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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » why did they have to copy wow's battlegrounds model?

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27 posts found
  nethrill

Apprentice Member

Joined: 7/22/07
Posts: 122

 
9/21/08 9:22:03 AM#1

I mean come on everything is similar down to the stats banner at the end.They could have come up with something totally different for faction combat,why did they have to borrow heavily from wow for that.i always hated the wow battlegrounds and was disappointed to find that war had the same damn thing.

  honkeytonkma

Apprentice Member

Joined: 5/13/08
Posts: 98

9/21/08 9:25:16 AM#2

I did kinda notice they did use too much of WoWs influence when doing RVR it does not feel like DAOC at all

  Phus

Apprentice Member

Joined: 1/30/04
Posts: 40

9/21/08 9:26:06 AM#3

Yeah, I mean it's not like that recap isn't in every FPS with capture the flag and other modes of play. That's totally a ripoff.

 

RECAPELOHEL

 

Every game with multiple players and an objective seems to have one. Big shock.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 5293

9/21/08 9:34:13 AM#4

Sigh.  Seriously people not everything in WoW was actually invented by Blizzard.  Get your noses out of their behinds.

 

Most of this crap had been done for years previously.

 

Its like some kind of weird mass hypnosis or something. 

  last_exile

Novice Member

Joined: 8/01/05
Posts: 176

https://www.facebook.com/pages/Altorious-is-awesome/156882244388760

9/21/08 9:35:05 AM#5

OMG THEY STOLE CTF FROM WOW OMG OMG OMG OMG........

aaronnoraa Xfire Miniprofile
  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

9/21/08 9:37:50 AM#6

This is comming from people who have most likely never played war.

The fact is that wow is not an origional game by any means, whatever they do has been done before.  So think about where WoW go their battle grounds idea from (DAoC mabey?)

  honkeytonkma

Apprentice Member

Joined: 5/13/08
Posts: 98

9/21/08 9:38:49 AM#7

Oh I am sorry for making a non positive remark about this game, every body, I will go back talking to how godly it is. Once again I am sorry.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

9/21/08 9:40:06 AM#8

Mythic never really set out to do much new with WAR, just take what was out in the market and make it better.  Pretty standard formula for all large publishing houses.

Only an INDY dev is going to take chances, but there's always a price to pay for the flexibility.

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

9/21/08 9:41:34 AM#9

Well then why dont you explain why you think that warhammers RvR is a copy of wow and nothing like daoc?

please explain your remark.

  mo0rbid

Novice Member

Joined: 4/15/07
Posts: 371

9/21/08 9:45:02 AM#10

THE TOPIC IS ABOUT THE SCENARIO THAT LOOKS LIKE  ARATHI BASIN 

 

(notice LOOKS LIKE, not just the game-type)

  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

9/21/08 9:47:08 AM#11

You understand the the warhammer lore, ideas, and concepts are over 20 years old...they got the look of its enviroment and characters from this lore, which was created before the mmo' genere and before wow came along.  In fact if you ask anyone who follows the warhammer lore they will tell you that warcraft's lore is just a rehashed warhammer.

  jzuska

Novice Member

Joined: 11/25/06
Posts: 428

9/21/08 9:50:51 AM#12
Originally posted by honkeytonkma

I did kinda notice they did use too much of WoWs influence when doing RVR it does not feel like DAOC at all

 

Are you speaking of scenarios?

Because keep sieges are EXACTLY like DAOC. I fail to see how you think killing a keep lord is like WoW.

  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

9/21/08 9:53:24 AM#13

Im serious, they didnt play warhammer, they are just trolling, youll find no explinations on the confusing comparisons they made. Im still waiting.

  Theocritus

Elite Member

Joined: 7/15/08
Posts: 1676

9/21/08 9:59:00 AM#14
Originally posted by crunchyblack

You understand the the warhammer lore, ideas, and concepts are over 20 years old...they got the look of its enviroment and characters from this lore, which was created before the mmo' genere and before wow came along.  In fact if you ask anyone who follows the warhammer lore they will tell you that warcraft's lore is just a rehashed warhammer.


 

    Yes everyone knows that but the problem is that WoW made it to MMO market 4 years ago.......As a result it was up to Warhammer to do something different to distinguish themselves......With Warhammer scenarios looking so much like WoW battlegrounds they lose alot of credibility with some people because instead of setting themselves apart they just basically copied something that was very successful in a rival game....... I think alot of people were hoping that Warhammer would be totally opposite of WoW when instead it reminds them too much of it.

  Boreil

Advanced Member

Joined: 1/13/06
Posts: 318

9/21/08 10:06:03 AM#15

They didnt copy WoW's Battleground . WoW was the copy , they didnt make battlegrounds tthey just took FPS "battlegrounds" and droped them into an mmorpg. Why do people always say something copy wow , Blizz didnt bring anything new , it just copy/paste anything they seen in the past that worked.

  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

9/21/08 10:06:08 AM#16

something diffrent like, i dunno, focusing the game on RvR rather than pve?

They really dont have to do anything diffrent, they just have to make the game fun, and they did.  Im confident that any wow player who plays war for a few weeks, and like RvR will see exactly how diffrent the games are from eachother.

They are completely diffrent games, one uses a ripped off lore and applies it to pve with pvp as an after thought, the other bases its lore off a 20 year history creating their own lore, applies it to their solid experience in RvR, and provides instant RvR action withouth requireing you to grind to engame and aquire the best equips to enjoy it.

Im not convinced yet that war's pve is lacking either, pve grows on you and most people have spend what little time the game has been up focusing on the RvR.

But yeah for the first 2 hours playing either game wow>war just because wow is so easy and requires no getting use to, you just follow the npc quests.  Theres a lot more variety in war and it gets confusing, your first time playing, since you dont know just how many options on what to do you have.

Also i dont know why anyone would expect a game like war to be the opposite of wow, seeing as they copy/pasted warhammer lore into wow.  If you want the opposite of wow then you better wait for a scifi or a diffrent genere of mmo to come out.  mmorpgs have been nothing more than modified everquests/DAoC/ Ultima Onlines....they are the definiton of what a mmorpg is.  All games that came after them, including wow, are just rip offs of them.  Just like madden 08 is a ripoff of madden 98 or whatever, yet they are diffrent and fun.  This wow ripoff mentality spawned out of kids who had only played wow assuming that it was the only game to do the mmorpg thing.

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 5452

Confident, cocky, lazy, dead.

9/21/08 10:11:15 AM#17

Simple; they have to cater to the folks that need some quick pvp in a can fix now and then. If you don't want to do scenario's you can opt for world pvp in the RvR lakes. I love them both. *happy panda face*

  Vindicoth

Novice Member

Joined: 7/24/03
Posts: 276

9/21/08 10:14:33 AM#18

DAoC was actually the first MMORPG to have battlegrounds. Blizzard just took that and made it more FPS like.

  crunchyblack

Apprentice Member

Joined: 1/23/08
Posts: 1374

9/21/08 10:19:04 AM#19

The only thing unique that wow did, and that i would give them credit for, was for dragging in millions of 12-15 year old counsol players into the mmo market, for better or worse they did make what was suppose to be a complex gaming experience that took time to fully understand, and made it quick simple and thought free for all.

for better or worse, the mmo industry now has a lot more customers, most with daddy's credit card.

  twhint

Novice Member

Joined: 4/23/05
Posts: 556

9/21/08 10:22:29 AM#20

Hm...I like how Blizzard invented something /after/ Warhammer was already in development and stated they were going to have those features. Come on, get your head out of your ass.

A lot of WoW's 'features' are simply a gimmick to try and keep subscribers, because another game is coming out with it soon, such as seige warfare and such, a la AoC. They're merely keeping up with the competition, not making new things.

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