renown. These are public quests with public rewards on both order and destro sides. Game balance dictates we have similarly good stuff more or less readily available. Otherwise you make the mistake (in my opinion) that occured in wow where the battlefield victory is dictated by gear rather than skill. WoW brought in tiering in arenas to try and balance for that. How would you suggest balancing levelling in WAR in a similar way if you want to bring in less rare epics?

  Lowpa

Novice Member

Joined: 9/12/08
Posts: 2

9/25/08 6:54:44 AM#30

PQs are a great idea and they sounded great when I heard about them.

 

However, it's no fun when you are playing order, we are far too few. When you start, even on day1, the starting area felt empty, only occasionally you meet people fighting in those PQs - in one area or the other. Let aside the fact that they are repetitive (Stage1 Kill 80/100 mobs -> Stage2 kill 4 champions -> Stage3 kill 1 hero), you meet 2 others with luck in one of the areas and with some more luck more people can join for the final part.

 

So much for the awesomeness of PQs...

  suljo

Novice Member

Joined: 9/16/08
Posts: 2

9/25/08 7:10:15 AM#31

If they hadn't made this many servers, the PQs would have been nice places which you visit, meet people to fight with, kill things and leave, and if you occasionally get a reward, it makes them even greater. But I am only level 5, I stil have a lot to see and hope they don't turn into grindfest

  Kayless

Advanced Member

Joined: 4/03/04
Posts: 359

Assholes and Elbows! Stay frosty people...

9/25/08 8:31:45 AM#32
Originally posted by Lethality

PQ's are a good idea, but it's definitely "1.0" in implementation. There are massive inherent design flaws, mainly dealing with the fact that you are counting on other players to participate and if we've learned anything about MMOs this far is that you can't predict what players are going to want to do nor force them to do.

On many servers, even the high-pop ones., the PQ areas are dead in many cases. Therefore you can't complete them past the first stage. Sure, you can grind all the influence you want based on just the first stage... but is that really the intention of Mythic in the design of these things? No way.

So IMO at the moment, PQs are failing but that train of thought is a good one and I hope the find ways to improve it.

Totally agree, maybe they could change them so they scale with the number of people in the PQ area so one or two players had a chance to complete them...

  ardohain

Novice Member

Joined: 5/12/06
Posts: 104

9/25/08 10:27:13 AM#33

i'm playing destruction and haven't finished a PQ yet. if there's more than just me, and it's rare there is more than just me, then the squishy dark elves try and time our deaths and running back from the spawn point to keep the boss agro'd. i can't say that i call this fun.

  Oriad82

Novice Member

Joined: 7/18/04
Posts: 4

9/25/08 10:38:09 AM#34

I personally am really enjoying the PQ's, though there are some of the out of the way ones that i rarley see people at. The one thing that i think needs to be addressed is the roll, or more specifically the contribution points added to the roll.

Case in point: I was heading into a new area and the first thing that i saw was a PQ. The people were taking down the 3rd stage boss so i figured i'd wait and continue my quests. One of my quest mobs happened to be next to the boss they were killing so after i dispatched the mob i decided to help them since it seemed they were struggling a bit. The boss was at about 25% health left when i started to attack. After the boss was downed i decided for laughs to see what my score would be on it. There were 6 people and my contribution was 6th out of 6 and that gave me +25 points. I happened to roll at 908 (or so cant remember exactly) and won first place prize.

Now while i was glad that i won a prize that i was able to use, it made me think of how unfair it was for something like that to happen expecially on the higer tier PQ's. You have 10 people working their butts off finishing while someone strolls by, hits the mob once, and then has a chance of getting 1st place. I think the higer contribution you have should equate to more. Exactly what i am not sure, maby have a larger roll score, or you have to contribute to at least 30% to qualify for a prize, or something to make it a bit more fair to those who did the most work.

  slide_k9

Novice Member

Joined: 9/20/04
Posts: 44

I came, I saw, I downloaded

9/25/08 10:54:06 AM#35

I always give kill a couple of mobs on my way though and area containing a PQ - you never know if you might win something!

If you have rolled on a low pop server then yes your PQ's are going to be empty - consider re-rolling.

I'm order on my server and its full primetime - the majortiy of PQs are always active, the ones that are not active - well it matters not as you can find one that is that contributes to INF.

slide

  Ordero

Novice Member

Joined: 9/23/08
Posts: 86

9/25/08 5:52:14 PM#36

It might also be worth mentioning that you can form a group with people you meet doing your public quest, and you can continue the PQ as a traditional MMO-group, and it's also possible to convert group into a "warband" if many people want to join. As a warband, you still get XP and influence btw; mentioning this cause forming a "raid group" in LotrO means getting no XP, so this is better in WAR, definitely.

  Guddig

Novice Member

Joined: 9/18/08
Posts: 8

9/26/08 11:32:22 AM#37

The loot rolls can be frustrating sometimes, but I think it evens out if you do a few of them.  I've placed 5th and rolled first before, and vice versa.

Sometimes they can't be done if you don't have enough people around, but you can still gain the influence for your rewards anyway.

Guddig IB Badlands
Gud BO Wasteland

  User Deleted
9/28/08 6:21:54 AM#38
Originally posted by Myrdek

I agree that PQs are a nice innovation but you don't seem to have reached the point where you realise that...

1- Their all the same except for the creatures to kill (huge grind first stage)

2- Most people won't be able to do 90% of them because their too hard, not enough population, no population balance across the game

3- The rewards are always the same so if you want to grind for a purple bag you'll get 10x the same green bag beforehand


 

This is exactly the problem I have with PQs. I really enjoy everything about the game so far, including the idea of public quests, but PQs are the one area that feel really unbalanced right now. It feels like there are either 20+ people trying to do the same one in over-populated areas/servers, making it really difficult to get enough contribution for any reward, or you have far too little people doing it and can't complete it past the first or second stage. This part of the game only really shines when you're lucky enough to get a perfect quantity of players in the area at once, typically between 5-10 players.

Maybe they'll adjust it soon if enough people are sending them feedback about it. Mythic seems to be pretty good about that sort of thing so far.

  TreborLocke

Novice Member

Joined: 6/13/06
Posts: 73

9/28/08 11:15:35 AM#39

Been a little while since I last posted :)

 

I am personally in love with the PQ system.  I've got no clue as to why many people can't find others to work on PQs with.  I think I've completed 25+ so far and have never found a problem with finding 'random' people working on them as well.  I've got characters both on Order and Chaos as well.  (Now being on RP servers might have something to do with this)

The loot system could use a little tweaking in the scope of reducing the random number generators digits.  This would make the bonuses gained through work a lot more influential and make it harder for the random person (as I have been and done so many times) from sniping one of the prime bags from everyone elses loot.

I'm just glad that the grind in this game (beyond the first 2 levels but, this is something all MMOs can't possibly begin to solve :) ) isn't boring and provides for some good challenges.

As a side note, I see lots of people complaining about how all the PQs require you to kill something.  My question to you people is this.  Why, in an MMO (a genre where pretty much 99% of all content is to go out and kill something), are you offended by the fact that the PQs require you to kill lots of stuff?  Look at WoW and raids, you kill lots of stuff, sometimes in a particular order.  Would you prefer the only other alternative which is the standard FedEx quest?  I highly doubt that.

(1997) UO --> EQ -> Runescape -> DAoC -> WoW -> EVE + WAR (2008)

  Utham

Novice Member

Joined: 9/01/05
Posts: 1

10/01/08 8:04:47 PM#40

Regarding the PQ loot roll, it should be noted (you can see it during the roll screen) that a bonus is added to players who failed to get a reward.  Every time you complete a PQ and fail to get rewarded it adds an additional bonus which keeps building until you win something (you may not win the top reward, but you'll get something).

I agree with some of the other posters, once you find a group in your Tier, encourage them to do the other PQs as well.

Also, playing a tank myself, more than a few tanks are aware that some races have no tanks and actually go to other race's PQs to assist.  Why not, we get different rewards from different PQs, even ones at the same Tier.  Not really a problem with the PQ system as it is a problem with the 4 classes being pulled.  Having a tank and no healer is also an issue.  Level 4 Hero Mobs are deadly even to level 10s.

Having said all that T1 PQs are generally terrible to complete, people outlevel it so fast and the gear reward wouldn't be worth it once you get past level 4. I personally think they need to drop the hero boss to champion level for T1.

I've always found it easy to do the T2 PQs, helps to advertise that you're doing it by creating an open group and stand in the area.  Also use the /partynote command to add a note to your open group so people can see which one you're trying to do.

3 Pages « 1 2 3 » Search