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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » WAR Design flaws?

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27 posts found
  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

9/24/08 10:04:12 AM#21
Originally posted by Random_mage

Things that will ruin this game.

1. Not adding any endgame PvE 

This shows you don't know what your talkinga bout right off the bat.  There is PvE end game..its weaved through the end game City Sieging & a couple of dungeons.  Yes there is PVE content in the Sieging...the KING, the PQ's to get to the King etc are all epic PvE content.  If your wanting PvE raiding ...you might as well go somewhere else they have already stated they will not be adding it after what happened with Trials of Atlantis.

2. Not adding a Human  Tank

The Human tank was not complete..medocre infact this is why he's being 'withheld'  I do not believe its their intention to keep it this way forever they simply didn't want to release a crappy class.  If you want a game filled with crappy classes theres tons of them.

3. Not adding more classes in gerenal

Um...dude there's like alot of classes...what are you talking about?

4. Lack of cummunication

They communicate rather well...people in the game chat within parties & guilds more than anything but hey its just less BS to filter out in my opinion.

5. Empty promises and features (Aka AOC)

... You've hit your head haven't you?   Their were no empty promises...everything that promised feature wise is in the game and working.  Keeps, Seiging, PvP, PvE, Dungeons, Renwon Ranks, gear sets etc.   There's not one FEATURE missing...now removing subpar unfinished 'content' is one thing...they did this and told us..but removing those items did NOT remove a feature they were 'content' which is entirely different.


 

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5293

9/24/08 10:10:26 AM#22
Originally posted by markoraos
Originally posted by Vyeth

Besides the population, I think Keep Warfare is not done that well...  I honestly think that Keep warfare should be alot more epic... It should not take a 10 person "PQ" team... There should be an endless spawning of NPC drone guys that come out and at least attack (not champion mobs), and I also think that NPC's should start using defensive equipment, so that players can have time to actually GET there and help before the damned keep lord is so quickly killed..

However, my BIGGEST gripe is that since this game is based on sorta a "set" population that taking over tier 1 zones when alot of people start leveling up. This will uneven the balance of the tiers causing tiers to be completely ineffective and unable to be reached.. Basically the population will outlevel T1 completely and leave maybe a few dozen to fight over each.

I seriously think instead of a chicken, that they add a debuff (like bolster, but debuffs your stats to the LOWEST in the zone so if you were 40 and wanted to help capture a zone in T1, your stats and skill levels would be set to a lvl 1 stats but you would keep your skills and tactic slots of course)

Hell, we cant even plan decisive campaigns across the map because the game basically becomes locked..

So its kinda silly that, the MORE I level the more content I lose.. So when I get to lvl 40, I will have lost most of the actual areas of the game.. Even lvl 40's should be able to go back toa  zone and defend or attack it without being a chicken.. They should just debuff "out of tier" guys to the lowest rank allowable in the tier.. This would At LEAST give them a role...

 

I agree with the second gripe (content being locked) and imo something should be done about this. Atm the only way to help out / re-experience lower tiers is to roll alts. I hope Mythic does something ingenious about this..

About the first gripe I don't agree at all. I take it you play Destruction? Imo keeps are too hard to take for underpopulated faction which leads to static world dynamics. Order has fewer players and they simply don't have the time to take an undefended keep by surprise before they are overzerged by Destros desperate for some RvR action.

Imo keeps should be much easier to take when undefended by players. This would lead to keeps changing hands more often which will give everybody more things to do in open RvR.

 

This is what happens on my server.  Destro outnumbers us like 3:1.  Its low pop, but order side is very low and destro is only medium low.

 

We order guys go in and take points.  We get no opposition.  We get like 60% of t2 rvr people to form a 20 man WB and take a keep and 100 destro show up and zerg us.  And they just sit and hide in the zerg and 10 on 1 people too.

 

Its complete crap PvP really. Not because of the zerg per se.  But because all you get is nothing or a huge zerg. 

 

the funny thing is Destro is so deparate for some action that they don't realize they are ruining the PvP action.  But they don't have the patience to patrol the points to get better small group action.

 

So it is the crappy all or nothing deal.  They Zerg us with 100 people.  We have no renown merchants and leave to grind 1 million boars (ala south park).  Since we will never be reinforced because all order RvR players are already in the WB.  And there isn't multiple fronts or enough order people to even have multiple fronts you can't just say attack two keeps and capitalize on the confusion.

 

You can call it a flaw I guess.  But I do not think a server opreates at all "right" when either side is below some threshold number.

 

The keeps work with the idea that not everyone on a faction is all in one zone or all together.  There may be some massive zerg but at least a few people will split off and take some objective  When the population is low there is no strategery because there are simply not enough people to confuse or distract or cause other extra sondierations to give an order WB enough breathing space to do something.

 

Even a vastly outnumbered order warband can serve some purpose if they draw off enough destruction so that second orde rwarband can take a keep or clear a different zone or whatever.

 

But on some servers Destro has all the keeps. And order does not have enough people to cover the zones.  So everything gets concentrated even worse and it all becomes completely in one dimensional.  As long as they know where the one order warband is they never need to worry about anything getting take.

 

All it winds up being is one warband vs a zerg and no real possible outcome except retreat.  You need to have a fairly high order population such that it can cover the zones sufficiently to deal with a 2:1 margin with any real possibility of success.  If the population is too low they do not have the necessary tactical ability available for dealing with zergs.

  Blodpls

Novice Member

Joined: 7/29/08
Posts: 1466

9/24/08 10:28:11 AM#23

I think the endgame will get boring quickly for people who are looking for an in depth game.

For casual people who only play an hour here and there maybe not.

I would not be at all surprised if the missing endgame cities were deliberately excluded from release to allow them to add extra content quickly later on to combat player boredom and improve the games longevity.

 

  banthis

Apprentice Member

Joined: 3/19/07
Posts: 1914

9/24/08 10:38:18 AM#24
Originally posted by Blodpls

I think the endgame will get boring quickly for people who are looking for an in depth game.

For casual people who only play an hour here and there maybe not.

I would not be at all surprised if the missing endgame cities were deliberately excluded from release to allow them to add extra content quickly later on to combat player boredom and improve the games longevity.

 


 

Wow you have no idea at all about the end game do you? No depth?  Maybe you should atleast know what your talking about.   There's alot of depth to the end game and it requires alot of work and effort to do it ...

  mrw0lf

Hard Core Member

Joined: 4/09/05
Posts: 2244

 
9/24/08 10:41:02 AM#25
Originally posted by markoraos
Originally posted by Vyeth

Besides the population, I think Keep Warfare is not done that well...  I honestly think that Keep warfare should be alot more epic... It should not take a 10 person "PQ" team... There should be an endless spawning of NPC drone guys that come out and at least attack (not champion mobs), and I also think that NPC's should start using defensive equipment, so that players can have time to actually GET there and help before the damned keep lord is so quickly killed..

However, my BIGGEST gripe is that since this game is based on sorta a "set" population that taking over tier 1 zones when alot of people start leveling up. This will uneven the balance of the tiers causing tiers to be completely ineffective and unable to be reached.. Basically the population will outlevel T1 completely and leave maybe a few dozen to fight over each.

I seriously think instead of a chicken, that they add a debuff (like bolster, but debuffs your stats to the LOWEST in the zone so if you were 40 and wanted to help capture a zone in T1, your stats and skill levels would be set to a lvl 1 stats but you would keep your skills and tactic slots of course)

Hell, we cant even plan decisive campaigns across the map because the game basically becomes locked..

So its kinda silly that, the MORE I level the more content I lose.. So when I get to lvl 40, I will have lost most of the actual areas of the game.. Even lvl 40's should be able to go back toa  zone and defend or attack it without being a chicken.. They should just debuff "out of tier" guys to the lowest rank allowable in the tier.. This would At LEAST give them a role...

 

I agree with the second gripe (content being locked) and imo something should be done about this. Atm the only way to help out / re-experience lower tiers is to roll alts. I hope Mythic does something ingenious about this..

About the first gripe I don't agree at all. I take it you play Destruction? Imo keeps are too hard to take for underpopulated faction which leads to static world dynamics. Order has fewer players and they simply don't have the time to take an undefended keep by surprise before they are overzerged by Destros desperate for some RvR action.

Imo keeps should be much easier to take when undefended by players. This would lead to keeps changing hands more often which will give everybody more things to do in open RvR.


 

This could be part of the 'incentives' package they will need to help even the realms. Higher or lower NPC guards. Not ideal an what is essentially a pvp game, RvRvR would have been a better solution but NPC grading would be an esy step to allieviate somewhat.

-----
“The essence of the independent mind lies not in what it thinks, but in how it thinks.”

  eric_w66

Hard Core Member

Joined: 1/12/06
Posts: 865

9/24/08 10:49:08 AM#26
Originally posted by Lewkas

lol, i can tell the original Poster is a WoW player. Not adding additional levels? wow.

 

Take a look at Dark Age of Camelot. The level cap has always been 50. Yet they have added enough content to keep people addicted for 6 years. Added content does not need to come in the form of additional levels (which is in my opinion the absolute worst. seriously, i get so angry just thinking about it).  Examples of "extra levels" in DAoC were Realm Abilities, Master Levels, Champion Levels, etc. Things that enhanced your character and caused you to strive for something, yet did not force you to continue to level beyond 50. It added various layers to the game, and made things alot of fun. Having been someone who was rr11, i was always still "striving" towards rr12. Now ifyou look at how many realm points it took for realm rank 11, i could have gotten 11 other characters to rr6 if i wanted to. or 22 characters to realm rank 5.

I think your views of "end game content" are simply skewed because of WoW. I suppose mine are as well. Personally, i heavily favor the DAoC approach. added abilities (NOT FREAKING RvR gear) for realm points (renown points), and then added epic loot that gives simply various forms of utility, rather than making the old gear obsolete.

 

 


 

Yes, all 30000 people (3000 online) playing DAOC are hard core addicted...

Not exactly a good "example" for your point to use.

RvR is a failure, WAR will prove this yet again. When one side dominates, the other side unsubs. Its really simple. Plus, even with all the "unlock" crap and Reknown levels to gain, its Fury all over again. Heck, it even LOOKS like Fury, except without glowing powerups.

  Vyeth

Hard Core Member

Joined: 12/17/07
Posts: 1183

Celebrated pariah of MMORPG.com

9/24/08 12:49:37 PM#27
Originally posted by mrw0lf
Originally posted by markoraos
Originally posted by Vyeth

Besides the population, I think Keep Warfare is not done that well...  I honestly think that Keep warfare should be alot more epic... It should not take a 10 person "PQ" team... There should be an endless spawning of NPC drone guys that come out and at least attack (not champion mobs), and I also think that NPC's should start using defensive equipment, so that players can have time to actually GET there and help before the damned keep lord is so quickly killed..

However, my BIGGEST gripe is that since this game is based on sorta a "set" population that taking over tier 1 zones when alot of people start leveling up. This will uneven the balance of the tiers causing tiers to be completely ineffective and unable to be reached.. Basically the population will outlevel T1 completely and leave maybe a few dozen to fight over each.

I seriously think instead of a chicken, that they add a debuff (like bolster, but debuffs your stats to the LOWEST in the zone so if you were 40 and wanted to help capture a zone in T1, your stats and skill levels would be set to a lvl 1 stats but you would keep your skills and tactic slots of course)

Hell, we cant even plan decisive campaigns across the map because the game basically becomes locked..

So its kinda silly that, the MORE I level the more content I lose.. So when I get to lvl 40, I will have lost most of the actual areas of the game.. Even lvl 40's should be able to go back toa  zone and defend or attack it without being a chicken.. They should just debuff "out of tier" guys to the lowest rank allowable in the tier.. This would At LEAST give them a role...

 

I agree with the second gripe (content being locked) and imo something should be done about this. Atm the only way to help out / re-experience lower tiers is to roll alts. I hope Mythic does something ingenious about this..

About the first gripe I don't agree at all. I take it you play Destruction? Imo keeps are too hard to take for underpopulated faction which leads to static world dynamics. Order has fewer players and they simply don't have the time to take an undefended keep by surprise before they are overzerged by Destros desperate for some RvR action.

Imo keeps should be much easier to take when undefended by players. This would lead to keeps changing hands more often which will give everybody more things to do in open RvR.


 

This could be part of the 'incentives' package they will need to help even the realms. Higher or lower NPC guards. Not ideal an what is essentially a pvp game, RvRvR would have been a better solution but NPC grading would be an esy step to allieviate somewhat.

 

They DEFINITELY should have had a third faction to alleviate some of the massive zerg vs band type stuff... Skill is not a factor when you are outnumbered 4:1... The reason i suggested more guards (or an endless zerg of non-champion gaurds) is to help keep a "zerg" busy.. All i have seen is zerg, no "real" tactics, just get your boys and i'll get my boys and we'll take this... It REALLY seems like this keep stuff is nothing more than a PQ, kill the gaurd mobs, pull the boss keep lord and kill him.. No opposition, no bombardment from defending forces even if they are NPCs.

All thats happening is the zerg will take one keep at a time.... The only way the other faction gets a crack at the keep is when the zerg is off taking another keep..

There needs to be an imbalance bonus like planetside, or this zerg tactic will be all this game is good for..

“There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price

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