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9/23/08 9:50:13 PM#61
Originally posted by rafmeister
Maybe you can try to take back some of the harsh tones. I am playing with my dear one and a 6year old boy, 3 comps 3 accounts. I find it natural going here, clicking this, shooting that at max range (look at the color of the character 1 on the tool bar slot 1 till its just not red in color ...). Yes its almost second nature. My dear one has never played anything other than 10 hours in WoW. She finds it both fascinating and frustrating. She has to ask hmm ... how do I shoot a bow. Where do I get a bow (no dear one your are a mage you do not use a bow like me ...). They spent hours reading every mission text 20x. While I just look at what the quest requires (oh 5 mobs, easy, 30 seconds, done). Actually for those who find levelling "hard" they are also enjoying the most. The 6 year old is enjoying it most. Pressing the space bar is jumping woot hahahah and he spent an hour jumping. His alt is still level 1.
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Originally posted by Imjin
And you realize that wanting to be on high population servers is emotipnal as well right. Everything is "emotional" as you choose to define it
Not really. If you go over again you can separate "emotional" from "obvious advantage". The only trick is that some things are done out of a sense of emotion are just plain misplaced.
You maybe be on a server because you like the name and made a few friends. That would be an emotional attachment. You may have an "emotional" need for action in which case it seems pretty obivous to choose a high population server.
You may believe that your "emotional" need for "challenge" will be sated on a non-full server with no caps. But if you goto to far down and roll low pop you will be wrong because even if there are a lot more destro that does not mean there are a enough.
So in the end they are simply projecting their belief of some sort of challenge, which is purely emotional. Because clearly empty RvR zones are not all that challenging. They can romanticize the belief that they are the underdog all they. And they can even be truly far behind in the ratio but 100 destro will never cover the zones even if there are only 10 order.
The point being there is no solid obserable advantage to rolling low pop. The only one that is real and not imaginary or completely arbitrary is queue times. And there are a number of solid observable objective advantages to going high pop.
And I have already stated how queue are not sufficient to inventivize people to go low population once they realize how little action there is in both PvE and PvP.
If you rolled low pop because you want a challenge you did so for emotional reason. Because that challenge does not exist. So if you are still there it is not for some objective reason.
Make it as wordy as you want. You corrected someone for being emotional but by your definition everything is based on emotion. On a side note I am curious if you are working on your doctorate in MMOlogy given the amount of writing you have done. Maybe you are driven by emotion becasue honestly theres no reason to go on and ona nd on like you do. Methinks you get emotionally charged when people dont by into YOUR "logic"
Emotional is not a pejorative term. At least not here. The whole point is besides arbitrary reasons there is no advantage to a low pop server and many disadvantages. I did not correct someone for being emotional. I pointed out that there are nothing advantageous to low pop servers and people simply stay on them for arbitary emotion based reasons. There is nothing wrong with that. It is simply not reliable. People will eventually go with whatever side their bread gets buttered on.
Do you really think that in the end these are reliable enough to attaract people to a losing situation? Because they are not.
I notice you came up with absolutely no advantages beside the previously mentioned queue times. Do you actually have any?
Everyone is driven by emotion stop being silly. This isn't some stupid Star Trek episode. Without emotions people would never do anything.
The point is about objective advantages versus emotional feelings. The objhective advantages will win out. Not because emotions are "bad" but because the vast majority of people are setup to emotionally favor what works. The tradeoff of low pop versus high pop does not work. The ony reason people do not flee them immediate is due to some emotional reason. Eventually that will get erroed by a different emotion. Its called frustration. Man i can't believe I have to spell this out. You know this is in common usage right?
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9/24/08 2:43:51 AM#63
Sorry did not mean to be rude. Going from a games like EQ1 (pre-POP) and FFXI where leveling to max level can take 10-18 RL months to games like this one or WOW where you get to max level in a matter of weeks or days if you really press yourself makes for a very different perspective on things. |
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9/24/08 2:51:24 AM#64
Originally posted by rafmeister
Took me 2,5 months to get to 50 in EQ, and 1,5 month for 50-60... As for WAR, been playing non stop for 4 days and i'm 17. |
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9/24/08 2:51:36 AM#65
well i played on arguably the lowest population server oceanic, Roleplay ----> Lustria
took 30 mins of waiting to get into a scenario (with all 3 queues up). public quests were a little hard to do and really we only ever saw 1 or 2 others doing it...and this was on Destruction btw.
the game is playable on low pop servers its just a lot slower. MMO wish list: -Changeable worlds |
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9/24/08 3:14:49 AM#66
Originally posted by Death1942
Ya its playable but your more or less forced to pve as world pvp is next to non existent. |
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9/24/08 4:33:38 AM#67
daoc had "lopsided" population as well. when you get 40 you may be rather thankful for being on a low population server as it will allow you more time to roam and look for a fight as a group/guild rather than alwasy be forced into a 90vs90 keep siege. My server in daoc had 600 people on at primetime, but the highest pop server had 2000. publc quest are doable with the right classes up to stage 2 with 2 classes as long as one of them is a healer. the best loot from levels 1-30 is not from PQ's but rather from influence that the PQ's are based on. You can run ANY pq's first stage 4 times and max out your influence. |
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9/24/08 4:36:57 AM#68
I want the old system back where you have 100 levels and advances but the progression was as slow as daoc. |
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9/24/08 5:40:55 AM#69
Originally posted by Kyleran
Kyleran, what are you talking about. I played DAOC all the way up to New Frontiers. Before New Frontiers, an 8 man team could take down a low level keep within 15 minutes. A 16 man team can take any level keep if there are no opposing players inside. I don't understand this delusion crusade you are on in saying that WAr is easy, but it seems like every other post you make says that, and most of the time it is blowing facts or opinions out of context to support your "easy mode" rants. Oh an on a last note, only a certain amount of siege weapons can be present to take a keep and they must be set on special platforms. So no using 20 catapults to take down a level 1 wall real fast. |
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9/24/08 5:50:52 AM#70
Seriously, this game could be called Warhammer 3: The Reign of Chaos. |
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9/24/08 5:56:12 AM#71
Wow. Somewhere down the line this topic got into a criticial thinking rhetoric and just went out the window. My friend and I started on Skull Throne and it was populated as hell. Had to wait in a queue to loggin for about 15 minutes, but no big deal. New MMO, it's to be expected. Everything went great. Got my Witch Hunter to ten in about a day or so, and my friend got his Bright Wizard to 10 as well. Then we found out an old guildie was on Hochland, an open RvR server. We decided to switch, but from day 1 we saw that the population for order is very low. Heck with it, we will try it. As of right now I am level 17 engineer. From about 8am or so pst, it's ok for scenarios. Sometimes it takes 20-40 mins, or sometimes it takes almost 1.5 hours. But for the last 5 consecutive days, after the hours of 11pm it's a dead-zone. No scenarios, PQ's are a joke. Doing Ch.8-9 PQ's with 1-4 people is doable untill the 2nd stage. The point of my post is to kind of agree with OP. The game is great. I effin get giddy as a school girl when it's prime time. But this is supposed to be MASSIVE. We are almost thinking about going back to skull throne, but being 3 lvls from a jetback-helicopter thing is kind of exciting. |
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9/24/08 6:26:12 AM#72
When people see Order at Low and Destro at Full, what makes them think it means Destro has filled half the server capacity whilst very little is order? If I was doing it I would base it on a ratio system where the bigger the disparity, the lower one side was flagged and the other would potenitally be flagged full. That ratio would be capped at 1.5:1 or 2:1. I can't see them letting the server populations upsetting the balance as open world pvp is the core of the game. In that sense it's a good thing. Where it's going to backlash on them is with T1, 2 and 3 PQ's and scenarios. Who will play them once 90% of the population is in T4? and they are still flagged as full to stop the new starters coming through the ranks. I'll be interested to see how Mythic deal with that one. Last thing I want to do is keep an alt in each teir as that will get old real fast. and we need to conquor all the zones to get access to the enemy capital. _________________________________________ |
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Necroing my own thread.
Does anyone seriously doubt what I said here 5 days after release at this point in time? |
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10/22/08 10:51:32 PM#74
i quit because of these same issues man. You were spot on in every post.
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10/23/08 1:49:54 AM#75
You called it. |
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Good because the release of WAR has started to make me doubt people's sanity. And I direct that at the haters as well.
Some of the things the haters say are just blatantly wrong. But then the other side comes in with this crazy denial of obvious problems
Maybe I read too much VNboards.
One thing is for sure AoC didn't need Gaute to hype things many of the fans would have done it for them.
I think some kind of weird echo chamber developed in the Beta for this game. Because there are 3 major problems that should have been obvious and should not have made it to release. And i know that a small number of Closed Beta testers told them this very stuff. Not me I only did Open beta.
The sad thing is if those things were fixed this would be a quite successful game. And they really are fixable. This is not like AoC where past a certain point it really was in need of long term work.
If you mentioned those things the I don't even know what to call them, some of them aren't even fans, came at you with a club.
Its still going on too. These lotus eater fans are goign to be the death of Mythic if they are not careful. |
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