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Gravarg
Advanced Member
Joined: 8/24/06
"Wardens only port the people we need for a fellowship." |
12/15/08 1:40:01 AM#41
Originally posted by Bugg1322
I'm always in financial trouble
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12/15/08 8:26:17 PM#42
Lol - more than Star Wars - someone needs to get a grip on reality. There are 6 main movies for Star Wars, an animated movie, the animated T.V series, tons of books (I own 50) and comics that take the SW universe on after the movies, and lots set before. Dont forget lots of successful games - PC & Console - shooters, rpgs, rts that extend the universe. Even Star Trek has more lore than SGW - movies, tv series, hundreds of books. |
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12/15/08 8:35:04 PM#43
the sad thing is THIS GAME IS A RIP OFF OF TABULA RASA! they are probably in trouble because people realised how bad TR failed and dont feel like sinking $ into a clone of it. not really much of a chance of it coming out and making $ even with their little IP having a few fans. even major motion picture studios kinda frown on wasting vast amounts of $ on things that are definately going to fail. you can pretend i dont know wtf im talking about, you can call me a troll, and you can discredit me. but the fact remains this game plays out just like TR and will bomb just as hard. they will not make money off it, and thats all anyone needs to know to stop the funding. |
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12/16/08 9:18:39 AM#44
Originally posted by tastethegold
Tabula Rasa failed because the game was crap, not the game mechanics. The shooter, and sorta-tactical aspects of the game were fun, the rest of the game was empty. If SGW can give me the action of TR, with actual content and things to do in your downtime, it should do fine. |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
12/16/08 9:16:54 PM#45
Originally posted by tastethegold
tr was a pvp shooter sans the pvp.
are you saying that's what sgw is? could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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12/17/08 4:01:58 AM#46
Originally posted by tastethegold
Well the sad fact is you are a troll pure sang! Nothing more nothing less! Fact 1: You clearly haven't played Tabula Rasa. Fact 2: You haven't played SGW either. Conclusion: You have no idea what you are talking about at all!
I have been in beta for TR for months and played the game a good while after launch. So I have a very clear idea why Tabula Rasa failed! The combat of Tabula Rasa was refreshing and fun! People never had any problem with that at all! Animations were good! The AI was pretty good as well. The NPC ships landing and dropping off troops were just plain awesome and not seen before! Patrolls ambushing you! Tabula Rasa had all the elements and potential to become one of the greatest SF MMO's of this time! Now why the hell did it fail? Simple: 1. The Classes were very poorly designed. Over half the skills were utter crap and useless. Not to mention you unlock everything at level30!! Leaving you with 20 levels of grind without any real further progress! 2. Storyline and Lore around the Eloh's were poorly done, hollow and not worked out very well. Eloh Artificats were nothing more then collection items to unlock your skills. HUGE waste of oportunity to make so much more out of the whole Eloh lore! 3. Content, Content, Content! At launch the content basically stopped at level30. After that it was 20 levels of grinding, bugged to hell content and endgame NON-existent! 4. Cloning system basically eliminated the need for complete reroll of ALT's only for people to end up bored even faster! 5. A year later there is still no endgame content! 6. PVP! What PVP? PVP is a total joke in this game. It's about you, me and everyone else against the Bane. Yet to PVP you have to turn yourself or your guild against others and kill off eachother LOL! Didn't make any sense at all! In the end, just another MMO in wich PVP was just a mere aftertought. 7. Crafting system! What crafting system? It was bugged to hell, utter crap, not worked out at all and completely useless! It was far and far cheaper to buy the stuff at the vendor then to craft it yourself lol! But the worse in all this, was that the Game Director himself, Richard Garriott. Who was suppose to oversee and manage his dev team, create and envision the game.... was more busy getting his ass into Space and organising snobish parties! The moment TR was launched Richard Garriott didn't give any toss about the game and his employees (the dev team), left them rot and figure the mess out themselves, as he only cared for one thing and that was getting his ass into Space. Nothing more nothing less! All in all. Due to Richard Garriott's hidden *Space* agenda this game never had a chance to succeed at all! Not even after launch! ------------------------------------ So how in earth can you compare Tabula Rasa with Stargate Worlds?!
Have a nice day. |
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12/17/08 4:06:40 AM#47
Originally posted by Guillermo197
I've played both and SGW is essentially TR reskinned, so my conclusion is that you have no idea what you're talking about either |
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12/17/08 4:09:01 AM#48
Originally posted by darwa
I've played both and SGW is essentially TR reskinned, so my conclusion is that you have no idea what you're talking about either
Sorry my fault. I didn't know Richard Garriott was working on this game as well. |
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12/17/08 4:10:24 AM#49
Originally posted by Guillermo197
Sorry my fault. I didn't know Richard Garriott was working on this game as well.
How is that relevant? |
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12/17/08 4:12:09 AM#50
Originally posted by darwa
Sorry my fault. I didn't know Richard Garriott was working on this game as well.
How is that relevant?
If you actually read my whole post, instead of just the first three lines, then it's more then relevant. Maybe you get the picture then! Cheers |
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12/17/08 4:32:17 AM#51
Originally posted by Guillermo197
If you actually read my whole post, instead of just the first three lines, then it's more then relevant. Maybe you get the picture then! Cheers I appreciate that English may not be your primary language, and that you may not understand fully what's being said and in return, what you are saying. I heartily recommend that when someone posts something that you do not understand and you wish to respond, don't post immediately. Think about what you are writing. The post of yours that I was responding to is set out in two parts. Whether you intended this or not is something that I'm unable to establish. I quoted and directly responded to the first part, deliberately omitting the second. I simply don't see how Garriotts involvement (or lack thereof) has any relevance to the two games being similar. It's like saying McDonalds and Burger King have nothing in common because one of them has a clown as a figurehead. |
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12/17/08 4:36:25 AM#52
Originally posted by darwa
Simple, If Stargate Worlds is similar to Tabula Rasa when it comes to combat, then that's great! As like I said in that post. There was nothing wrong with the combat system in Tabula Rasa. If Stargate Worlds classes are actually worked out well If Stargate Worlds actually has plenty of content If Stargate Worlds actually has a working crafting system If Stargate Worlds actually has meaningful PVP (wich they have as this game actually has TWO playable factions!) Then it will be already 100 times better then Tabula Rasa ever was! Cheers |
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12/17/08 4:47:50 AM#53
My brain must still be asleep. I'm simply not following your train of thought at all. All I wanted to say is that SGW is essentially TR reskinned. Well, last time I played it anyway. |
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12/17/08 5:26:46 AM#54
My take on the speculation of financial troubles at CME is this.... All "Startups" can and often do go through tough times until their product is released, regardless of what the product is. The fact that CME is a startup corporation doesn't bother me. Even late paychecks can be lived through as long as they keep coming. My best wishes and prayers to the employees of CME at this time I give you. What bothers me is the amount of money reportedly spent of the initial money invested and the amount of debt that has been accumulated before the product, StarGateWorlds, has been released. If CME has blown through all that money already then the future of SGW is in serious doubt as to if it will survive. In the present day economy (and the forseeable economy of the next few years) it would take a blockbuster success like what Blizzard's WoW experienced for CME to recoup the capital invested and start turn a real profit. I am of the opinion that the success of WoW was a unique event, and that no Development Company should count on it happening again anytime soon. If CME has already spent the $45 million, even if they have only spent half of that, then they will be struggling for years to come. This is my primary concern for CME's SGW, it's investors, and especially it's employees. |
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12/22/08 8:12:54 AM#55
All it takes is for mediocre success and in-game advertising for them to recoup their money spent. Games like Kaneva and PlanetSide make major money off in-game advertisements. You'd be surprised how much Ted Turner shelled out to be in Kaneva. |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
12/24/08 2:14:33 AM#56
looks like a closure annoucement is imminent. 40 days no pay for employee's and a lot of devs have left. Such a shame
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12/24/08 2:24:49 AM#57
Originally posted by sirb1ood
Well, in Blizzards case it was their own fault, they hadn't released a game since Diablo and Starcraft, and they remade Diablo 2 from scratch 4 times and when they finally released D2 it was the last 2D game so things could have gone very bad. But this thing with CME is worse, they will probably do as many other and release an unfinnished product to get the cash in soon, either that, sell themselved to EA or go broke. Let's hope they get some more money another way. |
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mackdawg19
Tipster
Joined: 5/28/07
"If men were created equal, then what happened to game developers?" |
12/24/08 2:37:54 AM#58
I haven't read through all the post's but this IS a rumor. Here's some links from dev responses: forums.stargateworlds.com/showpost.php forums.stargateworlds.com/showpost.php If this has been mentioned already though, then disregard this post.
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Agricola1
Novice Member
Joined: 1/30/06
"The one you call messiah is a lie"--- Gary Numan |
12/27/08 12:02:58 AM#59
If CME is in deep financial trouble they have two options, 1: Early release (spring 2009). 2: Throw in the towel. With option 1 they can still salvage the game, if MGM decide that they'd rather not lose face and help out with advertising and distributing. Do the publishing and advertising for a low price and an easy going plan on payment for it. With option 2 it would break a small company just starting out (can anyone say Sigil?). Option 2 leaves the owners with nothing but filing for bankruptcy and selling everything off, including the rights to SGW. Unless another company was prepared to buy all thier work, the rights and take on a few developers (not SOE, please mother of God no!), SGW wouldn't see the light of day for sometime or at all! If they are in trouble and need help I say there is only one thing to do in this situation, call in Koster! Yes, there is but one entity in the MMORPG world that has the ability to pull an MMO back from certain destruction and make it a winner. He did it with SWG, and considering the crap he was getting from SOE it was nothing short of a miricale he and his team made one of the all time greatest MMOs in under 2 years! I implore CME to beg Raphael Koster to come in and get the job done, get rid of those damn levels and let him implement a skill based system. Grovel on your bellies like maggots if you must! Just the fact that Koster is involved at any level would make many ex-SWG players flock to this game. "Raphael please help, you're our only hope!". "Ral-tora kree CME."
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12/27/08 6:07:16 AM#60
Originally posted by Agricola1 When I read you suggesting Koster, I was gonna blast you for it (I think the man is a complete wanker, but I do respect his work on SWG), but your penultimate line put it all into perspective. So yeah, get Koster involved and his cult will follow. SGW is destined to fail as it is - the majority of MMO players simply don't want levels any more. I stand firm by my 'TR: Reskinned' comment, and we know what happened there. |
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