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The Pub at MMORPG.COM  » Poll: Real time or target based combat?

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59 posts found
  iluvVG

Novice Member

Joined: 5/22/07
Posts: 80

 
9/19/08 10:18:33 PM#1

Just wondering what the general MMO player base prefers.  A real time system where you are able to actually aim your spells and swings, or a target + click ability type of system?  Of course a lot of this depends on how it is implemented, but in a perfect world with perfect combat systems, which do you find the most fun?  Why?

 

Real time or target + click combat?

Real time
Target based
(login to vote)
  iluvVG

Novice Member

Joined: 5/22/07
Posts: 80

 
9/20/08 1:40:53 AM#2

 Sadly, voting doesnt bump the thread :(

  Quake

Novice Member

Joined: 5/18/03
Posts: 17

9/20/08 1:48:05 AM#3

For me, real time requires way to much in depth thinking. I play MMO's to chat and occationally light stuff on fire (yes, I usually play caster classes). Also, when it comes to balancing how the melee combat works of real time combat systems with casting combat, it usually ends up badly unbalanced (just look at AoC, well the good parts of AoC (yes there are a few)).

 

Point and click makes things; Fast, simple, and flow easily. It also can have the same amount of depth as a real time combat system if the user puts their minds to it. Yet is allows those of us with less of an attention span to still compete

  daarco

Apprentice Member

Joined: 12/19/06
Posts: 4493

I have Darkfall now!
Caution: Game May Cause Care Bears To Populate Forums
__________________

9/20/08 1:51:39 AM#4

Real time.

But i agree with Quake, i dont want a MMO to become CoD4. Real time combat can still be simple and relaxed. As in WWII Online : )

  Yaros

Novice Member

Joined: 4/21/06
Posts: 283

9/20/08 2:12:10 AM#5

For real "massive" games "real time" targeting is very bad choice. Net lag or gfx lag (with 100 people on screen) can make game unplayable. And person with best connection always wins. This system exclude people with higher pings. It can work in FPS or mmo that really aren't "massive" and you can't see more then 50 people at once on screen, but not for real mmo games.

  iluvVG

Novice Member

Joined: 5/22/07
Posts: 80

 
9/20/08 3:09:01 AM#6

 Thanks for the replies.

Me and some buddies have started a software project that will hopefully turn out to be an MMO.  Trying to get data like this from the public is difficult, but very valuable when making gamebreaking decisions.

  Hvymetal

Novice Member

Joined: 5/20/07
Posts: 356

9/20/08 3:14:12 AM#7

After playing the real time combat system in DDO I could never go back to that yawn-fest that is target and click combat. Pull a Mob and target it, hit auto attack and maybe a hotbar button, check your e-mail while waiting for a power or ability to recharge, hit a hotbar button, go grab a beer while waiting for it to recharge, hit the button again, go make a sandwich....... ect., ect., ect.

Personally I play games period to have fun, if I want slow paced combat I go play a turn-based RPG.

  Cavadus

Apprentice Member

Joined: 12/17/06
Posts: 688

Officium ante Proprium Bonum

9/20/08 3:16:56 AM#8

RPG Combat = No Skill Needed

  PrinnySquad

Novice Member

Joined: 5/29/07
Posts: 90

Dood!

9/20/08 3:24:20 AM#9

I like real turn-based combat, like it Atlantica. Done right, turn-based combats require the most strategy, while twitch-systems rely on mouse-fu. Which isn't a display of anything but reflex training. More of real-turn based, please.

Classic MMO combat, real-time-with-refresh, is okay. Some is done better than others. It's the standard, so I'm used to it. Oh, and its NOT TURN BASED! Turn-based purists know this.

Twitch combat: as far as I'm concerned, save it for when I play games like Grand Theft Auto. It works there.

 

Prinny Squad!

  Waterlily

Novice Member

Joined: 5/26/08
Posts: 2142

$oE , destroying MMO since 1999.

9/20/08 3:47:09 AM#10

Target based for sure. I want time to chat and have some fun.

I don't want to play an MMO FPS.

  Waterlily

Novice Member

Joined: 5/26/08
Posts: 2142

$oE , destroying MMO since 1999.

9/20/08 3:48:00 AM#11
Originally posted by lkavadas

RPG Combat = No Skill Needed

 

You're pretty wrong on that.

You usually need to put a lot more thoughts in (and cooperate in) Target Based combat than you do in RT combat.

  Scriar

Novice Member

Joined: 5/31/07
Posts: 775

9/20/08 4:37:00 AM#12

I prefer real time combat, but if its well thought out I dont mind RPG combat. By well thought out I mean either very stragetic, or a mix between action packed and strategy.

The key thing for me with combat is that its engaging and fluid, if its really slow paced or feels sluggish like for instance LOTRO felt to me, then I just get put off by it.

  Cavadus

Apprentice Member

Joined: 12/17/06
Posts: 688

Officium ante Proprium Bonum

9/20/08 4:41:11 PM#13
Originally posted by Waterlily
Originally posted by lkavadas

RPG Combat = No Skill Needed

 

You're pretty wrong on that.

You usually need to put a lot more thoughts in (and cooperate in) Target Based combat than you do in RT combat.

 

No, I'm not wrong.  RPG combat is nothing but stat calcing and cooldown monitoring.  There's dick else to it.  Oh wow, you apply a few states, maybe one depends on another so you have to sequence it, look at a few bars... yeah, really difficult.

Plus let's face it, RPG combat is 10% player, 90% equipment.  RPG combat takes less skill than literally any other form of combat system.  Not to mention movement and cover usually play no role at all in any RPG combat system which removes simple and complex squad manuver tactics.

RPG combat is a joke.  I hate it.

  rikilii

Novice Member

Joined: 9/22/05
Posts: 1063

9/20/08 5:05:10 PM#14
Originally posted by lkavadas
Originally posted by Waterlily
Originally posted by lkavadas

RPG Combat = No Skill Needed

 

You're pretty wrong on that.

You usually need to put a lot more thoughts in (and cooperate in) Target Based combat than you do in RT combat.

 

No, I'm not wrong.  RPG combat is nothing but stat calcing and cooldown monitoring.  There's dick else to it.  Oh wow, you apply a few states, maybe one depends on another so you have to sequence it, look at a few bars... yeah, really difficult.

Plus let's face it, RPG combat is 10% player, 90% equipment.  RPG combat takes less skill than literally any other form of combat system.  Not to mention movement and cover usually play no role at all in any RPG combat system which removes simple and complex squad manuver tactics.

RPG combat is a joke.  I hate it.

 

I disagree.  I prefer RT, but WoW-Style combat still requires quite a bit of skill, at least in PVP.  You need to know when and where to move, and you have to be able to react very quickly to what your opponent is doing, using just the right attack or response for the situation.

____________________________________________
im to lazy too use grammar or punctuation good

  Punk999

Novice Member

Joined: 10/26/04
Posts: 514

9/20/08 6:26:51 PM#15

Real time for me!

  Illius

Apprentice Member

Joined: 4/12/06
Posts: 3843

I intend to live forever -- So far so good!

9/20/08 6:37:26 PM#16

I think the simplest solution to this is to offer options.  When I say options I don't mean in the same game, they don't have to be all alike and all inclusive.  LIfe is not fair.  What I mean is that we need more games, perhaps all part of the same genre with different mechanics.  Difference does not necessaraly make anything better or worse, it makes it different and often interesting.

This is one of the reasons I think the MMO Genre as a whole is stale because nobody wants to broaden it anymore.  They are perfectly content with one formula and will milk it till it's dry and about to die.  Only then will they ever do anything different.

When it comes to my tastes, I have a blace for both the real time combat and the target + hit skills as they light up.  The real time combat would allow me to use my personal ability to over come a challenge.  It would allow me to perhaps negate the other persons equipment because of my tactics or the ability to think on the run and act according to the circumstances.

On the other hand the target and hit skills is good for those times when you just want to wind down and have time between fights to talk to people you're grouped with or that might be in the vicinity.  After all I'm still a firm believer that the MMO is at it's core still a social experience and if I don't take advantage of it I might as well just go outside.  There's a time and place for everything.  Just because you hate it does not mean it should die a horrible death.

No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  Cavadus

Apprentice Member

Joined: 12/17/06
Posts: 688

Officium ante Proprium Bonum

9/20/08 8:07:09 PM#17
Originally posted by rikilii 

I disagree.  I prefer RT, but WoW-Style combat still requires quite a bit of skill, at least in PVP.  You need to know when and where to move, and you have to be able to react very quickly to what your opponent is doing, using just the right attack or response for the situation.

 

Yeah, none of the above requires any skill.  Let's breakdown stereotypical RPG combat systems.  You have a few specials.  Maybe a few consummables to burn.

When an engagement starts usually the first phase is state application (on yourself or your target).  Because of RPG mechanics you don't need to actually aim at anything.  Just click or tab.  You don't need to worry about movement at all.  Cover doesn't exist.  Teamwork consists of nothing more than ganging up on a target while other classes keep their DPS/Tanks up and going.  Wow, it's soooo difficult to sit there and watch little icons flash and appear under a HAM bar.  Lame.  ZOMG, the guy just "Crippling Slashed" me!  I need to stop the bleed and clear the snare!  Whoo, real skill there.  And since 99.9% of all MMOs use some lame ass class system it's not like you really have any choice in your capabilities and are pretty much forced to play the game the way the devs want you to.  You can't be even remotely creative.

RPG combat, by and large, is a system catering to truly skill-less gamers who can't operate a mouse or a keyboard.  Who can't coordinate complex, or even simple infantry/armor maneuvers over Vent/TS.  Or those who can't and don't understand the differences between cover and concealment. 

Now, yes, I am being overly harsh on RPG combat systems here and no, I'm not some rabid FPSer either (though I do enjoy the good ones).  But I just find literally all RPG combat to be boring as hell, stupidly simplistic in every way, and not require even a drop of thought or actual skill.

  User Deleted
9/20/08 8:14:21 PM#18

target based if you implement the right stuff IE guildwars is a good base to build on.  Most other things are pretty much kinda meh.

  rikilii

Novice Member

Joined: 9/22/05
Posts: 1063

9/20/08 10:30:52 PM#19
Originally posted by lkavadas

 HAM bar.  Lame. 

 

You talk like someone who hasn't played an MMO for 3 years, cuz that's the last time any game had a HAM bar.

If you're entire MMO experience came from SWG, I can understand what your saying.  Target, kite, spam HS3/Dizzy-KD/Mind area poison.

To win in PVP in other MMOs, WoW for instance, you need to juggle at least the following:

1.  different strategies for fighting about 24 different builds

2.  LOS

3.  Dead space

4.  optimizing Trinket cooldown

5.  mana

6.  down-ranking

7.  facing target

8.  stances/aspects/forms

9.  consumable cooldowns

10.  CC

 

In an FPS, it's:

1.  Put X over enemy's head.

2.  Press MB1.

3.  Boom, HEADSHOT!

____________________________________________
im to lazy too use grammar or punctuation good

  redavni

Novice Member

Joined: 9/07/06
Posts: 72

9/20/08 10:39:26 PM#20

No option for AOE combat? I prefer a system where my enemies die simply from getting to close to the aura of pure evil that surrounds me.

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