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9/22/08 8:06:03 AM#121
I seriously have no idea why people would think this game is boring, especially after less than a week. And this is coming from someone that hated WOW. Have these people even made it to at least tier 2, attacked a Keep, defended one? I have never had so much just plain FUN, in a game before. Yes it will be interesting when I hit 40 and do siege after siege. But for now its just fun. And for those that say there is no innovation (innovation.. not revolution)... umm are we playing the same game?? For example Public Quests.. that's innovative, Open Groups, that's innovative, Cannons, Bolts, sieges... umm all NEW and innovative (and yes I did play DAOC). The PvE is just as good as any other MMo out there. Seriously I have no idea what some of you expected from WAR. Its got all it promised and then some. And people complain about the combat. Well as some=one else said on a thread, until they find a replacement for the keyboard (and I am sure they will), dont expect any drastic changes in combat - ie key mashing.
PS. Currently playing EVE, LOTRO and now WAR. |
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9/22/08 8:18:25 AM#122
Originally posted by shrekn
Hardly. wotlk is one of the most amazing expansions in gaming history in my opinion. That doesnt mean its going to make me go back, but WoW is a one hell of a product. Its popular, well liked, and all over the world. wotlk will increase it more.
War is fun, its a nice angle on the pvp and rvr everyone has been craving, but its still going to be a fairly average in terms of sub numbers, and has not a chance in hell of reaching WoW's success or subs. Its the truth, no bias involved. The only game that seems to have a chance of topping WOW is blizzards next mmorpg, which i hear they are making a completely new franchise for. My opinion is, that you would have to be a fool to not be interested in what Blizzard will do with their next mmorpg, considering WoW was more or less a test at the mmorpg market, and they have learned quite a bit i would assume. |
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9/22/08 8:27:19 AM#123
Originally posted by Wiglac For example Public Quests.. that's innovative, Open Groups, that's innovative, Cannons, Bolts, sieges... umm all NEW and innovative (and yes I did play DAOC).
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9/22/08 8:56:42 AM#124
Originally posted by Malickie So you're telling me after T1 there's consequences? I'd also like to know, what does me taking a keep have to do with my point? If it was a player owned keep it may be a different story. From my understanding they're static, are they not? My major issue with what I experienced was the downtime between a RvR death and re-entry into world pvp. I'm not saying they should add perma death or full ffa looting. I just think they should have designed the RvR zones a bit differently. IMO this design results in stagnant world PVP , It's also something they could have easily avoided. I agree with the poster above, the game obviously isn't for me.I shouldn't even be bothering to point out my beef, my apologies. Edit- BTW I got to tier 2, not many people were there during open beta. So I rerolled.
For every minute You are angry , You lose 60 seconds of happiness."-Emerson' Take your quote, and slightly change it to: "For every minute you're running toward playing, You lose 60 seconds of playing." - Cereo |
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9/22/08 10:07:54 AM#125
From what I have experienced so far WAR is a solid game, but nothing really stands out about it. Its like lord of the rings online, its a good alternative to say WoW, but nothing about it really sets it appart. Hopefully it gets better later on, but the game should be fun from the start, right now it just feels like more of the same. The PvE is okay, nothing special but no one expected it to be. The tome of knowledge is a copy and paste of that book from lord of the rings online, not a bad thing but hardly a feature that you should play the game for. The public quests are quite nice, but really its not something I would consider a main feature for the game. Its fun for the 10 minutes it takes to complete the first time, after that it feels like grinding, you don't even need to group to do the things. And the rewards I have received so far went straight to the vendor since my renown rewards are much better. I haven't had a chance to do the world PvP yet, hopefully Ill experience it later today. Scenarios are a lot like WoW battlegrounds, the first tier one is basically arathi basin. You seem to get vastly more experience from them than you do in PvE, and the renown rewards are from what I have seen are much better than the rewards you get from quests and drops. I have gotten into the scenarios after 2 minutes queueing most of the time, I am on a medium/medium balanced realm. Playing as a destruction marauder at the moment. There is tons of lag, the servers are really bad it seems. Animations are horrible, the combat is very slow and seems to lack polish. I always new the graphics would be terrible, so it doesn't matter to much to me. Right now I consider this game a filler till something better comes out, hopefully they'll at least improve the stabability of the game, and the fluidity of the combat in the coming weeks, otherwise I doubt it will keep many playing after the free month is up. On a side not the community in this game is worse than WoWs from what I have experienced, I consider WoWs to be the worst community I have ever come across which is why I am mentioning it. There are some decent people but the majority seem to be anti social, ie no one talks in this game, and full of the people that spam l2p noob extra in WoW. The destruction side seems to be more immature than the order side, but better players are on this side as well. The order side seems to have all the complete newbies to mmos, but they are much more mature. Guess it is up to you which one you would prefer to put up with lol |
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9/22/08 10:10:24 AM#126
Originally posted by Scriar
Considering you re saying nothing really sets it apart, and haven t played world rvr yet, explains it all to me. That is the meat and potatos of this game. I can find world rvr literally at anytime, and it s a blast. |
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9/22/08 10:13:57 AM#127
Originally posted by Soki123
Considering you re saying nothing really sets it apart, and haven t played world rvr yet, explains it all to me. That is the meat and potatos of this game. I can find world rvr literally at anytime, and it s a blast.
To be frank with you on all but the high pop servers there is next to no RvR going on and in my eyes it's slowly killing the fun facter for me. |
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9/22/08 10:16:09 AM#128
Not true, i m on a med pop server and there is always something going on. Iron Rock is my server and it has slowly filled up, but before that not once did i have a prob finding some rvr, outside of scenarios. |
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9/22/08 10:16:30 AM#129
Considering you re saying nothing really sets it apart, and haven t played world rvr yet, explains it all to me. That is the meat and potatos of this game. I can find world rvr literally at anytime, and it s a blast.
RvR may be the main part of the game but there is more to the game than just RvR, it would be a very shallow mmo otherwise. The RvR is hopefully as good as everyone says it is because the rest of the game is pretty meh. edit: Once I have experienced it Ill probably update my first impressions. Ill give this game a chance, as I said it is solid, so it has a good base to build on, just right now i can not find anything that is particulary exceptional about the game. edit2: guess I wont beable to try RvR today, just went to log back on and theres a 2 hour queue -_- Not really worth queueing up that long. |
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9/22/08 11:19:03 AM#130
Originally posted by WSIMike
You just described the way every PvP MMO I've personally ever seen works. You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it. Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action. Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
In EVE if you're podded you're taken out of the fight. Your clone could be a few dozen jumps away with the battle already decided. |
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9/22/08 11:41:51 AM#131
Originally posted by Dreadblade
See, he's right. They aren't "Crashing". They are "unexpectedly recycling server objects" successfully. Try not to be so negative...
Heh... the servers were going down more often than a 2 dollar.... you-know-what during the "open beta", and since that's practically the launch code, I'm not suprised the servers are STILL going down all the time. At least AoC didn't crash so often, it had its issues, but server crashes weren't one of them. I remember DAOC's launch, completely opposite WAR's: The servers never went down because there was nothing to crash. Empty areas, dungeons completely devoid of monsters, no RvR yet, monsters that were there didn't have loot... And amazingly, the same graphics engine (or at least, it looks that way to me). BTW, I saw someone's comment that WAR was the first MMO to give full power to UI customization to the player without having to use mods. Not so, not even close. EQ1, yes, EQ1, had an interface that was fully configurable by the user without mods. It was, gasp, all XML oriented. WoW also can be done this way without mods, just most people prefer to not do the work and steal someone else's pre-made UI. |
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9/22/08 1:57:56 PM#132
EvE is a fun game so I can't possibly bash it after having played it for over 2 years. However, it's not everyone's cup of tea. It's very slow and it doesn't have the same kind of progression system as the more traditional EQ-like MMOs. I don't see why a PvPaholic couldn't pay for EvE and WAR at the same time. They're so radically different that you could easily justify doing something like that and not feel like you're playing the same game twice.
In my opinion, WAR is fun. I can see myself staying for a while. The only thing that dampens my feeling is the imbalance in population. I think Order is not as well-designed overall as Destruction. This is a real shame because in the tabletop game people play 'Order' armies just as often as they play 'Destruction'. In that sense I think Mythic kinda dropped the ball. I feel that some of the class choices given to Order over Destruction were not as 'pizzazzy'. Dwarves as an army should have been enough to seriously bolster the population of Order, but people seem to think they're wimpy (I can't support or not support this view since I haven't tried one yet). Empire seems to have drawn the majority of Order people, at least in my server. That makes sense since Empire always seems to be a good army (as does its Warhammer 40k counterparts) in the tabletop version.
I had a frustrating night last night playing the elf/dark elf Tier 1 map. We were outnumbered at the start of the map 2:1 and it ended up being 3:1 which is probably not as bad as some other servers. Part of the blame lies on us Order players because there weren't nearly enough healer classes being fielded, but it's also partly the blame of the Destruction players because there are just way too many right now. I can foresee this being a major issue, just like it was in DAoC. People don't want to go out and RvR when there are unsurmountable odds against them. With PvE that isn't well developed, I think that WAR may have some problems retaining customers after the 'wow factor' disappears.
I resent Destruction players already saying that Order players are worse on average. How the hell do you know? It's easy to say when you can steamroll us with more numbers. If you're so great, then join Order and find out how it really is to be outnumbered. Back in EvE. Started with BatMUD. Main MMOs have been EvE and DAoC. |
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9/22/08 2:57:15 PM#133
Originally posted by huxflux2004
Gee you really should know better as to post the truth on a gaming forum. Sheesh. When will people learn? |
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9/22/08 2:59:33 PM#134
My mom always says "only boreing people get bored". |
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9/22/08 3:04:57 PM#135
Originally posted by vidiotking
QFT. ^ OP, "As you expected..." - You can make anything boring if you want to. You can be running through live gunfire with a half dead buddy on your shoulder that you are trying to save in a real warzone and yawn and say its boring (Saving Private Ryan sort of stuff). I don't know what you are trying to prove here besides you choose if something is boring or not. |
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9/22/08 3:18:57 PM#136
I don't know whether to go pick up my CE for this game or not.....I beta tested, and was in the head start program, but I just can't get into it. When I played DAoC, I couldn't wait to get into the game and I'm not getting that excitement for this game, even though I've been waiting for it a long time. I really can't put my finger on WHY I'm not enjoying myself, but I don't think that I am. Yet, I don't think it's a bad game, maybe I'm just spoiled....I've played most of the mmo's available at one time or another and usually I can make up my mind very quickly if I like something or not. This is the first time i've ever been this uninspired to play a game in a long time. Oh well, maybe I'm bored....or maybe I'm just ambivalent to it. |
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Jackthecat
Apprentice Member
Joined: 8/14/08
Pinky! are you pondering what I'm pondering? |
9/22/08 3:48:07 PM#137
Hux is back! Man...I've been wondering what happened to you! Jesus...I could have told you that you wouldn't like WAR. You didn't have to spend your money trying out the game. You hated it even before it came out and guess what! You obviously don't like it now because you've always wanted to hate it. You've got your wish. Now you can go back to not posting on these forums anymore.
If you tell yourself you will not like a game before launch...there is no way you will like the game when it launches. ------------------------------ |
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9/22/08 10:34:30 PM#138
Originally posted by WSIMike
You just described the way every PvP MMO I've personally ever seen works. You get dropped, you either respawn or get a res and go back into the fray. I've yet to play a PvP MMO where you get dropped once and that's it; you can't go back into it. Unless you're saying you'd prefer a longer-lasting death sickness? All that does is delays the inevitable... The end result is the same. Players can still get back into the action. Only exception I can think of is Eve where you lose your ship and possibly your pod. Even then, you can equip a new ship and go at it again.
Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not? If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game? |
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9/22/08 10:48:30 PM#139
I picture the OP barging into the finest steak restaurant:
"You call this slop innovative? What, any one can cook a steak? this color? I've seen it before! How dare you put candles on the tables, thats all been done before, pish-tosh!" as he runs screaming out of the restraunt in search of a dining experience that has never occured on the planet before.
Warhammer is a WELL DONE GAME WITH LOTS OF POTENTIAL. It doesn't have to be totally different than anything you've ever played before. Some times familliar is not bad. When I get in a car, I don't want to use a mouse to drive. The steering wheel will do just fine. So the fact the game has WASD keys, or mouse look, or battlegrounds, or player versus player, etc that suits me just fine.
OP, don't play this game. You go looking for Zeepblork zoopblok with a side of Purple Ancho-trek at your next restaurant and the rest of us will be blasting and slashing.
Seeya. |
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9/22/08 10:57:41 PM#140
Originally posted by Orthedos Frankly I do not see the merits of your system. If you want to stay out after dying once, do not resurrect or log out after dying the first time. You got the same effects. For those who want to try again after dying, and hope that by trying enough times they learn the way of surviving, let them retry. Why not? If you really want to be realistic enough delete your character after you die and restart. That is real enough, or delete your account and buy a new one. Come to think of it, why do you want such realism in a game? That is a silly and simplified arguement. And no, logging out/not rezzing is not the same effect if everyone else just continues on. I kill 3 people, die. We are all out of the battle, I affected the match. vs I kill 3 people, die, they come back and keep zerging, I log out. I had no real effect on the match Some people find that winning battles that are planned, lead, and executed better than the opposition are more rewarding. |
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