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I am doing it now with ease at lvl 11..
Same goes for any player class except a sorc maybe. |
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9/12/08 9:10:02 PM#2
So feedback the bug you found that lets you do it before someone in game feedbacks you are exploiting and gets you banned. |
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Rhoklaw
Apprentice Member
Joined: 1/12/04
My Top 3 List: |
9/12/08 9:11:02 PM#3
Granted, in order to fight a level 19-20 champion, you are automatically leveled from 11 to 18 in health, mana and action points. Still, thats quite an accomplishment to solo a champion, unless your a tank. |
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9/12/08 9:11:07 PM#4
skill is the most commonly used exploit ever.. they could never ban you without banning over 40% of the population...
Archmages are UBAH! “There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price |
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Originally posted by Rhoklaw
Archmage is the best tank Order has.....
Played right 2 good Maraders can't even break us. The heals ,shields/debuff and damage is enough to win. |
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9/12/08 9:54:32 PM#6
Originally posted by Shard101
Archmage is the best tank Order has.....
Played right 2 good Maraders can't even break us. The heals ,shields/debuff and damage is enough to win.
STOP WHINING! |
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9/12/08 9:59:18 PM#7
Archmage is a healer not a tank class for order btw. swordmaster is the elf tank . |
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9/12/08 10:03:27 PM#8
bah, If this thread said that a archmage can actually kill a player it would have got more attention from me. |
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9/12/08 10:06:41 PM#9
PvE blah blah blah. When a rank 1 can beat a rank 4 call me and I'll roll one. |
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Originally posted by nratnam
Your are such a noob. Me (Archmage) and a WP friend can go into Ostwind to a PQ and kill a full grp of Destruction. Between heals self and healing inbetween we do not die we do just enough damage assisting to take their healer or sorc out then rest are kite and over extend fun. If 2-3 Melee come at me that is no problem either I can go asorb and heals and their damage is nothing..
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9/12/08 10:30:47 PM#11
Originally posted by nratnam
It's not that hard to kill non-heavy armor people as Archmage. Mauraders, Sorcerers, Witch Elfs, Zealouts. I can kill them all quite easily. The only class that really gives me problem and isn't heavy armor, is the DoK's and to lesser extent Shamans. Fights take a longer with them for me, but usually it's 50/50. If no one else interferes the shaman will die. DoK sometimes I win and sometimes I lose. If the Heavy Armor is lower then me, he'll die. Equal level it depends on if I get jump on him, usually though I find myself running from them, because killing them takes too long. My gut tells me right now Archmages will be one of the first "nerfed" classes. As much as people don't want to hear it or like to admit it. They are hands down best healer in game, and are too good at it. Even if they don't nerf them. I would like to see them give the other healers some love. Warrior Priest need it badly. |
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9/13/08 1:32:37 AM#12
Not a champion! Alert the presses! All healers can kill champions...so can tanks. Come back when you can solo an even level hero or Lord. Champions are meant to be a mob that is a bit harder to kill not a mob that needs a party of 6. Heros, lords, and bosses are meant to take a group of 6 or more. |
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9/13/08 1:39:27 AM#13
Originally posted by Shard101
The text in red makes me think, "what's your point?" If all classes (except "maybe" the sorc) can solo champions 6-9 levels higher, maybe that's the intended balance? Then I think to my own experiences in teh game and suspect that the champions you're fighting might be weaker than usual. Granted, my highest character is about level 6-8 (I've been diversifying a bit to get a sampling of all teh classes). Maybe you get some uber powers that let you handle those higher level champions. I'm used to City of Heroes balance, where the only reason we can't take on stuff more than 6 levels higher than us is that they instilled a massive power adjustment scaler mechanic. There, it's considered normal to not only take on higher level foes, but several at once. I like WOR balance, it is relatively conductive to skill, though these characters are no superheroes. |
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9/13/08 1:45:12 AM#14
Originally posted by Roin I'm not afraid of nerfs myself, I think they're actually quite a necessary and welcome addition to a MMORPG that keeps things from getting out of hand... ... however... I've played a wide smattering of all the character classes I don't think Archmages are that much tougher than the other ones. They might even be a bit weaker, because even with lots of healing smeared on yourself a few foes can take you down quick. Dedicated ranged/melee DPS classes do more damage, and tanks are more durable while still doing pretty respectable damage. What's more, the Archmage's Tranquility/Force rubber-band mechanic isn't quite as powerful as those on other classes. It's really more of an energy preservation mechanic - you can get some more efficiency out of your spells by diversifying your healing and nuking. I'm no poor player, but it's a tough fight for me to solo a champion even a level or two below me at this point. Maybe things change you get to a certain level. I tihnk my Archmage is only level 7 or 8. |
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9/13/08 1:49:16 AM#15
Just curious, you did kill a champion way higher level then you, but how long did it take and how much time did you waste |
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9/13/08 2:26:09 AM#16
From what I have experienced (rank 14 Archmage, rank 11 Sorceress) an Archmage can solo an equal level champion mob ok; 2-3 levels lower easy; but you need to take your time and use your action points wisely or your going to be in trouble fast. 6-9 levels higher? I call BS!, even a normal level 20 mob would give you a hard time, and probably wipe the floor with you fairly quickly without some amazing gear.
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9/13/08 4:16:10 AM#17
Come on then, let's have a video of you on your level 11 Archmage soloing a level 20 Champion. |
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9/13/08 4:20:26 AM#18
zealots are OP
VERY op
VERY VERY OP!!! |
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9/13/08 4:24:38 AM#19
All new games need a lot of work in balancing. hell, Guildwars still have staff monitoring PvP a lot to balance things and it's been out for ages (and is the best balanced game I seen). Just relax a few months untill they had time to get the balance right. And yes, in a game with that much PvP it's hopefully one of Mythics main prioritys so it shoulddnt take to long. |
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9/13/08 4:39:43 PM#20
Originally posted by geldonyetich I'm not afraid of nerfs myself, I think they're actually quite a necessary and welcome addition to a MMORPG that keeps things from getting out of hand... ... however... I've played a wide smattering of all the character classes I don't think Archmages are that much tougher than the other ones. They might even be a bit weaker, because even with lots of healing smeared on yourself a few foes can take you down quick. Dedicated ranged/melee DPS classes do more damage, and tanks are more durable while still doing pretty respectable damage. What's more, the Archmage's Tranquility/Force rubber-band mechanic isn't quite as powerful as those on other classes. It's really more of an energy preservation mechanic - you can get some more efficiency out of your spells by diversifying your healing and nuking. I'm no poor player, but it's a tough fight for me to solo a champion even a level or two below me at this point. Maybe things change you get to a certain level. I tihnk my Archmage is only level 7 or 8.
ArchMage becomes alot better at 8. People hate hearing the word World of Warcraft, but ArchMage is like a Shadow spec Priest, without MindBlast. (ArchMage's DD sucks I don't even use it.) True enough nerfing isn't always a bad thing. I would just rather see buffing instead of nerfing. Sure if you can't think of a good way to buff other classes to be more in line with something, then nerf it. But most developers of games, jump straight to nerfing. They dont' even explore other alternatives. |
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