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First let me say my first MMO was Star Wars Galaxies in 2003. Now that you know where I come from you may better understand my post. Why can developers no longer give us options? Character creation comparison chart: In SWG in 2003 (5 years ago) here were examples of customization sliders and options: Height and that was just for the humans… In EQ2, which I believe came out in 2004 here were the options Height again this is for humans… barbarians had woad options and woodelves had tatoos Now look at what we can change: LOTRO: 2007 WAR: 2008
Don’t get me wrong, I am going to sub to WAR, and LOTRO was pretty fun, but why don’t they make ‘em like they used to? |
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9/15/08 12:27:07 AM#2
Gotta agree, the graphics in general are sub par, but understandable given RvR nature of the game, Im fine with them now, but the customization is definately lacking, and im not aware of any real reasons for it. |
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9/15/08 12:27:24 AM#3
I think some of it has to do with how lazy developers believe people are. Now that you had all those options how many did you actually use? I certinatly used very little of them. Tended to keep the body fit-looking and the nose average sized and what not. Really didn't change terribly much. Think develo[pers want to cash in on this and spend time on other stuff and ignore this. |
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9/15/08 12:29:18 AM#4
You could be right., still though WAR's is extremely limited. |
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I used most sliders, actually.
you would be surprised how much difference even a slight adjustment will make. |
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9/15/08 12:30:58 AM#6
yeah it has been scaled back quite a bit. i think its a sign of the "new" players that are coming through. those that have never read a decent book, played an RPG or played enough games to appreciate customisation. a concern is i dont see it getting any better MMO wish list: -Changeable worlds |
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9/15/08 12:32:19 AM#7
People mostly end up covered in armor. |
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Originally posted by Death1942
It is sooo unfortunate! I know I care more than some people about the way my character looks, but in older games I really felt like my character was an extension of ME, like they fulfilled a part of my personality that I didn't express in day to day life. (Don't laugh!) Now they have become "toons". They have more of a generic, plasticized feel with no flexibility. I keep waiting for a game that will bring it back, but I may be waiting a very long time.
edit - Noggin, in my eyes this also is a flaw. I don't want everyone running around in the same armor look either, and SWG did not help that at all. The clothes were good though. |
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9/15/08 12:47:43 AM#9
Because it's all in the name of streamlining and simplifying the next generation MMO's to appeal to a broader range of potential players. It can bring in loads more players who would otherwise be heading to the exit door, due to a very short attention span,and steep learning curve. It's Also about the cost. Takes longer to make a MMO deeper in depth. I was a SWG player too, still am. I returned a month ago, and was pleasantly surprised by the improvements the new dev team had done to the game during the last 2 years, It's got some of it's depth back again. Enough so the game is now something I can enjoy again. |
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9/15/08 12:48:49 AM#10
if they wont improve the customisation at character creation then at the very least they should improve weapon and armour customisation. WAR and LoTRO seemed to be heading down this line... MMO wish list: -Changeable worlds |
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9/15/08 12:51:58 AM#11
Originally posted by ketrine
Yep I'm not saying it's right, just trying to answer the question in the title. |
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9/15/08 12:57:54 AM#12
I always just hit random face in games like EQ2 or SWG but atleast I looked different from everyone else unlike in WOW and WAR where you all look the same. the thing I really love about SWG though is being able to customize your character once in the game which is really kool because I can just suddenly make myself really fat if I wanted. |
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9/15/08 1:16:29 AM#13
I think it comes down to money. Developers have a fixed amount of money to make a game with. And as graphics became and more and detailed, character modeling gets more and more expensive. http://my.lotro.com/character/landroval/galadthryth/ |
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Originally posted by PapaLazarou
Hehe.. i knew people who did this. They would roleplay that their character had a bout of depression and started eating too many sweets. When they were finished they would "loose" the weight.
trancejeremy: There should be a range of games though. Just because McDonalds is successful doesn't mean Olive Garden won't be. I might add that I would be willing to pay a slightly higher sub fee for a higher quality game, but it seems the MMO developers are convinced that everyone only wants greasy cheeseburger game content and a side of fries character. |
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9/15/08 5:30:48 AM#15
a lot of it has to do with performance and optimization. the newer engines are way more complex and gpu intensive. The more customization the more they have to handle pesky issues like having 150 people on the screen. I'm not saying its right or wrong. btw Vanguard has just recently re-introduced a lot of the sliders you speak of. |
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9/15/08 6:47:58 AM#16
Yeah, MMO's are going backwards in almost every way these days, and character customization is just one of them. I loved how you could do almost anything to your character's face in Vanguard before it got removed. I made a qualiathari (Araby-ish continent) necromancer who was really mean looking with the classic hooked nose of an arabian thug of old movies etc, and my friend managed to make a char that looked EXACTLY like himself IRL. Fun stuff |
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Reborn17
Novice Member
Joined: 9/17/07
"In a time of universal deceit - telling the truth is a revolutionary act." |
9/15/08 7:28:36 AM#17
Originally posted by Death1942
There is definately a digital divide between the new, fairly obtuse mmo player vs the older more seasoned and discerning one. According to ESRB the average mmo player is about 33 years old, but apparently we're a silent majority who's expectations and desires in mmos are being subjugated by Wow's inflated and somewhat misunderstood numbers. Wow has about 4million players in North America and Europe the rest are chinese players paying 6 cents an hour recruited by a marketing company called the 9 who distributed the game for free (not just a free trial), and many of those players are farming items to sell to the other 4million via intermediaries. Based on the high unemployment in China, selling items in wow can offer jobs to the jobless and a means to feed themselves. Wow, being solo friendly, allows them to operate undisturbed and unassisted making it fertile soil for any aspiring gold farmer. I got no problem with that, but what this has done has convinced companies that simplicity and overly solo friendly gameplay is the paradigm that pays, and they may be right, but it doesn't advance the genre one bit.
"The people never give up their liberties but under some delusion." -Edmund Burke Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?" |
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9/15/08 7:29:37 AM#18
Originally posted by Noggin
this |
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9/15/08 7:41:30 AM#19
Really I don't know. With EQ they managed to do an MMO with amazing content and nobody talked about $50M for developement. |
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talismen351
Apprentice Member
Joined: 11/01/07
"Easy" only equals "better" for crack addicts and MMORPG developers. |
9/15/08 8:00:35 AM#20
Originally posted by ketrine
And there lies your answer...McDs is easier, faster and cheaper to work with. Something such as Olive Garden requires more work, time, care n costs more. Things are looking more like the f2p games. I think it is these F2P games that are killing P2P games. Devs figure if ppl are willing to play XX f2p game with limited options, the will prolly play our p2p games with the same limited options. |