Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,592,929  Online:0
Guests:0  Posts:4,846,042
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » People disliked EQ for travel times yet people want quest based MMORPGs, the irony.

2 Pages « 1 2 Search
36 posts found
  Urrelles

Apprentice Member

Joined: 1/10/08
Posts: 575

9/16/08 2:28:06 PM#21
Originally posted by Dedthom

I have often wondered how well a MMO would do that had no world. After creating your character you started in a building with hallways and room in which NPC stood next to portals. Once you recieved the quest from the NPC you would go thru the portal to a single cave or field or other room where mob after mob would spawn until the boss showed up. you could stay and kill the mobs or boss until everyone in the group got the magic widget then teleport out and go on the next quest.

No fiddling with traveling long distances, everything from quests to portals , to merchants and trainers would basically be in this one building. It wouldn't even have to have more then one floor. You wouldnt have to travel more than a few meters to the next NPC.

This would take care of the travel issue and I am sure the devs would love it because it would be easy to code.

Sounds like Guild Wars, CoH, and Sword of the New World were working on making this world heh.

  User Deleted
9/16/08 2:43:48 PM#22
Originally posted by Urrelles
Originally posted by Dedthom

I have often wondered how well a MMO would do that had no world. After creating your character you started in a building with hallways and room in which NPC stood next to portals. Once you recieved the quest from the NPC you would go thru the portal to a single cave or field or other room where mob after mob would spawn until the boss showed up. you could stay and kill the mobs or boss until everyone in the group got the magic widget then teleport out and go on the next quest.

No fiddling with traveling long distances, everything from quests to portals , to merchants and trainers would basically be in this one building. It wouldn't even have to have more then one floor. You wouldnt have to travel more than a few meters to the next NPC.

This would take care of the travel issue and I am sure the devs would love it because it would be easy to code.

Sounds like Guild Wars, CoH, and Sword of the New World were working on making this world heh.

Still to much walking ;) . and then GW makes you follow a path in the instance with invisible walls and no climbing.

  tkobo

Apprentice Member

Joined: 3/17/06
Posts: 457

Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional.

9/16/08 2:50:59 PM#23

Travel itself is no more the problem than npcs are the cuase of the camping problem.

In both cases extremely poor design, put forth by inept dev teams cuase the problem.

There are MANY things that can be added to a game to make travel something people actually look forward to,much like many things that can be added to a game to solve camping.

The most important new addition to a MMO that would solve both, and many more, would be competent dev teams.

  ianubisi

Novice Member

Joined: 11/28/03
Posts: 4219

E: 86% A: 60%
S: 46% K: 6%

9/16/08 4:22:43 PM#24


Originally posted by originalegg
ironacy

This is the true irony, after all.

  rafmeister

Apprentice Member

Joined: 9/14/07
Posts: 69

9/16/08 4:50:35 PM#25
Originally posted by javac

WoW-style brain-dead NPC quests that have zero effect on the world are one of the worst aspects of the current MMO genre.

 

worlds should be entirely dynamic and sandboxed -- real-world simulations populated by AI-controlled players, not stupid scripted item-givers.

 

The first MMO that really makes a good sandbox MMO with mostly dynamic content will kick butt (Darkfall?)


 

No surprise here. That is exactly what you would expect would happen when you take content that was mainly optional to be done at your leisure over days or even weeks and months  and make it an integral part of the leveling treadmill.  Can't have a significant part of your leveling mechanism take that long so the quests got dumbed way down and increased in number.

  protoroc

Apprentice Member

Joined: 3/06/04
Posts: 1046

Now Playing: Rock Band 2
Waiting for: More hair metal

9/16/08 4:58:10 PM#26
Originally posted by Dedthom

I have often wondered how well a MMO would do that had no world. After creating your character you started in a building with hallways and room in which NPC stood next to portals. Once you recieved the quest from the NPC you would go thru the portal to a single cave or field or other room where mob after mob would spawn until the boss showed up. you could stay and kill the mobs or boss until everyone in the group got the magic widget then teleport out and go on the next quest.

No fiddling with traveling long distances, everything from quests to portals , to merchants and trainers would basically be in this one building. It wouldn't even have to have more then one floor. You wouldnt have to travel more than a few meters to the next NPC.

 

Is it free? I'd play it.

  SenorHappy

Novice Member

Joined: 8/24/08
Posts: 28

9/16/08 9:22:05 PM#27

It actually makes perfect sense if you think about it. It's all about pacing.

  • Quest-oriented quests keep you moving at a fairly steady pace. Travel times are small but frequent.
  • EQ you spend a lot of time camping with zero movement coupled with long periods of travel to and from your camping spot. Travel times are less frequent but longer more pronounced when they do happen.


Think about two drivers taking different routes between two locations.

The first driver gets on the highway with heavy construction zones and ends up splitting his time evenly between 60 mph and 10 mph. The second driver takes the side streets and coasts along at a steady 35 mph. At the exact same moment an hour later, they both arrive. Who do you think is more likely to be complaining abound driving slowly?
 

  User Deleted
9/16/08 9:30:47 PM#28

This is one of the things I like about Eve actually - the world is huge and traveling any significant distance takes a while.

But since you can set up shop pretty much anywhere, market hubs tend to spring up anywhere there's a congregation of players, with traders (in relatively safe Empire space) and logistics pilots (in less-safe player-owned space) running supplies between them. It's all dynamic, player-run, and actually works very well.

  rikilii

Novice Member

Joined: 9/22/05
Posts: 1063

9/16/08 10:19:19 PM#29
Originally posted by javac

WoW-style brain-dead NPC quests that have zero effect on the world are one of the worst aspects of the current MMO genre.

 

worlds should be entirely dynamic and sandboxed -- real-world simulations populated by AI-controlled players, not stupid scripted item-givers.

 

The first MMO that really makes a good sandbox MMO with mostly dynamic content will kick butt (Darkfall?)

 

What's an AI-controlled player?  Is that like a robot that cleans my house and plays WoW for me?

For that matter, what the heck is ironacy?

____________________________________________
im to lazy too use grammar or punctuation good

  Nunda

Novice Member

Joined: 9/16/08
Posts: 8

9/16/08 10:29:47 PM#30

I for one love travel and hate camping and pulling mobs in to said camp. But there are exceptions to my love for travel such as moving through an empty waste land with nothing around. I like exploring and looking at the beautiful landscape, and trying to get to new places. But when there’s little to nothing between points of interest it just gives me a feeling that all travel is used for is to waste time

  Raithe-Nor

Apprentice Member

Joined: 11/08/07
Posts: 263

9/16/08 11:58:49 PM#31

"Travel" is travel that is found boring.

"Adventure" is travel that isn't so boring.

One man's adventure is another man's travel, and if you find yourself "travelling" too much, stop going in boring directions.

  User Deleted
9/17/08 2:43:31 AM#32

I do not know of anyone who disliked EQ's travel times.

 


EQ's travel was one of its best features; it was not too long; not too short;  dangerous but not impossible; and often felt thrilling and exciting.

 

 

We need more EQ travel and taken to new, different, and innovative levels.

  nomadian

Novice Member

Joined: 8/18/05
Posts: 3485

9/17/08 3:31:44 AM#33

the other day for a quest on my Warlock in WoW I had to spend 1 1/2 hours travelling because I'm only low level and didn't yet have the flight paths. That was extremely tedious.

  damond5031

Novice Member

Joined: 5/13/06
Posts: 277

9/17/08 3:47:37 AM#34

There was a girl in high school that had the biggest crush on me; allas she was a biggun back then  and I held no attraction for her bountiful loins. I ended up marrying this petite lil green eyed darlin that had everything I was looking for. She was sweet, slim, goodlooking and easy. I married the goodlooking one and   lived  for 2 hellish years trapped within the nightmare on fuckin elmstreet. My ex-wife is a 350 pound cow with a love for welfare and childsupport.

The "biggun" went on to earn a doctorate and marry some slovenly pig that treats her like a pile of poo; "she loves him to death tho"; they live in a big house and drive nice cars.

I drive an old as oldsmobile and fight to pay the bills each month.The only girls that pay me any mind these days are ravenous crackheads and floosies.

 

Irony my friend.........Irony.

  qombi

Apprentice Member

Joined: 7/09/04
Posts: 1112

 
9/17/08 7:53:00 PM#35
Originally posted by damond5031

There was a girl in high school that had the biggest crush on me; allas she was a biggun back then  and I held no attraction for her bountiful loins. I ended up marrying this petite lil green eyed darlin that had everything I was looking for. She was sweet, slim, goodlooking and easy. I married the goodlooking one and   lived  for 2 hellish years trapped within the nightmare on fuckin elmstreet. My ex-wife is a 350 pound cow with a love for welfare and childsupport.

The "biggun" went on to earn a doctorate and marry some slovenly pig that treats her like a pile of poo; "she loves him to death tho"; they live in a big house and drive nice cars.

I drive an old as oldsmobile and fight to pay the bills each month.The only girls that pay me any mind these days are ravenous crackheads and floosies.

 

Irony my friend.........Irony.


 

That is some irony indeed! Interesting story there thanks for sharing.

  qombi

Apprentice Member

Joined: 7/09/04
Posts: 1112

 
9/17/08 7:56:37 PM#36
Originally posted by ianubisi

 


Originally posted by originalegg
ironacy

 

This is the true irony, after all.


 

Actually there is nothing ironic about me mispelling that word. What would make it ironic though is if my post was about spelling and grammer. Thanks for correcting my spelling though. Look up irony in the dictionary if you would like the meaning of the word.

 

2 Pages « 1 2 Search