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The Pub at MMORPG.COM  » A Lesson from Spore

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29 posts found
  urgo

Novice Member

Joined: 10/23/07
Posts: 39

9/15/08 3:29:44 AM#21

Hey,I installed the creature creator trial some days ago.Do i have any problem with SecuROM or does it come only with the full game of Spore? 

  Amon_Amarth

Novice Member

Joined: 12/24/07
Posts: 223

Played: EQ2, EVE, Cox, L2, Sotnw, AoC, FFXI, VG, GW, LOTRO, Champions Online, Aion

9/15/08 3:39:53 AM#22

Yes I agree it would be great to see deeper customisation options in our MMO's. Sadly there probably wont be any BIG changes for quite some time. On some other notes, I loved the amount of options you have in CoX when it comes to character creation. They did a tremendous job in that department. Also I recently bought Spore and in my opinion it friggen sucks. I hate it. It's really boring and the creature creator is the only great thing about it. Just a big waste of money for me sadly, and I REALLY hope that stuff about spore installing a program where EA has access to your pc info isn't true. What a piece of junk. : (

  rock_harry

Novice Member

Joined: 1/28/05
Posts: 186

9/15/08 3:50:38 AM#23


Originally posted by Shoal
Actually, the lesson from Spore is :
DO NOT INSTALL IT !
If you did, you put a DRM Rootkit onto your system called SecuROM.
SecuROM is made by Sony and monitors all activity on your system for activity that it does not consider 'legal'. It also sends reports over the net to EA and Sony regarding your system activity.
Uninstalling Spore does NOT remove the Rootkit.
You can search your Registry and Hard Disk for the word 'SecuROM' to confirm it as being on your system.
You will need to Wiki and Google 'SecuROM' to find the special tools and instructions to remove it.
Don't be fooled by the empty looking Registry entries. If you see them, then SecuROM is there, running, and Active. It uses Registry hacks and security holes to hide itself and make itself unremovable.
If you installed Spore,
Good Luck

This does not bother me one bit.
All there trying to do is stop ppl copying there game far on them i say

rockharry Xfire Miniprofile
  markoraos

Novice Member

Joined: 10/06/05
Posts: 1621

My dog ate your homework.

9/15/08 3:56:38 AM#24

IMO a Spore MMORPG would be teh awesomez.

Maybe if single player does well enough (which I sincerely doubt unless they get rid of that ridiculous and insulting "prove to us you are not a thief" DRM) then we might get lucky enough to see a massively multiplayer spinoff.

(That and Will Wright's curious dislike of direct multiplayer... hmm what gives man? Multiplayer = perfect copy protection. No nasty DRMs to screw up your baby.)

As for customization in othe MMOS... absolutely. However the problem isn't how to give players the tools, it is very easy to give players an ability to build castles and continents on a whim. The problem is in how to restrict  those features in a way that will make a good game while preserving maximum possible freedom of expression. (Spore obscenities are a very good example of problems inherent to this model). EVE online strikes a particularly good balance there.

In short - this approach requires masterful game design at the level which is frankly beyond the vast majority of people in the business right now. Even Will Wright who is like a god of god games chose some easier ways out and kinda slipped at appendage balancing which is currently leading to uber creature builds.

  Adythiel

Novice Member

Joined: 1/10/07
Posts: 727

For Great....what were we talking about? Ooo...a shiney.

9/15/08 4:06:32 AM#25
Originally posted by CactusmanX

Ok so Spore has it's problems, but there are some things that it did well and things that I think MMOGs, or any game really could learn from.

What I am refering to is the customization, the concept of not only giving players the tools to customize the appearence of creatures vehicles and buildings but create it using simple yet flexible tools.

This could be applied to MMOGs in terms of character creation, for example say you select  elf as your race, you could then choose from catelogs of elf ears, eyes, mouths, hair, torsos, arms and legs that you could piece together, resize and color.

Or apply this to crafting, you could choose from different blades, guards, handles and pommels, resize and recolor to make the weapon you wanted both statistically and visually. Or expand this to vehicles and guns in a sci-fi game or castles, boats, clothing and armor etc.

Of course there would be limites on the size of objects and people.

The concept of piece-wise construction is a rather simple one but I think it could have lots of promise in a MMOG and you could use a layout similar to what spore has.  I just don't know how difficult it would be to implement the feature in an online game.

Anywho, so what do you guys think?

 

Oh, you mean City of Heroes? If you haven't played with their character creation, you should try it.

  fluxen

Apprentice Member

Joined: 6/30/07
Posts: 40

9/15/08 6:24:11 AM#26
Originally posted by rock_harry

 


Originally posted by Shoal
Actually, the lesson from Spore is :
DO NOT INSTALL IT !
If you did, you put a DRM Rootkit onto your system called SecuROM.
SecuROM is made by Sony and monitors all activity on your system for activity that it does not consider 'legal'. It also sends reports over the net to EA and Sony regarding your system activity.
Uninstalling Spore does NOT remove the Rootkit.
You can search your Registry and Hard Disk for the word 'SecuROM' to confirm it as being on your system.
You will need to Wiki and Google 'SecuROM' to find the special tools and instructions to remove it.
Don't be fooled by the empty looking Registry entries. If you see them, then SecuROM is there, running, and Active. It uses Registry hacks and security holes to hide itself and make itself unremovable.
If you installed Spore,
Good Luck

 

 

This does not bother me one bit.
All there trying to do is stop ppl copying there game far on them i say

 

The problem is the DRM won't stop pirates as they just make a version without it to download, the only thing the DRM does is inconvenience customers who legally purchased their game.  Also you may not have a problem now but beware of the 3 install limit if you use this up you have to phone EA customer support and hope they allow you one more.

  Jetrpg

Elite Member

Joined: 4/22/06
Posts: 2199

9/15/08 7:03:48 AM#27
Originally posted by Reklaw
Originally posted by Jetrpg

 

You can't MMO + high custom , unless to plan on having servers and connections that can ad hoc d/l allllll that massive amount of content from each player in the area.

Spore as a game just sucks. As an creative platform its not bad.

See the problem with spore is that it is ONLY CUSTOMIZABLE in its graphics/art and player ability only changes in the very first stage. Other than that its the same thign over and over. I never went to the middle of my galaxy because well i had everything i could want just selling spice and terra forming anythign i saw in my area. If i played the game agian for em right now it would offer nothing to me, and i only spent a day and maybe a half on it. (other than i could make stuff look different).

Spores real goal should have been in creature, tribe, civilizations, planet, etc customization of abilities and skills. If i put these feet here and these legs this long my creature should move x fast because that is how the physics of it would work. A big mouth should do more damage but have draw backs, bigger teeth .. same thing. But instead its just a neat 3d art program.

 

ps to the post after mine, you can bypass it if you know whats up :)

I think I have a different SPORE game then you have, with my version I have allot of different mouths to choose from with all sorts of different abiltiy's, so my version sin't a neath 3d art program, same goes with allot of other things I can ad to my character. Space is where it's at, you gain allot and I do mean allot of extra's/specials during the course in Space, the ground game comparedto space is actualy very limited, but the ground game is importent to how you start your civ.
 

But I do know that just like any game some like it some don't, some play what it has to offer some not, and some seem to have different versions and some not....meh...

btw working on a Star Wars version of my galaxie in Spore, will post soon something about it when I am satisfied with what I have created.

 

REally, what space abilties do you have that are different than your last spore game (cheaper ground buildings verse , combat upgrades, wow how different... not) Face it its the same game over it just looks different.

Same with the months they LOOK different , but which one doesn't use bite for damage (a few may have slash) but you know what its always bite and slash and charger to do damage (acid spit for items ... but it suxs) No matter how many times bite 1 no matter where you put the mouth will be bite one , same for all the bites. It will not change.

Only in the water phase does your creation (art) actually matter becuase it determines where and how you can attack. Past that they dropped the ball (And really it should have been better here also).

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Ciredric

Novice Member

Joined: 9/28/06
Posts: 724

9/15/08 7:52:34 AM#28

 Why would anyone cite Second LIfe in this thread, the most boring nothing game on the planet, bar none.  

All that game is is a big chatbox period.

The only people who actually play that silly game are the wanna be MMOers who are just too lazy to actually try a real game.

  gillvane1

Novice Member

Joined: 3/15/05
Posts: 1508

Google "MMORPGMaker" if you want to make your own MMORPG.

9/15/08 8:10:45 AM#29
Originally posted by CactusmanX

Ok so Spore has it's problems, but there are some things that it did well and things that I think MMOGs, or any game really could learn from.

What I am refering to is the customization, the concept of not only giving players the tools to customize the appearence of creatures vehicles and buildings but create it using simple yet flexible tools.

This could be applied to MMOGs in terms of character creation, for example say you select  elf as your race, you could then choose from catelogs of elf ears, eyes, mouths, hair, torsos, arms and legs that you could piece together, resize and color.

Or apply this to crafting, you could choose from different blades, guards, handles and pommels, resize and recolor to make the weapon you wanted both statistically and visually. Or expand this to vehicles and guns in a sci-fi game or castles, boats, clothing and armor etc.

Of course there would be limites on the size of objects and people.

The concept of piece-wise construction is a rather simple one but I think it could have lots of promise in a MMOG and you could use a layout similar to what spore has.  I just don't know how difficult it would be to implement the feature in an online game.

Anywho, so what do you guys think?

 

City of Heroes character creation already has this option. You cycle through tons of options for each area, face, legs, boots, skin color, design, etc., and mix and match them.

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